{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
A realistic close-up of a woman gently applying eye cream under her eyes, natural soft lighting, smooth healthy skin texture, subtle focus on the fingertips and the under-eye area, clean background, minimal cosmetic scene, fresh morning look, slight reflection in eyes, lifelike skin pores, high-resolution beauty photography style, 85mm lens, shallow depth of field, hyper-realistic, 8K
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A realistic close-up of a woman gently applying eye cream under her eyes, natural soft lighting, smooth healthy skin texture, subtle focus on the fingertips and the under-eye area, clean background, minimal cosmetic scene, fresh morning look, slight reflection in eyes, lifelike skin pores, high-resolution beauty photography style, 85mm lens, shallow depth of field, hyper-realistic, 8K
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A realistic close-up of a woman gently applying eye cream under her eyes, natural soft lighting, smooth healthy skin texture, subtle focus on the fingertips and the under-eye area, clean background, minimal cosmetic scene, fresh morning look, slight reflection in eyes, lifelike skin pores, high-resolution beauty photography style, 85mm lens, shallow depth of field, hyper-realistic, 8K
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A realistic close-up of a woman gently applying eye cream under her eyes, natural soft lighting, smooth healthy skin texture, subtle focus on the fingertips and the under-eye area, clean background, minimal cosmetic scene, fresh morning look, slight reflection in eyes, lifelike skin pores, high-resolution beauty photography style, 85mm lens, shallow depth of field, hyper-realistic, 8K
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A realistic close-up of a woman gently applying eye cream under her eyes, natural soft lighting, smooth healthy skin texture, subtle focus on the fingertips and the under-eye area, clean background, minimal cosmetic scene, fresh morning look, slight reflection in eyes, lifelike skin pores, high-resolution beauty photography style, 85mm lens, shallow depth of field, hyper-realistic, 8K
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A realistic close-up of a woman gently applying eye cream under her eyes, natural soft lighting, smooth healthy skin texture, subtle focus on the fingertips and the under-eye area, clean background, minimal cosmetic scene, fresh morning look, slight reflection in eyes, lifelike skin pores, high-resolution beauty photography style, 85mm lens, shallow depth of field, hyper-realistic, 8K
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }