editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "semi‑reclining on the BRABUS 09 Modern leather sofa‑bed, leaning against the padded bolster (20 cm diameter) positioned at the side, legs extended along the seat length, one leg slightly bent. Her left arm rests casually on the backrest, fingers lightly touching the leather, while her right hand holds a single large red rose, its prominent bloom near her collarbone, just below the embroidered 'vgeux' on her dress. The remaining four roses are scattered gracefully on the sofa around her. Her body is angled toward the camera, the crossed top of the Philosophy dress revealing the décolleté, with the white Kudry Sans embroidery clearly visible on the heart area. The pose exudes relaxed confidence and intimate allure.", "posture": "semi‑reclined, legs extended, one arm on backrest", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; one held in hand, four on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V22_GOD_MODE", "system_type": "full_identity_preservation_cinematic_hyperreal_system", "master_control_layer": { "priority": "absolute", "rule": "identity_realism_humanity_override_everything", "never_allow": [ "identity_drift", "ai_skin", "plastic_skin", "facial_reinterpretation", "geometry_change" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene" ] }, "angle_camera_alignment": { "rules": [ "match_head_angle_to_scene_without_geometry_change", "preserve_facial_proportions_under_camera_transform", "no_perspective_distortion_on_face", "maintain_head_scale_consistency", "respect_camera_focal_behavior", "preserve_identity_under_lens_variation", "no_lens_induced_face_warp" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face", "face_must_be_transferred_not_rebuilt" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute", "ear_shape": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true, "facial_microstructure_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift", "no_smile_redesign", "no_eyebrow_reinterpretation" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "shoulder_width_lock", "neck_to_shoulder_relation_lock", "arm_mass_lock", "forearm_thickness_lock", "torso_length_lock", "hand_to_body_ratio_lock", "no_body_stylization", "no_body_slimming", "no_muscle_reinterpretation", "no_limb_reshaping" ] }, "body_thresholds": { "shoulder_width_variation_percent": 2, "neck_shoulder_ratio_variation_percent": 2, "torso_length_variation_percent": 2, "arm_thickness_variation_percent": 2, "forearm_thickness_variation_percent": 2, "hand_body_ratio_variation_percent": 2 }, "body_temporal_lock": { "enabled": true, "rules": [ "maintain_body_proportions_each_frame", "no_limb_drift", "no_mass_shift", "no_pose_reinterpretation", "maintain_body_identity_across_frames" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "apply_pose_to_body_only", "never_modify_face", "reduce_pose_if_conflict_with_identity", "preserve_body_identity_under_pose", "limit_extreme_pose_if_identity_risk" ] }, "hand_object_interaction": { "rules": [ "objects_follow_scene_reference", "hands_follow_body_identity", "no_scale_error_in_objects", "no_grip_deformation", "preserve_finger_structure", "if_conflict_reduce_object_fidelity_before_identity" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "subsurface_scattering": "natural", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss", "uniform_skin" ] }, "skin_highlight_protection": { "enabled": true, "rules": [ "preserve_pores_under_highlight", "prevent_overexposure", "maintain_microtexture", "block_specular_plastic_effect", "apply_highlight_rolloff_control", "maintain_real_skin_reflectance" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern", "natural_shadow_behavior" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face", "face_exclusion_from_color_grading": true }, "micro_humanization_layer": { "enabled": true, "hard_limits": { "max_eye_micro_shift_px": 0.5, "max_head_micro_rotation_deg": 0.5, "max_skin_variation_delta": 0.5 }, "rules": [ "subordinate_to_temporal_clamp", "subordinate_to_face_lock", "no_accumulated_drift", "auto_reset_if_threshold_approached", "allow_breathing_motion_only" ] }, "temporal_clamp_system": { "enabled": true, "execution_order": [ "detect", "clamp", "validate", "repair", "revalidate" ], "rules": [ "prevent_accumulated_variation", "force_reset_if_threshold_exceeded", "no_temporal_identity_shift" ] }, "video_identity_feedback_loop": { "enabled": true, "rules": [ "frame_lock_face", "frame_lock_body", "compare_each_frame_to_IMAGE1", "correct_micro_drift", "block_flicker", "block_frame_reinterpretation", "maintain_identity_across_time" ] }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_present_do_not_create", "no_inference_of_unseen_identity" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved", "no_guessing_under_occlusion" ] }, "execution_pipeline": [ "lock_identity", "align_camera", "apply_pose", "apply_body", "apply_lighting", "integrate_scene", "temporal_clamp", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "eye_shape_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "hairline_shift_px": 2, "head_scale_variation_percent": 2, "skin_tone_delta_max": 3, "skin_texture_loss_tolerance": 1, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "no_head_scale_drift", "no_eye_shape_drift", "no_body_temporal_drift", "no_highlight_plasticity", "no_face_contamination", "jaw_neck_transition_preserved", "beard_pattern_preserved", "face_neck_tone_continuity_preserved", "no_undertone_shift", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_beard_pattern", "re_isolate_face_lighting", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected", "unrecoverable_drift", "flicker_detected" ], "final_rule": { "requirement": "100_percent_real_human_identity", "if_not": "REJECT_OUTPUT" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, positioned sideways with her legs curled up on the seat, knees bent, feet tucked under her. Her body is slightly turned toward the camera, one hand resting on the backrest or the bolster, the other hand gently holding two of the five large red roses, the blooms resting near her chest. The remaining three roses lie casually on the sofa beside her. Her posture is relaxed yet graceful, with a slight lean forward, emphasizing the dress's décolleté and the white 'vgeux' embroidery in Kudry Sans font on the heart area. The crossed top of the dress leaves her shoulders half‑open, with the bow tied at the back partially visible.", "posture": "side‑sitting, legs curled, relaxed and intimate", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; two held in hand, three on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, positioned sideways with her legs curled up on the seat, knees bent, feet tucked under her. Her body is slightly turned toward the camera, one hand resting on the backrest or the bolster, the other hand gently holding two of the five large red roses, the blooms resting near her chest. The remaining three roses lie casually on the sofa beside her. Her posture is relaxed yet graceful, with a slight lean forward, emphasizing the dress's décolleté and the white 'vgeux' embroidery in Kudry Sans font on the heart area. The crossed top of the dress leaves her shoulders half‑open, with the bow tied at the back partially visible.", "posture": "side‑sitting, legs curled, relaxed and intimate", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; two held in hand, three on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "semi‑reclining on the BRABUS 09 Modern leather sofa‑bed, leaning against the padded bolster (20 cm diameter) positioned at the side, legs extended along the seat length, one leg slightly bent. Her left arm rests casually on the backrest, fingers lightly touching the leather, while her right hand holds a single large red rose, its prominent bloom near her collarbone, just below the embroidered 'vgeux' on her dress. The remaining four roses are scattered gracefully on the sofa around her. Her body is angled toward the camera, the crossed top of the Philosophy dress revealing the décolleté, with the white Kudry Sans embroidery clearly visible on the heart area. The pose exudes relaxed confidence and intimate allure.", "posture": "semi‑reclined, legs extended, one arm on backrest", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; one held in hand, four on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V22_GOD_MODE", "system_type": "full_identity_preservation_cinematic_hyperreal_system", "master_control_layer": { "priority": "absolute", "rule": "identity_realism_humanity_override_everything", "never_allow": [ "identity_drift", "ai_skin", "plastic_skin", "facial_reinterpretation", "geometry_change" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene" ] }, "angle_camera_alignment": { "rules": [ "match_head_angle_to_scene_without_geometry_change", "preserve_facial_proportions_under_camera_transform", "no_perspective_distortion_on_face", "maintain_head_scale_consistency", "respect_camera_focal_behavior", "preserve_identity_under_lens_variation", "no_lens_induced_face_warp" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face", "face_must_be_transferred_not_rebuilt" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute", "ear_shape": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true, "facial_microstructure_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift", "no_smile_redesign", "no_eyebrow_reinterpretation" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "shoulder_width_lock", "neck_to_shoulder_relation_lock", "arm_mass_lock", "forearm_thickness_lock", "torso_length_lock", "hand_to_body_ratio_lock", "no_body_stylization", "no_body_slimming", "no_muscle_reinterpretation", "no_limb_reshaping" ] }, "body_thresholds": { "shoulder_width_variation_percent": 2, "neck_shoulder_ratio_variation_percent": 2, "torso_length_variation_percent": 2, "arm_thickness_variation_percent": 2, "forearm_thickness_variation_percent": 2, "hand_body_ratio_variation_percent": 2 }, "body_temporal_lock": { "enabled": true, "rules": [ "maintain_body_proportions_each_frame", "no_limb_drift", "no_mass_shift", "no_pose_reinterpretation", "maintain_body_identity_across_frames" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "apply_pose_to_body_only", "never_modify_face", "reduce_pose_if_conflict_with_identity", "preserve_body_identity_under_pose", "limit_extreme_pose_if_identity_risk" ] }, "hand_object_interaction": { "rules": [ "objects_follow_scene_reference", "hands_follow_body_identity", "no_scale_error_in_objects", "no_grip_deformation", "preserve_finger_structure", "if_conflict_reduce_object_fidelity_before_identity" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "subsurface_scattering": "natural", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss", "uniform_skin" ] }, "skin_highlight_protection": { "enabled": true, "rules": [ "preserve_pores_under_highlight", "prevent_overexposure", "maintain_microtexture", "block_specular_plastic_effect", "apply_highlight_rolloff_control", "maintain_real_skin_reflectance" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern", "natural_shadow_behavior" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face", "face_exclusion_from_color_grading": true }, "micro_humanization_layer": { "enabled": true, "hard_limits": { "max_eye_micro_shift_px": 0.5, "max_head_micro_rotation_deg": 0.5, "max_skin_variation_delta": 0.5 }, "rules": [ "subordinate_to_temporal_clamp", "subordinate_to_face_lock", "no_accumulated_drift", "auto_reset_if_threshold_approached", "allow_breathing_motion_only" ] }, "temporal_clamp_system": { "enabled": true, "execution_order": [ "detect", "clamp", "validate", "repair", "revalidate" ], "rules": [ "prevent_accumulated_variation", "force_reset_if_threshold_exceeded", "no_temporal_identity_shift" ] }, "video_identity_feedback_loop": { "enabled": true, "rules": [ "frame_lock_face", "frame_lock_body", "compare_each_frame_to_IMAGE1", "correct_micro_drift", "block_flicker", "block_frame_reinterpretation", "maintain_identity_across_time" ] }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_present_do_not_create", "no_inference_of_unseen_identity" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved", "no_guessing_under_occlusion" ] }, "execution_pipeline": [ "lock_identity", "align_camera", "apply_pose", "apply_body", "apply_lighting", "integrate_scene", "temporal_clamp", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "eye_shape_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "hairline_shift_px": 2, "head_scale_variation_percent": 2, "skin_tone_delta_max": 3, "skin_texture_loss_tolerance": 1, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "no_head_scale_drift", "no_eye_shape_drift", "no_body_temporal_drift", "no_highlight_plasticity", "no_face_contamination", "jaw_neck_transition_preserved", "beard_pattern_preserved", "face_neck_tone_continuity_preserved", "no_undertone_shift", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_beard_pattern", "re_isolate_face_lighting", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected", "unrecoverable_drift", "flicker_detected" ], "final_rule": { "requirement": "100_percent_real_human_identity", "if_not": "REJECT_OUTPUT" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, positioned sideways with her legs curled up on the seat, knees bent, feet tucked under her. Her body is slightly turned toward the camera, one hand resting on the backrest or the bolster, the other hand gently holding two of the five large red roses, the blooms resting near her chest. The remaining three roses lie casually on the sofa beside her. Her posture is relaxed yet graceful, with a slight lean forward, emphasizing the dress's décolleté and the white 'vgeux' embroidery in Kudry Sans font on the heart area. The crossed top of the dress leaves her shoulders half‑open, with the bow tied at the back partially visible.", "posture": "side‑sitting, legs curled, relaxed and intimate", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; two held in hand, three on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "semi‑reclining on the BRABUS 09 Modern leather sofa‑bed, leaning against the padded bolster (20 cm diameter) positioned at the side, legs extended along the seat length, one leg slightly bent. Her left arm rests casually on the backrest, fingers lightly touching the leather, while her right hand holds a single large red rose, its prominent bloom near her collarbone, just below the embroidered 'vgeux' on her dress. The remaining four roses are scattered gracefully on the sofa around her. Her body is angled toward the camera, the crossed top of the Philosophy dress revealing the décolleté, with the white Kudry Sans embroidery clearly visible on the heart area. The pose exudes relaxed confidence and intimate allure.", "posture": "semi‑reclined, legs extended, one arm on backrest", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; one held in hand, four on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V22_GOD_MODE", "system_type": "full_identity_preservation_cinematic_hyperreal_system", "master_control_layer": { "priority": "absolute", "rule": "identity_realism_humanity_override_everything", "never_allow": [ "identity_drift", "ai_skin", "plastic_skin", "facial_reinterpretation", "geometry_change" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene" ] }, "angle_camera_alignment": { "rules": [ "match_head_angle_to_scene_without_geometry_change", "preserve_facial_proportions_under_camera_transform", "no_perspective_distortion_on_face", "maintain_head_scale_consistency", "respect_camera_focal_behavior", "preserve_identity_under_lens_variation", "no_lens_induced_face_warp" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face", "face_must_be_transferred_not_rebuilt" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute", "ear_shape": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true, "facial_microstructure_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift", "no_smile_redesign", "no_eyebrow_reinterpretation" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "shoulder_width_lock", "neck_to_shoulder_relation_lock", "arm_mass_lock", "forearm_thickness_lock", "torso_length_lock", "hand_to_body_ratio_lock", "no_body_stylization", "no_body_slimming", "no_muscle_reinterpretation", "no_limb_reshaping" ] }, "body_thresholds": { "shoulder_width_variation_percent": 2, "neck_shoulder_ratio_variation_percent": 2, "torso_length_variation_percent": 2, "arm_thickness_variation_percent": 2, "forearm_thickness_variation_percent": 2, "hand_body_ratio_variation_percent": 2 }, "body_temporal_lock": { "enabled": true, "rules": [ "maintain_body_proportions_each_frame", "no_limb_drift", "no_mass_shift", "no_pose_reinterpretation", "maintain_body_identity_across_frames" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "apply_pose_to_body_only", "never_modify_face", "reduce_pose_if_conflict_with_identity", "preserve_body_identity_under_pose", "limit_extreme_pose_if_identity_risk" ] }, "hand_object_interaction": { "rules": [ "objects_follow_scene_reference", "hands_follow_body_identity", "no_scale_error_in_objects", "no_grip_deformation", "preserve_finger_structure", "if_conflict_reduce_object_fidelity_before_identity" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "subsurface_scattering": "natural", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss", "uniform_skin" ] }, "skin_highlight_protection": { "enabled": true, "rules": [ "preserve_pores_under_highlight", "prevent_overexposure", "maintain_microtexture", "block_specular_plastic_effect", "apply_highlight_rolloff_control", "maintain_real_skin_reflectance" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern", "natural_shadow_behavior" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face", "face_exclusion_from_color_grading": true }, "micro_humanization_layer": { "enabled": true, "hard_limits": { "max_eye_micro_shift_px": 0.5, "max_head_micro_rotation_deg": 0.5, "max_skin_variation_delta": 0.5 }, "rules": [ "subordinate_to_temporal_clamp", "subordinate_to_face_lock", "no_accumulated_drift", "auto_reset_if_threshold_approached", "allow_breathing_motion_only" ] }, "temporal_clamp_system": { "enabled": true, "execution_order": [ "detect", "clamp", "validate", "repair", "revalidate" ], "rules": [ "prevent_accumulated_variation", "force_reset_if_threshold_exceeded", "no_temporal_identity_shift" ] }, "video_identity_feedback_loop": { "enabled": true, "rules": [ "frame_lock_face", "frame_lock_body", "compare_each_frame_to_IMAGE1", "correct_micro_drift", "block_flicker", "block_frame_reinterpretation", "maintain_identity_across_time" ] }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_present_do_not_create", "no_inference_of_unseen_identity" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved", "no_guessing_under_occlusion" ] }, "execution_pipeline": [ "lock_identity", "align_camera", "apply_pose", "apply_body", "apply_lighting", "integrate_scene", "temporal_clamp", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "eye_shape_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "hairline_shift_px": 2, "head_scale_variation_percent": 2, "skin_tone_delta_max": 3, "skin_texture_loss_tolerance": 1, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "no_head_scale_drift", "no_eye_shape_drift", "no_body_temporal_drift", "no_highlight_plasticity", "no_face_contamination", "jaw_neck_transition_preserved", "beard_pattern_preserved", "face_neck_tone_continuity_preserved", "no_undertone_shift", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_beard_pattern", "re_isolate_face_lighting", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected", "unrecoverable_drift", "flicker_detected" ], "final_rule": { "requirement": "100_percent_real_human_identity", "if_not": "REJECT_OUTPUT" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "semi‑reclining on the BRABUS 09 Modern leather sofa‑bed, leaning against the padded bolster (20 cm diameter) positioned at the side, legs extended along the seat length, one leg slightly bent. Her left arm rests casually on the backrest, fingers lightly touching the leather, while her right hand holds a single large red rose, its prominent bloom near her collarbone, just below the embroidered 'vgeux' on her dress. The remaining four roses are scattered gracefully on the sofa around her. Her body is angled toward the camera, the crossed top of the Philosophy dress revealing the décolleté, with the white Kudry Sans embroidery clearly visible on the heart area. The pose exudes relaxed confidence and intimate allure.", "posture": "semi‑reclined, legs extended, one arm on backrest", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; one held in hand, four on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, positioned sideways with her legs curled up on the seat, knees bent, feet tucked under her. Her body is slightly turned toward the camera, one hand resting on the backrest or the bolster, the other hand gently holding two of the five large red roses, the blooms resting near her chest. The remaining three roses lie casually on the sofa beside her. Her posture is relaxed yet graceful, with a slight lean forward, emphasizing the dress's décolleté and the white 'vgeux' embroidery in Kudry Sans font on the heart area. The crossed top of the dress leaves her shoulders half‑open, with the bow tied at the back partially visible.", "posture": "side‑sitting, legs curled, relaxed and intimate", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; two held in hand, three on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V22_GOD_MODE", "system_type": "full_identity_preservation_cinematic_hyperreal_system", "master_control_layer": { "priority": "absolute", "rule": "identity_realism_humanity_override_everything", "never_allow": [ "identity_drift", "ai_skin", "plastic_skin", "facial_reinterpretation", "geometry_change" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene" ] }, "angle_camera_alignment": { "rules": [ "match_head_angle_to_scene_without_geometry_change", "preserve_facial_proportions_under_camera_transform", "no_perspective_distortion_on_face", "maintain_head_scale_consistency", "respect_camera_focal_behavior", "preserve_identity_under_lens_variation", "no_lens_induced_face_warp" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face", "face_must_be_transferred_not_rebuilt" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute", "ear_shape": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true, "facial_microstructure_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift", "no_smile_redesign", "no_eyebrow_reinterpretation" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "shoulder_width_lock", "neck_to_shoulder_relation_lock", "arm_mass_lock", "forearm_thickness_lock", "torso_length_lock", "hand_to_body_ratio_lock", "no_body_stylization", "no_body_slimming", "no_muscle_reinterpretation", "no_limb_reshaping" ] }, "body_thresholds": { "shoulder_width_variation_percent": 2, "neck_shoulder_ratio_variation_percent": 2, "torso_length_variation_percent": 2, "arm_thickness_variation_percent": 2, "forearm_thickness_variation_percent": 2, "hand_body_ratio_variation_percent": 2 }, "body_temporal_lock": { "enabled": true, "rules": [ "maintain_body_proportions_each_frame", "no_limb_drift", "no_mass_shift", "no_pose_reinterpretation", "maintain_body_identity_across_frames" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "apply_pose_to_body_only", "never_modify_face", "reduce_pose_if_conflict_with_identity", "preserve_body_identity_under_pose", "limit_extreme_pose_if_identity_risk" ] }, "hand_object_interaction": { "rules": [ "objects_follow_scene_reference", "hands_follow_body_identity", "no_scale_error_in_objects", "no_grip_deformation", "preserve_finger_structure", "if_conflict_reduce_object_fidelity_before_identity" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "subsurface_scattering": "natural", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss", "uniform_skin" ] }, "skin_highlight_protection": { "enabled": true, "rules": [ "preserve_pores_under_highlight", "prevent_overexposure", "maintain_microtexture", "block_specular_plastic_effect", "apply_highlight_rolloff_control", "maintain_real_skin_reflectance" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern", "natural_shadow_behavior" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face", "face_exclusion_from_color_grading": true }, "micro_humanization_layer": { "enabled": true, "hard_limits": { "max_eye_micro_shift_px": 0.5, "max_head_micro_rotation_deg": 0.5, "max_skin_variation_delta": 0.5 }, "rules": [ "subordinate_to_temporal_clamp", "subordinate_to_face_lock", "no_accumulated_drift", "auto_reset_if_threshold_approached", "allow_breathing_motion_only" ] }, "temporal_clamp_system": { "enabled": true, "execution_order": [ "detect", "clamp", "validate", "repair", "revalidate" ], "rules": [ "prevent_accumulated_variation", "force_reset_if_threshold_exceeded", "no_temporal_identity_shift" ] }, "video_identity_feedback_loop": { "enabled": true, "rules": [ "frame_lock_face", "frame_lock_body", "compare_each_frame_to_IMAGE1", "correct_micro_drift", "block_flicker", "block_frame_reinterpretation", "maintain_identity_across_time" ] }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_present_do_not_create", "no_inference_of_unseen_identity" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved", "no_guessing_under_occlusion" ] }, "execution_pipeline": [ "lock_identity", "align_camera", "apply_pose", "apply_body", "apply_lighting", "integrate_scene", "temporal_clamp", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "eye_shape_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "hairline_shift_px": 2, "head_scale_variation_percent": 2, "skin_tone_delta_max": 3, "skin_texture_loss_tolerance": 1, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "no_head_scale_drift", "no_eye_shape_drift", "no_body_temporal_drift", "no_highlight_plasticity", "no_face_contamination", "jaw_neck_transition_preserved", "beard_pattern_preserved", "face_neck_tone_continuity_preserved", "no_undertone_shift", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_beard_pattern", "re_isolate_face_lighting", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected", "unrecoverable_drift", "flicker_detected" ], "final_rule": { "requirement": "100_percent_real_human_identity", "if_not": "REJECT_OUTPUT" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V22_GOD_MODE", "system_type": "full_identity_preservation_cinematic_hyperreal_system", "master_control_layer": { "priority": "absolute", "rule": "identity_realism_humanity_override_everything", "never_allow": [ "identity_drift", "ai_skin", "plastic_skin", "facial_reinterpretation", "geometry_change" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene" ] }, "angle_camera_alignment": { "rules": [ "match_head_angle_to_scene_without_geometry_change", "preserve_facial_proportions_under_camera_transform", "no_perspective_distortion_on_face", "maintain_head_scale_consistency", "respect_camera_focal_behavior", "preserve_identity_under_lens_variation", "no_lens_induced_face_warp" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face", "face_must_be_transferred_not_rebuilt" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute", "ear_shape": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true, "facial_microstructure_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift", "no_smile_redesign", "no_eyebrow_reinterpretation" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "shoulder_width_lock", "neck_to_shoulder_relation_lock", "arm_mass_lock", "forearm_thickness_lock", "torso_length_lock", "hand_to_body_ratio_lock", "no_body_stylization", "no_body_slimming", "no_muscle_reinterpretation", "no_limb_reshaping" ] }, "body_thresholds": { "shoulder_width_variation_percent": 2, "neck_shoulder_ratio_variation_percent": 2, "torso_length_variation_percent": 2, "arm_thickness_variation_percent": 2, "forearm_thickness_variation_percent": 2, "hand_body_ratio_variation_percent": 2 }, "body_temporal_lock": { "enabled": true, "rules": [ "maintain_body_proportions_each_frame", "no_limb_drift", "no_mass_shift", "no_pose_reinterpretation", "maintain_body_identity_across_frames" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "apply_pose_to_body_only", "never_modify_face", "reduce_pose_if_conflict_with_identity", "preserve_body_identity_under_pose", "limit_extreme_pose_if_identity_risk" ] }, "hand_object_interaction": { "rules": [ "objects_follow_scene_reference", "hands_follow_body_identity", "no_scale_error_in_objects", "no_grip_deformation", "preserve_finger_structure", "if_conflict_reduce_object_fidelity_before_identity" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "subsurface_scattering": "natural", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss", "uniform_skin" ] }, "skin_highlight_protection": { "enabled": true, "rules": [ "preserve_pores_under_highlight", "prevent_overexposure", "maintain_microtexture", "block_specular_plastic_effect", "apply_highlight_rolloff_control", "maintain_real_skin_reflectance" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern", "natural_shadow_behavior" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face", "face_exclusion_from_color_grading": true }, "micro_humanization_layer": { "enabled": true, "hard_limits": { "max_eye_micro_shift_px": 0.5, "max_head_micro_rotation_deg": 0.5, "max_skin_variation_delta": 0.5 }, "rules": [ "subordinate_to_temporal_clamp", "subordinate_to_face_lock", "no_accumulated_drift", "auto_reset_if_threshold_approached", "allow_breathing_motion_only" ] }, "temporal_clamp_system": { "enabled": true, "execution_order": [ "detect", "clamp", "validate", "repair", "revalidate" ], "rules": [ "prevent_accumulated_variation", "force_reset_if_threshold_exceeded", "no_temporal_identity_shift" ] }, "video_identity_feedback_loop": { "enabled": true, "rules": [ "frame_lock_face", "frame_lock_body", "compare_each_frame_to_IMAGE1", "correct_micro_drift", "block_flicker", "block_frame_reinterpretation", "maintain_identity_across_time" ] }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_present_do_not_create", "no_inference_of_unseen_identity" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved", "no_guessing_under_occlusion" ] }, "execution_pipeline": [ "lock_identity", "align_camera", "apply_pose", "apply_body", "apply_lighting", "integrate_scene", "temporal_clamp", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "eye_shape_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "hairline_shift_px": 2, "head_scale_variation_percent": 2, "skin_tone_delta_max": 3, "skin_texture_loss_tolerance": 1, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "no_head_scale_drift", "no_eye_shape_drift", "no_body_temporal_drift", "no_highlight_plasticity", "no_face_contamination", "jaw_neck_transition_preserved", "beard_pattern_preserved", "face_neck_tone_continuity_preserved", "no_undertone_shift", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_beard_pattern", "re_isolate_face_lighting", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected", "unrecoverable_drift", "flicker_detected" ], "final_rule": { "requirement": "100_percent_real_human_identity", "if_not": "REJECT_OUTPUT" } }
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, positioned sideways with her legs curled up on the seat, knees bent, feet tucked under her. Her body is slightly turned toward the camera, one hand resting on the backrest or the bolster, the other hand gently holding two of the five large red roses, the blooms resting near her chest. The remaining three roses lie casually on the sofa beside her. Her posture is relaxed yet graceful, with a slight lean forward, emphasizing the dress's décolleté and the white 'vgeux' embroidery in Kudry Sans font on the heart area. The crossed top of the dress leaves her shoulders half‑open, with the bow tied at the back partially visible.", "posture": "side‑sitting, legs curled, relaxed and intimate", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; two held in hand, three on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "semi‑reclining on the BRABUS 09 Modern leather sofa‑bed, leaning against the padded bolster (20 cm diameter) positioned at the side, legs extended along the seat length, one leg slightly bent. Her left arm rests casually on the backrest, fingers lightly touching the leather, while her right hand holds a single large red rose, its prominent bloom near her collarbone, just below the embroidered 'vgeux' on her dress. The remaining four roses are scattered gracefully on the sofa around her. Her body is angled toward the camera, the crossed top of the Philosophy dress revealing the décolleté, with the white Kudry Sans embroidery clearly visible on the heart area. The pose exudes relaxed confidence and intimate allure.", "posture": "semi‑reclined, legs extended, one arm on backrest", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; one held in hand, four on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, leaning slightly back against the armrest, with one leg bent and tucked under her, the other leg extended forward, foot resting on the floor. She holds three of the five large red roses in her left hand, resting them near her chest, while her right hand gently touches the embroidered 'vgeux' on the heart area of the dress. Her posture is relaxed yet elegant, with a slight twist of the torso toward the camera, emphasizing the dress's décolleté and the white embroidery in Kudry Sans font. The roses have prominent heads and are arranged casually, with two more roses placed on the sofa beside her.", "posture": "leaning, one leg tucked, relaxed elegance", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; three held in left hand, two resting on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, positioned sideways with her legs curled up on the seat, knees bent, feet tucked under her. Her body is slightly turned toward the camera, one hand resting on the backrest or the bolster, the other hand gently holding two of the five large red roses, the blooms resting near her chest. The remaining three roses lie casually on the sofa beside her. Her posture is relaxed yet graceful, with a slight lean forward, emphasizing the dress's décolleté and the white 'vgeux' embroidery in Kudry Sans font on the heart area. The crossed top of the dress leaves her shoulders half‑open, with the bow tied at the back partially visible.", "posture": "side‑sitting, legs curled, relaxed and intimate", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; two held in hand, three on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "system_name": "ULTRA_STRICT_IDENTITY_HUMAN_MASTER_ENGINE_V22_GOD_MODE", "system_type": "full_identity_preservation_cinematic_hyperreal_system", "master_control_layer": { "priority": "absolute", "rule": "identity_realism_humanity_override_everything", "never_allow": [ "identity_drift", "ai_skin", "plastic_skin", "facial_reinterpretation", "geometry_change" ] }, "identity_domain": { "face_anchor": "IMAGE1", "body_anchor": "IMAGE2", "scene_source": "IMAGE3", "rules": [ "face_from_IMAGE1_only", "body_from_IMAGE2_only", "scene_never_modifies_identity", "no_identity_blending", "no_identity_averaging", "no_identity_override_from_scene" ] }, "angle_camera_alignment": { "rules": [ "match_head_angle_to_scene_without_geometry_change", "preserve_facial_proportions_under_camera_transform", "no_perspective_distortion_on_face", "maintain_head_scale_consistency", "respect_camera_focal_behavior", "preserve_identity_under_lens_variation", "no_lens_induced_face_warp" ] }, "face_integration_pipeline": { "mode": "direct_transfer_only", "rules": [ "no_face_generation", "no_face_reinterpretation", "no_style_transfer_on_face", "no_diffusion_on_face", "face_must_be_transferred_not_rebuilt" ] }, "facial_lock": { "geometry": "absolute", "eye_spacing": "absolute", "eye_shape": "absolute", "nose_shape": "absolute", "mouth_shape": "absolute", "jawline": "absolute", "hairline": "absolute", "beard_edge": "absolute", "ear_shape": "absolute" }, "advanced_identity_lock": { "neck_jaw_transition_lock": true, "beard_density_distribution_lock": true, "face_neck_tone_continuity_lock": true, "facial_microstructure_lock": true }, "asymmetry_lock": { "enabled": true, "rules": [ "preserve_real_asymmetry", "preserve_eye_asymmetry", "preserve_mouth_asymmetry", "preserve_nose_asymmetry", "never_symmetrize" ] }, "expression_lock": { "source": "IMAGE1", "rules": [ "no_expression_change", "no_micro_expression_shift", "no_emotional_shift", "no_smile_redesign", "no_eyebrow_reinterpretation" ] }, "body_identity_lock": { "source": "IMAGE2", "rules": [ "shoulder_width_lock", "neck_to_shoulder_relation_lock", "arm_mass_lock", "forearm_thickness_lock", "torso_length_lock", "hand_to_body_ratio_lock", "no_body_stylization", "no_body_slimming", "no_muscle_reinterpretation", "no_limb_reshaping" ] }, "body_thresholds": { "shoulder_width_variation_percent": 2, "neck_shoulder_ratio_variation_percent": 2, "torso_length_variation_percent": 2, "arm_thickness_variation_percent": 2, "forearm_thickness_variation_percent": 2, "hand_body_ratio_variation_percent": 2 }, "body_temporal_lock": { "enabled": true, "rules": [ "maintain_body_proportions_each_frame", "no_limb_drift", "no_mass_shift", "no_pose_reinterpretation", "maintain_body_identity_across_frames" ] }, "pose_system": { "source": "IMAGE3", "rules": [ "apply_pose_to_body_only", "never_modify_face", "reduce_pose_if_conflict_with_identity", "preserve_body_identity_under_pose", "limit_extreme_pose_if_identity_risk" ] }, "hand_object_interaction": { "rules": [ "objects_follow_scene_reference", "hands_follow_body_identity", "no_scale_error_in_objects", "no_grip_deformation", "preserve_finger_structure", "if_conflict_reduce_object_fidelity_before_identity" ] }, "skin_system": { "source": "IMAGE1", "texture": "real_human", "pores": "visible", "imperfections": "mandatory", "micro_variation": "mandatory", "frequency": "high_micro_detail", "subsurface_scattering": "natural", "forbidden": [ "skin_smoothing", "plastic_skin", "ai_skin", "beautification", "texture_loss", "uniform_skin" ] }, "skin_highlight_protection": { "enabled": true, "rules": [ "preserve_pores_under_highlight", "prevent_overexposure", "maintain_microtexture", "block_specular_plastic_effect", "apply_highlight_rolloff_control", "maintain_real_skin_reflectance" ] }, "lighting_system": { "mode": "adaptive_cinematic_controlled", "rules": [ "light_affects_face_volume_perception_not_geometry", "non_destructive_shading_only", "preserve_skin_texture", "preserve_skin_tone", "preserve_undertone", "preserve_beard_pattern", "natural_shadow_behavior" ], "forbidden": [ "skin_hue_shift", "undertone_shift", "beard_color_change", "jaw_neck_contamination", "texture_flattening", "cinematic_color_cast_on_face" ] }, "lighting_separation": { "physical_lighting": "controlled_non_destructive", "grading": "blocked_on_face", "face_exclusion_from_color_grading": true }, "micro_humanization_layer": { "enabled": true, "hard_limits": { "max_eye_micro_shift_px": 0.5, "max_head_micro_rotation_deg": 0.5, "max_skin_variation_delta": 0.5 }, "rules": [ "subordinate_to_temporal_clamp", "subordinate_to_face_lock", "no_accumulated_drift", "auto_reset_if_threshold_approached", "allow_breathing_motion_only" ] }, "temporal_clamp_system": { "enabled": true, "execution_order": [ "detect", "clamp", "validate", "repair", "revalidate" ], "rules": [ "prevent_accumulated_variation", "force_reset_if_threshold_exceeded", "no_temporal_identity_shift" ] }, "video_identity_feedback_loop": { "enabled": true, "rules": [ "frame_lock_face", "frame_lock_body", "compare_each_frame_to_IMAGE1", "correct_micro_drift", "block_flicker", "block_frame_reinterpretation", "maintain_identity_across_time" ] }, "no_invention_law": { "rules": [ "no_new_facial_features", "no_hidden_reconstruction", "if_not_present_do_not_create", "no_inference_of_unseen_identity" ] }, "occlusion_protocol": { "rules": [ "do_not_generate_hidden_identity", "keep_occluded_areas_unresolved", "no_guessing_under_occlusion" ] }, "execution_pipeline": [ "lock_identity", "align_camera", "apply_pose", "apply_body", "apply_lighting", "integrate_scene", "temporal_clamp", "validate", "repair", "final_validation", "output_or_reject" ], "thresholds": { "eye_spacing_variation_percent": 2, "eye_shape_variation_percent": 2, "nose_width_variation_percent": 2, "mouth_width_variation_percent": 3, "hairline_shift_px": 2, "head_scale_variation_percent": 2, "skin_tone_delta_max": 3, "skin_texture_loss_tolerance": 1, "beard_edge_shift_px": 2, "flicker_tolerance_percent": 1 }, "validation": { "critical": [ "face_matches_IMAGE1", "body_matches_IMAGE2", "no_head_scale_drift", "no_eye_shape_drift", "no_body_temporal_drift", "no_highlight_plasticity", "no_face_contamination", "jaw_neck_transition_preserved", "beard_pattern_preserved", "face_neck_tone_continuity_preserved", "no_undertone_shift", "no_identity_drift" ] }, "repair_protocol": { "priority_order": [ "restore_face", "restore_skin", "restore_beard_pattern", "re_isolate_face_lighting", "restore_body", "reduce_pose" ] }, "fail_hard_conditions": [ "skin_not_human", "face_not_matching", "geometry_change", "ai_signature_detected", "unrecoverable_drift", "flicker_detected" ], "final_rule": { "requirement": "100_percent_real_human_identity", "if_not": "REJECT_OUTPUT" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "semi‑reclining on the BRABUS 09 Modern leather sofa‑bed, leaning against the padded bolster (20 cm diameter) positioned at the side, legs extended along the seat length, one leg slightly bent. Her left arm rests casually on the backrest, fingers lightly touching the leather, while her right hand holds a single large red rose, its prominent bloom near her collarbone, just below the embroidered 'vgeux' on her dress. The remaining four roses are scattered gracefully on the sofa around her. Her body is angled toward the camera, the crossed top of the Philosophy dress revealing the décolleté, with the white Kudry Sans embroidery clearly visible on the heart area. The pose exudes relaxed confidence and intimate allure.", "posture": "semi‑reclined, legs extended, one arm on backrest", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads; one held in hand, four on the sofa." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the BRABUS 09 Modern leather sofa‑bed, legs crossed elegantly, hands resting on her knees. In her right hand she holds one of five large, luxurious red roses with prominent heads, the bloom near her thigh. The posture is upright yet relaxed, with a slight arch in the back, emphasizing the dress's décolleté and the embroidered 'vgeux' in white Kudry Sans font on the heart area of the black Philosophy di Lorenzo Serafini dress. The dress has a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. The sofa is covered in premium leather with deep button tufting, visible fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind, a wall of 'Golden Nephrite' marble (black with gold veins) creates a luxurious backdrop.", "posture": "upright, crossed legs, relaxed", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Black evening dress by Philosophy di Lorenzo Serafini, made of stretch cotton poplin (93% cotton, 7% elastane). The dress features a crossed top that opens the décolleté, leaving shoulders half‑open, tied with a bow at the back. Embroidered in white Kudry Sans font on the heart area is the text 'vgeux', clearly visible. The dress is form‑fitting, with a perforated floral pattern (broderie anglaise) covering the fabric." }, "accessories": "Five large, premium red roses with prominent heads, held in hand or placed nearby." }, "environment": { "setting": "Interior at night, featuring the BRABUS 09 Modern leather sofa‑bed (dimensions: width 1790 mm, depth 1030 mm, height 770 mm) upholstered in premium black leather with deep button tufting, a fiber‑tex bolster (20 cm diameter), compact armrests, and solid alder legs. Behind the sofa, a wall clad in 'Golden Nephrite' marble slabs (90x180 cm) with a matte or semi‑polished finish, showing natural black background with intricate gold veins. The floor is dark polished stone or wood, partially visible. Ambient lighting is low, but the scene is lit by a carefully balanced on‑camera flash (early 1990s compact digital camera aesthetic) that highlights the textures without overexposing the skin or making it appear greasy. The flash creates a soft grain, moderate contrast, and subtle specular highlights on the leather, marble, and roses.", "background": { "description": "Luxurious marble wall with gold veining, partially blurred due to flash depth‑of‑field, emphasizing the sofa and model.", "lighting": "Harsh on‑camera flash (90s compact camera) but controlled to avoid overexposure and greasiness; grainy texture, cool flash white balance mixed with warm ambient, slight desaturation." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room, adjusted to preserve skin detail", "quality": "harsh flash but with balanced exposure, moderate contrast, overexposed highlights minimized, deep shadows in background", "effects": [ "strong flash creating specular highlights on leather, marble veins, and rose petals", "controlled highlights on skin, not greasy or washed out", "background dark with faint marble detail", "grainy texture characteristic of early compact digital cameras", "slightly desaturated colors, cool cast" ], "color_cast": "cool flash white balance, slightly desaturated, gold veins in marble catch warm reflections", "contrast": "high but skin tones remain natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the sofa", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, sofa and marble wall visible", "focus": "slightly soft, typical of low‑resolution cameras, with good detail on face, dress, and roses", "visual_fidelity": "grainy, slightly desaturated, flash photography style, ultra high quality real image (realistic despite lo‑fi look), luxurious nocturnal portrait" }, "realism_constraints": { "allowed": [ "grain", "slight desaturation", "controlled highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography look", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "greasy skin", "oily face", "overexposed skin" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark", "text on clothing (other than the intended 'vgeux')", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }