A **highly detailed, action-packed scene** featuring the **Fantastic Four** in their **classic blue suits** with the iconic **white “4” emblem**, staying true to **Jack Kirby’s original comic book style**. The team is dynamically posed in a moment of **high-stakes action** against a **colossal cosmic threat**. - **Mr. Fantastic (Reed Richards)** is at the forefront, his **body stretching and twisting in impossible ways**, extending across the battlefield with an **elongated arm grabbing a collapsing piece of debris**. His **face shows intense focus**, and his **gray temples stand out against his dark hair** as he strategizes under immense pressure. - **The Thing (Ben Grimm)** is mid-action, his **massive orange, rock-like form braced against a powerful shockwave**, throwing a **devastating punch** at an enemy with his signature battle cry: **"IT’S CLOBBERIN’ TIME!"** His **rocky hide is intricately detailed**, with **realistic cracks and depth**, giving him a **monolithic, powerful presence**. - **Human Torch (Johnny Storm)** is soaring through the sky, his **entire body engulfed in flames**, leaving behind a **bright, fiery trail**. His **eyes glow intensely with fire**, and he hurls a **controlled stream of fire** at an **approaching enemy spaceship**, his famous catchphrase **"Flame On!"** integrated into the energy burst. - **Invisible Woman (Sue Storm)** stands confidently, her **hands raised as she generates a massive, shimmering force field** to shield her teammates. The **transparent energy distorts light realistically**, with **subtle glowing edges**, while another force field encases **a group of civilians she is protecting** from falling debris. The backdrop is a **dramatic cosmic battleground**, possibly **New York City under siege**, or **outer space**, with a **menacing Galactus, Doctor Doom, or Annihilus looming in the background**. The colors are **bold and vibrant**, using **classic Marvel comic book shading and inking techniques** to capture the **nostalgic, dynamic energy of a 1960s-70s Fantastic Four comic book cover**. The **camera angle is dynamic and slightly tilted**, emphasizing **perspective, scale, and movement** as **debris flies, energy beams streak across the air, and the Fantastic Four’s abilities explode into action**. The **lighting is high-contrast and dramatic**, blending **classic comic panel aesthetics with a modern, cinematic feel**, incorporating **motion blur and deep shadows** for enhanced realism while **retaining the comic book charm**. A **masterpiece of superhero action**, blending **hyper-detailed comic book stylization, cinematic intensity, and larger-than-life cosmic storytelling**. **Ultra-detailed 8K resolution, trending on ArtStation, with Unreal Engine 5-level fidelity. Vertical aspect ratio.**
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
Luxury product style b&w Emulating the emotional intensity and gravity of wartime black and white photos, shot from a distance, masterpiece photo of a young woman, Topless, Slim and wiry with a slender neck and shoulders, small_tits, Western-style shirt, denim shorts, cowboy boots., Stretching arms overhead to elongate the body, A dramatic cliffside overlook at twilight, capturing the mysterious and moody light., Ground level architectural view, Canon AE-1, in style of Alex Timmermans . Elegant, sophisticated, high-end, luxurious, professional, highly detailed
Queen of Blades, Sarah Louise Kerrigan, beautiful face, her skin is mottled green and covered with a shiny protective shell, her eyes are bright yellow, her hair is segmented, like insect paws, shoots the fingers of the Queen of Blades are armed with retractable claws, wings consisting of elongated segmented spikes that reach the level of the knees along with other claws Kerrigan uses in close combat and wings, literally tearing the imitation of opponents apartmystical::10 dark gothic, stunning, hypermaximalist, elegant, ornate, luxury, elite, ominous, cgsociety, style of StarCraft, hyper-realistic, matte painting, enhanced::8 carved, action pose, violent, vengeful, insanely detailed and intricate, carved colorfull marble, persian rug, art nouveau architecture, by Will Murai::9 complex, cinematic lighting, dark, angry, action pose, violent, vengeful, multiverse, insanely detailed and intricate, hyper maximalist, elegant, ornate, luxury, elite, ominous, line details, golden section, visionary art, matte painting, cinematic, cgsociety, trending on artstation, beautiful highly detailed, by Blizzard Entertainment
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
The Artist’s Fever Dream (Weary & Low-Angle) a. Shooting Angle & Pose: Low-angle "Hero" shot from the floor looking up. The character stands with her legs wide, one hand bracing herself against a tilted drafting table. She is arching her back significantly, pushing her bust and hip line forward to create a sharp, powerful S-curve. b. Lighting Effects: Cold, clinical fluorescent light from a single swing-arm lamp; the harsh light creates elongated, jagged shadows across her skin and the shirt's deep, wrinkled folds. c. Background: A chaotic Manga Artist’s Studio. The walls are plastered with roughly sketched storyboards. The floor is an ocean of discarded paper, ink-smeared pages, tipped-over G-pen nibs, and leaking bottles of black Sumi ink. d. Photography Description: Realistic Photography, 24mm wide-angle lens, ultra-sharp focus on the fibrous texture of the manga paper and the microscopic ink splatters on the character's collarbone. e. Person Description: An 18-year-old East Asian woman with hair in a messy, half-up style and a silver belly piercing. Her expression is distracted and curious, looking away with a look of longing. She wears a thin white ribbed-knit shirt knotted high on the waist, and a white thong, showcasing her natural and exquisite ling-long curves.
"Create a hyper-realistic, cinematic portrait of Warwick from League of Legends in stunning 4K detail. Focus on his monstrous, wolf-like features, with every hair of his fur intricately detailed, showcasing the texture of his fur ranging from coarse and bristly on his back to smooth and sleek around his face. His glowing, bloodshot eyes should be sharp and menacing, reflecting a dangerous intensity. His elongated claws, muscular frame, and jagged, metallic arm should have visible battle scars and wear, with a gleam of rust and age. The lighting should be dramatic, with a combination of harsh highlights and deep shadows, casting striking contrasts that enhance the depth and detail of his face and body. The shading should emphasize his fierce expression and powerful build, adding a layer of realism that makes him appear alive and ready to strike. For the background, create a cinematic, moody atmosphere—perhaps a dark, mist-filled forest with sparse, dappled light filtering through twisted trees or a ruined, blood-stained battlefield. Use cinematic lighting effects to enhance the overall intensity, with rays of light cutting through fog, creating a halo effect around his menacing silhouette. The shaders should add depth, making his metallic armor appear shiny and reflective, while the fur on his neck and face should have a realistic sheen, accentuating his primal nature."
Howling berserker monster emanating volatile arcane rage, lanky and contorted frame wrapped in flayed skin and rune-etched metal bindings, head sealed beneath jagged iron crown suppressing psychic shockwaves, four elongated arms ending in crescent-shaped bone blades forged for frenzied slashes, joints seeping black corrosive fluid in rhythmic pulses, glowing rune tattoos etched across limbs and chest intensifying with prolonged battle exposure, silhouette thrumming with unstable power and berserk energy, palette of blood-charred flesh, molten rune gold, and abyssal obsidian, cinematic lighting amplifying arcane glow, anatomical tension, and chaotic motion blur, ultra-detailed rendering capturing explosive aggression, mystical instability, and ritual-borne monstrosity
A woman stands in a sun-drenched, tropical setting, her arms raised high above her head in a graceful, elongated stretch. She wears a vibrant, tropical floral bikini with a bold pattern of hibiscus flowers and lush foliage in shades of magenta, turquoise, and golden yellow, set against a creamy white base. The bikini features thin straps and a classic triangle top, paired with matching low-cut bottoms that accentuate her toned waist and legs. Her skin glows with a warm, sun-kissed tan, and her voluminous, wavy brown hair cascades over her shoulders in soft, natural waves. She leans against a weathered wooden slat fence, the texture of the aged planks contrasting with the smoothness of her skin. A few delicate green leaves peek into the frame, adding a touch of natural vibrancy. The lighting is soft and golden, casting long, gentle shadows and highlighting the contours of her form. The background is a partly cloudy sky and the ocean. The overall scene evokes a sense of serene, effortless elegance and timeless beauty, captured in a single, cinematic moment.
Cinematic-style photograph, digital medium. A humanoid figure dressed in a yellow hazmat suit and gas mask, with glowing green accents. The figure has elongated, slimy green arms that appear deformed, with fingers that taper into claw-like shapes. The background is dark, enhancing the eerie glow surrounding the figure, which suggests a toxic or radioactive theme. mysterious ambiance. High contrast, meticulous detail, capturing an enigmatic, suspenseful moment.
Skintight upper structure formed from glossy bloom-tissue and stretched retina mesh, skirt composed of layered eyelid petals that gently open and close with the rhythm of breath, arms elongated into optic-fiber feelers that respond to motion and light, head crowned with blooming optic bulbs radiating fluctuating glow, entire body emitting shifting visual hallucination patterns across the surface like living projections, silhouette expressing a fusion of sensory anatomy and surreal biomechanical couture
A highly detailed, realistic photograph of a Beautiful woman's, torso captured from a high diagonal angle down and slightly to the left, big breast. She is sitting. Deconstructed traditional kimono Heavyweight canvas cotton Optic White Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, lightly sweating torso. no under garments. she holds the kimono openned. She wears Ultra-high-cut micro V-thong Matte silk and sheer mesh da cor da pele dela, com as dobras da pele visiveis at the bottom. Japanese tatoos izumi in her arms, chest, legs, belly, breasts, neck. hips pushed slightly forward Torso elongated naturally, chest slightly forward, body softly engaged, legs slight open { "core_meta": { "image_type": "Editorial Macro Fashion Photography", "art_medium": "Digital Photography", "style_modifiers": "Cinematic Martial Arts, High-Fashion Grime, Provocative Athleticism, Neo-Noir Dojo", "overall_mood": "Fierce, dominating, and unapologetically intensely physical", "vibe": "Underground fight club meets high-end Vogue editorial", "quality_boosters": "16k resolution, Phase One XF IQ4, hyper-realistic skin texture, ray-traced sweat highlights, masterpiece" }, "subject": { "identity": { "subject_type": "Human", "gender": "Female", "age": "23", "ethnicity": "Suéca", "description": "An elite martial artist exuding raw physical power, absolute dominance, and high-fashion sensuality in a tense fighting stance." }, "anatomy_and_body": { "build_and_proportions": "Sculpted athletic core, elite-level six-pack abdominal definition, deep external obliques, sharp V-lines plunging dangerously low", "skin_texture": "Glistening heavily with combat sweat and body oil, hyper-detailed epidermal layers, visible pores, flushing from intense exertion", "biological_features": { "vascularity_and_pigment": "Pronounced vascularity on the forearms and lower abdomen, warm flushed skin tone", "subsurface_scattering": "Cinematic light penetration on the tense muscle ridges and sweat droplets", "skin_micro_texture": "Macro-level dermal grain catching aggressive high-key specular highlights" }, "unique_markings_and_tattoos": "A pristine, heavy surgical steel barbell navel piercing with a deep ruby crystal, serving as the central focal point." }, "face_and_hair": { "face_structure": "Sharp jawline, high cheekbones, intense gaze looking down at the camera", "eyes": "Narrowed, predatory, dripping with dominant confidence", "lips": "Slightly parted, breathing heavily, glossy natural tint", "makeup": "Gritty, sweat-smudged editorial look, no powder, raw glowing skin", "hair": { "style": "Wild, disheveled high ponytail completely slicked with sweat", "color": "Pitch black", "interaction_and_physics": "Damp strands aggressively plastered against her neck, collarbones, and upper chest" } }, "pose_and_action": { "description": "A highly provocative, dynamic low-angle macro shot of the midriff, capturing extreme core tension during a martial arts stance.", "action": "Frozen in a powerful Zenkutsu-dachi (forward stance), torso violently twisted to maximize oblique definition, one fist striking forward while the other rests forcefully at the hip.", "body_position": { "stance": "Deep, wide combat stance, hips pushed forward dominantly", "upper_body_and_arms": "Torso arched and elongated, chest thrust out, muscles fully engaged and flexed", "hand_gestures": "Fists wrapped tightly in frayed white combat tape, knuckles scarred; one hand pulling the gi pants even lower at the hip to expose the V-line" }, "gaze_direction": "Staring aggressively down into the low-placed camera lens, establishing absolute authority" }, "wardrobe_and_inventory": { "clothing": { "top": { "type": "Deconstructed traditional Gi top", "fabric": "Heavyweight canvas cotton", "color": "Optic White", "details": "Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, sweating torso and heavy underboob" }, "bottom": { "type": "Low-slung vintage Karate pants", "fabric": "Heavyweight canvas", "color": "Optic White", "details": "Folded aggressively down, sitting dangerously far below the hip bones, held barely in place by a frayed, sweat-soaked black belt tied extremely low" } }, "accessories": { "jewelry": "The gleaming ruby-studded steel navel piercing, catching a blinding hit of light", "held_objects_and_props": "Frayed and blood-speckled white hand wraps" } } }, "environment_and_scene": { "location": { "setting_type": "Underground Brutalist Dojo", "description": "A raw, dark, traditional fighting space stripped of all warmth" }, "atmosphere": { "time_of_day": "Late Night", "weather_conditions": "Humid, thick air heavy with tension and dust motes" }, "spatial_elements": { "foreground_elements": "Out-of-focus frayed hand wrap and the sharp glint of the navel piercing", "background_elements": "Pitch-black void with a single, highly textured wooden tatami pillar" }, "texture_details": { "environment": "Cold, porous concrete and rough aged wood", "materials": "Coarse canvas, soaked combat wraps, polished steel, and hyper-glossy skin" } }, "camera_and_composition": { "frame": { "aspect_ratio": "3:4", "resolution": "8k", "orientation": "Vertical" }, "composition": { "shot_type": "Macro Torso Shot / Extreme Close-Up", "camera_angle": "Extreme low-angle worm's-eye view, looking sharply upward along the flexed abdominal wall", "framing_guide": "The ruby navel piercing perfectly centered on the lower third, with the soaring, chiseled lines of the six-pack leading the eye upward", "depth_and_focus": "Razor-sharp critical focus on the navel piercing, sweat droplets, and abdominal pores; fast creamy fall-off into the dark background" }, "hardware_simulation": { "camera_model": "Hasselblad X2D 100C", "lens_type": "Hasselblad XCD 120mm Macro f/2.8", "focal_length_mm": "120mm" }, "camera_settings": { "aperture": "f/2.8", "shutter_speed": "1/500s", "iso": "100", "dynamic_range": "Ultra-High Contrast" } }, "lighting_and_color": { "lighting": { "setup_type": "Aggressive Single-Source Chiaroscuro", "primary_source": "Harsh, top-down directional snoot light violently cutting across the torso", "secondary_source": "Deep crimson neon rim light bleeding in from the lower right to trace the hip bone", "shadow_quality": "Pitch-black, razor-sharp shadows carving brutal geometric shapes out of the abdominal muscles", "highlights": "Blinding, wet specular highlights on the navel piercing crystal and the rolling beads of sweat" }, "color_grading": { "color_mode": "Raw Cinematic High-Fashion", "palette": "Monochromatic stark whites and absolute blacks, punctuated by intense crimson red from the rim light and ruby piercing", "color_temperature": "Cold and sterile, with localized blood-red heat", "contrast_curve": "Extreme S-Curve for cinematic grit and maximal physical definition" } }, "post_processing_and_fx": { "rendering": { "engine": "Octane Render Path-Traced Photorealism", "approach": "Hyper-tactile physiological intensity" }, "optical_artifacts": { "vignetting": "Heavy peripheral darkening to tunnel the viewer's vision directly onto the flexed stomach and piercing", "bokeh_quality": "Smooth, liquid blur on the swinging fist in the foreground" }, "sensor_atmosphere": { "iso_noise_structure": "Heavy 35mm organic film grain applied to the shadows for an underground, dirty aesthetic", "air_particles_and_haze": "Chalk dust and sweat mist illuminated by the overhead spotlight" }, "imperfections_and_realism": "Asymmetrical sweat tracking down the linea alba, highly realistic skin folding where the hand pulls the canvas pants down, raw redness on the knuckles" }, "negatives": { "artifact_suppression": "flat lighting, soft shadows, modest clothing, plastic skin, CGI look, blurry textures, bad anatomy, soft workout wear, cartoonish, friendly expression", "forbid": "explicit n*dity, p*rnographic act, visible genitalia" }, "final_director_notes": "The visual impact entirely relies on the extreme low-angle perspective and the brutal, raw tension in the abdominal wall. The heavy canvas pants must sit dangerously low, creating an aggressive geometric contrast against the hyper-detailed, sweat-drenched six-pack. The lighting must be uncompromisingly harsh to celebrate the provocative power and tactile eroticism of the athletic female form. The navel piercing acts as the absolute anchor of the composition." }
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
A **highly detailed, action-packed scene** featuring the **Fantastic Four** in their **classic blue suits** with the iconic **white “4” emblem**, staying true to **Jack Kirby’s original comic book style**. The team is dynamically posed in a moment of **high-stakes action** against a **colossal cosmic threat**. - **Mr. Fantastic (Reed Richards)** is at the forefront, his **body stretching and twisting in impossible ways**, extending across the battlefield with an **elongated arm grabbing a collapsing piece of debris**. His **face shows intense focus**, and his **gray temples stand out against his dark hair** as he strategizes under immense pressure. - **The Thing (Ben Grimm)** is mid-action, his **massive orange, rock-like form braced against a powerful shockwave**, throwing a **devastating punch** at an enemy with his signature battle cry: **"IT’S CLOBBERIN’ TIME!"** His **rocky hide is intricately detailed**, with **realistic cracks and depth**, giving him a **monolithic, powerful presence**. - **Human Torch (Johnny Storm)** is soaring through the sky, his **entire body engulfed in flames**, leaving behind a **bright, fiery trail**. His **eyes glow intensely with fire**, and he hurls a **controlled stream of fire** at an **approaching enemy spaceship**, his famous catchphrase **"Flame On!"** integrated into the energy burst. - **Invisible Woman (Sue Storm)** stands confidently, her **hands raised as she generates a massive, shimmering force field** to shield her teammates. The **transparent energy distorts light realistically**, with **subtle glowing edges**, while another force field encases **a group of civilians she is protecting** from falling debris. The backdrop is a **dramatic cosmic battleground**, possibly **New York City under siege**, or **outer space**, with a **menacing Galactus, Doctor Doom, or Annihilus looming in the background**. The colors are **bold and vibrant**, using **classic Marvel comic book shading and inking techniques** to capture the **nostalgic, dynamic energy of a 1960s-70s Fantastic Four comic book cover**. The **camera angle is dynamic and slightly tilted**, emphasizing **perspective, scale, and movement** as **debris flies, energy beams streak across the air, and the Fantastic Four’s abilities explode into action**. The **lighting is high-contrast and dramatic**, blending **classic comic panel aesthetics with a modern, cinematic feel**, incorporating **motion blur and deep shadows** for enhanced realism while **retaining the comic book charm**. A **masterpiece of superhero action**, blending **hyper-detailed comic book stylization, cinematic intensity, and larger-than-life cosmic storytelling**. **Ultra-detailed 8K resolution, trending on ArtStation, with Unreal Engine 5-level fidelity. Vertical aspect ratio.**
Queen of Blades, Sarah Louise Kerrigan, beautiful face, her skin is mottled green and covered with a shiny protective shell, her eyes are bright yellow, her hair is segmented, like insect paws, shoots the fingers of the Queen of Blades are armed with retractable claws, wings consisting of elongated segmented spikes that reach the level of the knees along with other claws Kerrigan uses in close combat and wings, literally tearing the imitation of opponents apartmystical::10 dark gothic, stunning, hypermaximalist, elegant, ornate, luxury, elite, ominous, cgsociety, style of StarCraft, hyper-realistic, matte painting, enhanced::8 carved, action pose, violent, vengeful, insanely detailed and intricate, carved colorfull marble, persian rug, art nouveau architecture, by Will Murai::9 complex, cinematic lighting, dark, angry, action pose, violent, vengeful, multiverse, insanely detailed and intricate, hyper maximalist, elegant, ornate, luxury, elite, ominous, line details, golden section, visionary art, matte painting, cinematic, cgsociety, trending on artstation, beautiful highly detailed, by Blizzard Entertainment
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
The Artist’s Fever Dream (Weary & Low-Angle) a. Shooting Angle & Pose: Low-angle "Hero" shot from the floor looking up. The character stands with her legs wide, one hand bracing herself against a tilted drafting table. She is arching her back significantly, pushing her bust and hip line forward to create a sharp, powerful S-curve. b. Lighting Effects: Cold, clinical fluorescent light from a single swing-arm lamp; the harsh light creates elongated, jagged shadows across her skin and the shirt's deep, wrinkled folds. c. Background: A chaotic Manga Artist’s Studio. The walls are plastered with roughly sketched storyboards. The floor is an ocean of discarded paper, ink-smeared pages, tipped-over G-pen nibs, and leaking bottles of black Sumi ink. d. Photography Description: Realistic Photography, 24mm wide-angle lens, ultra-sharp focus on the fibrous texture of the manga paper and the microscopic ink splatters on the character's collarbone. e. Person Description: An 18-year-old East Asian woman with hair in a messy, half-up style and a silver belly piercing. Her expression is distracted and curious, looking away with a look of longing. She wears a thin white ribbed-knit shirt knotted high on the waist, and a white thong, showcasing her natural and exquisite ling-long curves.
"Create a hyper-realistic, cinematic portrait of Warwick from League of Legends in stunning 4K detail. Focus on his monstrous, wolf-like features, with every hair of his fur intricately detailed, showcasing the texture of his fur ranging from coarse and bristly on his back to smooth and sleek around his face. His glowing, bloodshot eyes should be sharp and menacing, reflecting a dangerous intensity. His elongated claws, muscular frame, and jagged, metallic arm should have visible battle scars and wear, with a gleam of rust and age. The lighting should be dramatic, with a combination of harsh highlights and deep shadows, casting striking contrasts that enhance the depth and detail of his face and body. The shading should emphasize his fierce expression and powerful build, adding a layer of realism that makes him appear alive and ready to strike. For the background, create a cinematic, moody atmosphere—perhaps a dark, mist-filled forest with sparse, dappled light filtering through twisted trees or a ruined, blood-stained battlefield. Use cinematic lighting effects to enhance the overall intensity, with rays of light cutting through fog, creating a halo effect around his menacing silhouette. The shaders should add depth, making his metallic armor appear shiny and reflective, while the fur on his neck and face should have a realistic sheen, accentuating his primal nature."
Howling berserker monster emanating volatile arcane rage, lanky and contorted frame wrapped in flayed skin and rune-etched metal bindings, head sealed beneath jagged iron crown suppressing psychic shockwaves, four elongated arms ending in crescent-shaped bone blades forged for frenzied slashes, joints seeping black corrosive fluid in rhythmic pulses, glowing rune tattoos etched across limbs and chest intensifying with prolonged battle exposure, silhouette thrumming with unstable power and berserk energy, palette of blood-charred flesh, molten rune gold, and abyssal obsidian, cinematic lighting amplifying arcane glow, anatomical tension, and chaotic motion blur, ultra-detailed rendering capturing explosive aggression, mystical instability, and ritual-borne monstrosity
Cinematic-style photograph, digital medium. A humanoid figure dressed in a yellow hazmat suit and gas mask, with glowing green accents. The figure has elongated, slimy green arms that appear deformed, with fingers that taper into claw-like shapes. The background is dark, enhancing the eerie glow surrounding the figure, which suggests a toxic or radioactive theme. mysterious ambiance. High contrast, meticulous detail, capturing an enigmatic, suspenseful moment.
A highly detailed, realistic photograph of a Beautiful woman's, torso captured from a high diagonal angle down and slightly to the left, big breast. She is sitting. Deconstructed traditional kimono Heavyweight canvas cotton Optic White Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, lightly sweating torso. no under garments. she holds the kimono openned. She wears Ultra-high-cut micro V-thong Matte silk and sheer mesh da cor da pele dela, com as dobras da pele visiveis at the bottom. Japanese tatoos izumi in her arms, chest, legs, belly, breasts, neck. hips pushed slightly forward Torso elongated naturally, chest slightly forward, body softly engaged, legs slight open { "core_meta": { "image_type": "Editorial Macro Fashion Photography", "art_medium": "Digital Photography", "style_modifiers": "Cinematic Martial Arts, High-Fashion Grime, Provocative Athleticism, Neo-Noir Dojo", "overall_mood": "Fierce, dominating, and unapologetically intensely physical", "vibe": "Underground fight club meets high-end Vogue editorial", "quality_boosters": "16k resolution, Phase One XF IQ4, hyper-realistic skin texture, ray-traced sweat highlights, masterpiece" }, "subject": { "identity": { "subject_type": "Human", "gender": "Female", "age": "23", "ethnicity": "Suéca", "description": "An elite martial artist exuding raw physical power, absolute dominance, and high-fashion sensuality in a tense fighting stance." }, "anatomy_and_body": { "build_and_proportions": "Sculpted athletic core, elite-level six-pack abdominal definition, deep external obliques, sharp V-lines plunging dangerously low", "skin_texture": "Glistening heavily with combat sweat and body oil, hyper-detailed epidermal layers, visible pores, flushing from intense exertion", "biological_features": { "vascularity_and_pigment": "Pronounced vascularity on the forearms and lower abdomen, warm flushed skin tone", "subsurface_scattering": "Cinematic light penetration on the tense muscle ridges and sweat droplets", "skin_micro_texture": "Macro-level dermal grain catching aggressive high-key specular highlights" }, "unique_markings_and_tattoos": "A pristine, heavy surgical steel barbell navel piercing with a deep ruby crystal, serving as the central focal point." }, "face_and_hair": { "face_structure": "Sharp jawline, high cheekbones, intense gaze looking down at the camera", "eyes": "Narrowed, predatory, dripping with dominant confidence", "lips": "Slightly parted, breathing heavily, glossy natural tint", "makeup": "Gritty, sweat-smudged editorial look, no powder, raw glowing skin", "hair": { "style": "Wild, disheveled high ponytail completely slicked with sweat", "color": "Pitch black", "interaction_and_physics": "Damp strands aggressively plastered against her neck, collarbones, and upper chest" } }, "pose_and_action": { "description": "A highly provocative, dynamic low-angle macro shot of the midriff, capturing extreme core tension during a martial arts stance.", "action": "Frozen in a powerful Zenkutsu-dachi (forward stance), torso violently twisted to maximize oblique definition, one fist striking forward while the other rests forcefully at the hip.", "body_position": { "stance": "Deep, wide combat stance, hips pushed forward dominantly", "upper_body_and_arms": "Torso arched and elongated, chest thrust out, muscles fully engaged and flexed", "hand_gestures": "Fists wrapped tightly in frayed white combat tape, knuckles scarred; one hand pulling the gi pants even lower at the hip to expose the V-line" }, "gaze_direction": "Staring aggressively down into the low-placed camera lens, establishing absolute authority" }, "wardrobe_and_inventory": { "clothing": { "top": { "type": "Deconstructed traditional Gi top", "fabric": "Heavyweight canvas cotton", "color": "Optic White", "details": "Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, sweating torso and heavy underboob" }, "bottom": { "type": "Low-slung vintage Karate pants", "fabric": "Heavyweight canvas", "color": "Optic White", "details": "Folded aggressively down, sitting dangerously far below the hip bones, held barely in place by a frayed, sweat-soaked black belt tied extremely low" } }, "accessories": { "jewelry": "The gleaming ruby-studded steel navel piercing, catching a blinding hit of light", "held_objects_and_props": "Frayed and blood-speckled white hand wraps" } } }, "environment_and_scene": { "location": { "setting_type": "Underground Brutalist Dojo", "description": "A raw, dark, traditional fighting space stripped of all warmth" }, "atmosphere": { "time_of_day": "Late Night", "weather_conditions": "Humid, thick air heavy with tension and dust motes" }, "spatial_elements": { "foreground_elements": "Out-of-focus frayed hand wrap and the sharp glint of the navel piercing", "background_elements": "Pitch-black void with a single, highly textured wooden tatami pillar" }, "texture_details": { "environment": "Cold, porous concrete and rough aged wood", "materials": "Coarse canvas, soaked combat wraps, polished steel, and hyper-glossy skin" } }, "camera_and_composition": { "frame": { "aspect_ratio": "3:4", "resolution": "8k", "orientation": "Vertical" }, "composition": { "shot_type": "Macro Torso Shot / Extreme Close-Up", "camera_angle": "Extreme low-angle worm's-eye view, looking sharply upward along the flexed abdominal wall", "framing_guide": "The ruby navel piercing perfectly centered on the lower third, with the soaring, chiseled lines of the six-pack leading the eye upward", "depth_and_focus": "Razor-sharp critical focus on the navel piercing, sweat droplets, and abdominal pores; fast creamy fall-off into the dark background" }, "hardware_simulation": { "camera_model": "Hasselblad X2D 100C", "lens_type": "Hasselblad XCD 120mm Macro f/2.8", "focal_length_mm": "120mm" }, "camera_settings": { "aperture": "f/2.8", "shutter_speed": "1/500s", "iso": "100", "dynamic_range": "Ultra-High Contrast" } }, "lighting_and_color": { "lighting": { "setup_type": "Aggressive Single-Source Chiaroscuro", "primary_source": "Harsh, top-down directional snoot light violently cutting across the torso", "secondary_source": "Deep crimson neon rim light bleeding in from the lower right to trace the hip bone", "shadow_quality": "Pitch-black, razor-sharp shadows carving brutal geometric shapes out of the abdominal muscles", "highlights": "Blinding, wet specular highlights on the navel piercing crystal and the rolling beads of sweat" }, "color_grading": { "color_mode": "Raw Cinematic High-Fashion", "palette": "Monochromatic stark whites and absolute blacks, punctuated by intense crimson red from the rim light and ruby piercing", "color_temperature": "Cold and sterile, with localized blood-red heat", "contrast_curve": "Extreme S-Curve for cinematic grit and maximal physical definition" } }, "post_processing_and_fx": { "rendering": { "engine": "Octane Render Path-Traced Photorealism", "approach": "Hyper-tactile physiological intensity" }, "optical_artifacts": { "vignetting": "Heavy peripheral darkening to tunnel the viewer's vision directly onto the flexed stomach and piercing", "bokeh_quality": "Smooth, liquid blur on the swinging fist in the foreground" }, "sensor_atmosphere": { "iso_noise_structure": "Heavy 35mm organic film grain applied to the shadows for an underground, dirty aesthetic", "air_particles_and_haze": "Chalk dust and sweat mist illuminated by the overhead spotlight" }, "imperfections_and_realism": "Asymmetrical sweat tracking down the linea alba, highly realistic skin folding where the hand pulls the canvas pants down, raw redness on the knuckles" }, "negatives": { "artifact_suppression": "flat lighting, soft shadows, modest clothing, plastic skin, CGI look, blurry textures, bad anatomy, soft workout wear, cartoonish, friendly expression", "forbid": "explicit n*dity, p*rnographic act, visible genitalia" }, "final_director_notes": "The visual impact entirely relies on the extreme low-angle perspective and the brutal, raw tension in the abdominal wall. The heavy canvas pants must sit dangerously low, creating an aggressive geometric contrast against the hyper-detailed, sweat-drenched six-pack. The lighting must be uncompromisingly harsh to celebrate the provocative power and tactile eroticism of the athletic female form. The navel piercing acts as the absolute anchor of the composition." }
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
Luxury product style b&w Emulating the emotional intensity and gravity of wartime black and white photos, shot from a distance, masterpiece photo of a young woman, Topless, Slim and wiry with a slender neck and shoulders, small_tits, Western-style shirt, denim shorts, cowboy boots., Stretching arms overhead to elongate the body, A dramatic cliffside overlook at twilight, capturing the mysterious and moody light., Ground level architectural view, Canon AE-1, in style of Alex Timmermans . Elegant, sophisticated, high-end, luxurious, professional, highly detailed
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
A woman stands in a sun-drenched, tropical setting, her arms raised high above her head in a graceful, elongated stretch. She wears a vibrant, tropical floral bikini with a bold pattern of hibiscus flowers and lush foliage in shades of magenta, turquoise, and golden yellow, set against a creamy white base. The bikini features thin straps and a classic triangle top, paired with matching low-cut bottoms that accentuate her toned waist and legs. Her skin glows with a warm, sun-kissed tan, and her voluminous, wavy brown hair cascades over her shoulders in soft, natural waves. She leans against a weathered wooden slat fence, the texture of the aged planks contrasting with the smoothness of her skin. A few delicate green leaves peek into the frame, adding a touch of natural vibrancy. The lighting is soft and golden, casting long, gentle shadows and highlighting the contours of her form. The background is a partly cloudy sky and the ocean. The overall scene evokes a sense of serene, effortless elegance and timeless beauty, captured in a single, cinematic moment.
Skintight upper structure formed from glossy bloom-tissue and stretched retina mesh, skirt composed of layered eyelid petals that gently open and close with the rhythm of breath, arms elongated into optic-fiber feelers that respond to motion and light, head crowned with blooming optic bulbs radiating fluctuating glow, entire body emitting shifting visual hallucination patterns across the surface like living projections, silhouette expressing a fusion of sensory anatomy and surreal biomechanical couture
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
A **highly detailed, action-packed scene** featuring the **Fantastic Four** in their **classic blue suits** with the iconic **white “4” emblem**, staying true to **Jack Kirby’s original comic book style**. The team is dynamically posed in a moment of **high-stakes action** against a **colossal cosmic threat**. - **Mr. Fantastic (Reed Richards)** is at the forefront, his **body stretching and twisting in impossible ways**, extending across the battlefield with an **elongated arm grabbing a collapsing piece of debris**. His **face shows intense focus**, and his **gray temples stand out against his dark hair** as he strategizes under immense pressure. - **The Thing (Ben Grimm)** is mid-action, his **massive orange, rock-like form braced against a powerful shockwave**, throwing a **devastating punch** at an enemy with his signature battle cry: **"IT’S CLOBBERIN’ TIME!"** His **rocky hide is intricately detailed**, with **realistic cracks and depth**, giving him a **monolithic, powerful presence**. - **Human Torch (Johnny Storm)** is soaring through the sky, his **entire body engulfed in flames**, leaving behind a **bright, fiery trail**. His **eyes glow intensely with fire**, and he hurls a **controlled stream of fire** at an **approaching enemy spaceship**, his famous catchphrase **"Flame On!"** integrated into the energy burst. - **Invisible Woman (Sue Storm)** stands confidently, her **hands raised as she generates a massive, shimmering force field** to shield her teammates. The **transparent energy distorts light realistically**, with **subtle glowing edges**, while another force field encases **a group of civilians she is protecting** from falling debris. The backdrop is a **dramatic cosmic battleground**, possibly **New York City under siege**, or **outer space**, with a **menacing Galactus, Doctor Doom, or Annihilus looming in the background**. The colors are **bold and vibrant**, using **classic Marvel comic book shading and inking techniques** to capture the **nostalgic, dynamic energy of a 1960s-70s Fantastic Four comic book cover**. The **camera angle is dynamic and slightly tilted**, emphasizing **perspective, scale, and movement** as **debris flies, energy beams streak across the air, and the Fantastic Four’s abilities explode into action**. The **lighting is high-contrast and dramatic**, blending **classic comic panel aesthetics with a modern, cinematic feel**, incorporating **motion blur and deep shadows** for enhanced realism while **retaining the comic book charm**. A **masterpiece of superhero action**, blending **hyper-detailed comic book stylization, cinematic intensity, and larger-than-life cosmic storytelling**. **Ultra-detailed 8K resolution, trending on ArtStation, with Unreal Engine 5-level fidelity. Vertical aspect ratio.**
Luxury product style b&w Emulating the emotional intensity and gravity of wartime black and white photos, shot from a distance, masterpiece photo of a young woman, Topless, Slim and wiry with a slender neck and shoulders, small_tits, Western-style shirt, denim shorts, cowboy boots., Stretching arms overhead to elongate the body, A dramatic cliffside overlook at twilight, capturing the mysterious and moody light., Ground level architectural view, Canon AE-1, in style of Alex Timmermans . Elegant, sophisticated, high-end, luxurious, professional, highly detailed
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
The Artist’s Fever Dream (Weary & Low-Angle) a. Shooting Angle & Pose: Low-angle "Hero" shot from the floor looking up. The character stands with her legs wide, one hand bracing herself against a tilted drafting table. She is arching her back significantly, pushing her bust and hip line forward to create a sharp, powerful S-curve. b. Lighting Effects: Cold, clinical fluorescent light from a single swing-arm lamp; the harsh light creates elongated, jagged shadows across her skin and the shirt's deep, wrinkled folds. c. Background: A chaotic Manga Artist’s Studio. The walls are plastered with roughly sketched storyboards. The floor is an ocean of discarded paper, ink-smeared pages, tipped-over G-pen nibs, and leaking bottles of black Sumi ink. d. Photography Description: Realistic Photography, 24mm wide-angle lens, ultra-sharp focus on the fibrous texture of the manga paper and the microscopic ink splatters on the character's collarbone. e. Person Description: An 18-year-old East Asian woman with hair in a messy, half-up style and a silver belly piercing. Her expression is distracted and curious, looking away with a look of longing. She wears a thin white ribbed-knit shirt knotted high on the waist, and a white thong, showcasing her natural and exquisite ling-long curves.
Cinematic-style photograph, digital medium. A humanoid figure dressed in a yellow hazmat suit and gas mask, with glowing green accents. The figure has elongated, slimy green arms that appear deformed, with fingers that taper into claw-like shapes. The background is dark, enhancing the eerie glow surrounding the figure, which suggests a toxic or radioactive theme. mysterious ambiance. High contrast, meticulous detail, capturing an enigmatic, suspenseful moment.
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
Queen of Blades, Sarah Louise Kerrigan, beautiful face, her skin is mottled green and covered with a shiny protective shell, her eyes are bright yellow, her hair is segmented, like insect paws, shoots the fingers of the Queen of Blades are armed with retractable claws, wings consisting of elongated segmented spikes that reach the level of the knees along with other claws Kerrigan uses in close combat and wings, literally tearing the imitation of opponents apartmystical::10 dark gothic, stunning, hypermaximalist, elegant, ornate, luxury, elite, ominous, cgsociety, style of StarCraft, hyper-realistic, matte painting, enhanced::8 carved, action pose, violent, vengeful, insanely detailed and intricate, carved colorfull marble, persian rug, art nouveau architecture, by Will Murai::9 complex, cinematic lighting, dark, angry, action pose, violent, vengeful, multiverse, insanely detailed and intricate, hyper maximalist, elegant, ornate, luxury, elite, ominous, line details, golden section, visionary art, matte painting, cinematic, cgsociety, trending on artstation, beautiful highly detailed, by Blizzard Entertainment
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Howling berserker monster emanating volatile arcane rage, lanky and contorted frame wrapped in flayed skin and rune-etched metal bindings, head sealed beneath jagged iron crown suppressing psychic shockwaves, four elongated arms ending in crescent-shaped bone blades forged for frenzied slashes, joints seeping black corrosive fluid in rhythmic pulses, glowing rune tattoos etched across limbs and chest intensifying with prolonged battle exposure, silhouette thrumming with unstable power and berserk energy, palette of blood-charred flesh, molten rune gold, and abyssal obsidian, cinematic lighting amplifying arcane glow, anatomical tension, and chaotic motion blur, ultra-detailed rendering capturing explosive aggression, mystical instability, and ritual-borne monstrosity
A highly detailed, realistic photograph of a Beautiful woman's, torso captured from a high diagonal angle down and slightly to the left, big breast. She is sitting. Deconstructed traditional kimono Heavyweight canvas cotton Optic White Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, lightly sweating torso. no under garments. she holds the kimono openned. She wears Ultra-high-cut micro V-thong Matte silk and sheer mesh da cor da pele dela, com as dobras da pele visiveis at the bottom. Japanese tatoos izumi in her arms, chest, legs, belly, breasts, neck. hips pushed slightly forward Torso elongated naturally, chest slightly forward, body softly engaged, legs slight open { "core_meta": { "image_type": "Editorial Macro Fashion Photography", "art_medium": "Digital Photography", "style_modifiers": "Cinematic Martial Arts, High-Fashion Grime, Provocative Athleticism, Neo-Noir Dojo", "overall_mood": "Fierce, dominating, and unapologetically intensely physical", "vibe": "Underground fight club meets high-end Vogue editorial", "quality_boosters": "16k resolution, Phase One XF IQ4, hyper-realistic skin texture, ray-traced sweat highlights, masterpiece" }, "subject": { "identity": { "subject_type": "Human", "gender": "Female", "age": "23", "ethnicity": "Suéca", "description": "An elite martial artist exuding raw physical power, absolute dominance, and high-fashion sensuality in a tense fighting stance." }, "anatomy_and_body": { "build_and_proportions": "Sculpted athletic core, elite-level six-pack abdominal definition, deep external obliques, sharp V-lines plunging dangerously low", "skin_texture": "Glistening heavily with combat sweat and body oil, hyper-detailed epidermal layers, visible pores, flushing from intense exertion", "biological_features": { "vascularity_and_pigment": "Pronounced vascularity on the forearms and lower abdomen, warm flushed skin tone", "subsurface_scattering": "Cinematic light penetration on the tense muscle ridges and sweat droplets", "skin_micro_texture": "Macro-level dermal grain catching aggressive high-key specular highlights" }, "unique_markings_and_tattoos": "A pristine, heavy surgical steel barbell navel piercing with a deep ruby crystal, serving as the central focal point." }, "face_and_hair": { "face_structure": "Sharp jawline, high cheekbones, intense gaze looking down at the camera", "eyes": "Narrowed, predatory, dripping with dominant confidence", "lips": "Slightly parted, breathing heavily, glossy natural tint", "makeup": "Gritty, sweat-smudged editorial look, no powder, raw glowing skin", "hair": { "style": "Wild, disheveled high ponytail completely slicked with sweat", "color": "Pitch black", "interaction_and_physics": "Damp strands aggressively plastered against her neck, collarbones, and upper chest" } }, "pose_and_action": { "description": "A highly provocative, dynamic low-angle macro shot of the midriff, capturing extreme core tension during a martial arts stance.", "action": "Frozen in a powerful Zenkutsu-dachi (forward stance), torso violently twisted to maximize oblique definition, one fist striking forward while the other rests forcefully at the hip.", "body_position": { "stance": "Deep, wide combat stance, hips pushed forward dominantly", "upper_body_and_arms": "Torso arched and elongated, chest thrust out, muscles fully engaged and flexed", "hand_gestures": "Fists wrapped tightly in frayed white combat tape, knuckles scarred; one hand pulling the gi pants even lower at the hip to expose the V-line" }, "gaze_direction": "Staring aggressively down into the low-placed camera lens, establishing absolute authority" }, "wardrobe_and_inventory": { "clothing": { "top": { "type": "Deconstructed traditional Gi top", "fabric": "Heavyweight canvas cotton", "color": "Optic White", "details": "Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, sweating torso and heavy underboob" }, "bottom": { "type": "Low-slung vintage Karate pants", "fabric": "Heavyweight canvas", "color": "Optic White", "details": "Folded aggressively down, sitting dangerously far below the hip bones, held barely in place by a frayed, sweat-soaked black belt tied extremely low" } }, "accessories": { "jewelry": "The gleaming ruby-studded steel navel piercing, catching a blinding hit of light", "held_objects_and_props": "Frayed and blood-speckled white hand wraps" } } }, "environment_and_scene": { "location": { "setting_type": "Underground Brutalist Dojo", "description": "A raw, dark, traditional fighting space stripped of all warmth" }, "atmosphere": { "time_of_day": "Late Night", "weather_conditions": "Humid, thick air heavy with tension and dust motes" }, "spatial_elements": { "foreground_elements": "Out-of-focus frayed hand wrap and the sharp glint of the navel piercing", "background_elements": "Pitch-black void with a single, highly textured wooden tatami pillar" }, "texture_details": { "environment": "Cold, porous concrete and rough aged wood", "materials": "Coarse canvas, soaked combat wraps, polished steel, and hyper-glossy skin" } }, "camera_and_composition": { "frame": { "aspect_ratio": "3:4", "resolution": "8k", "orientation": "Vertical" }, "composition": { "shot_type": "Macro Torso Shot / Extreme Close-Up", "camera_angle": "Extreme low-angle worm's-eye view, looking sharply upward along the flexed abdominal wall", "framing_guide": "The ruby navel piercing perfectly centered on the lower third, with the soaring, chiseled lines of the six-pack leading the eye upward", "depth_and_focus": "Razor-sharp critical focus on the navel piercing, sweat droplets, and abdominal pores; fast creamy fall-off into the dark background" }, "hardware_simulation": { "camera_model": "Hasselblad X2D 100C", "lens_type": "Hasselblad XCD 120mm Macro f/2.8", "focal_length_mm": "120mm" }, "camera_settings": { "aperture": "f/2.8", "shutter_speed": "1/500s", "iso": "100", "dynamic_range": "Ultra-High Contrast" } }, "lighting_and_color": { "lighting": { "setup_type": "Aggressive Single-Source Chiaroscuro", "primary_source": "Harsh, top-down directional snoot light violently cutting across the torso", "secondary_source": "Deep crimson neon rim light bleeding in from the lower right to trace the hip bone", "shadow_quality": "Pitch-black, razor-sharp shadows carving brutal geometric shapes out of the abdominal muscles", "highlights": "Blinding, wet specular highlights on the navel piercing crystal and the rolling beads of sweat" }, "color_grading": { "color_mode": "Raw Cinematic High-Fashion", "palette": "Monochromatic stark whites and absolute blacks, punctuated by intense crimson red from the rim light and ruby piercing", "color_temperature": "Cold and sterile, with localized blood-red heat", "contrast_curve": "Extreme S-Curve for cinematic grit and maximal physical definition" } }, "post_processing_and_fx": { "rendering": { "engine": "Octane Render Path-Traced Photorealism", "approach": "Hyper-tactile physiological intensity" }, "optical_artifacts": { "vignetting": "Heavy peripheral darkening to tunnel the viewer's vision directly onto the flexed stomach and piercing", "bokeh_quality": "Smooth, liquid blur on the swinging fist in the foreground" }, "sensor_atmosphere": { "iso_noise_structure": "Heavy 35mm organic film grain applied to the shadows for an underground, dirty aesthetic", "air_particles_and_haze": "Chalk dust and sweat mist illuminated by the overhead spotlight" }, "imperfections_and_realism": "Asymmetrical sweat tracking down the linea alba, highly realistic skin folding where the hand pulls the canvas pants down, raw redness on the knuckles" }, "negatives": { "artifact_suppression": "flat lighting, soft shadows, modest clothing, plastic skin, CGI look, blurry textures, bad anatomy, soft workout wear, cartoonish, friendly expression", "forbid": "explicit n*dity, p*rnographic act, visible genitalia" }, "final_director_notes": "The visual impact entirely relies on the extreme low-angle perspective and the brutal, raw tension in the abdominal wall. The heavy canvas pants must sit dangerously low, creating an aggressive geometric contrast against the hyper-detailed, sweat-drenched six-pack. The lighting must be uncompromisingly harsh to celebrate the provocative power and tactile eroticism of the athletic female form. The navel piercing acts as the absolute anchor of the composition." }
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
"Create a hyper-realistic, cinematic portrait of Warwick from League of Legends in stunning 4K detail. Focus on his monstrous, wolf-like features, with every hair of his fur intricately detailed, showcasing the texture of his fur ranging from coarse and bristly on his back to smooth and sleek around his face. His glowing, bloodshot eyes should be sharp and menacing, reflecting a dangerous intensity. His elongated claws, muscular frame, and jagged, metallic arm should have visible battle scars and wear, with a gleam of rust and age. The lighting should be dramatic, with a combination of harsh highlights and deep shadows, casting striking contrasts that enhance the depth and detail of his face and body. The shading should emphasize his fierce expression and powerful build, adding a layer of realism that makes him appear alive and ready to strike. For the background, create a cinematic, moody atmosphere—perhaps a dark, mist-filled forest with sparse, dappled light filtering through twisted trees or a ruined, blood-stained battlefield. Use cinematic lighting effects to enhance the overall intensity, with rays of light cutting through fog, creating a halo effect around his menacing silhouette. The shaders should add depth, making his metallic armor appear shiny and reflective, while the fur on his neck and face should have a realistic sheen, accentuating his primal nature."
A woman stands in a sun-drenched, tropical setting, her arms raised high above her head in a graceful, elongated stretch. She wears a vibrant, tropical floral bikini with a bold pattern of hibiscus flowers and lush foliage in shades of magenta, turquoise, and golden yellow, set against a creamy white base. The bikini features thin straps and a classic triangle top, paired with matching low-cut bottoms that accentuate her toned waist and legs. Her skin glows with a warm, sun-kissed tan, and her voluminous, wavy brown hair cascades over her shoulders in soft, natural waves. She leans against a weathered wooden slat fence, the texture of the aged planks contrasting with the smoothness of her skin. A few delicate green leaves peek into the frame, adding a touch of natural vibrancy. The lighting is soft and golden, casting long, gentle shadows and highlighting the contours of her form. The background is a partly cloudy sky and the ocean. The overall scene evokes a sense of serene, effortless elegance and timeless beauty, captured in a single, cinematic moment.
Skintight upper structure formed from glossy bloom-tissue and stretched retina mesh, skirt composed of layered eyelid petals that gently open and close with the rhythm of breath, arms elongated into optic-fiber feelers that respond to motion and light, head crowned with blooming optic bulbs radiating fluctuating glow, entire body emitting shifting visual hallucination patterns across the surface like living projections, silhouette expressing a fusion of sensory anatomy and surreal biomechanical couture
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
A **highly detailed, action-packed scene** featuring the **Fantastic Four** in their **classic blue suits** with the iconic **white “4” emblem**, staying true to **Jack Kirby’s original comic book style**. The team is dynamically posed in a moment of **high-stakes action** against a **colossal cosmic threat**. - **Mr. Fantastic (Reed Richards)** is at the forefront, his **body stretching and twisting in impossible ways**, extending across the battlefield with an **elongated arm grabbing a collapsing piece of debris**. His **face shows intense focus**, and his **gray temples stand out against his dark hair** as he strategizes under immense pressure. - **The Thing (Ben Grimm)** is mid-action, his **massive orange, rock-like form braced against a powerful shockwave**, throwing a **devastating punch** at an enemy with his signature battle cry: **"IT’S CLOBBERIN’ TIME!"** His **rocky hide is intricately detailed**, with **realistic cracks and depth**, giving him a **monolithic, powerful presence**. - **Human Torch (Johnny Storm)** is soaring through the sky, his **entire body engulfed in flames**, leaving behind a **bright, fiery trail**. His **eyes glow intensely with fire**, and he hurls a **controlled stream of fire** at an **approaching enemy spaceship**, his famous catchphrase **"Flame On!"** integrated into the energy burst. - **Invisible Woman (Sue Storm)** stands confidently, her **hands raised as she generates a massive, shimmering force field** to shield her teammates. The **transparent energy distorts light realistically**, with **subtle glowing edges**, while another force field encases **a group of civilians she is protecting** from falling debris. The backdrop is a **dramatic cosmic battleground**, possibly **New York City under siege**, or **outer space**, with a **menacing Galactus, Doctor Doom, or Annihilus looming in the background**. The colors are **bold and vibrant**, using **classic Marvel comic book shading and inking techniques** to capture the **nostalgic, dynamic energy of a 1960s-70s Fantastic Four comic book cover**. The **camera angle is dynamic and slightly tilted**, emphasizing **perspective, scale, and movement** as **debris flies, energy beams streak across the air, and the Fantastic Four’s abilities explode into action**. The **lighting is high-contrast and dramatic**, blending **classic comic panel aesthetics with a modern, cinematic feel**, incorporating **motion blur and deep shadows** for enhanced realism while **retaining the comic book charm**. A **masterpiece of superhero action**, blending **hyper-detailed comic book stylization, cinematic intensity, and larger-than-life cosmic storytelling**. **Ultra-detailed 8K resolution, trending on ArtStation, with Unreal Engine 5-level fidelity. Vertical aspect ratio.**
Queen of Blades, Sarah Louise Kerrigan, beautiful face, her skin is mottled green and covered with a shiny protective shell, her eyes are bright yellow, her hair is segmented, like insect paws, shoots the fingers of the Queen of Blades are armed with retractable claws, wings consisting of elongated segmented spikes that reach the level of the knees along with other claws Kerrigan uses in close combat and wings, literally tearing the imitation of opponents apartmystical::10 dark gothic, stunning, hypermaximalist, elegant, ornate, luxury, elite, ominous, cgsociety, style of StarCraft, hyper-realistic, matte painting, enhanced::8 carved, action pose, violent, vengeful, insanely detailed and intricate, carved colorfull marble, persian rug, art nouveau architecture, by Will Murai::9 complex, cinematic lighting, dark, angry, action pose, violent, vengeful, multiverse, insanely detailed and intricate, hyper maximalist, elegant, ornate, luxury, elite, ominous, line details, golden section, visionary art, matte painting, cinematic, cgsociety, trending on artstation, beautiful highly detailed, by Blizzard Entertainment
"Create a hyper-realistic, cinematic portrait of Warwick from League of Legends in stunning 4K detail. Focus on his monstrous, wolf-like features, with every hair of his fur intricately detailed, showcasing the texture of his fur ranging from coarse and bristly on his back to smooth and sleek around his face. His glowing, bloodshot eyes should be sharp and menacing, reflecting a dangerous intensity. His elongated claws, muscular frame, and jagged, metallic arm should have visible battle scars and wear, with a gleam of rust and age. The lighting should be dramatic, with a combination of harsh highlights and deep shadows, casting striking contrasts that enhance the depth and detail of his face and body. The shading should emphasize his fierce expression and powerful build, adding a layer of realism that makes him appear alive and ready to strike. For the background, create a cinematic, moody atmosphere—perhaps a dark, mist-filled forest with sparse, dappled light filtering through twisted trees or a ruined, blood-stained battlefield. Use cinematic lighting effects to enhance the overall intensity, with rays of light cutting through fog, creating a halo effect around his menacing silhouette. The shaders should add depth, making his metallic armor appear shiny and reflective, while the fur on his neck and face should have a realistic sheen, accentuating his primal nature."
Cinematic-style photograph, digital medium. A humanoid figure dressed in a yellow hazmat suit and gas mask, with glowing green accents. The figure has elongated, slimy green arms that appear deformed, with fingers that taper into claw-like shapes. The background is dark, enhancing the eerie glow surrounding the figure, which suggests a toxic or radioactive theme. mysterious ambiance. High contrast, meticulous detail, capturing an enigmatic, suspenseful moment.
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Howling berserker monster emanating volatile arcane rage, lanky and contorted frame wrapped in flayed skin and rune-etched metal bindings, head sealed beneath jagged iron crown suppressing psychic shockwaves, four elongated arms ending in crescent-shaped bone blades forged for frenzied slashes, joints seeping black corrosive fluid in rhythmic pulses, glowing rune tattoos etched across limbs and chest intensifying with prolonged battle exposure, silhouette thrumming with unstable power and berserk energy, palette of blood-charred flesh, molten rune gold, and abyssal obsidian, cinematic lighting amplifying arcane glow, anatomical tension, and chaotic motion blur, ultra-detailed rendering capturing explosive aggression, mystical instability, and ritual-borne monstrosity
A highly detailed, realistic photograph of a Beautiful woman's, torso captured from a high diagonal angle down and slightly to the left, big breast. She is sitting. Deconstructed traditional kimono Heavyweight canvas cotton Optic White Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, lightly sweating torso. no under garments. she holds the kimono openned. She wears Ultra-high-cut micro V-thong Matte silk and sheer mesh da cor da pele dela, com as dobras da pele visiveis at the bottom. Japanese tatoos izumi in her arms, chest, legs, belly, breasts, neck. hips pushed slightly forward Torso elongated naturally, chest slightly forward, body softly engaged, legs slight open { "core_meta": { "image_type": "Editorial Macro Fashion Photography", "art_medium": "Digital Photography", "style_modifiers": "Cinematic Martial Arts, High-Fashion Grime, Provocative Athleticism, Neo-Noir Dojo", "overall_mood": "Fierce, dominating, and unapologetically intensely physical", "vibe": "Underground fight club meets high-end Vogue editorial", "quality_boosters": "16k resolution, Phase One XF IQ4, hyper-realistic skin texture, ray-traced sweat highlights, masterpiece" }, "subject": { "identity": { "subject_type": "Human", "gender": "Female", "age": "23", "ethnicity": "Suéca", "description": "An elite martial artist exuding raw physical power, absolute dominance, and high-fashion sensuality in a tense fighting stance." }, "anatomy_and_body": { "build_and_proportions": "Sculpted athletic core, elite-level six-pack abdominal definition, deep external obliques, sharp V-lines plunging dangerously low", "skin_texture": "Glistening heavily with combat sweat and body oil, hyper-detailed epidermal layers, visible pores, flushing from intense exertion", "biological_features": { "vascularity_and_pigment": "Pronounced vascularity on the forearms and lower abdomen, warm flushed skin tone", "subsurface_scattering": "Cinematic light penetration on the tense muscle ridges and sweat droplets", "skin_micro_texture": "Macro-level dermal grain catching aggressive high-key specular highlights" }, "unique_markings_and_tattoos": "A pristine, heavy surgical steel barbell navel piercing with a deep ruby crystal, serving as the central focal point." }, "face_and_hair": { "face_structure": "Sharp jawline, high cheekbones, intense gaze looking down at the camera", "eyes": "Narrowed, predatory, dripping with dominant confidence", "lips": "Slightly parted, breathing heavily, glossy natural tint", "makeup": "Gritty, sweat-smudged editorial look, no powder, raw glowing skin", "hair": { "style": "Wild, disheveled high ponytail completely slicked with sweat", "color": "Pitch black", "interaction_and_physics": "Damp strands aggressively plastered against her neck, collarbones, and upper chest" } }, "pose_and_action": { "description": "A highly provocative, dynamic low-angle macro shot of the midriff, capturing extreme core tension during a martial arts stance.", "action": "Frozen in a powerful Zenkutsu-dachi (forward stance), torso violently twisted to maximize oblique definition, one fist striking forward while the other rests forcefully at the hip.", "body_position": { "stance": "Deep, wide combat stance, hips pushed forward dominantly", "upper_body_and_arms": "Torso arched and elongated, chest thrust out, muscles fully engaged and flexed", "hand_gestures": "Fists wrapped tightly in frayed white combat tape, knuckles scarred; one hand pulling the gi pants even lower at the hip to expose the V-line" }, "gaze_direction": "Staring aggressively down into the low-placed camera lens, establishing absolute authority" }, "wardrobe_and_inventory": { "clothing": { "top": { "type": "Deconstructed traditional Gi top", "fabric": "Heavyweight canvas cotton", "color": "Optic White", "details": "Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, sweating torso and heavy underboob" }, "bottom": { "type": "Low-slung vintage Karate pants", "fabric": "Heavyweight canvas", "color": "Optic White", "details": "Folded aggressively down, sitting dangerously far below the hip bones, held barely in place by a frayed, sweat-soaked black belt tied extremely low" } }, "accessories": { "jewelry": "The gleaming ruby-studded steel navel piercing, catching a blinding hit of light", "held_objects_and_props": "Frayed and blood-speckled white hand wraps" } } }, "environment_and_scene": { "location": { "setting_type": "Underground Brutalist Dojo", "description": "A raw, dark, traditional fighting space stripped of all warmth" }, "atmosphere": { "time_of_day": "Late Night", "weather_conditions": "Humid, thick air heavy with tension and dust motes" }, "spatial_elements": { "foreground_elements": "Out-of-focus frayed hand wrap and the sharp glint of the navel piercing", "background_elements": "Pitch-black void with a single, highly textured wooden tatami pillar" }, "texture_details": { "environment": "Cold, porous concrete and rough aged wood", "materials": "Coarse canvas, soaked combat wraps, polished steel, and hyper-glossy skin" } }, "camera_and_composition": { "frame": { "aspect_ratio": "3:4", "resolution": "8k", "orientation": "Vertical" }, "composition": { "shot_type": "Macro Torso Shot / Extreme Close-Up", "camera_angle": "Extreme low-angle worm's-eye view, looking sharply upward along the flexed abdominal wall", "framing_guide": "The ruby navel piercing perfectly centered on the lower third, with the soaring, chiseled lines of the six-pack leading the eye upward", "depth_and_focus": "Razor-sharp critical focus on the navel piercing, sweat droplets, and abdominal pores; fast creamy fall-off into the dark background" }, "hardware_simulation": { "camera_model": "Hasselblad X2D 100C", "lens_type": "Hasselblad XCD 120mm Macro f/2.8", "focal_length_mm": "120mm" }, "camera_settings": { "aperture": "f/2.8", "shutter_speed": "1/500s", "iso": "100", "dynamic_range": "Ultra-High Contrast" } }, "lighting_and_color": { "lighting": { "setup_type": "Aggressive Single-Source Chiaroscuro", "primary_source": "Harsh, top-down directional snoot light violently cutting across the torso", "secondary_source": "Deep crimson neon rim light bleeding in from the lower right to trace the hip bone", "shadow_quality": "Pitch-black, razor-sharp shadows carving brutal geometric shapes out of the abdominal muscles", "highlights": "Blinding, wet specular highlights on the navel piercing crystal and the rolling beads of sweat" }, "color_grading": { "color_mode": "Raw Cinematic High-Fashion", "palette": "Monochromatic stark whites and absolute blacks, punctuated by intense crimson red from the rim light and ruby piercing", "color_temperature": "Cold and sterile, with localized blood-red heat", "contrast_curve": "Extreme S-Curve for cinematic grit and maximal physical definition" } }, "post_processing_and_fx": { "rendering": { "engine": "Octane Render Path-Traced Photorealism", "approach": "Hyper-tactile physiological intensity" }, "optical_artifacts": { "vignetting": "Heavy peripheral darkening to tunnel the viewer's vision directly onto the flexed stomach and piercing", "bokeh_quality": "Smooth, liquid blur on the swinging fist in the foreground" }, "sensor_atmosphere": { "iso_noise_structure": "Heavy 35mm organic film grain applied to the shadows for an underground, dirty aesthetic", "air_particles_and_haze": "Chalk dust and sweat mist illuminated by the overhead spotlight" }, "imperfections_and_realism": "Asymmetrical sweat tracking down the linea alba, highly realistic skin folding where the hand pulls the canvas pants down, raw redness on the knuckles" }, "negatives": { "artifact_suppression": "flat lighting, soft shadows, modest clothing, plastic skin, CGI look, blurry textures, bad anatomy, soft workout wear, cartoonish, friendly expression", "forbid": "explicit n*dity, p*rnographic act, visible genitalia" }, "final_director_notes": "The visual impact entirely relies on the extreme low-angle perspective and the brutal, raw tension in the abdominal wall. The heavy canvas pants must sit dangerously low, creating an aggressive geometric contrast against the hyper-detailed, sweat-drenched six-pack. The lighting must be uncompromisingly harsh to celebrate the provocative power and tactile eroticism of the athletic female form. The navel piercing acts as the absolute anchor of the composition." }
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
The Artist’s Fever Dream (Weary & Low-Angle) a. Shooting Angle & Pose: Low-angle "Hero" shot from the floor looking up. The character stands with her legs wide, one hand bracing herself against a tilted drafting table. She is arching her back significantly, pushing her bust and hip line forward to create a sharp, powerful S-curve. b. Lighting Effects: Cold, clinical fluorescent light from a single swing-arm lamp; the harsh light creates elongated, jagged shadows across her skin and the shirt's deep, wrinkled folds. c. Background: A chaotic Manga Artist’s Studio. The walls are plastered with roughly sketched storyboards. The floor is an ocean of discarded paper, ink-smeared pages, tipped-over G-pen nibs, and leaking bottles of black Sumi ink. d. Photography Description: Realistic Photography, 24mm wide-angle lens, ultra-sharp focus on the fibrous texture of the manga paper and the microscopic ink splatters on the character's collarbone. e. Person Description: An 18-year-old East Asian woman with hair in a messy, half-up style and a silver belly piercing. Her expression is distracted and curious, looking away with a look of longing. She wears a thin white ribbed-knit shirt knotted high on the waist, and a white thong, showcasing her natural and exquisite ling-long curves.
Skintight upper structure formed from glossy bloom-tissue and stretched retina mesh, skirt composed of layered eyelid petals that gently open and close with the rhythm of breath, arms elongated into optic-fiber feelers that respond to motion and light, head crowned with blooming optic bulbs radiating fluctuating glow, entire body emitting shifting visual hallucination patterns across the surface like living projections, silhouette expressing a fusion of sensory anatomy and surreal biomechanical couture
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
Luxury product style b&w Emulating the emotional intensity and gravity of wartime black and white photos, shot from a distance, masterpiece photo of a young woman, Topless, Slim and wiry with a slender neck and shoulders, small_tits, Western-style shirt, denim shorts, cowboy boots., Stretching arms overhead to elongate the body, A dramatic cliffside overlook at twilight, capturing the mysterious and moody light., Ground level architectural view, Canon AE-1, in style of Alex Timmermans . Elegant, sophisticated, high-end, luxurious, professional, highly detailed
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
A woman stands in a sun-drenched, tropical setting, her arms raised high above her head in a graceful, elongated stretch. She wears a vibrant, tropical floral bikini with a bold pattern of hibiscus flowers and lush foliage in shades of magenta, turquoise, and golden yellow, set against a creamy white base. The bikini features thin straps and a classic triangle top, paired with matching low-cut bottoms that accentuate her toned waist and legs. Her skin glows with a warm, sun-kissed tan, and her voluminous, wavy brown hair cascades over her shoulders in soft, natural waves. She leans against a weathered wooden slat fence, the texture of the aged planks contrasting with the smoothness of her skin. A few delicate green leaves peek into the frame, adding a touch of natural vibrancy. The lighting is soft and golden, casting long, gentle shadows and highlighting the contours of her form. The background is a partly cloudy sky and the ocean. The overall scene evokes a sense of serene, effortless elegance and timeless beauty, captured in a single, cinematic moment.
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
A **highly detailed, action-packed scene** featuring the **Fantastic Four** in their **classic blue suits** with the iconic **white “4” emblem**, staying true to **Jack Kirby’s original comic book style**. The team is dynamically posed in a moment of **high-stakes action** against a **colossal cosmic threat**. - **Mr. Fantastic (Reed Richards)** is at the forefront, his **body stretching and twisting in impossible ways**, extending across the battlefield with an **elongated arm grabbing a collapsing piece of debris**. His **face shows intense focus**, and his **gray temples stand out against his dark hair** as he strategizes under immense pressure. - **The Thing (Ben Grimm)** is mid-action, his **massive orange, rock-like form braced against a powerful shockwave**, throwing a **devastating punch** at an enemy with his signature battle cry: **"IT’S CLOBBERIN’ TIME!"** His **rocky hide is intricately detailed**, with **realistic cracks and depth**, giving him a **monolithic, powerful presence**. - **Human Torch (Johnny Storm)** is soaring through the sky, his **entire body engulfed in flames**, leaving behind a **bright, fiery trail**. His **eyes glow intensely with fire**, and he hurls a **controlled stream of fire** at an **approaching enemy spaceship**, his famous catchphrase **"Flame On!"** integrated into the energy burst. - **Invisible Woman (Sue Storm)** stands confidently, her **hands raised as she generates a massive, shimmering force field** to shield her teammates. The **transparent energy distorts light realistically**, with **subtle glowing edges**, while another force field encases **a group of civilians she is protecting** from falling debris. The backdrop is a **dramatic cosmic battleground**, possibly **New York City under siege**, or **outer space**, with a **menacing Galactus, Doctor Doom, or Annihilus looming in the background**. The colors are **bold and vibrant**, using **classic Marvel comic book shading and inking techniques** to capture the **nostalgic, dynamic energy of a 1960s-70s Fantastic Four comic book cover**. The **camera angle is dynamic and slightly tilted**, emphasizing **perspective, scale, and movement** as **debris flies, energy beams streak across the air, and the Fantastic Four’s abilities explode into action**. The **lighting is high-contrast and dramatic**, blending **classic comic panel aesthetics with a modern, cinematic feel**, incorporating **motion blur and deep shadows** for enhanced realism while **retaining the comic book charm**. A **masterpiece of superhero action**, blending **hyper-detailed comic book stylization, cinematic intensity, and larger-than-life cosmic storytelling**. **Ultra-detailed 8K resolution, trending on ArtStation, with Unreal Engine 5-level fidelity. Vertical aspect ratio.**
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
The Artist’s Fever Dream (Weary & Low-Angle) a. Shooting Angle & Pose: Low-angle "Hero" shot from the floor looking up. The character stands with her legs wide, one hand bracing herself against a tilted drafting table. She is arching her back significantly, pushing her bust and hip line forward to create a sharp, powerful S-curve. b. Lighting Effects: Cold, clinical fluorescent light from a single swing-arm lamp; the harsh light creates elongated, jagged shadows across her skin and the shirt's deep, wrinkled folds. c. Background: A chaotic Manga Artist’s Studio. The walls are plastered with roughly sketched storyboards. The floor is an ocean of discarded paper, ink-smeared pages, tipped-over G-pen nibs, and leaking bottles of black Sumi ink. d. Photography Description: Realistic Photography, 24mm wide-angle lens, ultra-sharp focus on the fibrous texture of the manga paper and the microscopic ink splatters on the character's collarbone. e. Person Description: An 18-year-old East Asian woman with hair in a messy, half-up style and a silver belly piercing. Her expression is distracted and curious, looking away with a look of longing. She wears a thin white ribbed-knit shirt knotted high on the waist, and a white thong, showcasing her natural and exquisite ling-long curves.
Howling berserker monster emanating volatile arcane rage, lanky and contorted frame wrapped in flayed skin and rune-etched metal bindings, head sealed beneath jagged iron crown suppressing psychic shockwaves, four elongated arms ending in crescent-shaped bone blades forged for frenzied slashes, joints seeping black corrosive fluid in rhythmic pulses, glowing rune tattoos etched across limbs and chest intensifying with prolonged battle exposure, silhouette thrumming with unstable power and berserk energy, palette of blood-charred flesh, molten rune gold, and abyssal obsidian, cinematic lighting amplifying arcane glow, anatomical tension, and chaotic motion blur, ultra-detailed rendering capturing explosive aggression, mystical instability, and ritual-borne monstrosity
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
"Create a hyper-realistic, cinematic portrait of Warwick from League of Legends in stunning 4K detail. Focus on his monstrous, wolf-like features, with every hair of his fur intricately detailed, showcasing the texture of his fur ranging from coarse and bristly on his back to smooth and sleek around his face. His glowing, bloodshot eyes should be sharp and menacing, reflecting a dangerous intensity. His elongated claws, muscular frame, and jagged, metallic arm should have visible battle scars and wear, with a gleam of rust and age. The lighting should be dramatic, with a combination of harsh highlights and deep shadows, casting striking contrasts that enhance the depth and detail of his face and body. The shading should emphasize his fierce expression and powerful build, adding a layer of realism that makes him appear alive and ready to strike. For the background, create a cinematic, moody atmosphere—perhaps a dark, mist-filled forest with sparse, dappled light filtering through twisted trees or a ruined, blood-stained battlefield. Use cinematic lighting effects to enhance the overall intensity, with rays of light cutting through fog, creating a halo effect around his menacing silhouette. The shaders should add depth, making his metallic armor appear shiny and reflective, while the fur on his neck and face should have a realistic sheen, accentuating his primal nature."
Cinematic-style photograph, digital medium. A humanoid figure dressed in a yellow hazmat suit and gas mask, with glowing green accents. The figure has elongated, slimy green arms that appear deformed, with fingers that taper into claw-like shapes. The background is dark, enhancing the eerie glow surrounding the figure, which suggests a toxic or radioactive theme. mysterious ambiance. High contrast, meticulous detail, capturing an enigmatic, suspenseful moment.
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
A woman stands in a sun-drenched, tropical setting, her arms raised high above her head in a graceful, elongated stretch. She wears a vibrant, tropical floral bikini with a bold pattern of hibiscus flowers and lush foliage in shades of magenta, turquoise, and golden yellow, set against a creamy white base. The bikini features thin straps and a classic triangle top, paired with matching low-cut bottoms that accentuate her toned waist and legs. Her skin glows with a warm, sun-kissed tan, and her voluminous, wavy brown hair cascades over her shoulders in soft, natural waves. She leans against a weathered wooden slat fence, the texture of the aged planks contrasting with the smoothness of her skin. A few delicate green leaves peek into the frame, adding a touch of natural vibrancy. The lighting is soft and golden, casting long, gentle shadows and highlighting the contours of her form. The background is a partly cloudy sky and the ocean. The overall scene evokes a sense of serene, effortless elegance and timeless beauty, captured in a single, cinematic moment.
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
Luxury product style b&w Emulating the emotional intensity and gravity of wartime black and white photos, shot from a distance, masterpiece photo of a young woman, Topless, Slim and wiry with a slender neck and shoulders, small_tits, Western-style shirt, denim shorts, cowboy boots., Stretching arms overhead to elongate the body, A dramatic cliffside overlook at twilight, capturing the mysterious and moody light., Ground level architectural view, Canon AE-1, in style of Alex Timmermans . Elegant, sophisticated, high-end, luxurious, professional, highly detailed
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
Skintight upper structure formed from glossy bloom-tissue and stretched retina mesh, skirt composed of layered eyelid petals that gently open and close with the rhythm of breath, arms elongated into optic-fiber feelers that respond to motion and light, head crowned with blooming optic bulbs radiating fluctuating glow, entire body emitting shifting visual hallucination patterns across the surface like living projections, silhouette expressing a fusion of sensory anatomy and surreal biomechanical couture
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
Queen of Blades, Sarah Louise Kerrigan, beautiful face, her skin is mottled green and covered with a shiny protective shell, her eyes are bright yellow, her hair is segmented, like insect paws, shoots the fingers of the Queen of Blades are armed with retractable claws, wings consisting of elongated segmented spikes that reach the level of the knees along with other claws Kerrigan uses in close combat and wings, literally tearing the imitation of opponents apartmystical::10 dark gothic, stunning, hypermaximalist, elegant, ornate, luxury, elite, ominous, cgsociety, style of StarCraft, hyper-realistic, matte painting, enhanced::8 carved, action pose, violent, vengeful, insanely detailed and intricate, carved colorfull marble, persian rug, art nouveau architecture, by Will Murai::9 complex, cinematic lighting, dark, angry, action pose, violent, vengeful, multiverse, insanely detailed and intricate, hyper maximalist, elegant, ornate, luxury, elite, ominous, line details, golden section, visionary art, matte painting, cinematic, cgsociety, trending on artstation, beautiful highly detailed, by Blizzard Entertainment
A highly detailed, realistic photograph of a Beautiful woman's, torso captured from a high diagonal angle down and slightly to the left, big breast. She is sitting. Deconstructed traditional kimono Heavyweight canvas cotton Optic White Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, lightly sweating torso. no under garments. she holds the kimono openned. She wears Ultra-high-cut micro V-thong Matte silk and sheer mesh da cor da pele dela, com as dobras da pele visiveis at the bottom. Japanese tatoos izumi in her arms, chest, legs, belly, breasts, neck. hips pushed slightly forward Torso elongated naturally, chest slightly forward, body softly engaged, legs slight open { "core_meta": { "image_type": "Editorial Macro Fashion Photography", "art_medium": "Digital Photography", "style_modifiers": "Cinematic Martial Arts, High-Fashion Grime, Provocative Athleticism, Neo-Noir Dojo", "overall_mood": "Fierce, dominating, and unapologetically intensely physical", "vibe": "Underground fight club meets high-end Vogue editorial", "quality_boosters": "16k resolution, Phase One XF IQ4, hyper-realistic skin texture, ray-traced sweat highlights, masterpiece" }, "subject": { "identity": { "subject_type": "Human", "gender": "Female", "age": "23", "ethnicity": "Suéca", "description": "An elite martial artist exuding raw physical power, absolute dominance, and high-fashion sensuality in a tense fighting stance." }, "anatomy_and_body": { "build_and_proportions": "Sculpted athletic core, elite-level six-pack abdominal definition, deep external obliques, sharp V-lines plunging dangerously low", "skin_texture": "Glistening heavily with combat sweat and body oil, hyper-detailed epidermal layers, visible pores, flushing from intense exertion", "biological_features": { "vascularity_and_pigment": "Pronounced vascularity on the forearms and lower abdomen, warm flushed skin tone", "subsurface_scattering": "Cinematic light penetration on the tense muscle ridges and sweat droplets", "skin_micro_texture": "Macro-level dermal grain catching aggressive high-key specular highlights" }, "unique_markings_and_tattoos": "A pristine, heavy surgical steel barbell navel piercing with a deep ruby crystal, serving as the central focal point." }, "face_and_hair": { "face_structure": "Sharp jawline, high cheekbones, intense gaze looking down at the camera", "eyes": "Narrowed, predatory, dripping with dominant confidence", "lips": "Slightly parted, breathing heavily, glossy natural tint", "makeup": "Gritty, sweat-smudged editorial look, no powder, raw glowing skin", "hair": { "style": "Wild, disheveled high ponytail completely slicked with sweat", "color": "Pitch black", "interaction_and_physics": "Damp strands aggressively plastered against her neck, collarbones, and upper chest" } }, "pose_and_action": { "description": "A highly provocative, dynamic low-angle macro shot of the midriff, capturing extreme core tension during a martial arts stance.", "action": "Frozen in a powerful Zenkutsu-dachi (forward stance), torso violently twisted to maximize oblique definition, one fist striking forward while the other rests forcefully at the hip.", "body_position": { "stance": "Deep, wide combat stance, hips pushed forward dominantly", "upper_body_and_arms": "Torso arched and elongated, chest thrust out, muscles fully engaged and flexed", "hand_gestures": "Fists wrapped tightly in frayed white combat tape, knuckles scarred; one hand pulling the gi pants even lower at the hip to expose the V-line" }, "gaze_direction": "Staring aggressively down into the low-placed camera lens, establishing absolute authority" }, "wardrobe_and_inventory": { "clothing": { "top": { "type": "Deconstructed traditional Gi top", "fabric": "Heavyweight canvas cotton", "color": "Optic White", "details": "Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, sweating torso and heavy underboob" }, "bottom": { "type": "Low-slung vintage Karate pants", "fabric": "Heavyweight canvas", "color": "Optic White", "details": "Folded aggressively down, sitting dangerously far below the hip bones, held barely in place by a frayed, sweat-soaked black belt tied extremely low" } }, "accessories": { "jewelry": "The gleaming ruby-studded steel navel piercing, catching a blinding hit of light", "held_objects_and_props": "Frayed and blood-speckled white hand wraps" } } }, "environment_and_scene": { "location": { "setting_type": "Underground Brutalist Dojo", "description": "A raw, dark, traditional fighting space stripped of all warmth" }, "atmosphere": { "time_of_day": "Late Night", "weather_conditions": "Humid, thick air heavy with tension and dust motes" }, "spatial_elements": { "foreground_elements": "Out-of-focus frayed hand wrap and the sharp glint of the navel piercing", "background_elements": "Pitch-black void with a single, highly textured wooden tatami pillar" }, "texture_details": { "environment": "Cold, porous concrete and rough aged wood", "materials": "Coarse canvas, soaked combat wraps, polished steel, and hyper-glossy skin" } }, "camera_and_composition": { "frame": { "aspect_ratio": "3:4", "resolution": "8k", "orientation": "Vertical" }, "composition": { "shot_type": "Macro Torso Shot / Extreme Close-Up", "camera_angle": "Extreme low-angle worm's-eye view, looking sharply upward along the flexed abdominal wall", "framing_guide": "The ruby navel piercing perfectly centered on the lower third, with the soaring, chiseled lines of the six-pack leading the eye upward", "depth_and_focus": "Razor-sharp critical focus on the navel piercing, sweat droplets, and abdominal pores; fast creamy fall-off into the dark background" }, "hardware_simulation": { "camera_model": "Hasselblad X2D 100C", "lens_type": "Hasselblad XCD 120mm Macro f/2.8", "focal_length_mm": "120mm" }, "camera_settings": { "aperture": "f/2.8", "shutter_speed": "1/500s", "iso": "100", "dynamic_range": "Ultra-High Contrast" } }, "lighting_and_color": { "lighting": { "setup_type": "Aggressive Single-Source Chiaroscuro", "primary_source": "Harsh, top-down directional snoot light violently cutting across the torso", "secondary_source": "Deep crimson neon rim light bleeding in from the lower right to trace the hip bone", "shadow_quality": "Pitch-black, razor-sharp shadows carving brutal geometric shapes out of the abdominal muscles", "highlights": "Blinding, wet specular highlights on the navel piercing crystal and the rolling beads of sweat" }, "color_grading": { "color_mode": "Raw Cinematic High-Fashion", "palette": "Monochromatic stark whites and absolute blacks, punctuated by intense crimson red from the rim light and ruby piercing", "color_temperature": "Cold and sterile, with localized blood-red heat", "contrast_curve": "Extreme S-Curve for cinematic grit and maximal physical definition" } }, "post_processing_and_fx": { "rendering": { "engine": "Octane Render Path-Traced Photorealism", "approach": "Hyper-tactile physiological intensity" }, "optical_artifacts": { "vignetting": "Heavy peripheral darkening to tunnel the viewer's vision directly onto the flexed stomach and piercing", "bokeh_quality": "Smooth, liquid blur on the swinging fist in the foreground" }, "sensor_atmosphere": { "iso_noise_structure": "Heavy 35mm organic film grain applied to the shadows for an underground, dirty aesthetic", "air_particles_and_haze": "Chalk dust and sweat mist illuminated by the overhead spotlight" }, "imperfections_and_realism": "Asymmetrical sweat tracking down the linea alba, highly realistic skin folding where the hand pulls the canvas pants down, raw redness on the knuckles" }, "negatives": { "artifact_suppression": "flat lighting, soft shadows, modest clothing, plastic skin, CGI look, blurry textures, bad anatomy, soft workout wear, cartoonish, friendly expression", "forbid": "explicit n*dity, p*rnographic act, visible genitalia" }, "final_director_notes": "The visual impact entirely relies on the extreme low-angle perspective and the brutal, raw tension in the abdominal wall. The heavy canvas pants must sit dangerously low, creating an aggressive geometric contrast against the hyper-detailed, sweat-drenched six-pack. The lighting must be uncompromisingly harsh to celebrate the provocative power and tactile eroticism of the athletic female form. The navel piercing acts as the absolute anchor of the composition." }
A **highly detailed, action-packed scene** featuring the **Fantastic Four** in their **classic blue suits** with the iconic **white “4” emblem**, staying true to **Jack Kirby’s original comic book style**. The team is dynamically posed in a moment of **high-stakes action** against a **colossal cosmic threat**. - **Mr. Fantastic (Reed Richards)** is at the forefront, his **body stretching and twisting in impossible ways**, extending across the battlefield with an **elongated arm grabbing a collapsing piece of debris**. His **face shows intense focus**, and his **gray temples stand out against his dark hair** as he strategizes under immense pressure. - **The Thing (Ben Grimm)** is mid-action, his **massive orange, rock-like form braced against a powerful shockwave**, throwing a **devastating punch** at an enemy with his signature battle cry: **"IT’S CLOBBERIN’ TIME!"** His **rocky hide is intricately detailed**, with **realistic cracks and depth**, giving him a **monolithic, powerful presence**. - **Human Torch (Johnny Storm)** is soaring through the sky, his **entire body engulfed in flames**, leaving behind a **bright, fiery trail**. His **eyes glow intensely with fire**, and he hurls a **controlled stream of fire** at an **approaching enemy spaceship**, his famous catchphrase **"Flame On!"** integrated into the energy burst. - **Invisible Woman (Sue Storm)** stands confidently, her **hands raised as she generates a massive, shimmering force field** to shield her teammates. The **transparent energy distorts light realistically**, with **subtle glowing edges**, while another force field encases **a group of civilians she is protecting** from falling debris. The backdrop is a **dramatic cosmic battleground**, possibly **New York City under siege**, or **outer space**, with a **menacing Galactus, Doctor Doom, or Annihilus looming in the background**. The colors are **bold and vibrant**, using **classic Marvel comic book shading and inking techniques** to capture the **nostalgic, dynamic energy of a 1960s-70s Fantastic Four comic book cover**. The **camera angle is dynamic and slightly tilted**, emphasizing **perspective, scale, and movement** as **debris flies, energy beams streak across the air, and the Fantastic Four’s abilities explode into action**. The **lighting is high-contrast and dramatic**, blending **classic comic panel aesthetics with a modern, cinematic feel**, incorporating **motion blur and deep shadows** for enhanced realism while **retaining the comic book charm**. A **masterpiece of superhero action**, blending **hyper-detailed comic book stylization, cinematic intensity, and larger-than-life cosmic storytelling**. **Ultra-detailed 8K resolution, trending on ArtStation, with Unreal Engine 5-level fidelity. Vertical aspect ratio.**
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
A highly detailed, realistic photograph of a Beautiful woman's, torso captured from a high diagonal angle down and slightly to the left, big breast. She is sitting. Deconstructed traditional kimono Heavyweight canvas cotton Optic White Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, lightly sweating torso. no under garments. she holds the kimono openned. She wears Ultra-high-cut micro V-thong Matte silk and sheer mesh da cor da pele dela, com as dobras da pele visiveis at the bottom. Japanese tatoos izumi in her arms, chest, legs, belly, breasts, neck. hips pushed slightly forward Torso elongated naturally, chest slightly forward, body softly engaged, legs slight open { "core_meta": { "image_type": "Editorial Macro Fashion Photography", "art_medium": "Digital Photography", "style_modifiers": "Cinematic Martial Arts, High-Fashion Grime, Provocative Athleticism, Neo-Noir Dojo", "overall_mood": "Fierce, dominating, and unapologetically intensely physical", "vibe": "Underground fight club meets high-end Vogue editorial", "quality_boosters": "16k resolution, Phase One XF IQ4, hyper-realistic skin texture, ray-traced sweat highlights, masterpiece" }, "subject": { "identity": { "subject_type": "Human", "gender": "Female", "age": "23", "ethnicity": "Suéca", "description": "An elite martial artist exuding raw physical power, absolute dominance, and high-fashion sensuality in a tense fighting stance." }, "anatomy_and_body": { "build_and_proportions": "Sculpted athletic core, elite-level six-pack abdominal definition, deep external obliques, sharp V-lines plunging dangerously low", "skin_texture": "Glistening heavily with combat sweat and body oil, hyper-detailed epidermal layers, visible pores, flushing from intense exertion", "biological_features": { "vascularity_and_pigment": "Pronounced vascularity on the forearms and lower abdomen, warm flushed skin tone", "subsurface_scattering": "Cinematic light penetration on the tense muscle ridges and sweat droplets", "skin_micro_texture": "Macro-level dermal grain catching aggressive high-key specular highlights" }, "unique_markings_and_tattoos": "A pristine, heavy surgical steel barbell navel piercing with a deep ruby crystal, serving as the central focal point." }, "face_and_hair": { "face_structure": "Sharp jawline, high cheekbones, intense gaze looking down at the camera", "eyes": "Narrowed, predatory, dripping with dominant confidence", "lips": "Slightly parted, breathing heavily, glossy natural tint", "makeup": "Gritty, sweat-smudged editorial look, no powder, raw glowing skin", "hair": { "style": "Wild, disheveled high ponytail completely slicked with sweat", "color": "Pitch black", "interaction_and_physics": "Damp strands aggressively plastered against her neck, collarbones, and upper chest" } }, "pose_and_action": { "description": "A highly provocative, dynamic low-angle macro shot of the midriff, capturing extreme core tension during a martial arts stance.", "action": "Frozen in a powerful Zenkutsu-dachi (forward stance), torso violently twisted to maximize oblique definition, one fist striking forward while the other rests forcefully at the hip.", "body_position": { "stance": "Deep, wide combat stance, hips pushed forward dominantly", "upper_body_and_arms": "Torso arched and elongated, chest thrust out, muscles fully engaged and flexed", "hand_gestures": "Fists wrapped tightly in frayed white combat tape, knuckles scarred; one hand pulling the gi pants even lower at the hip to expose the V-line" }, "gaze_direction": "Staring aggressively down into the low-placed camera lens, establishing absolute authority" }, "wardrobe_and_inventory": { "clothing": { "top": { "type": "Deconstructed traditional Gi top", "fabric": "Heavyweight canvas cotton", "color": "Optic White", "details": "Completely ripped open and pushed back off the shoulders, acting only as a stark architectural frame for the exposed, sweating torso and heavy underboob" }, "bottom": { "type": "Low-slung vintage Karate pants", "fabric": "Heavyweight canvas", "color": "Optic White", "details": "Folded aggressively down, sitting dangerously far below the hip bones, held barely in place by a frayed, sweat-soaked black belt tied extremely low" } }, "accessories": { "jewelry": "The gleaming ruby-studded steel navel piercing, catching a blinding hit of light", "held_objects_and_props": "Frayed and blood-speckled white hand wraps" } } }, "environment_and_scene": { "location": { "setting_type": "Underground Brutalist Dojo", "description": "A raw, dark, traditional fighting space stripped of all warmth" }, "atmosphere": { "time_of_day": "Late Night", "weather_conditions": "Humid, thick air heavy with tension and dust motes" }, "spatial_elements": { "foreground_elements": "Out-of-focus frayed hand wrap and the sharp glint of the navel piercing", "background_elements": "Pitch-black void with a single, highly textured wooden tatami pillar" }, "texture_details": { "environment": "Cold, porous concrete and rough aged wood", "materials": "Coarse canvas, soaked combat wraps, polished steel, and hyper-glossy skin" } }, "camera_and_composition": { "frame": { "aspect_ratio": "3:4", "resolution": "8k", "orientation": "Vertical" }, "composition": { "shot_type": "Macro Torso Shot / Extreme Close-Up", "camera_angle": "Extreme low-angle worm's-eye view, looking sharply upward along the flexed abdominal wall", "framing_guide": "The ruby navel piercing perfectly centered on the lower third, with the soaring, chiseled lines of the six-pack leading the eye upward", "depth_and_focus": "Razor-sharp critical focus on the navel piercing, sweat droplets, and abdominal pores; fast creamy fall-off into the dark background" }, "hardware_simulation": { "camera_model": "Hasselblad X2D 100C", "lens_type": "Hasselblad XCD 120mm Macro f/2.8", "focal_length_mm": "120mm" }, "camera_settings": { "aperture": "f/2.8", "shutter_speed": "1/500s", "iso": "100", "dynamic_range": "Ultra-High Contrast" } }, "lighting_and_color": { "lighting": { "setup_type": "Aggressive Single-Source Chiaroscuro", "primary_source": "Harsh, top-down directional snoot light violently cutting across the torso", "secondary_source": "Deep crimson neon rim light bleeding in from the lower right to trace the hip bone", "shadow_quality": "Pitch-black, razor-sharp shadows carving brutal geometric shapes out of the abdominal muscles", "highlights": "Blinding, wet specular highlights on the navel piercing crystal and the rolling beads of sweat" }, "color_grading": { "color_mode": "Raw Cinematic High-Fashion", "palette": "Monochromatic stark whites and absolute blacks, punctuated by intense crimson red from the rim light and ruby piercing", "color_temperature": "Cold and sterile, with localized blood-red heat", "contrast_curve": "Extreme S-Curve for cinematic grit and maximal physical definition" } }, "post_processing_and_fx": { "rendering": { "engine": "Octane Render Path-Traced Photorealism", "approach": "Hyper-tactile physiological intensity" }, "optical_artifacts": { "vignetting": "Heavy peripheral darkening to tunnel the viewer's vision directly onto the flexed stomach and piercing", "bokeh_quality": "Smooth, liquid blur on the swinging fist in the foreground" }, "sensor_atmosphere": { "iso_noise_structure": "Heavy 35mm organic film grain applied to the shadows for an underground, dirty aesthetic", "air_particles_and_haze": "Chalk dust and sweat mist illuminated by the overhead spotlight" }, "imperfections_and_realism": "Asymmetrical sweat tracking down the linea alba, highly realistic skin folding where the hand pulls the canvas pants down, raw redness on the knuckles" }, "negatives": { "artifact_suppression": "flat lighting, soft shadows, modest clothing, plastic skin, CGI look, blurry textures, bad anatomy, soft workout wear, cartoonish, friendly expression", "forbid": "explicit n*dity, p*rnographic act, visible genitalia" }, "final_director_notes": "The visual impact entirely relies on the extreme low-angle perspective and the brutal, raw tension in the abdominal wall. The heavy canvas pants must sit dangerously low, creating an aggressive geometric contrast against the hyper-detailed, sweat-drenched six-pack. The lighting must be uncompromisingly harsh to celebrate the provocative power and tactile eroticism of the athletic female form. The navel piercing acts as the absolute anchor of the composition." }
{ "style": { "realism": "hyper-realistic", "cinematic": true, "camera_angle": "extreme low-angle", "aspect_ratio": "4:5", "depth_of_field": "shallow" }, "subject": { "gender": "female", "appearance": { "skin_tone": "extremely pale porcelain-white", "body_type": "hourglass", "abdomen": "curvy with realistic texture" }, "accessories": [ { "type": "waist_chain", "material": "gold", "position": "around waist" } ] }, "pose": { "overall_posture": "elongated S-curve", "left_arm": { "position": "raised high", "interaction": "resting on doorframe" }, "right_hand": { "position": "lowered at hip level", "interaction": "grasping edge of second door panel" } }, "framing": { "composition": "subject framed between two wooden bedroom door panels", "camera_position": "inches away from midsection", "focus_progression": [ "curvy abdomen", "hourglass-shaped torso", "gold waist chain", "face" ] }, "environment": { "location": "bedroom", "objects": [ "wooden door panel (left)", "wooden door panel (right)" ] }, "visual_emphasis": [ "realistic skin texture", "graceful body lines", "cinematic intimacy" ] }
The Artist’s Fever Dream (Weary & Low-Angle) a. Shooting Angle & Pose: Low-angle "Hero" shot from the floor looking up. The character stands with her legs wide, one hand bracing herself against a tilted drafting table. She is arching her back significantly, pushing her bust and hip line forward to create a sharp, powerful S-curve. b. Lighting Effects: Cold, clinical fluorescent light from a single swing-arm lamp; the harsh light creates elongated, jagged shadows across her skin and the shirt's deep, wrinkled folds. c. Background: A chaotic Manga Artist’s Studio. The walls are plastered with roughly sketched storyboards. The floor is an ocean of discarded paper, ink-smeared pages, tipped-over G-pen nibs, and leaking bottles of black Sumi ink. d. Photography Description: Realistic Photography, 24mm wide-angle lens, ultra-sharp focus on the fibrous texture of the manga paper and the microscopic ink splatters on the character's collarbone. e. Person Description: An 18-year-old East Asian woman with hair in a messy, half-up style and a silver belly piercing. Her expression is distracted and curious, looking away with a look of longing. She wears a thin white ribbed-knit shirt knotted high on the waist, and a white thong, showcasing her natural and exquisite ling-long curves.
A woman stands in a sun-drenched, tropical setting, her arms raised high above her head in a graceful, elongated stretch. She wears a vibrant, tropical floral bikini with a bold pattern of hibiscus flowers and lush foliage in shades of magenta, turquoise, and golden yellow, set against a creamy white base. The bikini features thin straps and a classic triangle top, paired with matching low-cut bottoms that accentuate her toned waist and legs. Her skin glows with a warm, sun-kissed tan, and her voluminous, wavy brown hair cascades over her shoulders in soft, natural waves. She leans against a weathered wooden slat fence, the texture of the aged planks contrasting with the smoothness of her skin. A few delicate green leaves peek into the frame, adding a touch of natural vibrancy. The lighting is soft and golden, casting long, gentle shadows and highlighting the contours of her form. The background is a partly cloudy sky and the ocean. The overall scene evokes a sense of serene, effortless elegance and timeless beauty, captured in a single, cinematic moment.
Luxury product style b&w Emulating the emotional intensity and gravity of wartime black and white photos, shot from a distance, masterpiece photo of a young woman, Topless, Slim and wiry with a slender neck and shoulders, small_tits, Western-style shirt, denim shorts, cowboy boots., Stretching arms overhead to elongate the body, A dramatic cliffside overlook at twilight, capturing the mysterious and moody light., Ground level architectural view, Canon AE-1, in style of Alex Timmermans . Elegant, sophisticated, high-end, luxurious, professional, highly detailed
Skintight upper structure formed from glossy bloom-tissue and stretched retina mesh, skirt composed of layered eyelid petals that gently open and close with the rhythm of breath, arms elongated into optic-fiber feelers that respond to motion and light, head crowned with blooming optic bulbs radiating fluctuating glow, entire body emitting shifting visual hallucination patterns across the surface like living projections, silhouette expressing a fusion of sensory anatomy and surreal biomechanical couture
Queen of Blades, Sarah Louise Kerrigan, beautiful face, her skin is mottled green and covered with a shiny protective shell, her eyes are bright yellow, her hair is segmented, like insect paws, shoots the fingers of the Queen of Blades are armed with retractable claws, wings consisting of elongated segmented spikes that reach the level of the knees along with other claws Kerrigan uses in close combat and wings, literally tearing the imitation of opponents apartmystical::10 dark gothic, stunning, hypermaximalist, elegant, ornate, luxury, elite, ominous, cgsociety, style of StarCraft, hyper-realistic, matte painting, enhanced::8 carved, action pose, violent, vengeful, insanely detailed and intricate, carved colorfull marble, persian rug, art nouveau architecture, by Will Murai::9 complex, cinematic lighting, dark, angry, action pose, violent, vengeful, multiverse, insanely detailed and intricate, hyper maximalist, elegant, ornate, luxury, elite, ominous, line details, golden section, visionary art, matte painting, cinematic, cgsociety, trending on artstation, beautiful highly detailed, by Blizzard Entertainment
Howling berserker monster emanating volatile arcane rage, lanky and contorted frame wrapped in flayed skin and rune-etched metal bindings, head sealed beneath jagged iron crown suppressing psychic shockwaves, four elongated arms ending in crescent-shaped bone blades forged for frenzied slashes, joints seeping black corrosive fluid in rhythmic pulses, glowing rune tattoos etched across limbs and chest intensifying with prolonged battle exposure, silhouette thrumming with unstable power and berserk energy, palette of blood-charred flesh, molten rune gold, and abyssal obsidian, cinematic lighting amplifying arcane glow, anatomical tension, and chaotic motion blur, ultra-detailed rendering capturing explosive aggression, mystical instability, and ritual-borne monstrosity
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.
Indian fox shaman, suspended mid-air, with elongated arms clutching a shattered sword and encircled by luminescent diamond runes, enveloped in sacred geometric patterns, amidst towering mountains shrouded by misty clouds, artstation concept art, traditional acrylic illustration akin to Adventure Time and Cartoon Network's animation, acrylic painting, trending on pixiv fanbox, palette knife and brush strokes, style of makoto shinkai jamie wyeth james gilleard edward hopper greg rutkowski studio ghibli genshin impact
"Create a hyper-realistic, cinematic portrait of Warwick from League of Legends in stunning 4K detail. Focus on his monstrous, wolf-like features, with every hair of his fur intricately detailed, showcasing the texture of his fur ranging from coarse and bristly on his back to smooth and sleek around his face. His glowing, bloodshot eyes should be sharp and menacing, reflecting a dangerous intensity. His elongated claws, muscular frame, and jagged, metallic arm should have visible battle scars and wear, with a gleam of rust and age. The lighting should be dramatic, with a combination of harsh highlights and deep shadows, casting striking contrasts that enhance the depth and detail of his face and body. The shading should emphasize his fierce expression and powerful build, adding a layer of realism that makes him appear alive and ready to strike. For the background, create a cinematic, moody atmosphere—perhaps a dark, mist-filled forest with sparse, dappled light filtering through twisted trees or a ruined, blood-stained battlefield. Use cinematic lighting effects to enhance the overall intensity, with rays of light cutting through fog, creating a halo effect around his menacing silhouette. The shaders should add depth, making his metallic armor appear shiny and reflective, while the fur on his neck and face should have a realistic sheen, accentuating his primal nature."
Cinematic-style photograph, digital medium. A humanoid figure dressed in a yellow hazmat suit and gas mask, with glowing green accents. The figure has elongated, slimy green arms that appear deformed, with fingers that taper into claw-like shapes. The background is dark, enhancing the eerie glow surrounding the figure, which suggests a toxic or radioactive theme. mysterious ambiance. High contrast, meticulous detail, capturing an enigmatic, suspenseful moment.
In a surreal and unsettling scene, a character stands out with a bizarre charm, adorned with vibrant blue hair that cascades in wild, unkempt waves. This figure, seemingly plucked from a distorted dream, boasts an array of extra limbs—elongated arms and splayed fingers that appear exaggerated and disfigured, giving an unsettling yet captivating presence. The character's facial features are a chaotic blend of expressions, further contributing to the sense of peculiarity. Surrounding them, the backgrounds are littered with low-quality textures, as if captured through a foggy lens, enhancing the disarray. In the midst of this surrealism, the familiar Disney and Pixar logos hover eerily in the background, their glossy finishes contrasting sharply with the overall disheveled aesthetic. This peculiar blend of charming nostalgia and unsettling design creates a strangely intriguing tableau, compelling viewers to linger in this curious realm where beauty and distortion intertwine.