A lone diver hovers in the infinite blackness of the deep ocean, surrounded by an endless void where no light from above penetrates. The scene is dominated by the wreck of a massive sunken ship, its fractured hull looming in the darkness like a ghostly, decaying monument. The diver’s powerful headlamp is the only source of illumination, casting narrow, sharp beams that cut through the black abyss. The light reveals fine particles of sediment drifting like glowing stardust, creating smooth, seamless gradients with no visible artifacts or banding. As the light sweeps across the scene, it partially reveals the shadowy silhouette of a colossal sea monster (1.6). Only faint, fragmented details of the creature’s massive form emerge—jagged fins, armor-like scales, and a faintly glowing eye (1.3) that stares through the darkness, unblinking and otherworldly. The rest of the monster’s body disappears into the impenetrable blackness, its vast scale implied by the faint curvature of its shadowy outline. The diver cautiously examines the shipwreck, their silhouette dwarfed by the shattered hull and the looming monster. The headlamp highlights broken metal plates, trailing cables, and encrusted barnacles, all cloaked in a thin layer of drifting sediment. Flickering bioluminescent marine life—electric blue, neon green, and violet—occasionally dart into the beam before vanishing again into the surrounding void. The deep ocean is suffocating and vast, an infinite expanse of total darkness. There is no surface, no light from above, and no ambient glow—only the diver’s headlamp creates a fragile sanctuary of visibility amidst the crushing blackness. The scene is cinematic and tense, with the headlamp forming the focal point, casting dramatic shadows and creating realistic, smooth gradients between light and dark. The looming silhouette of the monster, combined with the haunting wreck, captures the alien beauty and profound danger of Earth’s most extreme frontier.
Character: A beautiful East Asian woman with long, chestnut-brown hair styled in soft, natural waves that frame her face. Her makeup is delicate and minimalist, featuring a soft nude-pink lip, light foundation for a dewy skin finish, and subtle eyeliner. She has a gentle, inviting expression with a small, knowing smile, looking directly at the camera with a relaxed and comfortable gaze. Shot Angle: A professional medium-full wide shot taken from a slightly low eye-level perspective. The camera is positioned to capture her entire figure horizontally as she reclines on a sofa, emphasizing the length of her body and the soft, neutral aesthetic of the interior design. Outfit: She wears a refined "office-meets-casual" ensemble. The top is a crisp, white long-sleeved silk button-up shirt, tucked in at the front. This is paired with an extremely short, high-waisted grey pleated tennis-style mini skirt. The outfit is completed with sheer black 15-denier pantyhose that create a smooth, matte finish on her legs, and classic black pointed-toe stiletto high heels. The tight, short skirt is intentionally designed to emphasize her hips and long, slender legs, creating a sharp contrast with the structured white shirt. Lighting: Soft, diffused indoor lighting with a warm, "creamy" aesthetic. The primary light source appears to be a large, soft-box or filtered window light from the front-right, which eliminates harsh shadows and creates a smooth, flattering glow on her skin and the bouclé fabric of the sofa. The environment has a consistent, low-contrast palette of beige, cream, and off-white, lending a high-end, lifestyle-editorial feel to the image. Pose: The character is lying on her side across a plush, white bouclé sofa. She is propped up on her right elbow with her hand resting under her chin, while her left arm lies relaxed along her side. Her legs are gracefully crossed at the knees and extended toward the bottom right corner of the frame, a posture that significantly elongates her silhouette and highlights the texture of her pantyhose and heels. Technical Specs: 8k resolution, photorealistic, sharp focus on the subject, shallow depth of field with a soft background, detailed fabric textures (silk, wool, and sheer nylon), realistic skin tones, professional lifestyle photography, minimalist interior design, masterpiece.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Imagine an image where Margot Robbie's face blends smoothly with Billie Eilish's body, creating a unique yet realistic combination. The image showcases Margot Robbie's distinctive features, such as piercing blue eyes and well-defined lips. These features harmoniously adapt to Billie Eilish's skin tone and facial structure. The figure's hair is dark and wavy, reminiscent of Billie Eilish's distinctive style. The image depicts a slender and youthful body, with a posture that reflects Margot Robbie's confidence and elegance. Colors and lighting in the image are adjusted to achieve a coherent and natural appearance. Facial details, like shadows and highlights, are seamlessly blended to create a smooth transition between the faces of both celebrities.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
FIXED ULTRA-REAL SELFIE PROMPT (SELFIE VIBE GUARANTEED) Use the uploaded image as the ONLY facial identity reference. Do NOT redesign or reinterpret the face. Maintain exact facial structure, proportions, skin tone, and real-life texture. No beautification. No symmetry correction. No glow. No smoothing. Create a natural iPhone front camera outdoor couple selfie — NOT a professional photoshoot. 📱 CAMERA BEHAVIOR (VERY IMPORTANT FOR SELFIE LOOK) Shot on iPhone front camera Slight wide-angle lens distortion (subtle 24–26mm equivalent) Arm visibly extended holding the phone Slight perspective distortion (closer face slightly larger) Very mild hand-held micro tilt Imperfect natural framing (not studio centered) Casual spontaneous selfie composition Vertical 4:5 Natural phone HDR but realistic Slight softness in background (natural phone depth, not portrait mode blur) No studio depth of field No DSLR bokeh Add this line strongly: “Authentic smartphone selfie, not a professional camera shot” 👩 Female (STRICT FACE LOCK) Exact same facial proportions Same skin undertone Same nose ring (left nostril) Same natural lip shape Same eye shape and brow structure Long wavy brown hair, natural movement Soft natural makeup (not glam) Relaxed confident expression Looking into phone lens 👨 Male Standing very close Head slightly touching hers Short styled dark hair Trimmed beard Soft natural smile Looking into phone lens 👗 Clothing (keep realistic fabric texture) Female: Deep maroon embroidered kurta Real fabric texture visible Thread embroidery detail (not printed) Slight natural fabric folds Male: Plain maroon kurta Matte cotton texture Natural fabric wrinkles 🏛 BACKGROUND FIX (THIS IS WHY YOURS LOOKED FAKE) Instead of writing “Old European building” (AI over-stylizes it), write this: Real historic stone residential building Natural weathered limestone wall Real architectural texture imperfections Slight discoloration and aging marks White painted wooden window frames Real glass reflection (sky reflection visible) Ground: light gravel courtyard No dramatic architecture exaggeration Documentary photography realism Add: “Background must look like a real travel snapshot, not a movie set” 🌤 LIGHTING FIX Natural cloudy daylight Flat soft lighting No cinematic shadows No golden hour No color grading Real skin tone color science Slight phone exposure balance 🚫 NEGATIVE PROMPT (MORE STRONG) professional photoshoot studio lighting cinematic fashion editorial AI art CGI painting over-detailed background fantasy architecture perfect symmetry over sharp fake depth of field portrait mode blur 💎 EXTRA TRICK (VERY IMPORTANT) Add this at end: “Looks like a real Instagram couple selfie taken casually during a visit to a historic building.”📱 ULTRA REAL iPHONE SELFIE FORCE PROMPT Use uploaded face as identity reference. Maintain real facial structure and natural texture. No beautification. No smoothing. No symmetry correction. Create a casual iPhone 13/14 front camera selfie. ⚠️ Must look like a normal phone photo, NOT AI generated, NOT DSLR. 🔥 iPHONE SIGNATURE CAMERA DETAILS (THIS IS THE SECRET) Add these lines exactly: Shot on iPhone front camera (26mm equivalent lens) Slight edge distortion near frame borders Mild computational HDR blending Very slight highlight compression on skin Tiny natural front-camera sharpness Slight digital noise in shadows Subtle skin texture retained (not ultra crisp DSLR clarity) Slight auto white balance shift Very mild exposure inconsistency on background Natural phone dynamic range No optical bokeh No cinematic depth No professional sharpness Add this powerful realism line: “Unedited iPhone front camera photo, straight from camera roll, no Lightroom, no retouching.” 📐 SELFIE BODY LANGUAGE FIX Female arm partially visible holding phone Camera slightly above eye level Foreground face slightly larger than partner (due to wide lens) Slight head lean together Very tiny framing imperfection (not symmetrical) 🌫 BACKGROUND REALISM BOOST Add this: Background slightly flatter and less detailed than faces Minor lens perspective stretch on windows Realistic stone texture, not hyper-detailed Slight phone HDR flattening on wall texture Natural light falloff Important line: “Background must look slightly compressed and flat like smartphone processing.” 🎨 COLOR SCIENCE FIX (VERY IMPORTANT) Add: Natural iPhone color science Slight warm-neutral tone Not cinematic Not teal-orange Not high contrast Slight skin highlight sheen typical of phone HDR 🚫 EXTRA NEGATIVE (REMOVE DSLR FEEL) Add: 85mm lens DSLR mirrorless professional photography studio shot cinematic color grading ultra sharp pores dramatic contrast movie still 💎 FINAL MAGIC LINE At the end paste this: “Looks like a completely normal casual iPhone selfie taken quickly without professional intent.”
"Create a metallic wallpaper with a darker, matte metal texture, giving it a deep, polished, and modern feel. The metal surface should have soft gradients and smooth reflections, creating a sense of depth but maintaining a darker, moodier tone overall. Incorporate a single, stylish cut-out, resembling a jagged tear or scratch from a wolf's nail, slightly larger than before but still refined and not too overwhelming. Place this cut-out off-center to add visual interest, with the edges subtly torn, offering a balance of elegance and edginess. Through this cut-out, reveal a rich, dark blueish-green color, bold and intense, providing a striking contrast against the dark metal. The blueish-green should have a slight glow, creating a captivating effect while blending smoothly into the darker tones of the metal. The overall design should maintain a minimalist, futuristic vibe, with the focus on the cut-out as the standout feature."
Super fit voluptuous extra large chested redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
A cinematic abstract painting of a sophisticated woman with a sleek, bob haircut. She is wearing a tailored jumpsuit and heeled boots, standing by a grand piano with her hand resting on the keys. A stately, white Persian cat is curled up on the piano bench. The artist uses monochromatic tones, such as blacks, whites, and grays, to create a refined and elegant atmosphere. The smooth, flowing brushstrokes create a sense of sophistication, while the muted gray background with subtle hints of silver enhances her poise.
Generate adorable cartoon characters from real-life photos, with high-fidelity facial mapping—hairstyle, eyebrows, eyes, expression, and skin tone—that match the original photo, creating a unified overall style. Vibrant colors, smooth lines, clean backgrounds, and exquisite details create a cute and approachable visual effect, with chibi-style figures, large heads and small bodies, and high-quality 3D rendering.
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center of v seated diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
A black-and-white portrait of a young woman with long dark hair, wearing an oversized open shirt. She gazes downward with a serene, introspective expression. Soft lighting highlights her delicate facial features and smooth skin, creating a moody, intimate atmosphere. The background is blurred to emphasize her contemplative pose."
Dark-skinned woman, mid-20s, close-up portrait, with a thoughtful and contemplative expression. Her eyes are covered by charred, torn pieces of aged parchment with text visible. Gold flakes and dust are incorporated into the texture, giving an intricate and layered look. The woman's skin has a rich, deep brown tone, with subtle highlights and a smooth, luminous quality. Her lips are full and rosy, a light mauve color, slightly parted in a gentle curve, enhancing her sophisticated and captivating look. Her posture is relaxed and elegant, head slightly tilted, with one hand resting gently on her chin, demonstrating a powerful yet delicate presence. The background is a muted, textured gray-brown surface, resembling weathered stone or wall, creating a dramatic contrast against the gold and parchment overlay. The lighting is focused on the face, highlighting the details of her features, creating a powerful artistic style. The perspective is directly from the front, capturing the depth of her features. The image style is surreal, art-deco, and elegant, with dramatic and detailed elements, and a contemplative mood. The colors are warm and rich, emphasizing the contrast between the gold accents, the brown skin, and the gray background. The textures are highly detailed, from the paper overlay to the smooth skin, creating a visual masterpiece.
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A lone diver hovers in the infinite blackness of the deep ocean, surrounded by an endless void where no light from above penetrates. The scene is dominated by the wreck of a massive sunken ship, its fractured hull looming in the darkness like a ghostly, decaying monument. The diver’s powerful headlamp is the only source of illumination, casting narrow, sharp beams that cut through the black abyss. The light reveals fine particles of sediment drifting like glowing stardust, creating smooth, seamless gradients with no visible artifacts or banding. As the light sweeps across the scene, it partially reveals the shadowy silhouette of a colossal sea monster (1.6). Only faint, fragmented details of the creature’s massive form emerge—jagged fins, armor-like scales, and a faintly glowing eye (1.3) that stares through the darkness, unblinking and otherworldly. The rest of the monster’s body disappears into the impenetrable blackness, its vast scale implied by the faint curvature of its shadowy outline. The diver cautiously examines the shipwreck, their silhouette dwarfed by the shattered hull and the looming monster. The headlamp highlights broken metal plates, trailing cables, and encrusted barnacles, all cloaked in a thin layer of drifting sediment. Flickering bioluminescent marine life—electric blue, neon green, and violet—occasionally dart into the beam before vanishing again into the surrounding void. The deep ocean is suffocating and vast, an infinite expanse of total darkness. There is no surface, no light from above, and no ambient glow—only the diver’s headlamp creates a fragile sanctuary of visibility amidst the crushing blackness. The scene is cinematic and tense, with the headlamp forming the focal point, casting dramatic shadows and creating realistic, smooth gradients between light and dark. The looming silhouette of the monster, combined with the haunting wreck, captures the alien beauty and profound danger of Earth’s most extreme frontier.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
"Create a metallic wallpaper with a darker, matte metal texture, giving it a deep, polished, and modern feel. The metal surface should have soft gradients and smooth reflections, creating a sense of depth but maintaining a darker, moodier tone overall. Incorporate a single, stylish cut-out, resembling a jagged tear or scratch from a wolf's nail, slightly larger than before but still refined and not too overwhelming. Place this cut-out off-center to add visual interest, with the edges subtly torn, offering a balance of elegance and edginess. Through this cut-out, reveal a rich, dark blueish-green color, bold and intense, providing a striking contrast against the dark metal. The blueish-green should have a slight glow, creating a captivating effect while blending smoothly into the darker tones of the metal. The overall design should maintain a minimalist, futuristic vibe, with the focus on the cut-out as the standout feature."
Generate adorable cartoon characters from real-life photos, with high-fidelity facial mapping—hairstyle, eyebrows, eyes, expression, and skin tone—that match the original photo, creating a unified overall style. Vibrant colors, smooth lines, clean backgrounds, and exquisite details create a cute and approachable visual effect, with chibi-style figures, large heads and small bodies, and high-quality 3D rendering.
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center of v seated diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
A black-and-white portrait of a young woman with long dark hair, wearing an oversized open shirt. She gazes downward with a serene, introspective expression. Soft lighting highlights her delicate facial features and smooth skin, creating a moody, intimate atmosphere. The background is blurred to emphasize her contemplative pose."
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Character: A beautiful East Asian woman with long, chestnut-brown hair styled in soft, natural waves that frame her face. Her makeup is delicate and minimalist, featuring a soft nude-pink lip, light foundation for a dewy skin finish, and subtle eyeliner. She has a gentle, inviting expression with a small, knowing smile, looking directly at the camera with a relaxed and comfortable gaze. Shot Angle: A professional medium-full wide shot taken from a slightly low eye-level perspective. The camera is positioned to capture her entire figure horizontally as she reclines on a sofa, emphasizing the length of her body and the soft, neutral aesthetic of the interior design. Outfit: She wears a refined "office-meets-casual" ensemble. The top is a crisp, white long-sleeved silk button-up shirt, tucked in at the front. This is paired with an extremely short, high-waisted grey pleated tennis-style mini skirt. The outfit is completed with sheer black 15-denier pantyhose that create a smooth, matte finish on her legs, and classic black pointed-toe stiletto high heels. The tight, short skirt is intentionally designed to emphasize her hips and long, slender legs, creating a sharp contrast with the structured white shirt. Lighting: Soft, diffused indoor lighting with a warm, "creamy" aesthetic. The primary light source appears to be a large, soft-box or filtered window light from the front-right, which eliminates harsh shadows and creates a smooth, flattering glow on her skin and the bouclé fabric of the sofa. The environment has a consistent, low-contrast palette of beige, cream, and off-white, lending a high-end, lifestyle-editorial feel to the image. Pose: The character is lying on her side across a plush, white bouclé sofa. She is propped up on her right elbow with her hand resting under her chin, while her left arm lies relaxed along her side. Her legs are gracefully crossed at the knees and extended toward the bottom right corner of the frame, a posture that significantly elongates her silhouette and highlights the texture of her pantyhose and heels. Technical Specs: 8k resolution, photorealistic, sharp focus on the subject, shallow depth of field with a soft background, detailed fabric textures (silk, wool, and sheer nylon), realistic skin tones, professional lifestyle photography, minimalist interior design, masterpiece.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Imagine an image where Margot Robbie's face blends smoothly with Billie Eilish's body, creating a unique yet realistic combination. The image showcases Margot Robbie's distinctive features, such as piercing blue eyes and well-defined lips. These features harmoniously adapt to Billie Eilish's skin tone and facial structure. The figure's hair is dark and wavy, reminiscent of Billie Eilish's distinctive style. The image depicts a slender and youthful body, with a posture that reflects Margot Robbie's confidence and elegance. Colors and lighting in the image are adjusted to achieve a coherent and natural appearance. Facial details, like shadows and highlights, are seamlessly blended to create a smooth transition between the faces of both celebrities.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
FIXED ULTRA-REAL SELFIE PROMPT (SELFIE VIBE GUARANTEED) Use the uploaded image as the ONLY facial identity reference. Do NOT redesign or reinterpret the face. Maintain exact facial structure, proportions, skin tone, and real-life texture. No beautification. No symmetry correction. No glow. No smoothing. Create a natural iPhone front camera outdoor couple selfie — NOT a professional photoshoot. 📱 CAMERA BEHAVIOR (VERY IMPORTANT FOR SELFIE LOOK) Shot on iPhone front camera Slight wide-angle lens distortion (subtle 24–26mm equivalent) Arm visibly extended holding the phone Slight perspective distortion (closer face slightly larger) Very mild hand-held micro tilt Imperfect natural framing (not studio centered) Casual spontaneous selfie composition Vertical 4:5 Natural phone HDR but realistic Slight softness in background (natural phone depth, not portrait mode blur) No studio depth of field No DSLR bokeh Add this line strongly: “Authentic smartphone selfie, not a professional camera shot” 👩 Female (STRICT FACE LOCK) Exact same facial proportions Same skin undertone Same nose ring (left nostril) Same natural lip shape Same eye shape and brow structure Long wavy brown hair, natural movement Soft natural makeup (not glam) Relaxed confident expression Looking into phone lens 👨 Male Standing very close Head slightly touching hers Short styled dark hair Trimmed beard Soft natural smile Looking into phone lens 👗 Clothing (keep realistic fabric texture) Female: Deep maroon embroidered kurta Real fabric texture visible Thread embroidery detail (not printed) Slight natural fabric folds Male: Plain maroon kurta Matte cotton texture Natural fabric wrinkles 🏛 BACKGROUND FIX (THIS IS WHY YOURS LOOKED FAKE) Instead of writing “Old European building” (AI over-stylizes it), write this: Real historic stone residential building Natural weathered limestone wall Real architectural texture imperfections Slight discoloration and aging marks White painted wooden window frames Real glass reflection (sky reflection visible) Ground: light gravel courtyard No dramatic architecture exaggeration Documentary photography realism Add: “Background must look like a real travel snapshot, not a movie set” 🌤 LIGHTING FIX Natural cloudy daylight Flat soft lighting No cinematic shadows No golden hour No color grading Real skin tone color science Slight phone exposure balance 🚫 NEGATIVE PROMPT (MORE STRONG) professional photoshoot studio lighting cinematic fashion editorial AI art CGI painting over-detailed background fantasy architecture perfect symmetry over sharp fake depth of field portrait mode blur 💎 EXTRA TRICK (VERY IMPORTANT) Add this at end: “Looks like a real Instagram couple selfie taken casually during a visit to a historic building.”📱 ULTRA REAL iPHONE SELFIE FORCE PROMPT Use uploaded face as identity reference. Maintain real facial structure and natural texture. No beautification. No smoothing. No symmetry correction. Create a casual iPhone 13/14 front camera selfie. ⚠️ Must look like a normal phone photo, NOT AI generated, NOT DSLR. 🔥 iPHONE SIGNATURE CAMERA DETAILS (THIS IS THE SECRET) Add these lines exactly: Shot on iPhone front camera (26mm equivalent lens) Slight edge distortion near frame borders Mild computational HDR blending Very slight highlight compression on skin Tiny natural front-camera sharpness Slight digital noise in shadows Subtle skin texture retained (not ultra crisp DSLR clarity) Slight auto white balance shift Very mild exposure inconsistency on background Natural phone dynamic range No optical bokeh No cinematic depth No professional sharpness Add this powerful realism line: “Unedited iPhone front camera photo, straight from camera roll, no Lightroom, no retouching.” 📐 SELFIE BODY LANGUAGE FIX Female arm partially visible holding phone Camera slightly above eye level Foreground face slightly larger than partner (due to wide lens) Slight head lean together Very tiny framing imperfection (not symmetrical) 🌫 BACKGROUND REALISM BOOST Add this: Background slightly flatter and less detailed than faces Minor lens perspective stretch on windows Realistic stone texture, not hyper-detailed Slight phone HDR flattening on wall texture Natural light falloff Important line: “Background must look slightly compressed and flat like smartphone processing.” 🎨 COLOR SCIENCE FIX (VERY IMPORTANT) Add: Natural iPhone color science Slight warm-neutral tone Not cinematic Not teal-orange Not high contrast Slight skin highlight sheen typical of phone HDR 🚫 EXTRA NEGATIVE (REMOVE DSLR FEEL) Add: 85mm lens DSLR mirrorless professional photography studio shot cinematic color grading ultra sharp pores dramatic contrast movie still 💎 FINAL MAGIC LINE At the end paste this: “Looks like a completely normal casual iPhone selfie taken quickly without professional intent.”
Super fit voluptuous extra large chested redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
A cinematic abstract painting of a sophisticated woman with a sleek, bob haircut. She is wearing a tailored jumpsuit and heeled boots, standing by a grand piano with her hand resting on the keys. A stately, white Persian cat is curled up on the piano bench. The artist uses monochromatic tones, such as blacks, whites, and grays, to create a refined and elegant atmosphere. The smooth, flowing brushstrokes create a sense of sophistication, while the muted gray background with subtle hints of silver enhances her poise.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Dark-skinned woman, mid-20s, close-up portrait, with a thoughtful and contemplative expression. Her eyes are covered by charred, torn pieces of aged parchment with text visible. Gold flakes and dust are incorporated into the texture, giving an intricate and layered look. The woman's skin has a rich, deep brown tone, with subtle highlights and a smooth, luminous quality. Her lips are full and rosy, a light mauve color, slightly parted in a gentle curve, enhancing her sophisticated and captivating look. Her posture is relaxed and elegant, head slightly tilted, with one hand resting gently on her chin, demonstrating a powerful yet delicate presence. The background is a muted, textured gray-brown surface, resembling weathered stone or wall, creating a dramatic contrast against the gold and parchment overlay. The lighting is focused on the face, highlighting the details of her features, creating a powerful artistic style. The perspective is directly from the front, capturing the depth of her features. The image style is surreal, art-deco, and elegant, with dramatic and detailed elements, and a contemplative mood. The colors are warm and rich, emphasizing the contrast between the gold accents, the brown skin, and the gray background. The textures are highly detailed, from the paper overlay to the smooth skin, creating a visual masterpiece.
A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A lone diver hovers in the infinite blackness of the deep ocean, surrounded by an endless void where no light from above penetrates. The scene is dominated by the wreck of a massive sunken ship, its fractured hull looming in the darkness like a ghostly, decaying monument. The diver’s powerful headlamp is the only source of illumination, casting narrow, sharp beams that cut through the black abyss. The light reveals fine particles of sediment drifting like glowing stardust, creating smooth, seamless gradients with no visible artifacts or banding. As the light sweeps across the scene, it partially reveals the shadowy silhouette of a colossal sea monster (1.6). Only faint, fragmented details of the creature’s massive form emerge—jagged fins, armor-like scales, and a faintly glowing eye (1.3) that stares through the darkness, unblinking and otherworldly. The rest of the monster’s body disappears into the impenetrable blackness, its vast scale implied by the faint curvature of its shadowy outline. The diver cautiously examines the shipwreck, their silhouette dwarfed by the shattered hull and the looming monster. The headlamp highlights broken metal plates, trailing cables, and encrusted barnacles, all cloaked in a thin layer of drifting sediment. Flickering bioluminescent marine life—electric blue, neon green, and violet—occasionally dart into the beam before vanishing again into the surrounding void. The deep ocean is suffocating and vast, an infinite expanse of total darkness. There is no surface, no light from above, and no ambient glow—only the diver’s headlamp creates a fragile sanctuary of visibility amidst the crushing blackness. The scene is cinematic and tense, with the headlamp forming the focal point, casting dramatic shadows and creating realistic, smooth gradients between light and dark. The looming silhouette of the monster, combined with the haunting wreck, captures the alien beauty and profound danger of Earth’s most extreme frontier.
Imagine an image where Margot Robbie's face blends smoothly with Billie Eilish's body, creating a unique yet realistic combination. The image showcases Margot Robbie's distinctive features, such as piercing blue eyes and well-defined lips. These features harmoniously adapt to Billie Eilish's skin tone and facial structure. The figure's hair is dark and wavy, reminiscent of Billie Eilish's distinctive style. The image depicts a slender and youthful body, with a posture that reflects Margot Robbie's confidence and elegance. Colors and lighting in the image are adjusted to achieve a coherent and natural appearance. Facial details, like shadows and highlights, are seamlessly blended to create a smooth transition between the faces of both celebrities.
Super fit voluptuous extra large chested redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center of v seated diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
Dark-skinned woman, mid-20s, close-up portrait, with a thoughtful and contemplative expression. Her eyes are covered by charred, torn pieces of aged parchment with text visible. Gold flakes and dust are incorporated into the texture, giving an intricate and layered look. The woman's skin has a rich, deep brown tone, with subtle highlights and a smooth, luminous quality. Her lips are full and rosy, a light mauve color, slightly parted in a gentle curve, enhancing her sophisticated and captivating look. Her posture is relaxed and elegant, head slightly tilted, with one hand resting gently on her chin, demonstrating a powerful yet delicate presence. The background is a muted, textured gray-brown surface, resembling weathered stone or wall, creating a dramatic contrast against the gold and parchment overlay. The lighting is focused on the face, highlighting the details of her features, creating a powerful artistic style. The perspective is directly from the front, capturing the depth of her features. The image style is surreal, art-deco, and elegant, with dramatic and detailed elements, and a contemplative mood. The colors are warm and rich, emphasizing the contrast between the gold accents, the brown skin, and the gray background. The textures are highly detailed, from the paper overlay to the smooth skin, creating a visual masterpiece.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Character: A beautiful East Asian woman with long, chestnut-brown hair styled in soft, natural waves that frame her face. Her makeup is delicate and minimalist, featuring a soft nude-pink lip, light foundation for a dewy skin finish, and subtle eyeliner. She has a gentle, inviting expression with a small, knowing smile, looking directly at the camera with a relaxed and comfortable gaze. Shot Angle: A professional medium-full wide shot taken from a slightly low eye-level perspective. The camera is positioned to capture her entire figure horizontally as she reclines on a sofa, emphasizing the length of her body and the soft, neutral aesthetic of the interior design. Outfit: She wears a refined "office-meets-casual" ensemble. The top is a crisp, white long-sleeved silk button-up shirt, tucked in at the front. This is paired with an extremely short, high-waisted grey pleated tennis-style mini skirt. The outfit is completed with sheer black 15-denier pantyhose that create a smooth, matte finish on her legs, and classic black pointed-toe stiletto high heels. The tight, short skirt is intentionally designed to emphasize her hips and long, slender legs, creating a sharp contrast with the structured white shirt. Lighting: Soft, diffused indoor lighting with a warm, "creamy" aesthetic. The primary light source appears to be a large, soft-box or filtered window light from the front-right, which eliminates harsh shadows and creates a smooth, flattering glow on her skin and the bouclé fabric of the sofa. The environment has a consistent, low-contrast palette of beige, cream, and off-white, lending a high-end, lifestyle-editorial feel to the image. Pose: The character is lying on her side across a plush, white bouclé sofa. She is propped up on her right elbow with her hand resting under her chin, while her left arm lies relaxed along her side. Her legs are gracefully crossed at the knees and extended toward the bottom right corner of the frame, a posture that significantly elongates her silhouette and highlights the texture of her pantyhose and heels. Technical Specs: 8k resolution, photorealistic, sharp focus on the subject, shallow depth of field with a soft background, detailed fabric textures (silk, wool, and sheer nylon), realistic skin tones, professional lifestyle photography, minimalist interior design, masterpiece.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
"Create a metallic wallpaper with a darker, matte metal texture, giving it a deep, polished, and modern feel. The metal surface should have soft gradients and smooth reflections, creating a sense of depth but maintaining a darker, moodier tone overall. Incorporate a single, stylish cut-out, resembling a jagged tear or scratch from a wolf's nail, slightly larger than before but still refined and not too overwhelming. Place this cut-out off-center to add visual interest, with the edges subtly torn, offering a balance of elegance and edginess. Through this cut-out, reveal a rich, dark blueish-green color, bold and intense, providing a striking contrast against the dark metal. The blueish-green should have a slight glow, creating a captivating effect while blending smoothly into the darker tones of the metal. The overall design should maintain a minimalist, futuristic vibe, with the focus on the cut-out as the standout feature."
Generate adorable cartoon characters from real-life photos, with high-fidelity facial mapping—hairstyle, eyebrows, eyes, expression, and skin tone—that match the original photo, creating a unified overall style. Vibrant colors, smooth lines, clean backgrounds, and exquisite details create a cute and approachable visual effect, with chibi-style figures, large heads and small bodies, and high-quality 3D rendering.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
FIXED ULTRA-REAL SELFIE PROMPT (SELFIE VIBE GUARANTEED) Use the uploaded image as the ONLY facial identity reference. Do NOT redesign or reinterpret the face. Maintain exact facial structure, proportions, skin tone, and real-life texture. No beautification. No symmetry correction. No glow. No smoothing. Create a natural iPhone front camera outdoor couple selfie — NOT a professional photoshoot. 📱 CAMERA BEHAVIOR (VERY IMPORTANT FOR SELFIE LOOK) Shot on iPhone front camera Slight wide-angle lens distortion (subtle 24–26mm equivalent) Arm visibly extended holding the phone Slight perspective distortion (closer face slightly larger) Very mild hand-held micro tilt Imperfect natural framing (not studio centered) Casual spontaneous selfie composition Vertical 4:5 Natural phone HDR but realistic Slight softness in background (natural phone depth, not portrait mode blur) No studio depth of field No DSLR bokeh Add this line strongly: “Authentic smartphone selfie, not a professional camera shot” 👩 Female (STRICT FACE LOCK) Exact same facial proportions Same skin undertone Same nose ring (left nostril) Same natural lip shape Same eye shape and brow structure Long wavy brown hair, natural movement Soft natural makeup (not glam) Relaxed confident expression Looking into phone lens 👨 Male Standing very close Head slightly touching hers Short styled dark hair Trimmed beard Soft natural smile Looking into phone lens 👗 Clothing (keep realistic fabric texture) Female: Deep maroon embroidered kurta Real fabric texture visible Thread embroidery detail (not printed) Slight natural fabric folds Male: Plain maroon kurta Matte cotton texture Natural fabric wrinkles 🏛 BACKGROUND FIX (THIS IS WHY YOURS LOOKED FAKE) Instead of writing “Old European building” (AI over-stylizes it), write this: Real historic stone residential building Natural weathered limestone wall Real architectural texture imperfections Slight discoloration and aging marks White painted wooden window frames Real glass reflection (sky reflection visible) Ground: light gravel courtyard No dramatic architecture exaggeration Documentary photography realism Add: “Background must look like a real travel snapshot, not a movie set” 🌤 LIGHTING FIX Natural cloudy daylight Flat soft lighting No cinematic shadows No golden hour No color grading Real skin tone color science Slight phone exposure balance 🚫 NEGATIVE PROMPT (MORE STRONG) professional photoshoot studio lighting cinematic fashion editorial AI art CGI painting over-detailed background fantasy architecture perfect symmetry over sharp fake depth of field portrait mode blur 💎 EXTRA TRICK (VERY IMPORTANT) Add this at end: “Looks like a real Instagram couple selfie taken casually during a visit to a historic building.”📱 ULTRA REAL iPHONE SELFIE FORCE PROMPT Use uploaded face as identity reference. Maintain real facial structure and natural texture. No beautification. No smoothing. No symmetry correction. Create a casual iPhone 13/14 front camera selfie. ⚠️ Must look like a normal phone photo, NOT AI generated, NOT DSLR. 🔥 iPHONE SIGNATURE CAMERA DETAILS (THIS IS THE SECRET) Add these lines exactly: Shot on iPhone front camera (26mm equivalent lens) Slight edge distortion near frame borders Mild computational HDR blending Very slight highlight compression on skin Tiny natural front-camera sharpness Slight digital noise in shadows Subtle skin texture retained (not ultra crisp DSLR clarity) Slight auto white balance shift Very mild exposure inconsistency on background Natural phone dynamic range No optical bokeh No cinematic depth No professional sharpness Add this powerful realism line: “Unedited iPhone front camera photo, straight from camera roll, no Lightroom, no retouching.” 📐 SELFIE BODY LANGUAGE FIX Female arm partially visible holding phone Camera slightly above eye level Foreground face slightly larger than partner (due to wide lens) Slight head lean together Very tiny framing imperfection (not symmetrical) 🌫 BACKGROUND REALISM BOOST Add this: Background slightly flatter and less detailed than faces Minor lens perspective stretch on windows Realistic stone texture, not hyper-detailed Slight phone HDR flattening on wall texture Natural light falloff Important line: “Background must look slightly compressed and flat like smartphone processing.” 🎨 COLOR SCIENCE FIX (VERY IMPORTANT) Add: Natural iPhone color science Slight warm-neutral tone Not cinematic Not teal-orange Not high contrast Slight skin highlight sheen typical of phone HDR 🚫 EXTRA NEGATIVE (REMOVE DSLR FEEL) Add: 85mm lens DSLR mirrorless professional photography studio shot cinematic color grading ultra sharp pores dramatic contrast movie still 💎 FINAL MAGIC LINE At the end paste this: “Looks like a completely normal casual iPhone selfie taken quickly without professional intent.”
A cinematic abstract painting of a sophisticated woman with a sleek, bob haircut. She is wearing a tailored jumpsuit and heeled boots, standing by a grand piano with her hand resting on the keys. A stately, white Persian cat is curled up on the piano bench. The artist uses monochromatic tones, such as blacks, whites, and grays, to create a refined and elegant atmosphere. The smooth, flowing brushstrokes create a sense of sophistication, while the muted gray background with subtle hints of silver enhances her poise.
A black-and-white portrait of a young woman with long dark hair, wearing an oversized open shirt. She gazes downward with a serene, introspective expression. Soft lighting highlights her delicate facial features and smooth skin, creating a moody, intimate atmosphere. The background is blurred to emphasize her contemplative pose."
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A lone diver hovers in the infinite blackness of the deep ocean, surrounded by an endless void where no light from above penetrates. The scene is dominated by the wreck of a massive sunken ship, its fractured hull looming in the darkness like a ghostly, decaying monument. The diver’s powerful headlamp is the only source of illumination, casting narrow, sharp beams that cut through the black abyss. The light reveals fine particles of sediment drifting like glowing stardust, creating smooth, seamless gradients with no visible artifacts or banding. As the light sweeps across the scene, it partially reveals the shadowy silhouette of a colossal sea monster (1.6). Only faint, fragmented details of the creature’s massive form emerge—jagged fins, armor-like scales, and a faintly glowing eye (1.3) that stares through the darkness, unblinking and otherworldly. The rest of the monster’s body disappears into the impenetrable blackness, its vast scale implied by the faint curvature of its shadowy outline. The diver cautiously examines the shipwreck, their silhouette dwarfed by the shattered hull and the looming monster. The headlamp highlights broken metal plates, trailing cables, and encrusted barnacles, all cloaked in a thin layer of drifting sediment. Flickering bioluminescent marine life—electric blue, neon green, and violet—occasionally dart into the beam before vanishing again into the surrounding void. The deep ocean is suffocating and vast, an infinite expanse of total darkness. There is no surface, no light from above, and no ambient glow—only the diver’s headlamp creates a fragile sanctuary of visibility amidst the crushing blackness. The scene is cinematic and tense, with the headlamp forming the focal point, casting dramatic shadows and creating realistic, smooth gradients between light and dark. The looming silhouette of the monster, combined with the haunting wreck, captures the alien beauty and profound danger of Earth’s most extreme frontier.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
"Create a metallic wallpaper with a darker, matte metal texture, giving it a deep, polished, and modern feel. The metal surface should have soft gradients and smooth reflections, creating a sense of depth but maintaining a darker, moodier tone overall. Incorporate a single, stylish cut-out, resembling a jagged tear or scratch from a wolf's nail, slightly larger than before but still refined and not too overwhelming. Place this cut-out off-center to add visual interest, with the edges subtly torn, offering a balance of elegance and edginess. Through this cut-out, reveal a rich, dark blueish-green color, bold and intense, providing a striking contrast against the dark metal. The blueish-green should have a slight glow, creating a captivating effect while blending smoothly into the darker tones of the metal. The overall design should maintain a minimalist, futuristic vibe, with the focus on the cut-out as the standout feature."
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Character: A beautiful East Asian woman with long, chestnut-brown hair styled in soft, natural waves that frame her face. Her makeup is delicate and minimalist, featuring a soft nude-pink lip, light foundation for a dewy skin finish, and subtle eyeliner. She has a gentle, inviting expression with a small, knowing smile, looking directly at the camera with a relaxed and comfortable gaze. Shot Angle: A professional medium-full wide shot taken from a slightly low eye-level perspective. The camera is positioned to capture her entire figure horizontally as she reclines on a sofa, emphasizing the length of her body and the soft, neutral aesthetic of the interior design. Outfit: She wears a refined "office-meets-casual" ensemble. The top is a crisp, white long-sleeved silk button-up shirt, tucked in at the front. This is paired with an extremely short, high-waisted grey pleated tennis-style mini skirt. The outfit is completed with sheer black 15-denier pantyhose that create a smooth, matte finish on her legs, and classic black pointed-toe stiletto high heels. The tight, short skirt is intentionally designed to emphasize her hips and long, slender legs, creating a sharp contrast with the structured white shirt. Lighting: Soft, diffused indoor lighting with a warm, "creamy" aesthetic. The primary light source appears to be a large, soft-box or filtered window light from the front-right, which eliminates harsh shadows and creates a smooth, flattering glow on her skin and the bouclé fabric of the sofa. The environment has a consistent, low-contrast palette of beige, cream, and off-white, lending a high-end, lifestyle-editorial feel to the image. Pose: The character is lying on her side across a plush, white bouclé sofa. She is propped up on her right elbow with her hand resting under her chin, while her left arm lies relaxed along her side. Her legs are gracefully crossed at the knees and extended toward the bottom right corner of the frame, a posture that significantly elongates her silhouette and highlights the texture of her pantyhose and heels. Technical Specs: 8k resolution, photorealistic, sharp focus on the subject, shallow depth of field with a soft background, detailed fabric textures (silk, wool, and sheer nylon), realistic skin tones, professional lifestyle photography, minimalist interior design, masterpiece.
Imagine an image where Margot Robbie's face blends smoothly with Billie Eilish's body, creating a unique yet realistic combination. The image showcases Margot Robbie's distinctive features, such as piercing blue eyes and well-defined lips. These features harmoniously adapt to Billie Eilish's skin tone and facial structure. The figure's hair is dark and wavy, reminiscent of Billie Eilish's distinctive style. The image depicts a slender and youthful body, with a posture that reflects Margot Robbie's confidence and elegance. Colors and lighting in the image are adjusted to achieve a coherent and natural appearance. Facial details, like shadows and highlights, are seamlessly blended to create a smooth transition between the faces of both celebrities.
FIXED ULTRA-REAL SELFIE PROMPT (SELFIE VIBE GUARANTEED) Use the uploaded image as the ONLY facial identity reference. Do NOT redesign or reinterpret the face. Maintain exact facial structure, proportions, skin tone, and real-life texture. No beautification. No symmetry correction. No glow. No smoothing. Create a natural iPhone front camera outdoor couple selfie — NOT a professional photoshoot. 📱 CAMERA BEHAVIOR (VERY IMPORTANT FOR SELFIE LOOK) Shot on iPhone front camera Slight wide-angle lens distortion (subtle 24–26mm equivalent) Arm visibly extended holding the phone Slight perspective distortion (closer face slightly larger) Very mild hand-held micro tilt Imperfect natural framing (not studio centered) Casual spontaneous selfie composition Vertical 4:5 Natural phone HDR but realistic Slight softness in background (natural phone depth, not portrait mode blur) No studio depth of field No DSLR bokeh Add this line strongly: “Authentic smartphone selfie, not a professional camera shot” 👩 Female (STRICT FACE LOCK) Exact same facial proportions Same skin undertone Same nose ring (left nostril) Same natural lip shape Same eye shape and brow structure Long wavy brown hair, natural movement Soft natural makeup (not glam) Relaxed confident expression Looking into phone lens 👨 Male Standing very close Head slightly touching hers Short styled dark hair Trimmed beard Soft natural smile Looking into phone lens 👗 Clothing (keep realistic fabric texture) Female: Deep maroon embroidered kurta Real fabric texture visible Thread embroidery detail (not printed) Slight natural fabric folds Male: Plain maroon kurta Matte cotton texture Natural fabric wrinkles 🏛 BACKGROUND FIX (THIS IS WHY YOURS LOOKED FAKE) Instead of writing “Old European building” (AI over-stylizes it), write this: Real historic stone residential building Natural weathered limestone wall Real architectural texture imperfections Slight discoloration and aging marks White painted wooden window frames Real glass reflection (sky reflection visible) Ground: light gravel courtyard No dramatic architecture exaggeration Documentary photography realism Add: “Background must look like a real travel snapshot, not a movie set” 🌤 LIGHTING FIX Natural cloudy daylight Flat soft lighting No cinematic shadows No golden hour No color grading Real skin tone color science Slight phone exposure balance 🚫 NEGATIVE PROMPT (MORE STRONG) professional photoshoot studio lighting cinematic fashion editorial AI art CGI painting over-detailed background fantasy architecture perfect symmetry over sharp fake depth of field portrait mode blur 💎 EXTRA TRICK (VERY IMPORTANT) Add this at end: “Looks like a real Instagram couple selfie taken casually during a visit to a historic building.”📱 ULTRA REAL iPHONE SELFIE FORCE PROMPT Use uploaded face as identity reference. Maintain real facial structure and natural texture. No beautification. No smoothing. No symmetry correction. Create a casual iPhone 13/14 front camera selfie. ⚠️ Must look like a normal phone photo, NOT AI generated, NOT DSLR. 🔥 iPHONE SIGNATURE CAMERA DETAILS (THIS IS THE SECRET) Add these lines exactly: Shot on iPhone front camera (26mm equivalent lens) Slight edge distortion near frame borders Mild computational HDR blending Very slight highlight compression on skin Tiny natural front-camera sharpness Slight digital noise in shadows Subtle skin texture retained (not ultra crisp DSLR clarity) Slight auto white balance shift Very mild exposure inconsistency on background Natural phone dynamic range No optical bokeh No cinematic depth No professional sharpness Add this powerful realism line: “Unedited iPhone front camera photo, straight from camera roll, no Lightroom, no retouching.” 📐 SELFIE BODY LANGUAGE FIX Female arm partially visible holding phone Camera slightly above eye level Foreground face slightly larger than partner (due to wide lens) Slight head lean together Very tiny framing imperfection (not symmetrical) 🌫 BACKGROUND REALISM BOOST Add this: Background slightly flatter and less detailed than faces Minor lens perspective stretch on windows Realistic stone texture, not hyper-detailed Slight phone HDR flattening on wall texture Natural light falloff Important line: “Background must look slightly compressed and flat like smartphone processing.” 🎨 COLOR SCIENCE FIX (VERY IMPORTANT) Add: Natural iPhone color science Slight warm-neutral tone Not cinematic Not teal-orange Not high contrast Slight skin highlight sheen typical of phone HDR 🚫 EXTRA NEGATIVE (REMOVE DSLR FEEL) Add: 85mm lens DSLR mirrorless professional photography studio shot cinematic color grading ultra sharp pores dramatic contrast movie still 💎 FINAL MAGIC LINE At the end paste this: “Looks like a completely normal casual iPhone selfie taken quickly without professional intent.”
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center of v seated diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
Dark-skinned woman, mid-20s, close-up portrait, with a thoughtful and contemplative expression. Her eyes are covered by charred, torn pieces of aged parchment with text visible. Gold flakes and dust are incorporated into the texture, giving an intricate and layered look. The woman's skin has a rich, deep brown tone, with subtle highlights and a smooth, luminous quality. Her lips are full and rosy, a light mauve color, slightly parted in a gentle curve, enhancing her sophisticated and captivating look. Her posture is relaxed and elegant, head slightly tilted, with one hand resting gently on her chin, demonstrating a powerful yet delicate presence. The background is a muted, textured gray-brown surface, resembling weathered stone or wall, creating a dramatic contrast against the gold and parchment overlay. The lighting is focused on the face, highlighting the details of her features, creating a powerful artistic style. The perspective is directly from the front, capturing the depth of her features. The image style is surreal, art-deco, and elegant, with dramatic and detailed elements, and a contemplative mood. The colors are warm and rich, emphasizing the contrast between the gold accents, the brown skin, and the gray background. The textures are highly detailed, from the paper overlay to the smooth skin, creating a visual masterpiece.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous extra large chested redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
A cinematic abstract painting of a sophisticated woman with a sleek, bob haircut. She is wearing a tailored jumpsuit and heeled boots, standing by a grand piano with her hand resting on the keys. A stately, white Persian cat is curled up on the piano bench. The artist uses monochromatic tones, such as blacks, whites, and grays, to create a refined and elegant atmosphere. The smooth, flowing brushstrokes create a sense of sophistication, while the muted gray background with subtle hints of silver enhances her poise.
A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Generate adorable cartoon characters from real-life photos, with high-fidelity facial mapping—hairstyle, eyebrows, eyes, expression, and skin tone—that match the original photo, creating a unified overall style. Vibrant colors, smooth lines, clean backgrounds, and exquisite details create a cute and approachable visual effect, with chibi-style figures, large heads and small bodies, and high-quality 3D rendering.
A black-and-white portrait of a young woman with long dark hair, wearing an oversized open shirt. She gazes downward with a serene, introspective expression. Soft lighting highlights her delicate facial features and smooth skin, creating a moody, intimate atmosphere. The background is blurred to emphasize her contemplative pose."
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A lone diver hovers in the infinite blackness of the deep ocean, surrounded by an endless void where no light from above penetrates. The scene is dominated by the wreck of a massive sunken ship, its fractured hull looming in the darkness like a ghostly, decaying monument. The diver’s powerful headlamp is the only source of illumination, casting narrow, sharp beams that cut through the black abyss. The light reveals fine particles of sediment drifting like glowing stardust, creating smooth, seamless gradients with no visible artifacts or banding. As the light sweeps across the scene, it partially reveals the shadowy silhouette of a colossal sea monster (1.6). Only faint, fragmented details of the creature’s massive form emerge—jagged fins, armor-like scales, and a faintly glowing eye (1.3) that stares through the darkness, unblinking and otherworldly. The rest of the monster’s body disappears into the impenetrable blackness, its vast scale implied by the faint curvature of its shadowy outline. The diver cautiously examines the shipwreck, their silhouette dwarfed by the shattered hull and the looming monster. The headlamp highlights broken metal plates, trailing cables, and encrusted barnacles, all cloaked in a thin layer of drifting sediment. Flickering bioluminescent marine life—electric blue, neon green, and violet—occasionally dart into the beam before vanishing again into the surrounding void. The deep ocean is suffocating and vast, an infinite expanse of total darkness. There is no surface, no light from above, and no ambient glow—only the diver’s headlamp creates a fragile sanctuary of visibility amidst the crushing blackness. The scene is cinematic and tense, with the headlamp forming the focal point, casting dramatic shadows and creating realistic, smooth gradients between light and dark. The looming silhouette of the monster, combined with the haunting wreck, captures the alien beauty and profound danger of Earth’s most extreme frontier.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Character: A beautiful East Asian woman with long, chestnut-brown hair styled in soft, natural waves that frame her face. Her makeup is delicate and minimalist, featuring a soft nude-pink lip, light foundation for a dewy skin finish, and subtle eyeliner. She has a gentle, inviting expression with a small, knowing smile, looking directly at the camera with a relaxed and comfortable gaze. Shot Angle: A professional medium-full wide shot taken from a slightly low eye-level perspective. The camera is positioned to capture her entire figure horizontally as she reclines on a sofa, emphasizing the length of her body and the soft, neutral aesthetic of the interior design. Outfit: She wears a refined "office-meets-casual" ensemble. The top is a crisp, white long-sleeved silk button-up shirt, tucked in at the front. This is paired with an extremely short, high-waisted grey pleated tennis-style mini skirt. The outfit is completed with sheer black 15-denier pantyhose that create a smooth, matte finish on her legs, and classic black pointed-toe stiletto high heels. The tight, short skirt is intentionally designed to emphasize her hips and long, slender legs, creating a sharp contrast with the structured white shirt. Lighting: Soft, diffused indoor lighting with a warm, "creamy" aesthetic. The primary light source appears to be a large, soft-box or filtered window light from the front-right, which eliminates harsh shadows and creates a smooth, flattering glow on her skin and the bouclé fabric of the sofa. The environment has a consistent, low-contrast palette of beige, cream, and off-white, lending a high-end, lifestyle-editorial feel to the image. Pose: The character is lying on her side across a plush, white bouclé sofa. She is propped up on her right elbow with her hand resting under her chin, while her left arm lies relaxed along her side. Her legs are gracefully crossed at the knees and extended toward the bottom right corner of the frame, a posture that significantly elongates her silhouette and highlights the texture of her pantyhose and heels. Technical Specs: 8k resolution, photorealistic, sharp focus on the subject, shallow depth of field with a soft background, detailed fabric textures (silk, wool, and sheer nylon), realistic skin tones, professional lifestyle photography, minimalist interior design, masterpiece.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous extra large chested redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Generate adorable cartoon characters from real-life photos, with high-fidelity facial mapping—hairstyle, eyebrows, eyes, expression, and skin tone—that match the original photo, creating a unified overall style. Vibrant colors, smooth lines, clean backgrounds, and exquisite details create a cute and approachable visual effect, with chibi-style figures, large heads and small bodies, and high-quality 3D rendering.
Dark-skinned woman, mid-20s, close-up portrait, with a thoughtful and contemplative expression. Her eyes are covered by charred, torn pieces of aged parchment with text visible. Gold flakes and dust are incorporated into the texture, giving an intricate and layered look. The woman's skin has a rich, deep brown tone, with subtle highlights and a smooth, luminous quality. Her lips are full and rosy, a light mauve color, slightly parted in a gentle curve, enhancing her sophisticated and captivating look. Her posture is relaxed and elegant, head slightly tilted, with one hand resting gently on her chin, demonstrating a powerful yet delicate presence. The background is a muted, textured gray-brown surface, resembling weathered stone or wall, creating a dramatic contrast against the gold and parchment overlay. The lighting is focused on the face, highlighting the details of her features, creating a powerful artistic style. The perspective is directly from the front, capturing the depth of her features. The image style is surreal, art-deco, and elegant, with dramatic and detailed elements, and a contemplative mood. The colors are warm and rich, emphasizing the contrast between the gold accents, the brown skin, and the gray background. The textures are highly detailed, from the paper overlay to the smooth skin, creating a visual masterpiece.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
A black-and-white portrait of a young woman with long dark hair, wearing an oversized open shirt. She gazes downward with a serene, introspective expression. Soft lighting highlights her delicate facial features and smooth skin, creating a moody, intimate atmosphere. The background is blurred to emphasize her contemplative pose."
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
FIXED ULTRA-REAL SELFIE PROMPT (SELFIE VIBE GUARANTEED) Use the uploaded image as the ONLY facial identity reference. Do NOT redesign or reinterpret the face. Maintain exact facial structure, proportions, skin tone, and real-life texture. No beautification. No symmetry correction. No glow. No smoothing. Create a natural iPhone front camera outdoor couple selfie — NOT a professional photoshoot. 📱 CAMERA BEHAVIOR (VERY IMPORTANT FOR SELFIE LOOK) Shot on iPhone front camera Slight wide-angle lens distortion (subtle 24–26mm equivalent) Arm visibly extended holding the phone Slight perspective distortion (closer face slightly larger) Very mild hand-held micro tilt Imperfect natural framing (not studio centered) Casual spontaneous selfie composition Vertical 4:5 Natural phone HDR but realistic Slight softness in background (natural phone depth, not portrait mode blur) No studio depth of field No DSLR bokeh Add this line strongly: “Authentic smartphone selfie, not a professional camera shot” 👩 Female (STRICT FACE LOCK) Exact same facial proportions Same skin undertone Same nose ring (left nostril) Same natural lip shape Same eye shape and brow structure Long wavy brown hair, natural movement Soft natural makeup (not glam) Relaxed confident expression Looking into phone lens 👨 Male Standing very close Head slightly touching hers Short styled dark hair Trimmed beard Soft natural smile Looking into phone lens 👗 Clothing (keep realistic fabric texture) Female: Deep maroon embroidered kurta Real fabric texture visible Thread embroidery detail (not printed) Slight natural fabric folds Male: Plain maroon kurta Matte cotton texture Natural fabric wrinkles 🏛 BACKGROUND FIX (THIS IS WHY YOURS LOOKED FAKE) Instead of writing “Old European building” (AI over-stylizes it), write this: Real historic stone residential building Natural weathered limestone wall Real architectural texture imperfections Slight discoloration and aging marks White painted wooden window frames Real glass reflection (sky reflection visible) Ground: light gravel courtyard No dramatic architecture exaggeration Documentary photography realism Add: “Background must look like a real travel snapshot, not a movie set” 🌤 LIGHTING FIX Natural cloudy daylight Flat soft lighting No cinematic shadows No golden hour No color grading Real skin tone color science Slight phone exposure balance 🚫 NEGATIVE PROMPT (MORE STRONG) professional photoshoot studio lighting cinematic fashion editorial AI art CGI painting over-detailed background fantasy architecture perfect symmetry over sharp fake depth of field portrait mode blur 💎 EXTRA TRICK (VERY IMPORTANT) Add this at end: “Looks like a real Instagram couple selfie taken casually during a visit to a historic building.”📱 ULTRA REAL iPHONE SELFIE FORCE PROMPT Use uploaded face as identity reference. Maintain real facial structure and natural texture. No beautification. No smoothing. No symmetry correction. Create a casual iPhone 13/14 front camera selfie. ⚠️ Must look like a normal phone photo, NOT AI generated, NOT DSLR. 🔥 iPHONE SIGNATURE CAMERA DETAILS (THIS IS THE SECRET) Add these lines exactly: Shot on iPhone front camera (26mm equivalent lens) Slight edge distortion near frame borders Mild computational HDR blending Very slight highlight compression on skin Tiny natural front-camera sharpness Slight digital noise in shadows Subtle skin texture retained (not ultra crisp DSLR clarity) Slight auto white balance shift Very mild exposure inconsistency on background Natural phone dynamic range No optical bokeh No cinematic depth No professional sharpness Add this powerful realism line: “Unedited iPhone front camera photo, straight from camera roll, no Lightroom, no retouching.” 📐 SELFIE BODY LANGUAGE FIX Female arm partially visible holding phone Camera slightly above eye level Foreground face slightly larger than partner (due to wide lens) Slight head lean together Very tiny framing imperfection (not symmetrical) 🌫 BACKGROUND REALISM BOOST Add this: Background slightly flatter and less detailed than faces Minor lens perspective stretch on windows Realistic stone texture, not hyper-detailed Slight phone HDR flattening on wall texture Natural light falloff Important line: “Background must look slightly compressed and flat like smartphone processing.” 🎨 COLOR SCIENCE FIX (VERY IMPORTANT) Add: Natural iPhone color science Slight warm-neutral tone Not cinematic Not teal-orange Not high contrast Slight skin highlight sheen typical of phone HDR 🚫 EXTRA NEGATIVE (REMOVE DSLR FEEL) Add: 85mm lens DSLR mirrorless professional photography studio shot cinematic color grading ultra sharp pores dramatic contrast movie still 💎 FINAL MAGIC LINE At the end paste this: “Looks like a completely normal casual iPhone selfie taken quickly without professional intent.”
A cinematic abstract painting of a sophisticated woman with a sleek, bob haircut. She is wearing a tailored jumpsuit and heeled boots, standing by a grand piano with her hand resting on the keys. A stately, white Persian cat is curled up on the piano bench. The artist uses monochromatic tones, such as blacks, whites, and grays, to create a refined and elegant atmosphere. The smooth, flowing brushstrokes create a sense of sophistication, while the muted gray background with subtle hints of silver enhances her poise.
A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship
Imagine an image where Margot Robbie's face blends smoothly with Billie Eilish's body, creating a unique yet realistic combination. The image showcases Margot Robbie's distinctive features, such as piercing blue eyes and well-defined lips. These features harmoniously adapt to Billie Eilish's skin tone and facial structure. The figure's hair is dark and wavy, reminiscent of Billie Eilish's distinctive style. The image depicts a slender and youthful body, with a posture that reflects Margot Robbie's confidence and elegance. Colors and lighting in the image are adjusted to achieve a coherent and natural appearance. Facial details, like shadows and highlights, are seamlessly blended to create a smooth transition between the faces of both celebrities.
"Create a metallic wallpaper with a darker, matte metal texture, giving it a deep, polished, and modern feel. The metal surface should have soft gradients and smooth reflections, creating a sense of depth but maintaining a darker, moodier tone overall. Incorporate a single, stylish cut-out, resembling a jagged tear or scratch from a wolf's nail, slightly larger than before but still refined and not too overwhelming. Place this cut-out off-center to add visual interest, with the edges subtly torn, offering a balance of elegance and edginess. Through this cut-out, reveal a rich, dark blueish-green color, bold and intense, providing a striking contrast against the dark metal. The blueish-green should have a slight glow, creating a captivating effect while blending smoothly into the darker tones of the metal. The overall design should maintain a minimalist, futuristic vibe, with the focus on the cut-out as the standout feature."
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center of v seated diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
A lone diver hovers in the infinite blackness of the deep ocean, surrounded by an endless void where no light from above penetrates. The scene is dominated by the wreck of a massive sunken ship, its fractured hull looming in the darkness like a ghostly, decaying monument. The diver’s powerful headlamp is the only source of illumination, casting narrow, sharp beams that cut through the black abyss. The light reveals fine particles of sediment drifting like glowing stardust, creating smooth, seamless gradients with no visible artifacts or banding. As the light sweeps across the scene, it partially reveals the shadowy silhouette of a colossal sea monster (1.6). Only faint, fragmented details of the creature’s massive form emerge—jagged fins, armor-like scales, and a faintly glowing eye (1.3) that stares through the darkness, unblinking and otherworldly. The rest of the monster’s body disappears into the impenetrable blackness, its vast scale implied by the faint curvature of its shadowy outline. The diver cautiously examines the shipwreck, their silhouette dwarfed by the shattered hull and the looming monster. The headlamp highlights broken metal plates, trailing cables, and encrusted barnacles, all cloaked in a thin layer of drifting sediment. Flickering bioluminescent marine life—electric blue, neon green, and violet—occasionally dart into the beam before vanishing again into the surrounding void. The deep ocean is suffocating and vast, an infinite expanse of total darkness. There is no surface, no light from above, and no ambient glow—only the diver’s headlamp creates a fragile sanctuary of visibility amidst the crushing blackness. The scene is cinematic and tense, with the headlamp forming the focal point, casting dramatic shadows and creating realistic, smooth gradients between light and dark. The looming silhouette of the monster, combined with the haunting wreck, captures the alien beauty and profound danger of Earth’s most extreme frontier.
A cinematic abstract painting of a sophisticated woman with a sleek, bob haircut. She is wearing a tailored jumpsuit and heeled boots, standing by a grand piano with her hand resting on the keys. A stately, white Persian cat is curled up on the piano bench. The artist uses monochromatic tones, such as blacks, whites, and grays, to create a refined and elegant atmosphere. The smooth, flowing brushstrokes create a sense of sophistication, while the muted gray background with subtle hints of silver enhances her poise.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Character: A beautiful East Asian woman with long, chestnut-brown hair styled in soft, natural waves that frame her face. Her makeup is delicate and minimalist, featuring a soft nude-pink lip, light foundation for a dewy skin finish, and subtle eyeliner. She has a gentle, inviting expression with a small, knowing smile, looking directly at the camera with a relaxed and comfortable gaze. Shot Angle: A professional medium-full wide shot taken from a slightly low eye-level perspective. The camera is positioned to capture her entire figure horizontally as she reclines on a sofa, emphasizing the length of her body and the soft, neutral aesthetic of the interior design. Outfit: She wears a refined "office-meets-casual" ensemble. The top is a crisp, white long-sleeved silk button-up shirt, tucked in at the front. This is paired with an extremely short, high-waisted grey pleated tennis-style mini skirt. The outfit is completed with sheer black 15-denier pantyhose that create a smooth, matte finish on her legs, and classic black pointed-toe stiletto high heels. The tight, short skirt is intentionally designed to emphasize her hips and long, slender legs, creating a sharp contrast with the structured white shirt. Lighting: Soft, diffused indoor lighting with a warm, "creamy" aesthetic. The primary light source appears to be a large, soft-box or filtered window light from the front-right, which eliminates harsh shadows and creates a smooth, flattering glow on her skin and the bouclé fabric of the sofa. The environment has a consistent, low-contrast palette of beige, cream, and off-white, lending a high-end, lifestyle-editorial feel to the image. Pose: The character is lying on her side across a plush, white bouclé sofa. She is propped up on her right elbow with her hand resting under her chin, while her left arm lies relaxed along her side. Her legs are gracefully crossed at the knees and extended toward the bottom right corner of the frame, a posture that significantly elongates her silhouette and highlights the texture of her pantyhose and heels. Technical Specs: 8k resolution, photorealistic, sharp focus on the subject, shallow depth of field with a soft background, detailed fabric textures (silk, wool, and sheer nylon), realistic skin tones, professional lifestyle photography, minimalist interior design, masterpiece.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
A black-and-white portrait of a young woman with long dark hair, wearing an oversized open shirt. She gazes downward with a serene, introspective expression. Soft lighting highlights her delicate facial features and smooth skin, creating a moody, intimate atmosphere. The background is blurred to emphasize her contemplative pose."
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
FIXED ULTRA-REAL SELFIE PROMPT (SELFIE VIBE GUARANTEED) Use the uploaded image as the ONLY facial identity reference. Do NOT redesign or reinterpret the face. Maintain exact facial structure, proportions, skin tone, and real-life texture. No beautification. No symmetry correction. No glow. No smoothing. Create a natural iPhone front camera outdoor couple selfie — NOT a professional photoshoot. 📱 CAMERA BEHAVIOR (VERY IMPORTANT FOR SELFIE LOOK) Shot on iPhone front camera Slight wide-angle lens distortion (subtle 24–26mm equivalent) Arm visibly extended holding the phone Slight perspective distortion (closer face slightly larger) Very mild hand-held micro tilt Imperfect natural framing (not studio centered) Casual spontaneous selfie composition Vertical 4:5 Natural phone HDR but realistic Slight softness in background (natural phone depth, not portrait mode blur) No studio depth of field No DSLR bokeh Add this line strongly: “Authentic smartphone selfie, not a professional camera shot” 👩 Female (STRICT FACE LOCK) Exact same facial proportions Same skin undertone Same nose ring (left nostril) Same natural lip shape Same eye shape and brow structure Long wavy brown hair, natural movement Soft natural makeup (not glam) Relaxed confident expression Looking into phone lens 👨 Male Standing very close Head slightly touching hers Short styled dark hair Trimmed beard Soft natural smile Looking into phone lens 👗 Clothing (keep realistic fabric texture) Female: Deep maroon embroidered kurta Real fabric texture visible Thread embroidery detail (not printed) Slight natural fabric folds Male: Plain maroon kurta Matte cotton texture Natural fabric wrinkles 🏛 BACKGROUND FIX (THIS IS WHY YOURS LOOKED FAKE) Instead of writing “Old European building” (AI over-stylizes it), write this: Real historic stone residential building Natural weathered limestone wall Real architectural texture imperfections Slight discoloration and aging marks White painted wooden window frames Real glass reflection (sky reflection visible) Ground: light gravel courtyard No dramatic architecture exaggeration Documentary photography realism Add: “Background must look like a real travel snapshot, not a movie set” 🌤 LIGHTING FIX Natural cloudy daylight Flat soft lighting No cinematic shadows No golden hour No color grading Real skin tone color science Slight phone exposure balance 🚫 NEGATIVE PROMPT (MORE STRONG) professional photoshoot studio lighting cinematic fashion editorial AI art CGI painting over-detailed background fantasy architecture perfect symmetry over sharp fake depth of field portrait mode blur 💎 EXTRA TRICK (VERY IMPORTANT) Add this at end: “Looks like a real Instagram couple selfie taken casually during a visit to a historic building.”📱 ULTRA REAL iPHONE SELFIE FORCE PROMPT Use uploaded face as identity reference. Maintain real facial structure and natural texture. No beautification. No smoothing. No symmetry correction. Create a casual iPhone 13/14 front camera selfie. ⚠️ Must look like a normal phone photo, NOT AI generated, NOT DSLR. 🔥 iPHONE SIGNATURE CAMERA DETAILS (THIS IS THE SECRET) Add these lines exactly: Shot on iPhone front camera (26mm equivalent lens) Slight edge distortion near frame borders Mild computational HDR blending Very slight highlight compression on skin Tiny natural front-camera sharpness Slight digital noise in shadows Subtle skin texture retained (not ultra crisp DSLR clarity) Slight auto white balance shift Very mild exposure inconsistency on background Natural phone dynamic range No optical bokeh No cinematic depth No professional sharpness Add this powerful realism line: “Unedited iPhone front camera photo, straight from camera roll, no Lightroom, no retouching.” 📐 SELFIE BODY LANGUAGE FIX Female arm partially visible holding phone Camera slightly above eye level Foreground face slightly larger than partner (due to wide lens) Slight head lean together Very tiny framing imperfection (not symmetrical) 🌫 BACKGROUND REALISM BOOST Add this: Background slightly flatter and less detailed than faces Minor lens perspective stretch on windows Realistic stone texture, not hyper-detailed Slight phone HDR flattening on wall texture Natural light falloff Important line: “Background must look slightly compressed and flat like smartphone processing.” 🎨 COLOR SCIENCE FIX (VERY IMPORTANT) Add: Natural iPhone color science Slight warm-neutral tone Not cinematic Not teal-orange Not high contrast Slight skin highlight sheen typical of phone HDR 🚫 EXTRA NEGATIVE (REMOVE DSLR FEEL) Add: 85mm lens DSLR mirrorless professional photography studio shot cinematic color grading ultra sharp pores dramatic contrast movie still 💎 FINAL MAGIC LINE At the end paste this: “Looks like a completely normal casual iPhone selfie taken quickly without professional intent.”
Generate adorable cartoon characters from real-life photos, with high-fidelity facial mapping—hairstyle, eyebrows, eyes, expression, and skin tone—that match the original photo, creating a unified overall style. Vibrant colors, smooth lines, clean backgrounds, and exquisite details create a cute and approachable visual effect, with chibi-style figures, large heads and small bodies, and high-quality 3D rendering.
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
"Create a metallic wallpaper with a darker, matte metal texture, giving it a deep, polished, and modern feel. The metal surface should have soft gradients and smooth reflections, creating a sense of depth but maintaining a darker, moodier tone overall. Incorporate a single, stylish cut-out, resembling a jagged tear or scratch from a wolf's nail, slightly larger than before but still refined and not too overwhelming. Place this cut-out off-center to add visual interest, with the edges subtly torn, offering a balance of elegance and edginess. Through this cut-out, reveal a rich, dark blueish-green color, bold and intense, providing a striking contrast against the dark metal. The blueish-green should have a slight glow, creating a captivating effect while blending smoothly into the darker tones of the metal. The overall design should maintain a minimalist, futuristic vibe, with the focus on the cut-out as the standout feature."
Dark-skinned woman, mid-20s, close-up portrait, with a thoughtful and contemplative expression. Her eyes are covered by charred, torn pieces of aged parchment with text visible. Gold flakes and dust are incorporated into the texture, giving an intricate and layered look. The woman's skin has a rich, deep brown tone, with subtle highlights and a smooth, luminous quality. Her lips are full and rosy, a light mauve color, slightly parted in a gentle curve, enhancing her sophisticated and captivating look. Her posture is relaxed and elegant, head slightly tilted, with one hand resting gently on her chin, demonstrating a powerful yet delicate presence. The background is a muted, textured gray-brown surface, resembling weathered stone or wall, creating a dramatic contrast against the gold and parchment overlay. The lighting is focused on the face, highlighting the details of her features, creating a powerful artistic style. The perspective is directly from the front, capturing the depth of her features. The image style is surreal, art-deco, and elegant, with dramatic and detailed elements, and a contemplative mood. The colors are warm and rich, emphasizing the contrast between the gold accents, the brown skin, and the gray background. The textures are highly detailed, from the paper overlay to the smooth skin, creating a visual masterpiece.
Imagine an image where Margot Robbie's face blends smoothly with Billie Eilish's body, creating a unique yet realistic combination. The image showcases Margot Robbie's distinctive features, such as piercing blue eyes and well-defined lips. These features harmoniously adapt to Billie Eilish's skin tone and facial structure. The figure's hair is dark and wavy, reminiscent of Billie Eilish's distinctive style. The image depicts a slender and youthful body, with a posture that reflects Margot Robbie's confidence and elegance. Colors and lighting in the image are adjusted to achieve a coherent and natural appearance. Facial details, like shadows and highlights, are seamlessly blended to create a smooth transition between the faces of both celebrities.
Super fit voluptuous extra large chested redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Modern Italian luxury V-shape necklace in 18K yellow gold inspired by minimal high jewelry aesthetics and elegant architectural design. The necklace features two sleek tapered gold bars flowing symmetrically into a refined pointed V silhouette, holding a floating round brilliant diamond at the center. Redesigned with a more sculptural and premium appearance suitable for real jewelry casting and manufacturing. The gold arms are slightly curved with soft knife-edge profiles and smooth mirror-polished surfaces, creating a fluid luxurious reflection. The center of v seated diamond is secured in a modern integrated bezel-prong hybrid setting designed for durability and elegant visual balance. The design should feel timeless, feminine, and sophisticated with clean Italian luxury proportions inspired by contemporary Bulgari, Repossi, and minimalist Milano jewelry aesthetics. Elegant negative space and smooth geometry create a refined “quiet luxury” mood. Casting-friendly and matrixable jewelry construction with realistic thickness, hidden structural reinforcement, balanced weight distribution, production-ready engineering, smooth comfort edges, and lightweight wearable proportions suitable for 18K gold fabrication. Optional luxury details: - hidden micro pavé diamonds along the inner V edges - soft satin finish contrast on side surfaces - detachable center stone variation - semi-hollow lightweight engineering Ultra realistic jewelry photography, warm beige marble background, champagne silk fabric, macro studio lighting, high polish yellow gold finish, photorealistic round brilliant diamond, shallow depth of field, premium editorial campaign style, sophisticated Italian luxury atmosphere.
A lone diver hovers in the crushing depths of the deep ocean abyss, surrounded by an infinite void where no light from above can penetrate. The environment is a suffocating expanse of blackness, silent and immense. The diver’s powerful headlamp is the only source of light, cutting through the darkness in a sharp, focused beam. The beam falls directly on the shadowy silhouette of a colossal sea monster, looming in the void just beyond the diver’s reach. The light reveals fragments of its immense body: a glowing, unblinking eye (1.3), jagged fins, and sections of armored scales that reflect the light faintly. The monster’s vast size is implied by its curved outline, which stretches into the darkness beyond the illuminated area. The diver’s headlamp catches part of the monster’s face, revealing rough, textured scales and the faint gleam of its eye. The rest of the creature remains hidden, its sheer scale hinted at by subtle shadows and faint contours. The diver is motionless, dwarfed by the massive form before them. Beneath the monster’s looming shadow, the wreck of a sunken ship lies broken and rusted, tangled in cables and encrusted with marine life. Fine sediment particles drift lazily in the headlamp beam, glowing softly and creating smooth, seamless transitions between light and shadow. Flickering bioluminescent marine life—electric blue, neon green, and violet—dart briefly through the scene, adding a touch of eerie vibrancy to the alien setting. The deep ocean is an infinite void, devoid of surface light or ambient glow. Only the diver’s headlamp illuminates the scene, carving out a narrow sanctuary in the crushing darkness. The composition is cinematic and tense, with the monster’s fragmented presence creating an atmosphere of awe and dread, balanced against the haunting stillness of the wrecked ship
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes provocatively over her heaving fullness with subtle tantalizing contours pressing insistently through the delicate translucent fabric in an irresistible manner, enhanced curves creating a massive rounded silhouette with smooth hypnotic lines that invite the gaze and evoke unspoken desires, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye irresistibly to her dramatic intoxicating contrasts that pulse with allure, extremely wide flaring hips adding to her harmonious hypnotic hourglass figure that radiates captivating feminine elegance and subtle swaying invitation, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow perfectly contoured high cheeks and bold crimson blush that accentuates her flushed heated allure, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver as if whispering forbidden secrets and promises, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting deep inner vitality and an magnetic irresistible pull that draws one closer, flushed cheeks with a natural healthy glow implying radiant heated energy that draws one in with its warmth, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light and falling seductively over her features like a veil of temptation, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced voluptuous curve with subtle muscle tone that hints at underlying strength and hidden passions, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intriguing promise full of playful mystery, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately evoking a gentle lingering caress that teases the senses, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle hypnotic invitation beckoning subtly, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance harmony and self-assured beauty that mirrors her inner fire, pale porcelain skin glowing with a soft natural dewy sheen under the gentle light implying a fresh radiant allure that captivates and enchants, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication subtle atmospheric haze and an air of unspoken enchantment that lingers seductively, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of timeless beauty grace and hidden depths, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form that exudes an irresistible sophisticated sensuality and magnetic appeal, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
Super fit voluptuous redhead Russian woman with enormous gravity-defying breasts elegantly contained in ultra-sheer black lace that drapes gracefully over her heaving fullness, enhanced curves creating a massive rounded silhouette with smooth balanced lines that accentuate her allure, ultra-thin cinched waist highlighting her poised and refined stance drawing the eye to her dramatic contrasts, extremely wide flaring hips adding to her harmonious intoxicating hourglass figure that radiates feminine elegance, glamorous face with heavy sophisticated makeup enhancing her striking features including thick winged eyeliner smoky shimmering eyeshadow and bold crimson blush, plump glossy lips curved in a warm welcoming smile with a subtle inviting quiver, sultry half-lidded eyes with long fake lashes conveying poised assurance and captivating charm with dilated pupils suggesting inner vitality, flushed cheeks with a natural healthy glow implying radiant energy, long wavy crimson hair tousled stylishly framing her face and shoulders in an artistic windswept manner with strands glowing under soft light, kneeling gracefully on the floor arching her back gently to emphasize her elegant posture and poise highlighting every balanced curve with subtle muscle tone, looking up with confident charm and a friendly knowing smirk that radiates warmth and subtle intrigue, one hand with long red nails resting lightly on her thigh in a relaxed composed pose fingertips brushing fabric delicately, the other hand extended forward in a welcoming open gesture inviting positive connection with fingers slightly curled in gentle invitation, in the large ornate full-length gold-framed mirror positioned directly behind her a detailed elegant scene is visible in the reflection: the same redhead woman is gracefully posing adjusting her outfit with poise and style her hands smoothing her hair while gazing confidently creating a strong artistic contrast between her foreground pose and the mirrored self-reflection full of balanced elegance and harmony, pale porcelain skin glowing with a soft natural sheen under the gentle light implying a fresh dewy radiance, luxury hotel suite background with dim warm candlelight and gentle shadows creating a cozy inviting ambiance full of sophistication and subtle atmospheric haze, intimate close-up composition from low angle emphasizing balanced proportions and the overall refined artistic tension in the air like a promise of beauty, hyperrealistic photorealistic style like fashion boudoir photography from Vogue or Elle with refined lighting dynamic composition lifelike realism intricate lace fabric textures realistic skin highlights pores and subtle muscle tone under composed glowing form, 8K resolution, masterpiece quality, no artifacts, anatomically perfect proportions
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }