girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Major Climate Types and How to Identify Them from Climate Stations Step 1: What to Look for in a Climate Station Temperature Ask: Is it hot all year?, Is there a hot summer and cold winter? - How large is the annual temperature range? Annual Temperature Range: Highest Monthly Temperature - Lowest Monthly Temperature Range Interpretation 0–5°C Very small 5–15°C Moderate >15°C Large Rainfall Ask: Is rain present throughout the year?, Is there a wet season and a dry season? - Is rainfall very low or very high? Summary Table of Major Climate Types Climate Type Köppen Code Temp. Characteristics Rainfall Characteristics Key Feature Equatorial Af Hot all year (25–28°C) Rain all year (>2000 mm) No dry season Monsoon Am Hot all year V. wet sum, short dry season Seasonal wind reversal Savanna Aw/As Hot all year Distinct wet and dry seasons Long dry season Desert/Arid BWh/BWk Very hot or cold Very low (<250 mm) Extreme dryness Steppe/Semi-arid BSh/BSk Warm to hot 250–500 mm More rain than desert Mediterranean Csa/Csb Hot sum, mild win Dry summer, wet winter Opposite rainfall pattern Maritime/Oceanic Cfb/Cfc Mild sum, mild win Rain all year Small temperature range Continental Dfa/Dfb/Dwa/Dwb Warm-hot sum, cold win Moderate rainfall Large temperature range Tundra ET Short cool summer Low precipitation Warmest month below 10°C Ice Cap EF Below 0°C all year Very little precipitation Permanent ice Highland/Mountain H Depends on altitude Varies Temp decreases with height 1. Equatorial Climate (Af) Characteristics: Near the Equator. Hot throughout the year. V. small annual temperature range. Temperature Feature Value Mean annual temperature 25–28°C Annual range 1–3°C Rainfall Feature Value Annual rainfall 2000–4000 mm Dry season None Climate Station Clue: Every month above 25°C, Every month receives rain ✓ Rainfall never drops below about 60 mm Example: Singapore, Kisangani Unique Feature: Hot and wet all year. 2. Monsoon Climate (Am) Characteristics: Hot throughout the year.Very wet summer. Short dry season. Temperature Feature Value Mean temperature 24–30°C Rainfall Feature Value Annual rainfall 1500–4000 mm Wet season Very intense Climate Station Clue: Heavy rainfall concentrated in summer, One or more dry months Northern Hemisphere Example: Mumbai Wet season: June–September Southern Hemisphere Example: Darwin Wet season: November–March Unique Feature: Extremely wet summer caused by seasonal wind reversal. 3. Savanna Climate (Aw/As) Characteristics: Hot throughout the year. Distinct wet and dry seasons. Temperature Feature Value Average temperature 20–30°C Rainfall Feature Value Annual rainfall 500–1500 mm Climate Station Clue: Several months almost rainless, Clear wet season and dry season Example: Kampala, Khartoum (dry savanna margin) Unique Feature: Longer dry season than monsoon climate. 4. Desert Climate (Arid) (BWh/BWk) Characteristics: Driest climate on Earth. Temperature Type Temperature Hot Desert (BWh) Often >35°C summer Cold Desert (BWk) Cold winters Rainfall Feature Value Annual rainfall Less than 250 mm Climate Station Clue: Rainfall extremely low every month Example: Cairo, Riyadh Unique Feature: Persistent lack of rainfall. 5. Steppe Climate (Semi-Arid) (BSh/BSk) Characteristics: Transition between desert and humid climates. Temperature: Warm to hot. Rainfall Feature Value Annual rainfall 250–500 mm Climate Station Clue: More rain than deserts, Still dry most of the year Example: Niamey, Ulaanbaatar Unique Feature: Enough rainfall for grasses but not forests. 6. Mediterranean Climate (Csa/Csb) Characteristics: Hot dry summers. Mild wet winters. Temperature Season Temperature Summer 25–35°C Winter 5–15°C Rainfall: Winter maximum, Summer minimum Climate Station Clue: Rain falls mainly in winter. Northern Hemisphere Example: Athens Wet season: November–March Southern Hemisphere Example: Cape Town Wet season: May–August Unique Feature: Dry summer and wet winter. 7. Maritime (Oceanic) Climate (Cfb/Cfc) Characteristics: Strong ocean influence. Temperature Feature Value Summer Mild (15–22°C) Winter Mild (0–10°C) Range Small Rainfall: Rain throughout year Climate Station Clue: No very hot summer, No severe winter, Rain all year Example: London, Wellington Unique Feature: Small annual temperature range. 8. Continental Climate (D) Characteristics: Far from oceans. Temperature Feature Value Summer 20–30°C Winter Below 0°C Rainfall: Moderate, Often summer maximum Climate Station Clue: Large annual temperature range Often: Summer = 25°C, Winter = –10°C, Range = 35°C Example: Moscow, Winnipeg Unique Feature: Hot summers and very cold winters. 9. Polar Tundra Climate (ET) Characteristics: Extremely cold. Temperature Feature Value Warmest month 0–10°C Rainfall Feature Value Annual rainfall Usually <250 mm Climate Station Clue: Warmest month below 10°C Example: Utqiagvik, Longyearbyen Unique Feature: No true summer. 10. Ice Cap Climate (EF) Characteristics: Permanent ice and snow. Temperature Feature Value Every month Below 0°C Rainfall: Very low. Example: Antarctica, Greenland Ice Sheet Unique Feature: No month above freezing. 11. Highland/Mountain Climate (H) Characteristics: Controlled mainly by altitude. Temperature Rule of thumb: Temperature decreases about 6.5°C per 1000 m increase in elevation. Rainfall: Windward slopes = wetter. Leeward slopes = drier. Example: Addis Ababa, Quito Unique Feature: Altitude matters more than latitude. Hemisphere Guide for Students When identifying climates from climate stations, always check which hemisphere the station is in. Climate Northern Hemisphere Wet/Hot Season Southern Hemisphere Wet/Hot Season Monsoon Jun–Sep Nov–Mar Savanna May–Oct Nov–Apr Mediterranean Wet Season Nov–Mar May–Aug Continental Summer Jun–Aug Dec–Feb Continental Winter Dec–Feb Jun–Aug Quick Identification Key If the Climate Station Shows... Climate Type Hot and wet all year Equatorial (Af) Hot all year + very wet summer Monsoon (Am) Hot all year + long dry season Savanna (Aw) Rainfall below 250 mm Desert (BW) 250–500 mm rainfall Steppe (BS) Dry summer, wet winter Mediterranean (Cs) Mild temperatures + rain all year Maritime (Cfb) Hot summer, cold winter Continental (D) Warmest month below 10°C Tundra (ET) Every month below 0°C Ice Cap (EF) Climate controlled by altitude Highland (H) This identification key is often enough for secondary-school students to classify most climate stations correctly from monthly temperature and rainfall data.
Take the face from the input picture. A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself.
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
Image Description: The image depicts a dry river bed with a modern, simple drawing style dominated by shades of blue, silver, and grey. The river bed is shown as cracked and parched due to prolonged drought, symbolized by arid lines and desaturated colors. There are no signs of water flow, and the surroundings are barren with rocks and pebbles. Animation Description: The animation begins with the image of the dry river bed. Suddenly, heavy raindrops start falling, depicted by silver-blue droplets splashing onto the river bed. The once-dry river bed gradually starts filling up with water, represented by the colors turning vibrant and shimmering with life. As the animation continues, the extreme heat sets in, symbolized by bright silver and grey hues. The water in the river bed starts evaporating rapidly, and the river bed returns to its dry and cracked state. The shimmering colors from the rain fade away, leaving behind the familiar arid landscape.
An ultra-realistic, full-body action shot of a captivating ochre herbalist, radiating natural wisdom and tranquility with an earthy and vibrant palette. She wears a practical, layered ochre tunic with intricate vine embroidery and subtle bronze accents, designed for both comfort and functionality in her natural domain. The tunic features numerous pockets filled with dried herbs, while her photorealistic face reveals serenity and deep knowledge with piercing emerald eyes. Her long, moss-green hair is styled in a loose braid, adorned with dried flowers and herbal ornaments. Ethereal tattoos in glowing emerald and ochre patterns twist along her arms and hands, further emphasizing her connection to nature. She gathers herbs, with the glowing plants reacting to her touch and reflecting the warm, earthy tones of her attire and surroundings. The background is a vivid mix of lush meadows, sunlit forests, and swirling abstract patterns in hues of ochre, moss green, bronze, and amber, emphasizing her harmony with the natural world. Dramatic cinematic lighting casts soft shadows and warm highlights, accentuating the earthy textures of her clothing and her peaceful, grounded pose. The image combines advanced digital art techniques, showcasing her as a powerful yet gentle healer, blending the aesthetics of naturecore and herbal fantasy with a touch of realism.
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
Prompt: Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski 18 dimas avatar avatardimas avatar Hollywood photo Rembrandt perfect green eyes Prompt Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski
Image 1 Prompt: Use the uploaded image as the ONLY face reference . The face, eyes, hair, skin texture, and facial proportions must remain 100% identical . No beautification, no changes, no smile . Create an ultra-realistic cinematic conceptual portrait of a Persian person . Expression : Serious, calm, emotional, thoughtful . No smile . Outfit : Black inner top . Minimal, neutral styling . No distracting patterns . Pose : The person is standing and gently hugging a large symbolic object close to the chest with one arm . With the other hand, they are holding an elegant watering can, slightly tilted , as if ABOUT TO START watering (no water touching yet) . The head is gently inclined toward the object . Eyes focused downward with care and intention . Main Object (Iran – FRAME 1 / DESERT VERSION): A large silhouette in the exact shape of the map of Iran. The Iran shape is made entirely of dry, cracked desert soil . Completely barren . No flowers . No plants . No greenery . No color bands . Surface details : Cracked earth texture . Dry dust . Erosion lines . Natural desert soil detail . Very dry, lifeless appearance . IMPORTANT: This is the BEFORE state . No water has touched the Iran map yet . No growth . No buds . No moisture . Watering Can : Elegant, refined watering can . Classic artistic garden design. Matte metal or ceramic look. Slim spout . Cinematic and aesthetic . NOT industrial . NOT plastic . Background : Soft blurred background (studio or subtle outdoor) . Warm neutral tones . Shallow depth of field . Subject and Iran shape razor-sharp, background creamy bokeh . Lighting : Soft cinematic lighting . Warm but dry feeling . Subtle shadows . No moisture highlights . Photography : Ultra-realistic cinematic portrait photography . 85mm lens look . High dynamic range . 8K quality . Composition : Chest-up framing . Centered subject . No text . No logos . No symbols . No extra elements . Mood : Silence before change . Tension . Beginning . Contained hope .
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her beautiful legs. she crouches down. holding a purple and white towel in front of her drying herself. We can see her face clearly.
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The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
Image 1 Prompt: Use the uploaded image as the ONLY face reference . The face, eyes, hair, skin texture, and facial proportions must remain 100% identical . No beautification, no changes, no smile . Create an ultra-realistic cinematic conceptual portrait of a Persian person . Expression : Serious, calm, emotional, thoughtful . No smile . Outfit : Black inner top . Minimal, neutral styling . No distracting patterns . Pose : The person is standing and gently hugging a large symbolic object close to the chest with one arm . With the other hand, they are holding an elegant watering can, slightly tilted , as if ABOUT TO START watering (no water touching yet) . The head is gently inclined toward the object . Eyes focused downward with care and intention . Main Object (Iran – FRAME 1 / DESERT VERSION): A large silhouette in the exact shape of the map of Iran. The Iran shape is made entirely of dry, cracked desert soil . Completely barren . No flowers . No plants . No greenery . No color bands . Surface details : Cracked earth texture . Dry dust . Erosion lines . Natural desert soil detail . Very dry, lifeless appearance . IMPORTANT: This is the BEFORE state . No water has touched the Iran map yet . No growth . No buds . No moisture . Watering Can : Elegant, refined watering can . Classic artistic garden design. Matte metal or ceramic look. Slim spout . Cinematic and aesthetic . NOT industrial . NOT plastic . Background : Soft blurred background (studio or subtle outdoor) . Warm neutral tones . Shallow depth of field . Subject and Iran shape razor-sharp, background creamy bokeh . Lighting : Soft cinematic lighting . Warm but dry feeling . Subtle shadows . No moisture highlights . Photography : Ultra-realistic cinematic portrait photography . 85mm lens look . High dynamic range . 8K quality . Composition : Chest-up framing . Centered subject . No text . No logos . No symbols . No extra elements . Mood : Silence before change . Tension . Beginning . Contained hope .
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her beautiful legs. she crouches down. holding a purple and white towel in front of her drying herself. We can see her face clearly.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Major Climate Types and How to Identify Them from Climate Stations Step 1: What to Look for in a Climate Station Temperature Ask: Is it hot all year?, Is there a hot summer and cold winter? - How large is the annual temperature range? Annual Temperature Range: Highest Monthly Temperature - Lowest Monthly Temperature Range Interpretation 0–5°C Very small 5–15°C Moderate >15°C Large Rainfall Ask: Is rain present throughout the year?, Is there a wet season and a dry season? - Is rainfall very low or very high? Summary Table of Major Climate Types Climate Type Köppen Code Temp. Characteristics Rainfall Characteristics Key Feature Equatorial Af Hot all year (25–28°C) Rain all year (>2000 mm) No dry season Monsoon Am Hot all year V. wet sum, short dry season Seasonal wind reversal Savanna Aw/As Hot all year Distinct wet and dry seasons Long dry season Desert/Arid BWh/BWk Very hot or cold Very low (<250 mm) Extreme dryness Steppe/Semi-arid BSh/BSk Warm to hot 250–500 mm More rain than desert Mediterranean Csa/Csb Hot sum, mild win Dry summer, wet winter Opposite rainfall pattern Maritime/Oceanic Cfb/Cfc Mild sum, mild win Rain all year Small temperature range Continental Dfa/Dfb/Dwa/Dwb Warm-hot sum, cold win Moderate rainfall Large temperature range Tundra ET Short cool summer Low precipitation Warmest month below 10°C Ice Cap EF Below 0°C all year Very little precipitation Permanent ice Highland/Mountain H Depends on altitude Varies Temp decreases with height 1. Equatorial Climate (Af) Characteristics: Near the Equator. Hot throughout the year. V. small annual temperature range. Temperature Feature Value Mean annual temperature 25–28°C Annual range 1–3°C Rainfall Feature Value Annual rainfall 2000–4000 mm Dry season None Climate Station Clue: Every month above 25°C, Every month receives rain ✓ Rainfall never drops below about 60 mm Example: Singapore, Kisangani Unique Feature: Hot and wet all year. 2. Monsoon Climate (Am) Characteristics: Hot throughout the year.Very wet summer. Short dry season. Temperature Feature Value Mean temperature 24–30°C Rainfall Feature Value Annual rainfall 1500–4000 mm Wet season Very intense Climate Station Clue: Heavy rainfall concentrated in summer, One or more dry months Northern Hemisphere Example: Mumbai Wet season: June–September Southern Hemisphere Example: Darwin Wet season: November–March Unique Feature: Extremely wet summer caused by seasonal wind reversal. 3. Savanna Climate (Aw/As) Characteristics: Hot throughout the year. Distinct wet and dry seasons. Temperature Feature Value Average temperature 20–30°C Rainfall Feature Value Annual rainfall 500–1500 mm Climate Station Clue: Several months almost rainless, Clear wet season and dry season Example: Kampala, Khartoum (dry savanna margin) Unique Feature: Longer dry season than monsoon climate. 4. Desert Climate (Arid) (BWh/BWk) Characteristics: Driest climate on Earth. Temperature Type Temperature Hot Desert (BWh) Often >35°C summer Cold Desert (BWk) Cold winters Rainfall Feature Value Annual rainfall Less than 250 mm Climate Station Clue: Rainfall extremely low every month Example: Cairo, Riyadh Unique Feature: Persistent lack of rainfall. 5. Steppe Climate (Semi-Arid) (BSh/BSk) Characteristics: Transition between desert and humid climates. Temperature: Warm to hot. Rainfall Feature Value Annual rainfall 250–500 mm Climate Station Clue: More rain than deserts, Still dry most of the year Example: Niamey, Ulaanbaatar Unique Feature: Enough rainfall for grasses but not forests. 6. Mediterranean Climate (Csa/Csb) Characteristics: Hot dry summers. Mild wet winters. Temperature Season Temperature Summer 25–35°C Winter 5–15°C Rainfall: Winter maximum, Summer minimum Climate Station Clue: Rain falls mainly in winter. Northern Hemisphere Example: Athens Wet season: November–March Southern Hemisphere Example: Cape Town Wet season: May–August Unique Feature: Dry summer and wet winter. 7. Maritime (Oceanic) Climate (Cfb/Cfc) Characteristics: Strong ocean influence. Temperature Feature Value Summer Mild (15–22°C) Winter Mild (0–10°C) Range Small Rainfall: Rain throughout year Climate Station Clue: No very hot summer, No severe winter, Rain all year Example: London, Wellington Unique Feature: Small annual temperature range. 8. Continental Climate (D) Characteristics: Far from oceans. Temperature Feature Value Summer 20–30°C Winter Below 0°C Rainfall: Moderate, Often summer maximum Climate Station Clue: Large annual temperature range Often: Summer = 25°C, Winter = –10°C, Range = 35°C Example: Moscow, Winnipeg Unique Feature: Hot summers and very cold winters. 9. Polar Tundra Climate (ET) Characteristics: Extremely cold. Temperature Feature Value Warmest month 0–10°C Rainfall Feature Value Annual rainfall Usually <250 mm Climate Station Clue: Warmest month below 10°C Example: Utqiagvik, Longyearbyen Unique Feature: No true summer. 10. Ice Cap Climate (EF) Characteristics: Permanent ice and snow. Temperature Feature Value Every month Below 0°C Rainfall: Very low. Example: Antarctica, Greenland Ice Sheet Unique Feature: No month above freezing. 11. Highland/Mountain Climate (H) Characteristics: Controlled mainly by altitude. Temperature Rule of thumb: Temperature decreases about 6.5°C per 1000 m increase in elevation. Rainfall: Windward slopes = wetter. Leeward slopes = drier. Example: Addis Ababa, Quito Unique Feature: Altitude matters more than latitude. Hemisphere Guide for Students When identifying climates from climate stations, always check which hemisphere the station is in. Climate Northern Hemisphere Wet/Hot Season Southern Hemisphere Wet/Hot Season Monsoon Jun–Sep Nov–Mar Savanna May–Oct Nov–Apr Mediterranean Wet Season Nov–Mar May–Aug Continental Summer Jun–Aug Dec–Feb Continental Winter Dec–Feb Jun–Aug Quick Identification Key If the Climate Station Shows... Climate Type Hot and wet all year Equatorial (Af) Hot all year + very wet summer Monsoon (Am) Hot all year + long dry season Savanna (Aw) Rainfall below 250 mm Desert (BW) 250–500 mm rainfall Steppe (BS) Dry summer, wet winter Mediterranean (Cs) Mild temperatures + rain all year Maritime (Cfb) Hot summer, cold winter Continental (D) Warmest month below 10°C Tundra (ET) Every month below 0°C Ice Cap (EF) Climate controlled by altitude Highland (H) This identification key is often enough for secondary-school students to classify most climate stations correctly from monthly temperature and rainfall data.
Take the face from the input picture. A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself.
Image Description: The image depicts a dry river bed with a modern, simple drawing style dominated by shades of blue, silver, and grey. The river bed is shown as cracked and parched due to prolonged drought, symbolized by arid lines and desaturated colors. There are no signs of water flow, and the surroundings are barren with rocks and pebbles. Animation Description: The animation begins with the image of the dry river bed. Suddenly, heavy raindrops start falling, depicted by silver-blue droplets splashing onto the river bed. The once-dry river bed gradually starts filling up with water, represented by the colors turning vibrant and shimmering with life. As the animation continues, the extreme heat sets in, symbolized by bright silver and grey hues. The water in the river bed starts evaporating rapidly, and the river bed returns to its dry and cracked state. The shimmering colors from the rain fade away, leaving behind the familiar arid landscape.
An ultra-realistic, full-body action shot of a captivating ochre herbalist, radiating natural wisdom and tranquility with an earthy and vibrant palette. She wears a practical, layered ochre tunic with intricate vine embroidery and subtle bronze accents, designed for both comfort and functionality in her natural domain. The tunic features numerous pockets filled with dried herbs, while her photorealistic face reveals serenity and deep knowledge with piercing emerald eyes. Her long, moss-green hair is styled in a loose braid, adorned with dried flowers and herbal ornaments. Ethereal tattoos in glowing emerald and ochre patterns twist along her arms and hands, further emphasizing her connection to nature. She gathers herbs, with the glowing plants reacting to her touch and reflecting the warm, earthy tones of her attire and surroundings. The background is a vivid mix of lush meadows, sunlit forests, and swirling abstract patterns in hues of ochre, moss green, bronze, and amber, emphasizing her harmony with the natural world. Dramatic cinematic lighting casts soft shadows and warm highlights, accentuating the earthy textures of her clothing and her peaceful, grounded pose. The image combines advanced digital art techniques, showcasing her as a powerful yet gentle healer, blending the aesthetics of naturecore and herbal fantasy with a touch of realism.
Prompt: Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski 18 dimas avatar avatardimas avatar Hollywood photo Rembrandt perfect green eyes Prompt Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
Image 1 Prompt: Use the uploaded image as the ONLY face reference . The face, eyes, hair, skin texture, and facial proportions must remain 100% identical . No beautification, no changes, no smile . Create an ultra-realistic cinematic conceptual portrait of a Persian person . Expression : Serious, calm, emotional, thoughtful . No smile . Outfit : Black inner top . Minimal, neutral styling . No distracting patterns . Pose : The person is standing and gently hugging a large symbolic object close to the chest with one arm . With the other hand, they are holding an elegant watering can, slightly tilted , as if ABOUT TO START watering (no water touching yet) . The head is gently inclined toward the object . Eyes focused downward with care and intention . Main Object (Iran – FRAME 1 / DESERT VERSION): A large silhouette in the exact shape of the map of Iran. The Iran shape is made entirely of dry, cracked desert soil . Completely barren . No flowers . No plants . No greenery . No color bands . Surface details : Cracked earth texture . Dry dust . Erosion lines . Natural desert soil detail . Very dry, lifeless appearance . IMPORTANT: This is the BEFORE state . No water has touched the Iran map yet . No growth . No buds . No moisture . Watering Can : Elegant, refined watering can . Classic artistic garden design. Matte metal or ceramic look. Slim spout . Cinematic and aesthetic . NOT industrial . NOT plastic . Background : Soft blurred background (studio or subtle outdoor) . Warm neutral tones . Shallow depth of field . Subject and Iran shape razor-sharp, background creamy bokeh . Lighting : Soft cinematic lighting . Warm but dry feeling . Subtle shadows . No moisture highlights . Photography : Ultra-realistic cinematic portrait photography . 85mm lens look . High dynamic range . 8K quality . Composition : Chest-up framing . Centered subject . No text . No logos . No symbols . No extra elements . Mood : Silence before change . Tension . Beginning . Contained hope .
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Image Description: The image depicts a dry river bed with a modern, simple drawing style dominated by shades of blue, silver, and grey. The river bed is shown as cracked and parched due to prolonged drought, symbolized by arid lines and desaturated colors. There are no signs of water flow, and the surroundings are barren with rocks and pebbles. Animation Description: The animation begins with the image of the dry river bed. Suddenly, heavy raindrops start falling, depicted by silver-blue droplets splashing onto the river bed. The once-dry river bed gradually starts filling up with water, represented by the colors turning vibrant and shimmering with life. As the animation continues, the extreme heat sets in, symbolized by bright silver and grey hues. The water in the river bed starts evaporating rapidly, and the river bed returns to its dry and cracked state. The shimmering colors from the rain fade away, leaving behind the familiar arid landscape.
An ultra-realistic, full-body action shot of a captivating ochre herbalist, radiating natural wisdom and tranquility with an earthy and vibrant palette. She wears a practical, layered ochre tunic with intricate vine embroidery and subtle bronze accents, designed for both comfort and functionality in her natural domain. The tunic features numerous pockets filled with dried herbs, while her photorealistic face reveals serenity and deep knowledge with piercing emerald eyes. Her long, moss-green hair is styled in a loose braid, adorned with dried flowers and herbal ornaments. Ethereal tattoos in glowing emerald and ochre patterns twist along her arms and hands, further emphasizing her connection to nature. She gathers herbs, with the glowing plants reacting to her touch and reflecting the warm, earthy tones of her attire and surroundings. The background is a vivid mix of lush meadows, sunlit forests, and swirling abstract patterns in hues of ochre, moss green, bronze, and amber, emphasizing her harmony with the natural world. Dramatic cinematic lighting casts soft shadows and warm highlights, accentuating the earthy textures of her clothing and her peaceful, grounded pose. The image combines advanced digital art techniques, showcasing her as a powerful yet gentle healer, blending the aesthetics of naturecore and herbal fantasy with a touch of realism.
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Major Climate Types and How to Identify Them from Climate Stations Step 1: What to Look for in a Climate Station Temperature Ask: Is it hot all year?, Is there a hot summer and cold winter? - How large is the annual temperature range? Annual Temperature Range: Highest Monthly Temperature - Lowest Monthly Temperature Range Interpretation 0–5°C Very small 5–15°C Moderate >15°C Large Rainfall Ask: Is rain present throughout the year?, Is there a wet season and a dry season? - Is rainfall very low or very high? Summary Table of Major Climate Types Climate Type Köppen Code Temp. Characteristics Rainfall Characteristics Key Feature Equatorial Af Hot all year (25–28°C) Rain all year (>2000 mm) No dry season Monsoon Am Hot all year V. wet sum, short dry season Seasonal wind reversal Savanna Aw/As Hot all year Distinct wet and dry seasons Long dry season Desert/Arid BWh/BWk Very hot or cold Very low (<250 mm) Extreme dryness Steppe/Semi-arid BSh/BSk Warm to hot 250–500 mm More rain than desert Mediterranean Csa/Csb Hot sum, mild win Dry summer, wet winter Opposite rainfall pattern Maritime/Oceanic Cfb/Cfc Mild sum, mild win Rain all year Small temperature range Continental Dfa/Dfb/Dwa/Dwb Warm-hot sum, cold win Moderate rainfall Large temperature range Tundra ET Short cool summer Low precipitation Warmest month below 10°C Ice Cap EF Below 0°C all year Very little precipitation Permanent ice Highland/Mountain H Depends on altitude Varies Temp decreases with height 1. Equatorial Climate (Af) Characteristics: Near the Equator. Hot throughout the year. V. small annual temperature range. Temperature Feature Value Mean annual temperature 25–28°C Annual range 1–3°C Rainfall Feature Value Annual rainfall 2000–4000 mm Dry season None Climate Station Clue: Every month above 25°C, Every month receives rain ✓ Rainfall never drops below about 60 mm Example: Singapore, Kisangani Unique Feature: Hot and wet all year. 2. Monsoon Climate (Am) Characteristics: Hot throughout the year.Very wet summer. Short dry season. Temperature Feature Value Mean temperature 24–30°C Rainfall Feature Value Annual rainfall 1500–4000 mm Wet season Very intense Climate Station Clue: Heavy rainfall concentrated in summer, One or more dry months Northern Hemisphere Example: Mumbai Wet season: June–September Southern Hemisphere Example: Darwin Wet season: November–March Unique Feature: Extremely wet summer caused by seasonal wind reversal. 3. Savanna Climate (Aw/As) Characteristics: Hot throughout the year. Distinct wet and dry seasons. Temperature Feature Value Average temperature 20–30°C Rainfall Feature Value Annual rainfall 500–1500 mm Climate Station Clue: Several months almost rainless, Clear wet season and dry season Example: Kampala, Khartoum (dry savanna margin) Unique Feature: Longer dry season than monsoon climate. 4. Desert Climate (Arid) (BWh/BWk) Characteristics: Driest climate on Earth. Temperature Type Temperature Hot Desert (BWh) Often >35°C summer Cold Desert (BWk) Cold winters Rainfall Feature Value Annual rainfall Less than 250 mm Climate Station Clue: Rainfall extremely low every month Example: Cairo, Riyadh Unique Feature: Persistent lack of rainfall. 5. Steppe Climate (Semi-Arid) (BSh/BSk) Characteristics: Transition between desert and humid climates. Temperature: Warm to hot. Rainfall Feature Value Annual rainfall 250–500 mm Climate Station Clue: More rain than deserts, Still dry most of the year Example: Niamey, Ulaanbaatar Unique Feature: Enough rainfall for grasses but not forests. 6. Mediterranean Climate (Csa/Csb) Characteristics: Hot dry summers. Mild wet winters. Temperature Season Temperature Summer 25–35°C Winter 5–15°C Rainfall: Winter maximum, Summer minimum Climate Station Clue: Rain falls mainly in winter. Northern Hemisphere Example: Athens Wet season: November–March Southern Hemisphere Example: Cape Town Wet season: May–August Unique Feature: Dry summer and wet winter. 7. Maritime (Oceanic) Climate (Cfb/Cfc) Characteristics: Strong ocean influence. Temperature Feature Value Summer Mild (15–22°C) Winter Mild (0–10°C) Range Small Rainfall: Rain throughout year Climate Station Clue: No very hot summer, No severe winter, Rain all year Example: London, Wellington Unique Feature: Small annual temperature range. 8. Continental Climate (D) Characteristics: Far from oceans. Temperature Feature Value Summer 20–30°C Winter Below 0°C Rainfall: Moderate, Often summer maximum Climate Station Clue: Large annual temperature range Often: Summer = 25°C, Winter = –10°C, Range = 35°C Example: Moscow, Winnipeg Unique Feature: Hot summers and very cold winters. 9. Polar Tundra Climate (ET) Characteristics: Extremely cold. Temperature Feature Value Warmest month 0–10°C Rainfall Feature Value Annual rainfall Usually <250 mm Climate Station Clue: Warmest month below 10°C Example: Utqiagvik, Longyearbyen Unique Feature: No true summer. 10. Ice Cap Climate (EF) Characteristics: Permanent ice and snow. Temperature Feature Value Every month Below 0°C Rainfall: Very low. Example: Antarctica, Greenland Ice Sheet Unique Feature: No month above freezing. 11. Highland/Mountain Climate (H) Characteristics: Controlled mainly by altitude. Temperature Rule of thumb: Temperature decreases about 6.5°C per 1000 m increase in elevation. Rainfall: Windward slopes = wetter. Leeward slopes = drier. Example: Addis Ababa, Quito Unique Feature: Altitude matters more than latitude. Hemisphere Guide for Students When identifying climates from climate stations, always check which hemisphere the station is in. Climate Northern Hemisphere Wet/Hot Season Southern Hemisphere Wet/Hot Season Monsoon Jun–Sep Nov–Mar Savanna May–Oct Nov–Apr Mediterranean Wet Season Nov–Mar May–Aug Continental Summer Jun–Aug Dec–Feb Continental Winter Dec–Feb Jun–Aug Quick Identification Key If the Climate Station Shows... Climate Type Hot and wet all year Equatorial (Af) Hot all year + very wet summer Monsoon (Am) Hot all year + long dry season Savanna (Aw) Rainfall below 250 mm Desert (BW) 250–500 mm rainfall Steppe (BS) Dry summer, wet winter Mediterranean (Cs) Mild temperatures + rain all year Maritime (Cfb) Hot summer, cold winter Continental (D) Warmest month below 10°C Tundra (ET) Every month below 0°C Ice Cap (EF) Climate controlled by altitude Highland (H) This identification key is often enough for secondary-school students to classify most climate stations correctly from monthly temperature and rainfall data.
Take the face from the input picture. A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself.
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
Prompt: Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski 18 dimas avatar avatardimas avatar Hollywood photo Rembrandt perfect green eyes Prompt Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her beautiful legs. she crouches down. holding a purple and white towel in front of her drying herself. We can see her face clearly.
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Take the face from the input picture. A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself.
An ultra-realistic, full-body action shot of a captivating ochre herbalist, radiating natural wisdom and tranquility with an earthy and vibrant palette. She wears a practical, layered ochre tunic with intricate vine embroidery and subtle bronze accents, designed for both comfort and functionality in her natural domain. The tunic features numerous pockets filled with dried herbs, while her photorealistic face reveals serenity and deep knowledge with piercing emerald eyes. Her long, moss-green hair is styled in a loose braid, adorned with dried flowers and herbal ornaments. Ethereal tattoos in glowing emerald and ochre patterns twist along her arms and hands, further emphasizing her connection to nature. She gathers herbs, with the glowing plants reacting to her touch and reflecting the warm, earthy tones of her attire and surroundings. The background is a vivid mix of lush meadows, sunlit forests, and swirling abstract patterns in hues of ochre, moss green, bronze, and amber, emphasizing her harmony with the natural world. Dramatic cinematic lighting casts soft shadows and warm highlights, accentuating the earthy textures of her clothing and her peaceful, grounded pose. The image combines advanced digital art techniques, showcasing her as a powerful yet gentle healer, blending the aesthetics of naturecore and herbal fantasy with a touch of realism.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her beautiful legs. she crouches down. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Image Description: The image depicts a dry river bed with a modern, simple drawing style dominated by shades of blue, silver, and grey. The river bed is shown as cracked and parched due to prolonged drought, symbolized by arid lines and desaturated colors. There are no signs of water flow, and the surroundings are barren with rocks and pebbles. Animation Description: The animation begins with the image of the dry river bed. Suddenly, heavy raindrops start falling, depicted by silver-blue droplets splashing onto the river bed. The once-dry river bed gradually starts filling up with water, represented by the colors turning vibrant and shimmering with life. As the animation continues, the extreme heat sets in, symbolized by bright silver and grey hues. The water in the river bed starts evaporating rapidly, and the river bed returns to its dry and cracked state. The shimmering colors from the rain fade away, leaving behind the familiar arid landscape.
Prompt: Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski 18 dimas avatar avatardimas avatar Hollywood photo Rembrandt perfect green eyes Prompt Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Major Climate Types and How to Identify Them from Climate Stations Step 1: What to Look for in a Climate Station Temperature Ask: Is it hot all year?, Is there a hot summer and cold winter? - How large is the annual temperature range? Annual Temperature Range: Highest Monthly Temperature - Lowest Monthly Temperature Range Interpretation 0–5°C Very small 5–15°C Moderate >15°C Large Rainfall Ask: Is rain present throughout the year?, Is there a wet season and a dry season? - Is rainfall very low or very high? Summary Table of Major Climate Types Climate Type Köppen Code Temp. Characteristics Rainfall Characteristics Key Feature Equatorial Af Hot all year (25–28°C) Rain all year (>2000 mm) No dry season Monsoon Am Hot all year V. wet sum, short dry season Seasonal wind reversal Savanna Aw/As Hot all year Distinct wet and dry seasons Long dry season Desert/Arid BWh/BWk Very hot or cold Very low (<250 mm) Extreme dryness Steppe/Semi-arid BSh/BSk Warm to hot 250–500 mm More rain than desert Mediterranean Csa/Csb Hot sum, mild win Dry summer, wet winter Opposite rainfall pattern Maritime/Oceanic Cfb/Cfc Mild sum, mild win Rain all year Small temperature range Continental Dfa/Dfb/Dwa/Dwb Warm-hot sum, cold win Moderate rainfall Large temperature range Tundra ET Short cool summer Low precipitation Warmest month below 10°C Ice Cap EF Below 0°C all year Very little precipitation Permanent ice Highland/Mountain H Depends on altitude Varies Temp decreases with height 1. Equatorial Climate (Af) Characteristics: Near the Equator. Hot throughout the year. V. small annual temperature range. Temperature Feature Value Mean annual temperature 25–28°C Annual range 1–3°C Rainfall Feature Value Annual rainfall 2000–4000 mm Dry season None Climate Station Clue: Every month above 25°C, Every month receives rain ✓ Rainfall never drops below about 60 mm Example: Singapore, Kisangani Unique Feature: Hot and wet all year. 2. Monsoon Climate (Am) Characteristics: Hot throughout the year.Very wet summer. Short dry season. Temperature Feature Value Mean temperature 24–30°C Rainfall Feature Value Annual rainfall 1500–4000 mm Wet season Very intense Climate Station Clue: Heavy rainfall concentrated in summer, One or more dry months Northern Hemisphere Example: Mumbai Wet season: June–September Southern Hemisphere Example: Darwin Wet season: November–March Unique Feature: Extremely wet summer caused by seasonal wind reversal. 3. Savanna Climate (Aw/As) Characteristics: Hot throughout the year. Distinct wet and dry seasons. Temperature Feature Value Average temperature 20–30°C Rainfall Feature Value Annual rainfall 500–1500 mm Climate Station Clue: Several months almost rainless, Clear wet season and dry season Example: Kampala, Khartoum (dry savanna margin) Unique Feature: Longer dry season than monsoon climate. 4. Desert Climate (Arid) (BWh/BWk) Characteristics: Driest climate on Earth. Temperature Type Temperature Hot Desert (BWh) Often >35°C summer Cold Desert (BWk) Cold winters Rainfall Feature Value Annual rainfall Less than 250 mm Climate Station Clue: Rainfall extremely low every month Example: Cairo, Riyadh Unique Feature: Persistent lack of rainfall. 5. Steppe Climate (Semi-Arid) (BSh/BSk) Characteristics: Transition between desert and humid climates. Temperature: Warm to hot. Rainfall Feature Value Annual rainfall 250–500 mm Climate Station Clue: More rain than deserts, Still dry most of the year Example: Niamey, Ulaanbaatar Unique Feature: Enough rainfall for grasses but not forests. 6. Mediterranean Climate (Csa/Csb) Characteristics: Hot dry summers. Mild wet winters. Temperature Season Temperature Summer 25–35°C Winter 5–15°C Rainfall: Winter maximum, Summer minimum Climate Station Clue: Rain falls mainly in winter. Northern Hemisphere Example: Athens Wet season: November–March Southern Hemisphere Example: Cape Town Wet season: May–August Unique Feature: Dry summer and wet winter. 7. Maritime (Oceanic) Climate (Cfb/Cfc) Characteristics: Strong ocean influence. Temperature Feature Value Summer Mild (15–22°C) Winter Mild (0–10°C) Range Small Rainfall: Rain throughout year Climate Station Clue: No very hot summer, No severe winter, Rain all year Example: London, Wellington Unique Feature: Small annual temperature range. 8. Continental Climate (D) Characteristics: Far from oceans. Temperature Feature Value Summer 20–30°C Winter Below 0°C Rainfall: Moderate, Often summer maximum Climate Station Clue: Large annual temperature range Often: Summer = 25°C, Winter = –10°C, Range = 35°C Example: Moscow, Winnipeg Unique Feature: Hot summers and very cold winters. 9. Polar Tundra Climate (ET) Characteristics: Extremely cold. Temperature Feature Value Warmest month 0–10°C Rainfall Feature Value Annual rainfall Usually <250 mm Climate Station Clue: Warmest month below 10°C Example: Utqiagvik, Longyearbyen Unique Feature: No true summer. 10. Ice Cap Climate (EF) Characteristics: Permanent ice and snow. Temperature Feature Value Every month Below 0°C Rainfall: Very low. Example: Antarctica, Greenland Ice Sheet Unique Feature: No month above freezing. 11. Highland/Mountain Climate (H) Characteristics: Controlled mainly by altitude. Temperature Rule of thumb: Temperature decreases about 6.5°C per 1000 m increase in elevation. Rainfall: Windward slopes = wetter. Leeward slopes = drier. Example: Addis Ababa, Quito Unique Feature: Altitude matters more than latitude. Hemisphere Guide for Students When identifying climates from climate stations, always check which hemisphere the station is in. Climate Northern Hemisphere Wet/Hot Season Southern Hemisphere Wet/Hot Season Monsoon Jun–Sep Nov–Mar Savanna May–Oct Nov–Apr Mediterranean Wet Season Nov–Mar May–Aug Continental Summer Jun–Aug Dec–Feb Continental Winter Dec–Feb Jun–Aug Quick Identification Key If the Climate Station Shows... Climate Type Hot and wet all year Equatorial (Af) Hot all year + very wet summer Monsoon (Am) Hot all year + long dry season Savanna (Aw) Rainfall below 250 mm Desert (BW) 250–500 mm rainfall Steppe (BS) Dry summer, wet winter Mediterranean (Cs) Mild temperatures + rain all year Maritime (Cfb) Hot summer, cold winter Continental (D) Warmest month below 10°C Tundra (ET) Every month below 0°C Ice Cap (EF) Climate controlled by altitude Highland (H) This identification key is often enough for secondary-school students to classify most climate stations correctly from monthly temperature and rainfall data.
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
Image 1 Prompt: Use the uploaded image as the ONLY face reference . The face, eyes, hair, skin texture, and facial proportions must remain 100% identical . No beautification, no changes, no smile . Create an ultra-realistic cinematic conceptual portrait of a Persian person . Expression : Serious, calm, emotional, thoughtful . No smile . Outfit : Black inner top . Minimal, neutral styling . No distracting patterns . Pose : The person is standing and gently hugging a large symbolic object close to the chest with one arm . With the other hand, they are holding an elegant watering can, slightly tilted , as if ABOUT TO START watering (no water touching yet) . The head is gently inclined toward the object . Eyes focused downward with care and intention . Main Object (Iran – FRAME 1 / DESERT VERSION): A large silhouette in the exact shape of the map of Iran. The Iran shape is made entirely of dry, cracked desert soil . Completely barren . No flowers . No plants . No greenery . No color bands . Surface details : Cracked earth texture . Dry dust . Erosion lines . Natural desert soil detail . Very dry, lifeless appearance . IMPORTANT: This is the BEFORE state . No water has touched the Iran map yet . No growth . No buds . No moisture . Watering Can : Elegant, refined watering can . Classic artistic garden design. Matte metal or ceramic look. Slim spout . Cinematic and aesthetic . NOT industrial . NOT plastic . Background : Soft blurred background (studio or subtle outdoor) . Warm neutral tones . Shallow depth of field . Subject and Iran shape razor-sharp, background creamy bokeh . Lighting : Soft cinematic lighting . Warm but dry feeling . Subtle shadows . No moisture highlights . Photography : Ultra-realistic cinematic portrait photography . 85mm lens look . High dynamic range . 8K quality . Composition : Chest-up framing . Centered subject . No text . No logos . No symbols . No extra elements . Mood : Silence before change . Tension . Beginning . Contained hope .
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
An ultra-realistic, full-body action shot of a captivating ochre herbalist, radiating natural wisdom and tranquility with an earthy and vibrant palette. She wears a practical, layered ochre tunic with intricate vine embroidery and subtle bronze accents, designed for both comfort and functionality in her natural domain. The tunic features numerous pockets filled with dried herbs, while her photorealistic face reveals serenity and deep knowledge with piercing emerald eyes. Her long, moss-green hair is styled in a loose braid, adorned with dried flowers and herbal ornaments. Ethereal tattoos in glowing emerald and ochre patterns twist along her arms and hands, further emphasizing her connection to nature. She gathers herbs, with the glowing plants reacting to her touch and reflecting the warm, earthy tones of her attire and surroundings. The background is a vivid mix of lush meadows, sunlit forests, and swirling abstract patterns in hues of ochre, moss green, bronze, and amber, emphasizing her harmony with the natural world. Dramatic cinematic lighting casts soft shadows and warm highlights, accentuating the earthy textures of her clothing and her peaceful, grounded pose. The image combines advanced digital art techniques, showcasing her as a powerful yet gentle healer, blending the aesthetics of naturecore and herbal fantasy with a touch of realism.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
Take the face from the input picture. A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself.
Prompt: Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski 18 dimas avatar avatardimas avatar Hollywood photo Rembrandt perfect green eyes Prompt Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her beautiful legs. she crouches down. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
Major Climate Types and How to Identify Them from Climate Stations Step 1: What to Look for in a Climate Station Temperature Ask: Is it hot all year?, Is there a hot summer and cold winter? - How large is the annual temperature range? Annual Temperature Range: Highest Monthly Temperature - Lowest Monthly Temperature Range Interpretation 0–5°C Very small 5–15°C Moderate >15°C Large Rainfall Ask: Is rain present throughout the year?, Is there a wet season and a dry season? - Is rainfall very low or very high? Summary Table of Major Climate Types Climate Type Köppen Code Temp. Characteristics Rainfall Characteristics Key Feature Equatorial Af Hot all year (25–28°C) Rain all year (>2000 mm) No dry season Monsoon Am Hot all year V. wet sum, short dry season Seasonal wind reversal Savanna Aw/As Hot all year Distinct wet and dry seasons Long dry season Desert/Arid BWh/BWk Very hot or cold Very low (<250 mm) Extreme dryness Steppe/Semi-arid BSh/BSk Warm to hot 250–500 mm More rain than desert Mediterranean Csa/Csb Hot sum, mild win Dry summer, wet winter Opposite rainfall pattern Maritime/Oceanic Cfb/Cfc Mild sum, mild win Rain all year Small temperature range Continental Dfa/Dfb/Dwa/Dwb Warm-hot sum, cold win Moderate rainfall Large temperature range Tundra ET Short cool summer Low precipitation Warmest month below 10°C Ice Cap EF Below 0°C all year Very little precipitation Permanent ice Highland/Mountain H Depends on altitude Varies Temp decreases with height 1. Equatorial Climate (Af) Characteristics: Near the Equator. Hot throughout the year. V. small annual temperature range. Temperature Feature Value Mean annual temperature 25–28°C Annual range 1–3°C Rainfall Feature Value Annual rainfall 2000–4000 mm Dry season None Climate Station Clue: Every month above 25°C, Every month receives rain ✓ Rainfall never drops below about 60 mm Example: Singapore, Kisangani Unique Feature: Hot and wet all year. 2. Monsoon Climate (Am) Characteristics: Hot throughout the year.Very wet summer. Short dry season. Temperature Feature Value Mean temperature 24–30°C Rainfall Feature Value Annual rainfall 1500–4000 mm Wet season Very intense Climate Station Clue: Heavy rainfall concentrated in summer, One or more dry months Northern Hemisphere Example: Mumbai Wet season: June–September Southern Hemisphere Example: Darwin Wet season: November–March Unique Feature: Extremely wet summer caused by seasonal wind reversal. 3. Savanna Climate (Aw/As) Characteristics: Hot throughout the year. Distinct wet and dry seasons. Temperature Feature Value Average temperature 20–30°C Rainfall Feature Value Annual rainfall 500–1500 mm Climate Station Clue: Several months almost rainless, Clear wet season and dry season Example: Kampala, Khartoum (dry savanna margin) Unique Feature: Longer dry season than monsoon climate. 4. Desert Climate (Arid) (BWh/BWk) Characteristics: Driest climate on Earth. Temperature Type Temperature Hot Desert (BWh) Often >35°C summer Cold Desert (BWk) Cold winters Rainfall Feature Value Annual rainfall Less than 250 mm Climate Station Clue: Rainfall extremely low every month Example: Cairo, Riyadh Unique Feature: Persistent lack of rainfall. 5. Steppe Climate (Semi-Arid) (BSh/BSk) Characteristics: Transition between desert and humid climates. Temperature: Warm to hot. Rainfall Feature Value Annual rainfall 250–500 mm Climate Station Clue: More rain than deserts, Still dry most of the year Example: Niamey, Ulaanbaatar Unique Feature: Enough rainfall for grasses but not forests. 6. Mediterranean Climate (Csa/Csb) Characteristics: Hot dry summers. Mild wet winters. Temperature Season Temperature Summer 25–35°C Winter 5–15°C Rainfall: Winter maximum, Summer minimum Climate Station Clue: Rain falls mainly in winter. Northern Hemisphere Example: Athens Wet season: November–March Southern Hemisphere Example: Cape Town Wet season: May–August Unique Feature: Dry summer and wet winter. 7. Maritime (Oceanic) Climate (Cfb/Cfc) Characteristics: Strong ocean influence. Temperature Feature Value Summer Mild (15–22°C) Winter Mild (0–10°C) Range Small Rainfall: Rain throughout year Climate Station Clue: No very hot summer, No severe winter, Rain all year Example: London, Wellington Unique Feature: Small annual temperature range. 8. Continental Climate (D) Characteristics: Far from oceans. Temperature Feature Value Summer 20–30°C Winter Below 0°C Rainfall: Moderate, Often summer maximum Climate Station Clue: Large annual temperature range Often: Summer = 25°C, Winter = –10°C, Range = 35°C Example: Moscow, Winnipeg Unique Feature: Hot summers and very cold winters. 9. Polar Tundra Climate (ET) Characteristics: Extremely cold. Temperature Feature Value Warmest month 0–10°C Rainfall Feature Value Annual rainfall Usually <250 mm Climate Station Clue: Warmest month below 10°C Example: Utqiagvik, Longyearbyen Unique Feature: No true summer. 10. Ice Cap Climate (EF) Characteristics: Permanent ice and snow. Temperature Feature Value Every month Below 0°C Rainfall: Very low. Example: Antarctica, Greenland Ice Sheet Unique Feature: No month above freezing. 11. Highland/Mountain Climate (H) Characteristics: Controlled mainly by altitude. Temperature Rule of thumb: Temperature decreases about 6.5°C per 1000 m increase in elevation. Rainfall: Windward slopes = wetter. Leeward slopes = drier. Example: Addis Ababa, Quito Unique Feature: Altitude matters more than latitude. Hemisphere Guide for Students When identifying climates from climate stations, always check which hemisphere the station is in. Climate Northern Hemisphere Wet/Hot Season Southern Hemisphere Wet/Hot Season Monsoon Jun–Sep Nov–Mar Savanna May–Oct Nov–Apr Mediterranean Wet Season Nov–Mar May–Aug Continental Summer Jun–Aug Dec–Feb Continental Winter Dec–Feb Jun–Aug Quick Identification Key If the Climate Station Shows... Climate Type Hot and wet all year Equatorial (Af) Hot all year + very wet summer Monsoon (Am) Hot all year + long dry season Savanna (Aw) Rainfall below 250 mm Desert (BW) 250–500 mm rainfall Steppe (BS) Dry summer, wet winter Mediterranean (Cs) Mild temperatures + rain all year Maritime (Cfb) Hot summer, cold winter Continental (D) Warmest month below 10°C Tundra (ET) Every month below 0°C Ice Cap (EF) Climate controlled by altitude Highland (H) This identification key is often enough for secondary-school students to classify most climate stations correctly from monthly temperature and rainfall data.
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Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Image Description: The image depicts a dry river bed with a modern, simple drawing style dominated by shades of blue, silver, and grey. The river bed is shown as cracked and parched due to prolonged drought, symbolized by arid lines and desaturated colors. There are no signs of water flow, and the surroundings are barren with rocks and pebbles. Animation Description: The animation begins with the image of the dry river bed. Suddenly, heavy raindrops start falling, depicted by silver-blue droplets splashing onto the river bed. The once-dry river bed gradually starts filling up with water, represented by the colors turning vibrant and shimmering with life. As the animation continues, the extreme heat sets in, symbolized by bright silver and grey hues. The water in the river bed starts evaporating rapidly, and the river bed returns to its dry and cracked state. The shimmering colors from the rain fade away, leaving behind the familiar arid landscape.
Image 1 Prompt: Use the uploaded image as the ONLY face reference . The face, eyes, hair, skin texture, and facial proportions must remain 100% identical . No beautification, no changes, no smile . Create an ultra-realistic cinematic conceptual portrait of a Persian person . Expression : Serious, calm, emotional, thoughtful . No smile . Outfit : Black inner top . Minimal, neutral styling . No distracting patterns . Pose : The person is standing and gently hugging a large symbolic object close to the chest with one arm . With the other hand, they are holding an elegant watering can, slightly tilted , as if ABOUT TO START watering (no water touching yet) . The head is gently inclined toward the object . Eyes focused downward with care and intention . Main Object (Iran – FRAME 1 / DESERT VERSION): A large silhouette in the exact shape of the map of Iran. The Iran shape is made entirely of dry, cracked desert soil . Completely barren . No flowers . No plants . No greenery . No color bands . Surface details : Cracked earth texture . Dry dust . Erosion lines . Natural desert soil detail . Very dry, lifeless appearance . IMPORTANT: This is the BEFORE state . No water has touched the Iran map yet . No growth . No buds . No moisture . Watering Can : Elegant, refined watering can . Classic artistic garden design. Matte metal or ceramic look. Slim spout . Cinematic and aesthetic . NOT industrial . NOT plastic . Background : Soft blurred background (studio or subtle outdoor) . Warm neutral tones . Shallow depth of field . Subject and Iran shape razor-sharp, background creamy bokeh . Lighting : Soft cinematic lighting . Warm but dry feeling . Subtle shadows . No moisture highlights . Photography : Ultra-realistic cinematic portrait photography . 85mm lens look . High dynamic range . 8K quality . Composition : Chest-up framing . Centered subject . No text . No logos . No symbols . No extra elements . Mood : Silence before change . Tension . Beginning . Contained hope .
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
Take the face from the input picture. A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself.
Image 1 Prompt: Use the uploaded image as the ONLY face reference . The face, eyes, hair, skin texture, and facial proportions must remain 100% identical . No beautification, no changes, no smile . Create an ultra-realistic cinematic conceptual portrait of a Persian person . Expression : Serious, calm, emotional, thoughtful . No smile . Outfit : Black inner top . Minimal, neutral styling . No distracting patterns . Pose : The person is standing and gently hugging a large symbolic object close to the chest with one arm . With the other hand, they are holding an elegant watering can, slightly tilted , as if ABOUT TO START watering (no water touching yet) . The head is gently inclined toward the object . Eyes focused downward with care and intention . Main Object (Iran – FRAME 1 / DESERT VERSION): A large silhouette in the exact shape of the map of Iran. The Iran shape is made entirely of dry, cracked desert soil . Completely barren . No flowers . No plants . No greenery . No color bands . Surface details : Cracked earth texture . Dry dust . Erosion lines . Natural desert soil detail . Very dry, lifeless appearance . IMPORTANT: This is the BEFORE state . No water has touched the Iran map yet . No growth . No buds . No moisture . Watering Can : Elegant, refined watering can . Classic artistic garden design. Matte metal or ceramic look. Slim spout . Cinematic and aesthetic . NOT industrial . NOT plastic . Background : Soft blurred background (studio or subtle outdoor) . Warm neutral tones . Shallow depth of field . Subject and Iran shape razor-sharp, background creamy bokeh . Lighting : Soft cinematic lighting . Warm but dry feeling . Subtle shadows . No moisture highlights . Photography : Ultra-realistic cinematic portrait photography . 85mm lens look . High dynamic range . 8K quality . Composition : Chest-up framing . Centered subject . No text . No logos . No symbols . No extra elements . Mood : Silence before change . Tension . Beginning . Contained hope .
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Image Description: The image depicts a dry river bed with a modern, simple drawing style dominated by shades of blue, silver, and grey. The river bed is shown as cracked and parched due to prolonged drought, symbolized by arid lines and desaturated colors. There are no signs of water flow, and the surroundings are barren with rocks and pebbles. Animation Description: The animation begins with the image of the dry river bed. Suddenly, heavy raindrops start falling, depicted by silver-blue droplets splashing onto the river bed. The once-dry river bed gradually starts filling up with water, represented by the colors turning vibrant and shimmering with life. As the animation continues, the extreme heat sets in, symbolized by bright silver and grey hues. The water in the river bed starts evaporating rapidly, and the river bed returns to its dry and cracked state. The shimmering colors from the rain fade away, leaving behind the familiar arid landscape.
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
An ultra-realistic, full-body action shot of a captivating ochre herbalist, radiating natural wisdom and tranquility with an earthy and vibrant palette. She wears a practical, layered ochre tunic with intricate vine embroidery and subtle bronze accents, designed for both comfort and functionality in her natural domain. The tunic features numerous pockets filled with dried herbs, while her photorealistic face reveals serenity and deep knowledge with piercing emerald eyes. Her long, moss-green hair is styled in a loose braid, adorned with dried flowers and herbal ornaments. Ethereal tattoos in glowing emerald and ochre patterns twist along her arms and hands, further emphasizing her connection to nature. She gathers herbs, with the glowing plants reacting to her touch and reflecting the warm, earthy tones of her attire and surroundings. The background is a vivid mix of lush meadows, sunlit forests, and swirling abstract patterns in hues of ochre, moss green, bronze, and amber, emphasizing her harmony with the natural world. Dramatic cinematic lighting casts soft shadows and warm highlights, accentuating the earthy textures of her clothing and her peaceful, grounded pose. The image combines advanced digital art techniques, showcasing her as a powerful yet gentle healer, blending the aesthetics of naturecore and herbal fantasy with a touch of realism.
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
Major Climate Types and How to Identify Them from Climate Stations Step 1: What to Look for in a Climate Station Temperature Ask: Is it hot all year?, Is there a hot summer and cold winter? - How large is the annual temperature range? Annual Temperature Range: Highest Monthly Temperature - Lowest Monthly Temperature Range Interpretation 0–5°C Very small 5–15°C Moderate >15°C Large Rainfall Ask: Is rain present throughout the year?, Is there a wet season and a dry season? - Is rainfall very low or very high? Summary Table of Major Climate Types Climate Type Köppen Code Temp. Characteristics Rainfall Characteristics Key Feature Equatorial Af Hot all year (25–28°C) Rain all year (>2000 mm) No dry season Monsoon Am Hot all year V. wet sum, short dry season Seasonal wind reversal Savanna Aw/As Hot all year Distinct wet and dry seasons Long dry season Desert/Arid BWh/BWk Very hot or cold Very low (<250 mm) Extreme dryness Steppe/Semi-arid BSh/BSk Warm to hot 250–500 mm More rain than desert Mediterranean Csa/Csb Hot sum, mild win Dry summer, wet winter Opposite rainfall pattern Maritime/Oceanic Cfb/Cfc Mild sum, mild win Rain all year Small temperature range Continental Dfa/Dfb/Dwa/Dwb Warm-hot sum, cold win Moderate rainfall Large temperature range Tundra ET Short cool summer Low precipitation Warmest month below 10°C Ice Cap EF Below 0°C all year Very little precipitation Permanent ice Highland/Mountain H Depends on altitude Varies Temp decreases with height 1. Equatorial Climate (Af) Characteristics: Near the Equator. Hot throughout the year. V. small annual temperature range. Temperature Feature Value Mean annual temperature 25–28°C Annual range 1–3°C Rainfall Feature Value Annual rainfall 2000–4000 mm Dry season None Climate Station Clue: Every month above 25°C, Every month receives rain ✓ Rainfall never drops below about 60 mm Example: Singapore, Kisangani Unique Feature: Hot and wet all year. 2. Monsoon Climate (Am) Characteristics: Hot throughout the year.Very wet summer. Short dry season. Temperature Feature Value Mean temperature 24–30°C Rainfall Feature Value Annual rainfall 1500–4000 mm Wet season Very intense Climate Station Clue: Heavy rainfall concentrated in summer, One or more dry months Northern Hemisphere Example: Mumbai Wet season: June–September Southern Hemisphere Example: Darwin Wet season: November–March Unique Feature: Extremely wet summer caused by seasonal wind reversal. 3. Savanna Climate (Aw/As) Characteristics: Hot throughout the year. Distinct wet and dry seasons. Temperature Feature Value Average temperature 20–30°C Rainfall Feature Value Annual rainfall 500–1500 mm Climate Station Clue: Several months almost rainless, Clear wet season and dry season Example: Kampala, Khartoum (dry savanna margin) Unique Feature: Longer dry season than monsoon climate. 4. Desert Climate (Arid) (BWh/BWk) Characteristics: Driest climate on Earth. Temperature Type Temperature Hot Desert (BWh) Often >35°C summer Cold Desert (BWk) Cold winters Rainfall Feature Value Annual rainfall Less than 250 mm Climate Station Clue: Rainfall extremely low every month Example: Cairo, Riyadh Unique Feature: Persistent lack of rainfall. 5. Steppe Climate (Semi-Arid) (BSh/BSk) Characteristics: Transition between desert and humid climates. Temperature: Warm to hot. Rainfall Feature Value Annual rainfall 250–500 mm Climate Station Clue: More rain than deserts, Still dry most of the year Example: Niamey, Ulaanbaatar Unique Feature: Enough rainfall for grasses but not forests. 6. Mediterranean Climate (Csa/Csb) Characteristics: Hot dry summers. Mild wet winters. Temperature Season Temperature Summer 25–35°C Winter 5–15°C Rainfall: Winter maximum, Summer minimum Climate Station Clue: Rain falls mainly in winter. Northern Hemisphere Example: Athens Wet season: November–March Southern Hemisphere Example: Cape Town Wet season: May–August Unique Feature: Dry summer and wet winter. 7. Maritime (Oceanic) Climate (Cfb/Cfc) Characteristics: Strong ocean influence. Temperature Feature Value Summer Mild (15–22°C) Winter Mild (0–10°C) Range Small Rainfall: Rain throughout year Climate Station Clue: No very hot summer, No severe winter, Rain all year Example: London, Wellington Unique Feature: Small annual temperature range. 8. Continental Climate (D) Characteristics: Far from oceans. Temperature Feature Value Summer 20–30°C Winter Below 0°C Rainfall: Moderate, Often summer maximum Climate Station Clue: Large annual temperature range Often: Summer = 25°C, Winter = –10°C, Range = 35°C Example: Moscow, Winnipeg Unique Feature: Hot summers and very cold winters. 9. Polar Tundra Climate (ET) Characteristics: Extremely cold. Temperature Feature Value Warmest month 0–10°C Rainfall Feature Value Annual rainfall Usually <250 mm Climate Station Clue: Warmest month below 10°C Example: Utqiagvik, Longyearbyen Unique Feature: No true summer. 10. Ice Cap Climate (EF) Characteristics: Permanent ice and snow. Temperature Feature Value Every month Below 0°C Rainfall: Very low. Example: Antarctica, Greenland Ice Sheet Unique Feature: No month above freezing. 11. Highland/Mountain Climate (H) Characteristics: Controlled mainly by altitude. Temperature Rule of thumb: Temperature decreases about 6.5°C per 1000 m increase in elevation. Rainfall: Windward slopes = wetter. Leeward slopes = drier. Example: Addis Ababa, Quito Unique Feature: Altitude matters more than latitude. Hemisphere Guide for Students When identifying climates from climate stations, always check which hemisphere the station is in. Climate Northern Hemisphere Wet/Hot Season Southern Hemisphere Wet/Hot Season Monsoon Jun–Sep Nov–Mar Savanna May–Oct Nov–Apr Mediterranean Wet Season Nov–Mar May–Aug Continental Summer Jun–Aug Dec–Feb Continental Winter Dec–Feb Jun–Aug Quick Identification Key If the Climate Station Shows... Climate Type Hot and wet all year Equatorial (Af) Hot all year + very wet summer Monsoon (Am) Hot all year + long dry season Savanna (Aw) Rainfall below 250 mm Desert (BW) 250–500 mm rainfall Steppe (BS) Dry summer, wet winter Mediterranean (Cs) Mild temperatures + rain all year Maritime (Cfb) Hot summer, cold winter Continental (D) Warmest month below 10°C Tundra (ET) Every month below 0°C Ice Cap (EF) Climate controlled by altitude Highland (H) This identification key is often enough for secondary-school students to classify most climate stations correctly from monthly temperature and rainfall data.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her beautiful legs. she crouches down. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A 8K masterpiece, ultra-detailed image of the uploaded woman with wet hair after coming out of the shower. Her legs are covered with droplets of water. She is slightly bent down drying her legs. holding a purple and white towel in front of her drying herself. We can see her face clearly.
A small, black-and-white spotted kitten walks alone in the rain, its fragile body drenched as water pours down, with wide, anxious eyes scanning the empty, dry street around it. Next to it, a slightly larger tabby kitten holds a tiny umbrella over the black-and-white kitten, shielding it from the downpour. The contrast between the dry street and the isolated rain enhances the sense of vulnerability, while the soft lighting and gentle shadows highlight the tender moment between the two kittens. The scene evokes deep sympathy, capturing the bond between them as they seek shelter together. Emotional lighting, cinematic focus, soft contrast, melancholic yet heartwarming tone.
Prompt: Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski 18 dimas avatar avatardimas avatar Hollywood photo Rembrandt perfect green eyes Prompt Hollywood photo Rembrandt perfect green eyes, Front face, Front look, Full pose, fantastic face, caucasian, beautiful look, detailed elegant dress, In indian black formal dress, updo elegant hair, blurred gray tones background, ultra focus, face iluminada, face detailed, 8k resolution, painted, dry brush, brush strokes, razumov style and garmash style, trending on artstation, sharp focus, studio photo, intricate details, highly detailed, by greg rutkowski
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The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }