{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle intrigue – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly curious expression, as if noticing something interesting just outside the frame", "gaze": "directed slightly to the side (approx. 12° left of camera), adding intimacy and mystery, with a soft focus that draws attention to the eyes", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward, slightly curled. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant, asymmetrical line. A thin delicate gold chain rests on the neck, slightly off‑center, catching the flash and warm light. The fabric of the lilac top drapes naturally, with subtle folds at the waist and under the arms, emphasising the body's curves.", "posture": "reclined seated, relaxed yet elegant, with a natural s‑curve in the spine", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top, with a faint shadow line where the fabric meets skin", "details": "visible collarbones, slender elongated neck with gold chain, slight muscle definition in shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks, with a faint glow on the high points (cheekbones, shoulders)" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly, with a satin‑like finish that catches light. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish, reflecting tiny specular highlights. A simple silver ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck (approx. 1.5mm thick, with a small pendantless clasp), silver ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a deep burgundy shade on the sofa, its texture slightly catching the light. Background: glass panels, distant ocean view with silhouettes of two palm trees and a luxury yacht faintly visible against the warm gradient sky, which transitions from deep orange near the horizon to soft purple at the top.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues, creating a dreamy, luxurious backdrop. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky, with subtle lens flare adding to the atmosphere.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast. Light flares appear near the top right corner, adding a cinematic touch." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and lilac fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash, creating a complex palette", "unreal contrast, enhanced by halation around bright areas (subtle glow around highlights)", "subtle chromatic aberration at image edges (purple and green fringing on high‑contrast borders)", "small lens flare near the top right corner, adding a nostalgic filmic touch" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid; the lilac top appears slightly more saturated where warm light hits it.", "contrast": "very high, but with smooth transitions in the highlights due to halation" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions – the foreground (sofa edge, feet) appears slightly larger, adding depth", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights and a slight falloff in sharpness towards the edges, mimicking an imperfect vintage lens", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "lens flare", "subtle fabric folds", "slight motion blur (if any)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "oversharpened edges", "neon colors" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional softness)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "oversaturated", "hdr" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"template_name":"MARRLONN2027_V49_SUPREME_TERMINAL_REAL_HUMAN_DYNAMIC_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V49_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION","source_audit_reference":"Based on the previously provided V43/V48 governance structure and uploaded template context. Reference: ","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","output_policy":{"single_output_only":true,"no_variations":true,"no_alternative_versions":true,"no_creative_options":true,"no_prompt_explanation":true,"no_engine_interpretation":true,"final_image_goal":"one single final natural real-camera photograph"},"core_mission":"Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, or reinterpret the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.","terminal_flags":{"single_output_only":true,"creative_variations_allowed":false,"alternative_versions_allowed":false,"improvisation_allowed":false,"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"image3_skin_influence_allowed":false,"image3_body_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"background_expansion_allowed":false,"engine_default_fill_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"face_interpolation_allowed":false,"beautification_allowed":false,"idealization_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"premium_portrait_optimization_allowed":false,"editorial_male_portrait_optimization_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"symmetry_correction_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"skin_cleanup_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"fake_skin_shine_allowed":false,"beauty_lighting_on_face_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_textured_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_conflict_identity_wins":true,"when_conflict_body_wins_over_pose":true,"when_conflict_skin_truth_wins_over_lighting":true},"anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["face identity","facial geometry","skull structure","forehead","brow ridge","eyes","eyelids","eyelid heaviness","eyebrows","eye spacing","nose","nose bridge","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","nose texture","cheek texture","beard-root texture","natural facial asymmetry","beard map","mustache map","beard density","salt-and-pepper beard ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"must_preserve":["instant recognizability as IMAGE1","exact mature identity","natural asymmetry","real skin pores","real wrinkles","uneven human texture","beard-root texture","rough beard map","hairline","mature non-idealized age"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement","cinematic handsome correction","face cleanup","expression redesign","skin texture replacement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"must_preserve":["solid body mass","real body proportions","shoulder width","neck thickness","torso volume","arm scale","hand scale","natural weight","base wardrobe","age-body coherence"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","fashion beautification","body idealization"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","current_run_only":true,"allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood","external scene shadows"],"zero_authority_over":["face identity","skin identity","skin tone truth","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"preflight_validation":{"state":"PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION","must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is unreadable","IMAGE1 beard or hair reference is unusable when visible identity requires it","IMAGE2 body mass or wardrobe is unusable","IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction","IMAGE3 pose is unreadable","IMAGE3 visible-object manifest is too ambiguous near the subject","IMAGE3 requires hiding critical identity zones","IMAGE3 requires impossible face angle projection","IMAGE3 requires impossible body distortion","IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing","target framing makes face too small for recognition","scene lighting would require glossy plastic smooth or beauty skin to fit","cinematic mood would contaminate face skin beard hair neck or hands"],"required_before_output":["lock IMAGE1 face identity","lock IMAGE1 real skin texture","lock IMAGE1 beard and hair","lock IMAGE1 face-neck continuity","lock IMAGE2 body mass scale wardrobe and hand size","parse current IMAGE3 as closed visible manifest","remove absent objects","remove previous scene memory","block AI skin defaults","block realistic-beauty conversion","block healthy-skin upgrade","apply cinematic finish only outside identity zones","validate fatal matrix before accepting"]},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_body_orientation":"extract from current IMAGE3 only","visible_camera_angle":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_lens_perspective":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_color_mood":"extract from current IMAGE3 only as scene-level mood only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.","ambiguity_rule":"If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not use memory of previous target scenes.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.","Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories props objects and furniture only if visibly present in current IMAGE3 manifest.","Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.","If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale position perspective occlusion contact shadows and physics","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_object_ambiguous_near_subject":"omit object completely","if_object_ambiguous_distant_background":"allow only indistinct background shape, not a defined object","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible wearable and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_lighting_conflicts_with_skin_texture":"preserve skin texture and reduce lighting effect","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.","identity_threshold":"The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.","must_preserve":["forehead","eyes","eyelids","eyelid heaviness","eye spacing","eyebrows","nose width","nose bridge","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","mustache map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","editorial portrait face","symmetrized face","smoothed face","changed expression identity","subtle face improvement","cinematic handsome correction"],"dynamic_face_angle_projection_lock":{"source":"IMAGE1_ONLY","rule":"Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.","forbidden":["new side profile","invented cheek structure","invented jawline","invented nose profile","new eyelid geometry","new mouth identity","celebrity approximation","identity softened to fit target angle","profile geometry guessed"],"reject_if":["face no longer instantly matches IMAGE1","profile geometry is guessed","jaw nose eyes or mouth change","target angle damages identity"]}},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","texture_priority_over_lighting":"Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","beauty filter","skin smoothing","skin polishing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion","skin texture replaced by engine prior"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.","allowed":["source-consistent human micro-reflectance","small physically plausible non-beauty skin dimensionality already coherent with IMAGE1"],"forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow","wet commercial look"]},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true,"forehead_texture_must_remain_readable":true,"neck_texture_must_remain_readable_if_visible":true,"hand_texture_must_remain_readable_if_visible":true}},"zonal_skin_truth_map":{"priority":"FATAL_MAXIMUM","forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture","age detail"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight","fake specular band"]},"under_eyes":{"preserve":["texture","fine lines","age detail","natural tiredness","asymmetry"],"forbid":["eye bag cleanup","beauty smoothing","brightened glamour eyes","AI eye polish","under-eye retouch"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation","actual nose structure"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping","beauty nose highlight"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture","natural asymmetry"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity","plastic cheek sheen"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention","mouth reshaping"]},"beard_root":{"preserve":["beard-root texture","irregular beard density","salt-and-pepper transition","rough edge"],"forbid":["painted beard","clean barber edge","uniform density","beard smoothing","AI groomed beard"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows","jaw shadow transition"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch","cutout jaw seam"]},"hands":{"preserve":["natural hand texture","knuckles","creases","age-consistent skin","real contact shadows","subject-consistent color"],"forbid":["plastic hands","rubber hands","smooth AI hands","beautiful AI fingers","wrong hand color","missing hand texture"]}},"face_neck_skin_continuity_lock":{"priority":"FATAL_HIGH","requirements":["face tone and neck tone must be physically coherent","face texture and neck texture must not look like different retouch levels","shadow under jaw must be natural","beard-to-neck transition must remain realistic","no cutout effect between face and neck","no mask seam","no sudden smooth neck under textured face","no scene color cast only on neck"],"reject_if":["face and neck have different color temperature","face has pores but neck is plastic","neck is too smooth","jaw edge looks pasted","beard edge looks composited","lighting discontinuity breaks realism"]},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","uneven beard density","beard-root skin texture","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","uniform beard density","beard darkening","beard whitening","hair restyle","changed hairline","AI groomed beard","added hair volume"]},"expression_system":{"source":"IMAGE1_DOMINANT","priority":"HIGH","allowed_change":"Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression","commercial smiling portrait","talk-show host expression"]},"body_wardrobe_hands_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","body_rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.","wardrobe_rule":"IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","hands_rule":"Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, and color-consistent with the subject.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"reject_if":["slim body","athletic redesign","wrong body scale","wrong shoulders","wrong neck","wrong torso","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","hand color consistent with subject skin truth","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object","do not hide bad hands with blur crop shadow or depth of field"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","wrong hand color","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"pose_scene_transfer_system":{"source":"CURRENT_IMAGE3_MANIFEST_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"cinematic_intensity_cap":0.10,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","external non-identity shadows","non-identity color mood"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","forehead","eyes","under-eyes","nose","cheeks","mouth","beard","hair","neck","hands","body mass","hand anatomy"],"rule":"Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.","forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade","face glow","glamour face contrast"]},"blur_visibility_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","neck blur hiding mismatch","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"],"edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","no edge glow","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural face-neck boundary","natural jaw shadow","natural body-environment contact"]},"fatal_vs_allowed_degradation_policy":{"fatal_errors":["identity drift","face generated reconstructed averaged or changed","skin becomes AI plastic glossy smooth polished waxy or beauty-retouched","body mass changes","wardrobe changes without explicit user command","beard or hair pattern changes","face-neck mismatch","bad hands","invented object","object absent in IMAGE3 appears","cinematic grade contaminates face skin neck hands or beard","human viewer detects AI skin or identity drift"],"allowed_degradations":["reduce IMAGE3 pose accuracy to protect identity","reduce cinematic style intensity to protect skin","omit ambiguous near-subject object","simplify distant ambiguous background shape","reduce target angle if face identity would drift","reduce scene lighting effect if it creates shine","reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","BLOCK_HEALTHY_SKIN_UPGRADE","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"numerical_thresholds":{"identity_similarity_minimum":0.99,"skin_texture_preservation_minimum":0.985,"skin_reflectance_preservation_minimum":0.985,"face_neck_continuity_minimum":0.98,"beard_hair_preservation_minimum":0.98,"body_mass_preservation_minimum":0.96,"body_proportion_preservation_minimum":0.96,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"realistic_beauty_conversion_allowed_score":0.0,"healthy_skin_upgrade_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks averaged","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","neck is smoother than face","body mass changed","body slimmed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","hardcoded object from previous case appears","blur hides face skin or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.","major_errors":["minor pose mismatch","minor non-identity background mismatch","minor visible object scale mismatch","minor clothing fold inconsistency","minor non-face lighting mismatch"],"allowed_micro_variations":["minor fabric wrinkles","minor seated or pose compression","minor natural contact shadow changes","minor background blur limited to distant environment","minor pose reduction required to protect identity"]},"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.","if_realism_becomes_beauty":"Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.","if_face_neck_conflict":"Preserve face and neck continuity; reject plastic neck or mismatched tone.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable without explanation","IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy","natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible elements","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","hands are anatomical textured color-consistent and physically credible","all visible manifest object contacts are physically credible","cinematic finish does not contaminate identity zones","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural non-idealized human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","face averaging","IMAGE3 identity contamination","younger face","beautified face","idealized human","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","idealized human","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","social media portrait face","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","mask traces","cutout effect","edge glow","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the complete terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, or AI-looking result."}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle intrigue – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly curious expression, as if noticing something interesting just outside the frame", "gaze": "directed slightly to the side (approx. 12° left of camera), adding intimacy and mystery, with a soft focus that draws attention to the eyes", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward, slightly curled. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant, asymmetrical line. A thin delicate gold chain rests on the neck, slightly off‑center, catching the flash and warm light. The fabric of the lilac top drapes naturally, with subtle folds at the waist and under the arms, emphasising the body's curves.", "posture": "reclined seated, relaxed yet elegant, with a natural s‑curve in the spine", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top, with a faint shadow line where the fabric meets skin", "details": "visible collarbones, slender elongated neck with gold chain, slight muscle definition in shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks, with a faint glow on the high points (cheekbones, shoulders)" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly, with a satin‑like finish that catches light. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish, reflecting tiny specular highlights. A simple silver ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck (approx. 1.5mm thick, with a small pendantless clasp), silver ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a deep burgundy shade on the sofa, its texture slightly catching the light. Background: glass panels, distant ocean view with silhouettes of two palm trees and a luxury yacht faintly visible against the warm gradient sky, which transitions from deep orange near the horizon to soft purple at the top.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues, creating a dreamy, luxurious backdrop. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky, with subtle lens flare adding to the atmosphere.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast. Light flares appear near the top right corner, adding a cinematic touch." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and lilac fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash, creating a complex palette", "unreal contrast, enhanced by halation around bright areas (subtle glow around highlights)", "subtle chromatic aberration at image edges (purple and green fringing on high‑contrast borders)", "small lens flare near the top right corner, adding a nostalgic filmic touch" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid; the lilac top appears slightly more saturated where warm light hits it.", "contrast": "very high, but with smooth transitions in the highlights due to halation" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions – the foreground (sofa edge, feet) appears slightly larger, adding depth", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights and a slight falloff in sharpness towards the edges, mimicking an imperfect vintage lens", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "lens flare", "subtle fabric folds", "slight motion blur (if any)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "oversharpened edges", "neon colors" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional softness)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "oversaturated", "hdr" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"template_name":"MARRLONN2027_V49_SUPREME_TERMINAL_REAL_HUMAN_DYNAMIC_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V49_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION","source_audit_reference":"Based on the previously provided V43/V48 governance structure and uploaded template context. Reference: ","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","output_policy":{"single_output_only":true,"no_variations":true,"no_alternative_versions":true,"no_creative_options":true,"no_prompt_explanation":true,"no_engine_interpretation":true,"final_image_goal":"one single final natural real-camera photograph"},"core_mission":"Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, or reinterpret the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.","terminal_flags":{"single_output_only":true,"creative_variations_allowed":false,"alternative_versions_allowed":false,"improvisation_allowed":false,"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"image3_skin_influence_allowed":false,"image3_body_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"background_expansion_allowed":false,"engine_default_fill_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"face_interpolation_allowed":false,"beautification_allowed":false,"idealization_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"premium_portrait_optimization_allowed":false,"editorial_male_portrait_optimization_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"symmetry_correction_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"skin_cleanup_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"fake_skin_shine_allowed":false,"beauty_lighting_on_face_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_textured_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_conflict_identity_wins":true,"when_conflict_body_wins_over_pose":true,"when_conflict_skin_truth_wins_over_lighting":true},"anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["face identity","facial geometry","skull structure","forehead","brow ridge","eyes","eyelids","eyelid heaviness","eyebrows","eye spacing","nose","nose bridge","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","nose texture","cheek texture","beard-root texture","natural facial asymmetry","beard map","mustache map","beard density","salt-and-pepper beard ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"must_preserve":["instant recognizability as IMAGE1","exact mature identity","natural asymmetry","real skin pores","real wrinkles","uneven human texture","beard-root texture","rough beard map","hairline","mature non-idealized age"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement","cinematic handsome correction","face cleanup","expression redesign","skin texture replacement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"must_preserve":["solid body mass","real body proportions","shoulder width","neck thickness","torso volume","arm scale","hand scale","natural weight","base wardrobe","age-body coherence"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","fashion beautification","body idealization"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","current_run_only":true,"allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood","external scene shadows"],"zero_authority_over":["face identity","skin identity","skin tone truth","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"preflight_validation":{"state":"PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION","must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is unreadable","IMAGE1 beard or hair reference is unusable when visible identity requires it","IMAGE2 body mass or wardrobe is unusable","IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction","IMAGE3 pose is unreadable","IMAGE3 visible-object manifest is too ambiguous near the subject","IMAGE3 requires hiding critical identity zones","IMAGE3 requires impossible face angle projection","IMAGE3 requires impossible body distortion","IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing","target framing makes face too small for recognition","scene lighting would require glossy plastic smooth or beauty skin to fit","cinematic mood would contaminate face skin beard hair neck or hands"],"required_before_output":["lock IMAGE1 face identity","lock IMAGE1 real skin texture","lock IMAGE1 beard and hair","lock IMAGE1 face-neck continuity","lock IMAGE2 body mass scale wardrobe and hand size","parse current IMAGE3 as closed visible manifest","remove absent objects","remove previous scene memory","block AI skin defaults","block realistic-beauty conversion","block healthy-skin upgrade","apply cinematic finish only outside identity zones","validate fatal matrix before accepting"]},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_body_orientation":"extract from current IMAGE3 only","visible_camera_angle":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_lens_perspective":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_color_mood":"extract from current IMAGE3 only as scene-level mood only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.","ambiguity_rule":"If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not use memory of previous target scenes.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.","Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories props objects and furniture only if visibly present in current IMAGE3 manifest.","Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.","If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale position perspective occlusion contact shadows and physics","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_object_ambiguous_near_subject":"omit object completely","if_object_ambiguous_distant_background":"allow only indistinct background shape, not a defined object","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible wearable and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_lighting_conflicts_with_skin_texture":"preserve skin texture and reduce lighting effect","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.","identity_threshold":"The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.","must_preserve":["forehead","eyes","eyelids","eyelid heaviness","eye spacing","eyebrows","nose width","nose bridge","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","mustache map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","editorial portrait face","symmetrized face","smoothed face","changed expression identity","subtle face improvement","cinematic handsome correction"],"dynamic_face_angle_projection_lock":{"source":"IMAGE1_ONLY","rule":"Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.","forbidden":["new side profile","invented cheek structure","invented jawline","invented nose profile","new eyelid geometry","new mouth identity","celebrity approximation","identity softened to fit target angle","profile geometry guessed"],"reject_if":["face no longer instantly matches IMAGE1","profile geometry is guessed","jaw nose eyes or mouth change","target angle damages identity"]}},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","texture_priority_over_lighting":"Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","beauty filter","skin smoothing","skin polishing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion","skin texture replaced by engine prior"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.","allowed":["source-consistent human micro-reflectance","small physically plausible non-beauty skin dimensionality already coherent with IMAGE1"],"forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow","wet commercial look"]},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true,"forehead_texture_must_remain_readable":true,"neck_texture_must_remain_readable_if_visible":true,"hand_texture_must_remain_readable_if_visible":true}},"zonal_skin_truth_map":{"priority":"FATAL_MAXIMUM","forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture","age detail"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight","fake specular band"]},"under_eyes":{"preserve":["texture","fine lines","age detail","natural tiredness","asymmetry"],"forbid":["eye bag cleanup","beauty smoothing","brightened glamour eyes","AI eye polish","under-eye retouch"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation","actual nose structure"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping","beauty nose highlight"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture","natural asymmetry"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity","plastic cheek sheen"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention","mouth reshaping"]},"beard_root":{"preserve":["beard-root texture","irregular beard density","salt-and-pepper transition","rough edge"],"forbid":["painted beard","clean barber edge","uniform density","beard smoothing","AI groomed beard"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows","jaw shadow transition"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch","cutout jaw seam"]},"hands":{"preserve":["natural hand texture","knuckles","creases","age-consistent skin","real contact shadows","subject-consistent color"],"forbid":["plastic hands","rubber hands","smooth AI hands","beautiful AI fingers","wrong hand color","missing hand texture"]}},"face_neck_skin_continuity_lock":{"priority":"FATAL_HIGH","requirements":["face tone and neck tone must be physically coherent","face texture and neck texture must not look like different retouch levels","shadow under jaw must be natural","beard-to-neck transition must remain realistic","no cutout effect between face and neck","no mask seam","no sudden smooth neck under textured face","no scene color cast only on neck"],"reject_if":["face and neck have different color temperature","face has pores but neck is plastic","neck is too smooth","jaw edge looks pasted","beard edge looks composited","lighting discontinuity breaks realism"]},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","uneven beard density","beard-root skin texture","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","uniform beard density","beard darkening","beard whitening","hair restyle","changed hairline","AI groomed beard","added hair volume"]},"expression_system":{"source":"IMAGE1_DOMINANT","priority":"HIGH","allowed_change":"Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression","commercial smiling portrait","talk-show host expression"]},"body_wardrobe_hands_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","body_rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.","wardrobe_rule":"IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","hands_rule":"Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, and color-consistent with the subject.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"reject_if":["slim body","athletic redesign","wrong body scale","wrong shoulders","wrong neck","wrong torso","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","hand color consistent with subject skin truth","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object","do not hide bad hands with blur crop shadow or depth of field"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","wrong hand color","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"pose_scene_transfer_system":{"source":"CURRENT_IMAGE3_MANIFEST_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"cinematic_intensity_cap":0.10,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","external non-identity shadows","non-identity color mood"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","forehead","eyes","under-eyes","nose","cheeks","mouth","beard","hair","neck","hands","body mass","hand anatomy"],"rule":"Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.","forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade","face glow","glamour face contrast"]},"blur_visibility_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","neck blur hiding mismatch","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"],"edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","no edge glow","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural face-neck boundary","natural jaw shadow","natural body-environment contact"]},"fatal_vs_allowed_degradation_policy":{"fatal_errors":["identity drift","face generated reconstructed averaged or changed","skin becomes AI plastic glossy smooth polished waxy or beauty-retouched","body mass changes","wardrobe changes without explicit user command","beard or hair pattern changes","face-neck mismatch","bad hands","invented object","object absent in IMAGE3 appears","cinematic grade contaminates face skin neck hands or beard","human viewer detects AI skin or identity drift"],"allowed_degradations":["reduce IMAGE3 pose accuracy to protect identity","reduce cinematic style intensity to protect skin","omit ambiguous near-subject object","simplify distant ambiguous background shape","reduce target angle if face identity would drift","reduce scene lighting effect if it creates shine","reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","BLOCK_HEALTHY_SKIN_UPGRADE","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"numerical_thresholds":{"identity_similarity_minimum":0.99,"skin_texture_preservation_minimum":0.985,"skin_reflectance_preservation_minimum":0.985,"face_neck_continuity_minimum":0.98,"beard_hair_preservation_minimum":0.98,"body_mass_preservation_minimum":0.96,"body_proportion_preservation_minimum":0.96,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"realistic_beauty_conversion_allowed_score":0.0,"healthy_skin_upgrade_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks averaged","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","neck is smoother than face","body mass changed","body slimmed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","hardcoded object from previous case appears","blur hides face skin or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.","major_errors":["minor pose mismatch","minor non-identity background mismatch","minor visible object scale mismatch","minor clothing fold inconsistency","minor non-face lighting mismatch"],"allowed_micro_variations":["minor fabric wrinkles","minor seated or pose compression","minor natural contact shadow changes","minor background blur limited to distant environment","minor pose reduction required to protect identity"]},"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.","if_realism_becomes_beauty":"Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.","if_face_neck_conflict":"Preserve face and neck continuity; reject plastic neck or mismatched tone.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable without explanation","IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy","natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible elements","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","hands are anatomical textured color-consistent and physically credible","all visible manifest object contacts are physically credible","cinematic finish does not contaminate identity zones","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural non-idealized human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","face averaging","IMAGE3 identity contamination","younger face","beautified face","idealized human","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","idealized human","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","social media portrait face","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","mask traces","cutout effect","edge glow","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the complete terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, or AI-looking result."}
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle intrigue – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly curious expression, as if noticing something interesting just outside the frame", "gaze": "directed slightly to the side (approx. 12° left of camera), adding intimacy and mystery, with a soft focus that draws attention to the eyes", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward, slightly curled. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant, asymmetrical line. A thin delicate gold chain rests on the neck, slightly off‑center, catching the flash and warm light. The fabric of the lilac top drapes naturally, with subtle folds at the waist and under the arms, emphasising the body's curves.", "posture": "reclined seated, relaxed yet elegant, with a natural s‑curve in the spine", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top, with a faint shadow line where the fabric meets skin", "details": "visible collarbones, slender elongated neck with gold chain, slight muscle definition in shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks, with a faint glow on the high points (cheekbones, shoulders)" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly, with a satin‑like finish that catches light. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish, reflecting tiny specular highlights. A simple silver ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck (approx. 1.5mm thick, with a small pendantless clasp), silver ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a deep burgundy shade on the sofa, its texture slightly catching the light. Background: glass panels, distant ocean view with silhouettes of two palm trees and a luxury yacht faintly visible against the warm gradient sky, which transitions from deep orange near the horizon to soft purple at the top.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues, creating a dreamy, luxurious backdrop. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky, with subtle lens flare adding to the atmosphere.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast. Light flares appear near the top right corner, adding a cinematic touch." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and lilac fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash, creating a complex palette", "unreal contrast, enhanced by halation around bright areas (subtle glow around highlights)", "subtle chromatic aberration at image edges (purple and green fringing on high‑contrast borders)", "small lens flare near the top right corner, adding a nostalgic filmic touch" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid; the lilac top appears slightly more saturated where warm light hits it.", "contrast": "very high, but with smooth transitions in the highlights due to halation" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions – the foreground (sofa edge, feet) appears slightly larger, adding depth", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights and a slight falloff in sharpness towards the edges, mimicking an imperfect vintage lens", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "lens flare", "subtle fabric folds", "slight motion blur (if any)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "oversharpened edges", "neon colors" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional softness)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "oversaturated", "hdr" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"template_name":"MARRLONN2027_V49_SUPREME_TERMINAL_REAL_HUMAN_DYNAMIC_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V49_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION","source_audit_reference":"Based on the previously provided V43/V48 governance structure and uploaded template context. Reference: ","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","output_policy":{"single_output_only":true,"no_variations":true,"no_alternative_versions":true,"no_creative_options":true,"no_prompt_explanation":true,"no_engine_interpretation":true,"final_image_goal":"one single final natural real-camera photograph"},"core_mission":"Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, or reinterpret the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.","terminal_flags":{"single_output_only":true,"creative_variations_allowed":false,"alternative_versions_allowed":false,"improvisation_allowed":false,"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"image3_skin_influence_allowed":false,"image3_body_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"background_expansion_allowed":false,"engine_default_fill_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"face_interpolation_allowed":false,"beautification_allowed":false,"idealization_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"premium_portrait_optimization_allowed":false,"editorial_male_portrait_optimization_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"symmetry_correction_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"skin_cleanup_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"fake_skin_shine_allowed":false,"beauty_lighting_on_face_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_textured_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_conflict_identity_wins":true,"when_conflict_body_wins_over_pose":true,"when_conflict_skin_truth_wins_over_lighting":true},"anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["face identity","facial geometry","skull structure","forehead","brow ridge","eyes","eyelids","eyelid heaviness","eyebrows","eye spacing","nose","nose bridge","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","nose texture","cheek texture","beard-root texture","natural facial asymmetry","beard map","mustache map","beard density","salt-and-pepper beard ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"must_preserve":["instant recognizability as IMAGE1","exact mature identity","natural asymmetry","real skin pores","real wrinkles","uneven human texture","beard-root texture","rough beard map","hairline","mature non-idealized age"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement","cinematic handsome correction","face cleanup","expression redesign","skin texture replacement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"must_preserve":["solid body mass","real body proportions","shoulder width","neck thickness","torso volume","arm scale","hand scale","natural weight","base wardrobe","age-body coherence"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","fashion beautification","body idealization"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","current_run_only":true,"allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood","external scene shadows"],"zero_authority_over":["face identity","skin identity","skin tone truth","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"preflight_validation":{"state":"PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION","must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is unreadable","IMAGE1 beard or hair reference is unusable when visible identity requires it","IMAGE2 body mass or wardrobe is unusable","IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction","IMAGE3 pose is unreadable","IMAGE3 visible-object manifest is too ambiguous near the subject","IMAGE3 requires hiding critical identity zones","IMAGE3 requires impossible face angle projection","IMAGE3 requires impossible body distortion","IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing","target framing makes face too small for recognition","scene lighting would require glossy plastic smooth or beauty skin to fit","cinematic mood would contaminate face skin beard hair neck or hands"],"required_before_output":["lock IMAGE1 face identity","lock IMAGE1 real skin texture","lock IMAGE1 beard and hair","lock IMAGE1 face-neck continuity","lock IMAGE2 body mass scale wardrobe and hand size","parse current IMAGE3 as closed visible manifest","remove absent objects","remove previous scene memory","block AI skin defaults","block realistic-beauty conversion","block healthy-skin upgrade","apply cinematic finish only outside identity zones","validate fatal matrix before accepting"]},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_body_orientation":"extract from current IMAGE3 only","visible_camera_angle":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_lens_perspective":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_color_mood":"extract from current IMAGE3 only as scene-level mood only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.","ambiguity_rule":"If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not use memory of previous target scenes.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.","Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories props objects and furniture only if visibly present in current IMAGE3 manifest.","Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.","If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale position perspective occlusion contact shadows and physics","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_object_ambiguous_near_subject":"omit object completely","if_object_ambiguous_distant_background":"allow only indistinct background shape, not a defined object","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible wearable and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_lighting_conflicts_with_skin_texture":"preserve skin texture and reduce lighting effect","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.","identity_threshold":"The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.","must_preserve":["forehead","eyes","eyelids","eyelid heaviness","eye spacing","eyebrows","nose width","nose bridge","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","mustache map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","editorial portrait face","symmetrized face","smoothed face","changed expression identity","subtle face improvement","cinematic handsome correction"],"dynamic_face_angle_projection_lock":{"source":"IMAGE1_ONLY","rule":"Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.","forbidden":["new side profile","invented cheek structure","invented jawline","invented nose profile","new eyelid geometry","new mouth identity","celebrity approximation","identity softened to fit target angle","profile geometry guessed"],"reject_if":["face no longer instantly matches IMAGE1","profile geometry is guessed","jaw nose eyes or mouth change","target angle damages identity"]}},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","texture_priority_over_lighting":"Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","beauty filter","skin smoothing","skin polishing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion","skin texture replaced by engine prior"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.","allowed":["source-consistent human micro-reflectance","small physically plausible non-beauty skin dimensionality already coherent with IMAGE1"],"forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow","wet commercial look"]},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true,"forehead_texture_must_remain_readable":true,"neck_texture_must_remain_readable_if_visible":true,"hand_texture_must_remain_readable_if_visible":true}},"zonal_skin_truth_map":{"priority":"FATAL_MAXIMUM","forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture","age detail"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight","fake specular band"]},"under_eyes":{"preserve":["texture","fine lines","age detail","natural tiredness","asymmetry"],"forbid":["eye bag cleanup","beauty smoothing","brightened glamour eyes","AI eye polish","under-eye retouch"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation","actual nose structure"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping","beauty nose highlight"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture","natural asymmetry"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity","plastic cheek sheen"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention","mouth reshaping"]},"beard_root":{"preserve":["beard-root texture","irregular beard density","salt-and-pepper transition","rough edge"],"forbid":["painted beard","clean barber edge","uniform density","beard smoothing","AI groomed beard"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows","jaw shadow transition"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch","cutout jaw seam"]},"hands":{"preserve":["natural hand texture","knuckles","creases","age-consistent skin","real contact shadows","subject-consistent color"],"forbid":["plastic hands","rubber hands","smooth AI hands","beautiful AI fingers","wrong hand color","missing hand texture"]}},"face_neck_skin_continuity_lock":{"priority":"FATAL_HIGH","requirements":["face tone and neck tone must be physically coherent","face texture and neck texture must not look like different retouch levels","shadow under jaw must be natural","beard-to-neck transition must remain realistic","no cutout effect between face and neck","no mask seam","no sudden smooth neck under textured face","no scene color cast only on neck"],"reject_if":["face and neck have different color temperature","face has pores but neck is plastic","neck is too smooth","jaw edge looks pasted","beard edge looks composited","lighting discontinuity breaks realism"]},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","uneven beard density","beard-root skin texture","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","uniform beard density","beard darkening","beard whitening","hair restyle","changed hairline","AI groomed beard","added hair volume"]},"expression_system":{"source":"IMAGE1_DOMINANT","priority":"HIGH","allowed_change":"Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression","commercial smiling portrait","talk-show host expression"]},"body_wardrobe_hands_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","body_rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.","wardrobe_rule":"IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","hands_rule":"Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, and color-consistent with the subject.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"reject_if":["slim body","athletic redesign","wrong body scale","wrong shoulders","wrong neck","wrong torso","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","hand color consistent with subject skin truth","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object","do not hide bad hands with blur crop shadow or depth of field"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","wrong hand color","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"pose_scene_transfer_system":{"source":"CURRENT_IMAGE3_MANIFEST_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"cinematic_intensity_cap":0.10,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","external non-identity shadows","non-identity color mood"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","forehead","eyes","under-eyes","nose","cheeks","mouth","beard","hair","neck","hands","body mass","hand anatomy"],"rule":"Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.","forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade","face glow","glamour face contrast"]},"blur_visibility_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","neck blur hiding mismatch","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"],"edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","no edge glow","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural face-neck boundary","natural jaw shadow","natural body-environment contact"]},"fatal_vs_allowed_degradation_policy":{"fatal_errors":["identity drift","face generated reconstructed averaged or changed","skin becomes AI plastic glossy smooth polished waxy or beauty-retouched","body mass changes","wardrobe changes without explicit user command","beard or hair pattern changes","face-neck mismatch","bad hands","invented object","object absent in IMAGE3 appears","cinematic grade contaminates face skin neck hands or beard","human viewer detects AI skin or identity drift"],"allowed_degradations":["reduce IMAGE3 pose accuracy to protect identity","reduce cinematic style intensity to protect skin","omit ambiguous near-subject object","simplify distant ambiguous background shape","reduce target angle if face identity would drift","reduce scene lighting effect if it creates shine","reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","BLOCK_HEALTHY_SKIN_UPGRADE","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"numerical_thresholds":{"identity_similarity_minimum":0.99,"skin_texture_preservation_minimum":0.985,"skin_reflectance_preservation_minimum":0.985,"face_neck_continuity_minimum":0.98,"beard_hair_preservation_minimum":0.98,"body_mass_preservation_minimum":0.96,"body_proportion_preservation_minimum":0.96,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"realistic_beauty_conversion_allowed_score":0.0,"healthy_skin_upgrade_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks averaged","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","neck is smoother than face","body mass changed","body slimmed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","hardcoded object from previous case appears","blur hides face skin or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.","major_errors":["minor pose mismatch","minor non-identity background mismatch","minor visible object scale mismatch","minor clothing fold inconsistency","minor non-face lighting mismatch"],"allowed_micro_variations":["minor fabric wrinkles","minor seated or pose compression","minor natural contact shadow changes","minor background blur limited to distant environment","minor pose reduction required to protect identity"]},"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.","if_realism_becomes_beauty":"Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.","if_face_neck_conflict":"Preserve face and neck continuity; reject plastic neck or mismatched tone.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable without explanation","IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy","natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible elements","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","hands are anatomical textured color-consistent and physically credible","all visible manifest object contacts are physically credible","cinematic finish does not contaminate identity zones","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural non-idealized human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","face averaging","IMAGE3 identity contamination","younger face","beautified face","idealized human","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","idealized human","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","social media portrait face","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","mask traces","cutout effect","edge glow","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the complete terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, or AI-looking result."}
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle intrigue – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly curious expression, as if noticing something interesting just outside the frame", "gaze": "directed slightly to the side (approx. 12° left of camera), adding intimacy and mystery, with a soft focus that draws attention to the eyes", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward, slightly curled. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant, asymmetrical line. A thin delicate gold chain rests on the neck, slightly off‑center, catching the flash and warm light. The fabric of the lilac top drapes naturally, with subtle folds at the waist and under the arms, emphasising the body's curves.", "posture": "reclined seated, relaxed yet elegant, with a natural s‑curve in the spine", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top, with a faint shadow line where the fabric meets skin", "details": "visible collarbones, slender elongated neck with gold chain, slight muscle definition in shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks, with a faint glow on the high points (cheekbones, shoulders)" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly, with a satin‑like finish that catches light. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish, reflecting tiny specular highlights. A simple silver ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck (approx. 1.5mm thick, with a small pendantless clasp), silver ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a deep burgundy shade on the sofa, its texture slightly catching the light. Background: glass panels, distant ocean view with silhouettes of two palm trees and a luxury yacht faintly visible against the warm gradient sky, which transitions from deep orange near the horizon to soft purple at the top.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues, creating a dreamy, luxurious backdrop. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky, with subtle lens flare adding to the atmosphere.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast. Light flares appear near the top right corner, adding a cinematic touch." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and lilac fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash, creating a complex palette", "unreal contrast, enhanced by halation around bright areas (subtle glow around highlights)", "subtle chromatic aberration at image edges (purple and green fringing on high‑contrast borders)", "small lens flare near the top right corner, adding a nostalgic filmic touch" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid; the lilac top appears slightly more saturated where warm light hits it.", "contrast": "very high, but with smooth transitions in the highlights due to halation" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions – the foreground (sofa edge, feet) appears slightly larger, adding depth", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights and a slight falloff in sharpness towards the edges, mimicking an imperfect vintage lens", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "lens flare", "subtle fabric folds", "slight motion blur (if any)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "oversharpened edges", "neon colors" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional softness)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "oversaturated", "hdr" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V49_SUPREME_TERMINAL_REAL_HUMAN_DYNAMIC_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V49_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION","source_audit_reference":"Based on the previously provided V43/V48 governance structure and uploaded template context. Reference: ","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","output_policy":{"single_output_only":true,"no_variations":true,"no_alternative_versions":true,"no_creative_options":true,"no_prompt_explanation":true,"no_engine_interpretation":true,"final_image_goal":"one single final natural real-camera photograph"},"core_mission":"Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, or reinterpret the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.","terminal_flags":{"single_output_only":true,"creative_variations_allowed":false,"alternative_versions_allowed":false,"improvisation_allowed":false,"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"image3_skin_influence_allowed":false,"image3_body_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"background_expansion_allowed":false,"engine_default_fill_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"face_interpolation_allowed":false,"beautification_allowed":false,"idealization_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"premium_portrait_optimization_allowed":false,"editorial_male_portrait_optimization_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"symmetry_correction_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"skin_cleanup_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"fake_skin_shine_allowed":false,"beauty_lighting_on_face_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_textured_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_conflict_identity_wins":true,"when_conflict_body_wins_over_pose":true,"when_conflict_skin_truth_wins_over_lighting":true},"anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["face identity","facial geometry","skull structure","forehead","brow ridge","eyes","eyelids","eyelid heaviness","eyebrows","eye spacing","nose","nose bridge","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","nose texture","cheek texture","beard-root texture","natural facial asymmetry","beard map","mustache map","beard density","salt-and-pepper beard ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"must_preserve":["instant recognizability as IMAGE1","exact mature identity","natural asymmetry","real skin pores","real wrinkles","uneven human texture","beard-root texture","rough beard map","hairline","mature non-idealized age"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement","cinematic handsome correction","face cleanup","expression redesign","skin texture replacement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"must_preserve":["solid body mass","real body proportions","shoulder width","neck thickness","torso volume","arm scale","hand scale","natural weight","base wardrobe","age-body coherence"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","fashion beautification","body idealization"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","current_run_only":true,"allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood","external scene shadows"],"zero_authority_over":["face identity","skin identity","skin tone truth","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"preflight_validation":{"state":"PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION","must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is unreadable","IMAGE1 beard or hair reference is unusable when visible identity requires it","IMAGE2 body mass or wardrobe is unusable","IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction","IMAGE3 pose is unreadable","IMAGE3 visible-object manifest is too ambiguous near the subject","IMAGE3 requires hiding critical identity zones","IMAGE3 requires impossible face angle projection","IMAGE3 requires impossible body distortion","IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing","target framing makes face too small for recognition","scene lighting would require glossy plastic smooth or beauty skin to fit","cinematic mood would contaminate face skin beard hair neck or hands"],"required_before_output":["lock IMAGE1 face identity","lock IMAGE1 real skin texture","lock IMAGE1 beard and hair","lock IMAGE1 face-neck continuity","lock IMAGE2 body mass scale wardrobe and hand size","parse current IMAGE3 as closed visible manifest","remove absent objects","remove previous scene memory","block AI skin defaults","block realistic-beauty conversion","block healthy-skin upgrade","apply cinematic finish only outside identity zones","validate fatal matrix before accepting"]},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_body_orientation":"extract from current IMAGE3 only","visible_camera_angle":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_lens_perspective":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_color_mood":"extract from current IMAGE3 only as scene-level mood only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.","ambiguity_rule":"If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not use memory of previous target scenes.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.","Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories props objects and furniture only if visibly present in current IMAGE3 manifest.","Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.","If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale position perspective occlusion contact shadows and physics","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_object_ambiguous_near_subject":"omit object completely","if_object_ambiguous_distant_background":"allow only indistinct background shape, not a defined object","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible wearable and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_lighting_conflicts_with_skin_texture":"preserve skin texture and reduce lighting effect","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.","identity_threshold":"The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.","must_preserve":["forehead","eyes","eyelids","eyelid heaviness","eye spacing","eyebrows","nose width","nose bridge","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","mustache map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","editorial portrait face","symmetrized face","smoothed face","changed expression identity","subtle face improvement","cinematic handsome correction"],"dynamic_face_angle_projection_lock":{"source":"IMAGE1_ONLY","rule":"Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.","forbidden":["new side profile","invented cheek structure","invented jawline","invented nose profile","new eyelid geometry","new mouth identity","celebrity approximation","identity softened to fit target angle","profile geometry guessed"],"reject_if":["face no longer instantly matches IMAGE1","profile geometry is guessed","jaw nose eyes or mouth change","target angle damages identity"]}},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","texture_priority_over_lighting":"Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","beauty filter","skin smoothing","skin polishing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion","skin texture replaced by engine prior"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.","allowed":["source-consistent human micro-reflectance","small physically plausible non-beauty skin dimensionality already coherent with IMAGE1"],"forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow","wet commercial look"]},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true,"forehead_texture_must_remain_readable":true,"neck_texture_must_remain_readable_if_visible":true,"hand_texture_must_remain_readable_if_visible":true}},"zonal_skin_truth_map":{"priority":"FATAL_MAXIMUM","forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture","age detail"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight","fake specular band"]},"under_eyes":{"preserve":["texture","fine lines","age detail","natural tiredness","asymmetry"],"forbid":["eye bag cleanup","beauty smoothing","brightened glamour eyes","AI eye polish","under-eye retouch"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation","actual nose structure"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping","beauty nose highlight"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture","natural asymmetry"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity","plastic cheek sheen"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention","mouth reshaping"]},"beard_root":{"preserve":["beard-root texture","irregular beard density","salt-and-pepper transition","rough edge"],"forbid":["painted beard","clean barber edge","uniform density","beard smoothing","AI groomed beard"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows","jaw shadow transition"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch","cutout jaw seam"]},"hands":{"preserve":["natural hand texture","knuckles","creases","age-consistent skin","real contact shadows","subject-consistent color"],"forbid":["plastic hands","rubber hands","smooth AI hands","beautiful AI fingers","wrong hand color","missing hand texture"]}},"face_neck_skin_continuity_lock":{"priority":"FATAL_HIGH","requirements":["face tone and neck tone must be physically coherent","face texture and neck texture must not look like different retouch levels","shadow under jaw must be natural","beard-to-neck transition must remain realistic","no cutout effect between face and neck","no mask seam","no sudden smooth neck under textured face","no scene color cast only on neck"],"reject_if":["face and neck have different color temperature","face has pores but neck is plastic","neck is too smooth","jaw edge looks pasted","beard edge looks composited","lighting discontinuity breaks realism"]},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","uneven beard density","beard-root skin texture","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","uniform beard density","beard darkening","beard whitening","hair restyle","changed hairline","AI groomed beard","added hair volume"]},"expression_system":{"source":"IMAGE1_DOMINANT","priority":"HIGH","allowed_change":"Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression","commercial smiling portrait","talk-show host expression"]},"body_wardrobe_hands_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","body_rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.","wardrobe_rule":"IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","hands_rule":"Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, and color-consistent with the subject.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"reject_if":["slim body","athletic redesign","wrong body scale","wrong shoulders","wrong neck","wrong torso","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","hand color consistent with subject skin truth","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object","do not hide bad hands with blur crop shadow or depth of field"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","wrong hand color","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"pose_scene_transfer_system":{"source":"CURRENT_IMAGE3_MANIFEST_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"cinematic_intensity_cap":0.10,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","external non-identity shadows","non-identity color mood"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","forehead","eyes","under-eyes","nose","cheeks","mouth","beard","hair","neck","hands","body mass","hand anatomy"],"rule":"Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.","forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade","face glow","glamour face contrast"]},"blur_visibility_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","neck blur hiding mismatch","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"],"edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","no edge glow","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural face-neck boundary","natural jaw shadow","natural body-environment contact"]},"fatal_vs_allowed_degradation_policy":{"fatal_errors":["identity drift","face generated reconstructed averaged or changed","skin becomes AI plastic glossy smooth polished waxy or beauty-retouched","body mass changes","wardrobe changes without explicit user command","beard or hair pattern changes","face-neck mismatch","bad hands","invented object","object absent in IMAGE3 appears","cinematic grade contaminates face skin neck hands or beard","human viewer detects AI skin or identity drift"],"allowed_degradations":["reduce IMAGE3 pose accuracy to protect identity","reduce cinematic style intensity to protect skin","omit ambiguous near-subject object","simplify distant ambiguous background shape","reduce target angle if face identity would drift","reduce scene lighting effect if it creates shine","reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","BLOCK_HEALTHY_SKIN_UPGRADE","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"numerical_thresholds":{"identity_similarity_minimum":0.99,"skin_texture_preservation_minimum":0.985,"skin_reflectance_preservation_minimum":0.985,"face_neck_continuity_minimum":0.98,"beard_hair_preservation_minimum":0.98,"body_mass_preservation_minimum":0.96,"body_proportion_preservation_minimum":0.96,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"realistic_beauty_conversion_allowed_score":0.0,"healthy_skin_upgrade_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks averaged","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","neck is smoother than face","body mass changed","body slimmed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","hardcoded object from previous case appears","blur hides face skin or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.","major_errors":["minor pose mismatch","minor non-identity background mismatch","minor visible object scale mismatch","minor clothing fold inconsistency","minor non-face lighting mismatch"],"allowed_micro_variations":["minor fabric wrinkles","minor seated or pose compression","minor natural contact shadow changes","minor background blur limited to distant environment","minor pose reduction required to protect identity"]},"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.","if_realism_becomes_beauty":"Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.","if_face_neck_conflict":"Preserve face and neck continuity; reject plastic neck or mismatched tone.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable without explanation","IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy","natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible elements","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","hands are anatomical textured color-consistent and physically credible","all visible manifest object contacts are physically credible","cinematic finish does not contaminate identity zones","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural non-idealized human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","face averaging","IMAGE3 identity contamination","younger face","beautified face","idealized human","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","idealized human","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","social media portrait face","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","mask traces","cutout effect","edge glow","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the complete terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, or AI-looking result."}
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle intrigue – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly curious expression, as if noticing something interesting just outside the frame", "gaze": "directed slightly to the side (approx. 12° left of camera), adding intimacy and mystery, with a soft focus that draws attention to the eyes", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward, slightly curled. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant, asymmetrical line. A thin delicate gold chain rests on the neck, slightly off‑center, catching the flash and warm light. The fabric of the lilac top drapes naturally, with subtle folds at the waist and under the arms, emphasising the body's curves.", "posture": "reclined seated, relaxed yet elegant, with a natural s‑curve in the spine", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top, with a faint shadow line where the fabric meets skin", "details": "visible collarbones, slender elongated neck with gold chain, slight muscle definition in shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks, with a faint glow on the high points (cheekbones, shoulders)" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly, with a satin‑like finish that catches light. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish, reflecting tiny specular highlights. A simple silver ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck (approx. 1.5mm thick, with a small pendantless clasp), silver ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a deep burgundy shade on the sofa, its texture slightly catching the light. Background: glass panels, distant ocean view with silhouettes of two palm trees and a luxury yacht faintly visible against the warm gradient sky, which transitions from deep orange near the horizon to soft purple at the top.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues, creating a dreamy, luxurious backdrop. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky, with subtle lens flare adding to the atmosphere.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast. Light flares appear near the top right corner, adding a cinematic touch." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and lilac fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash, creating a complex palette", "unreal contrast, enhanced by halation around bright areas (subtle glow around highlights)", "subtle chromatic aberration at image edges (purple and green fringing on high‑contrast borders)", "small lens flare near the top right corner, adding a nostalgic filmic touch" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid; the lilac top appears slightly more saturated where warm light hits it.", "contrast": "very high, but with smooth transitions in the highlights due to halation" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions – the foreground (sofa edge, feet) appears slightly larger, adding depth", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights and a slight falloff in sharpness towards the edges, mimicking an imperfect vintage lens", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "lens flare", "subtle fabric folds", "slight motion blur (if any)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "oversharpened edges", "neon colors" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional softness)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "oversaturated", "hdr" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V49_SUPREME_TERMINAL_REAL_HUMAN_DYNAMIC_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V49_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION","source_audit_reference":"Based on the previously provided V43/V48 governance structure and uploaded template context. Reference: ","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","output_policy":{"single_output_only":true,"no_variations":true,"no_alternative_versions":true,"no_creative_options":true,"no_prompt_explanation":true,"no_engine_interpretation":true,"final_image_goal":"one single final natural real-camera photograph"},"core_mission":"Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, or reinterpret the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.","terminal_flags":{"single_output_only":true,"creative_variations_allowed":false,"alternative_versions_allowed":false,"improvisation_allowed":false,"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"image3_skin_influence_allowed":false,"image3_body_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"background_expansion_allowed":false,"engine_default_fill_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"face_interpolation_allowed":false,"beautification_allowed":false,"idealization_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"premium_portrait_optimization_allowed":false,"editorial_male_portrait_optimization_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"symmetry_correction_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"skin_cleanup_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"fake_skin_shine_allowed":false,"beauty_lighting_on_face_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_textured_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_conflict_identity_wins":true,"when_conflict_body_wins_over_pose":true,"when_conflict_skin_truth_wins_over_lighting":true},"anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["face identity","facial geometry","skull structure","forehead","brow ridge","eyes","eyelids","eyelid heaviness","eyebrows","eye spacing","nose","nose bridge","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","nose texture","cheek texture","beard-root texture","natural facial asymmetry","beard map","mustache map","beard density","salt-and-pepper beard ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"must_preserve":["instant recognizability as IMAGE1","exact mature identity","natural asymmetry","real skin pores","real wrinkles","uneven human texture","beard-root texture","rough beard map","hairline","mature non-idealized age"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement","cinematic handsome correction","face cleanup","expression redesign","skin texture replacement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"must_preserve":["solid body mass","real body proportions","shoulder width","neck thickness","torso volume","arm scale","hand scale","natural weight","base wardrobe","age-body coherence"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","fashion beautification","body idealization"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","current_run_only":true,"allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood","external scene shadows"],"zero_authority_over":["face identity","skin identity","skin tone truth","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"preflight_validation":{"state":"PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION","must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is unreadable","IMAGE1 beard or hair reference is unusable when visible identity requires it","IMAGE2 body mass or wardrobe is unusable","IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction","IMAGE3 pose is unreadable","IMAGE3 visible-object manifest is too ambiguous near the subject","IMAGE3 requires hiding critical identity zones","IMAGE3 requires impossible face angle projection","IMAGE3 requires impossible body distortion","IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing","target framing makes face too small for recognition","scene lighting would require glossy plastic smooth or beauty skin to fit","cinematic mood would contaminate face skin beard hair neck or hands"],"required_before_output":["lock IMAGE1 face identity","lock IMAGE1 real skin texture","lock IMAGE1 beard and hair","lock IMAGE1 face-neck continuity","lock IMAGE2 body mass scale wardrobe and hand size","parse current IMAGE3 as closed visible manifest","remove absent objects","remove previous scene memory","block AI skin defaults","block realistic-beauty conversion","block healthy-skin upgrade","apply cinematic finish only outside identity zones","validate fatal matrix before accepting"]},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_body_orientation":"extract from current IMAGE3 only","visible_camera_angle":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_lens_perspective":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_color_mood":"extract from current IMAGE3 only as scene-level mood only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.","ambiguity_rule":"If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not use memory of previous target scenes.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.","Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories props objects and furniture only if visibly present in current IMAGE3 manifest.","Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.","If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale position perspective occlusion contact shadows and physics","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_object_ambiguous_near_subject":"omit object completely","if_object_ambiguous_distant_background":"allow only indistinct background shape, not a defined object","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible wearable and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_lighting_conflicts_with_skin_texture":"preserve skin texture and reduce lighting effect","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.","identity_threshold":"The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.","must_preserve":["forehead","eyes","eyelids","eyelid heaviness","eye spacing","eyebrows","nose width","nose bridge","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","mustache map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","editorial portrait face","symmetrized face","smoothed face","changed expression identity","subtle face improvement","cinematic handsome correction"],"dynamic_face_angle_projection_lock":{"source":"IMAGE1_ONLY","rule":"Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.","forbidden":["new side profile","invented cheek structure","invented jawline","invented nose profile","new eyelid geometry","new mouth identity","celebrity approximation","identity softened to fit target angle","profile geometry guessed"],"reject_if":["face no longer instantly matches IMAGE1","profile geometry is guessed","jaw nose eyes or mouth change","target angle damages identity"]}},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","texture_priority_over_lighting":"Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","beauty filter","skin smoothing","skin polishing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion","skin texture replaced by engine prior"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.","allowed":["source-consistent human micro-reflectance","small physically plausible non-beauty skin dimensionality already coherent with IMAGE1"],"forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow","wet commercial look"]},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true,"forehead_texture_must_remain_readable":true,"neck_texture_must_remain_readable_if_visible":true,"hand_texture_must_remain_readable_if_visible":true}},"zonal_skin_truth_map":{"priority":"FATAL_MAXIMUM","forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture","age detail"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight","fake specular band"]},"under_eyes":{"preserve":["texture","fine lines","age detail","natural tiredness","asymmetry"],"forbid":["eye bag cleanup","beauty smoothing","brightened glamour eyes","AI eye polish","under-eye retouch"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation","actual nose structure"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping","beauty nose highlight"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture","natural asymmetry"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity","plastic cheek sheen"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention","mouth reshaping"]},"beard_root":{"preserve":["beard-root texture","irregular beard density","salt-and-pepper transition","rough edge"],"forbid":["painted beard","clean barber edge","uniform density","beard smoothing","AI groomed beard"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows","jaw shadow transition"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch","cutout jaw seam"]},"hands":{"preserve":["natural hand texture","knuckles","creases","age-consistent skin","real contact shadows","subject-consistent color"],"forbid":["plastic hands","rubber hands","smooth AI hands","beautiful AI fingers","wrong hand color","missing hand texture"]}},"face_neck_skin_continuity_lock":{"priority":"FATAL_HIGH","requirements":["face tone and neck tone must be physically coherent","face texture and neck texture must not look like different retouch levels","shadow under jaw must be natural","beard-to-neck transition must remain realistic","no cutout effect between face and neck","no mask seam","no sudden smooth neck under textured face","no scene color cast only on neck"],"reject_if":["face and neck have different color temperature","face has pores but neck is plastic","neck is too smooth","jaw edge looks pasted","beard edge looks composited","lighting discontinuity breaks realism"]},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","uneven beard density","beard-root skin texture","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","uniform beard density","beard darkening","beard whitening","hair restyle","changed hairline","AI groomed beard","added hair volume"]},"expression_system":{"source":"IMAGE1_DOMINANT","priority":"HIGH","allowed_change":"Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression","commercial smiling portrait","talk-show host expression"]},"body_wardrobe_hands_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","body_rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.","wardrobe_rule":"IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","hands_rule":"Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, and color-consistent with the subject.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"reject_if":["slim body","athletic redesign","wrong body scale","wrong shoulders","wrong neck","wrong torso","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","hand color consistent with subject skin truth","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object","do not hide bad hands with blur crop shadow or depth of field"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","wrong hand color","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"pose_scene_transfer_system":{"source":"CURRENT_IMAGE3_MANIFEST_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"cinematic_intensity_cap":0.10,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","external non-identity shadows","non-identity color mood"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","forehead","eyes","under-eyes","nose","cheeks","mouth","beard","hair","neck","hands","body mass","hand anatomy"],"rule":"Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.","forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade","face glow","glamour face contrast"]},"blur_visibility_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","neck blur hiding mismatch","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"],"edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","no edge glow","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural face-neck boundary","natural jaw shadow","natural body-environment contact"]},"fatal_vs_allowed_degradation_policy":{"fatal_errors":["identity drift","face generated reconstructed averaged or changed","skin becomes AI plastic glossy smooth polished waxy or beauty-retouched","body mass changes","wardrobe changes without explicit user command","beard or hair pattern changes","face-neck mismatch","bad hands","invented object","object absent in IMAGE3 appears","cinematic grade contaminates face skin neck hands or beard","human viewer detects AI skin or identity drift"],"allowed_degradations":["reduce IMAGE3 pose accuracy to protect identity","reduce cinematic style intensity to protect skin","omit ambiguous near-subject object","simplify distant ambiguous background shape","reduce target angle if face identity would drift","reduce scene lighting effect if it creates shine","reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","BLOCK_HEALTHY_SKIN_UPGRADE","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"numerical_thresholds":{"identity_similarity_minimum":0.99,"skin_texture_preservation_minimum":0.985,"skin_reflectance_preservation_minimum":0.985,"face_neck_continuity_minimum":0.98,"beard_hair_preservation_minimum":0.98,"body_mass_preservation_minimum":0.96,"body_proportion_preservation_minimum":0.96,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"realistic_beauty_conversion_allowed_score":0.0,"healthy_skin_upgrade_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks averaged","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","neck is smoother than face","body mass changed","body slimmed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","hardcoded object from previous case appears","blur hides face skin or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.","major_errors":["minor pose mismatch","minor non-identity background mismatch","minor visible object scale mismatch","minor clothing fold inconsistency","minor non-face lighting mismatch"],"allowed_micro_variations":["minor fabric wrinkles","minor seated or pose compression","minor natural contact shadow changes","minor background blur limited to distant environment","minor pose reduction required to protect identity"]},"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.","if_realism_becomes_beauty":"Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.","if_face_neck_conflict":"Preserve face and neck continuity; reject plastic neck or mismatched tone.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable without explanation","IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy","natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible elements","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","hands are anatomical textured color-consistent and physically credible","all visible manifest object contacts are physically credible","cinematic finish does not contaminate identity zones","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural non-idealized human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","face averaging","IMAGE3 identity contamination","younger face","beautified face","idealized human","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","idealized human","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","social media portrait face","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","mask traces","cutout effect","edge glow","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the complete terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, or AI-looking result."}
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle intrigue – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly curious expression, as if noticing something interesting just outside the frame", "gaze": "directed slightly to the side (approx. 12° left of camera), adding intimacy and mystery, with a soft focus that draws attention to the eyes", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward, slightly curled. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant, asymmetrical line. A thin delicate gold chain rests on the neck, slightly off‑center, catching the flash and warm light. The fabric of the lilac top drapes naturally, with subtle folds at the waist and under the arms, emphasising the body's curves.", "posture": "reclined seated, relaxed yet elegant, with a natural s‑curve in the spine", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top, with a faint shadow line where the fabric meets skin", "details": "visible collarbones, slender elongated neck with gold chain, slight muscle definition in shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks, with a faint glow on the high points (cheekbones, shoulders)" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly, with a satin‑like finish that catches light. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish, reflecting tiny specular highlights. A simple silver ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck (approx. 1.5mm thick, with a small pendantless clasp), silver ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a deep burgundy shade on the sofa, its texture slightly catching the light. Background: glass panels, distant ocean view with silhouettes of two palm trees and a luxury yacht faintly visible against the warm gradient sky, which transitions from deep orange near the horizon to soft purple at the top.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues, creating a dreamy, luxurious backdrop. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky, with subtle lens flare adding to the atmosphere.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast. Light flares appear near the top right corner, adding a cinematic touch." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and lilac fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash, creating a complex palette", "unreal contrast, enhanced by halation around bright areas (subtle glow around highlights)", "subtle chromatic aberration at image edges (purple and green fringing on high‑contrast borders)", "small lens flare near the top right corner, adding a nostalgic filmic touch" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid; the lilac top appears slightly more saturated where warm light hits it.", "contrast": "very high, but with smooth transitions in the highlights due to halation" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions – the foreground (sofa edge, feet) appears slightly larger, adding depth", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights and a slight falloff in sharpness towards the edges, mimicking an imperfect vintage lens", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "lens flare", "subtle fabric folds", "slight motion blur (if any)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "oversharpened edges", "neon colors" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional softness)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "oversaturated", "hdr" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{"template_name":"MARRLONN2027_V49_SUPREME_TERMINAL_REAL_HUMAN_DYNAMIC_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE","version":"V49_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION","source_audit_reference":"Based on the previously provided V43/V48 governance structure and uploaded template context. Reference: ","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","output_policy":{"single_output_only":true,"no_variations":true,"no_alternative_versions":true,"no_creative_options":true,"no_prompt_explanation":true,"no_engine_interpretation":true,"final_image_goal":"one single final natural real-camera photograph"},"core_mission":"Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, or reinterpret the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.","terminal_flags":{"single_output_only":true,"creative_variations_allowed":false,"alternative_versions_allowed":false,"improvisation_allowed":false,"user_allows_image3_wardrobe_transfer":false,"image3_identity_influence_allowed":false,"image3_skin_influence_allowed":false,"image3_body_identity_influence_allowed":false,"absent_object_generation_allowed":false,"previous_scene_memory_allowed":false,"hardcoded_object_allowed":false,"background_expansion_allowed":false,"engine_default_fill_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"face_interpolation_allowed":false,"beautification_allowed":false,"idealization_allowed":false,"realistic_beauty_conversion_allowed":false,"healthy_skin_upgrade_allowed":false,"premium_realism_allowed":false,"premium_portrait_optimization_allowed":false,"editorial_male_portrait_optimization_allowed":false,"cinematic_handsome_correction_allowed":false,"subtle_face_improvement_allowed":false,"symmetry_correction_allowed":false,"skin_smoothing_allowed":false,"skin_polishing_allowed":false,"skin_cleanup_allowed":false,"plastic_skin_allowed":false,"glossy_skin_allowed":false,"fake_skin_shine_allowed":false,"beauty_lighting_on_face_allowed":false,"cinematic_finish_external_only":true,"allow_natural_micro_reflectance_only_if_present_in_IMAGE1":true,"if_unsure_keep_skin_dry_natural_textured_non_glossy":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_conflict_identity_wins":true,"when_conflict_body_wins_over_pose":true,"when_conflict_skin_truth_wins_over_lighting":true},"anchor_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["face identity","facial geometry","skull structure","forehead","brow ridge","eyes","eyelids","eyelid heaviness","eyebrows","eye spacing","nose","nose bridge","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","nose texture","cheek texture","beard-root texture","natural facial asymmetry","beard map","mustache map","beard density","salt-and-pepper beard ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"must_preserve":["instant recognizability as IMAGE1","exact mature identity","natural asymmetry","real skin pores","real wrinkles","uneven human texture","beard-root texture","rough beard map","hairline","mature non-idealized age"],"forbidden":["identity drift","new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","symmetrized face","smoothed face","healthy skin upgrade","subtle face improvement","cinematic handsome correction","face cleanup","expression redesign","skin texture replacement"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","source_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"must_preserve":["solid body mass","real body proportions","shoulder width","neck thickness","torso volume","arm scale","hand scale","natural weight","base wardrobe","age-body coherence"],"forbidden":["body slimming","athletic redesign","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","fashion beautification","body idealization"]},"IMAGE3":{"role":"CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY","current_run_only":true,"allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","scene-level visual style","scene-level color mood","visible accessories","visible props","visible objects","visible furniture","atmosphere","cinematic scene mood","external scene shadows"],"zero_authority_over":["face identity","skin identity","skin tone truth","skin texture","skin reflectance","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"preflight_validation":{"state":"PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION","must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is unreadable","IMAGE1 beard or hair reference is unusable when visible identity requires it","IMAGE2 body mass or wardrobe is unusable","IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction","IMAGE3 pose is unreadable","IMAGE3 visible-object manifest is too ambiguous near the subject","IMAGE3 requires hiding critical identity zones","IMAGE3 requires impossible face angle projection","IMAGE3 requires impossible body distortion","IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing","target framing makes face too small for recognition","scene lighting would require glossy plastic smooth or beauty skin to fit","cinematic mood would contaminate face skin beard hair neck or hands"],"required_before_output":["lock IMAGE1 face identity","lock IMAGE1 real skin texture","lock IMAGE1 beard and hair","lock IMAGE1 face-neck continuity","lock IMAGE2 body mass scale wardrobe and hand size","parse current IMAGE3 as closed visible manifest","remove absent objects","remove previous scene memory","block AI skin defaults","block realistic-beauty conversion","block healthy-skin upgrade","apply cinematic finish only outside identity zones","validate fatal matrix before accepting"]},"current_image3_manifest_protocol":{"state":"PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION","instruction":"Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.","manifest_slots":{"visible_pose":"extract from current IMAGE3 only","visible_gesture":"extract from current IMAGE3 only","visible_body_orientation":"extract from current IMAGE3 only","visible_camera_angle":"extract from current IMAGE3 only","visible_camera_framing":"extract from current IMAGE3 only","visible_lens_perspective":"extract from current IMAGE3 only","visible_background":"extract from current IMAGE3 only","visible_environment":"extract from current IMAGE3 only","visible_lighting_direction":"extract from current IMAGE3 only","visible_lighting_mood":"extract from current IMAGE3 only","visible_scene_style":"extract from current IMAGE3 only","visible_color_mood":"extract from current IMAGE3 only as scene-level mood only","visible_accessories":"extract from current IMAGE3 only; if absent use none","visible_props":"extract from current IMAGE3 only; if absent use none","visible_objects":"extract from current IMAGE3 only; if absent use none","visible_furniture":"extract from current IMAGE3 only; if absent use none","visible_atmosphere":"extract from current IMAGE3 only"},"closed_list_rule":"Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.","ambiguity_rule":"If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object."},"dynamic_image3_parsing_protocol":{"rules":["Parse IMAGE3 fresh every run.","Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.","Do not use memory of previous target scenes.","Do not hardcode any object class.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.","Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.","Transfer style and cinematic mood only to non-identity scene domains.","Transfer accessories props objects and furniture only if visibly present in current IMAGE3 manifest.","Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.","If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it."],"conditional_logic":{"if_object_visible_in_IMAGE3_manifest":"allow transfer with correct scale position perspective occlusion contact shadows and physics","if_object_absent_from_IMAGE3_manifest":"forbid generation completely","if_object_ambiguous_near_subject":"omit object completely","if_object_ambiguous_distant_background":"allow only indistinct background shape, not a defined object","if_accessory_visible_in_IMAGE3_manifest":"allow transfer only as visible wearable and physically coherent","if_accessory_absent_from_IMAGE3_manifest":"forbid invention","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_lighting_conflicts_with_skin_texture":"preserve skin texture and reduce lighting effect","if_scene_requires_unseen_items":"reject unseen items instead of inventing them"}},"identity_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.","identity_threshold":"The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.","must_preserve":["forehead","eyes","eyelids","eyelid heaviness","eye spacing","eyebrows","nose width","nose bridge","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","mustache map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face","celebrity face","younger face","prettier face","default attractive male face","premium portrait face","luxury cinematic face","social media portrait face","editorial portrait face","symmetrized face","smoothed face","changed expression identity","subtle face improvement","cinematic handsome correction"],"dynamic_face_angle_projection_lock":{"source":"IMAGE1_ONLY","rule":"Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.","forbidden":["new side profile","invented cheek structure","invented jawline","invented nose profile","new eyelid geometry","new mouth identity","celebrity approximation","identity softened to fit target angle","profile geometry guessed"],"reject_if":["face no longer instantly matches IMAGE1","profile geometry is guessed","jaw nose eyes or mouth change","target angle damages identity"]}},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.","texture_priority_over_lighting":"Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","face-to-neck continuity","natural human micro-reflectance only if already present in IMAGE1"],"strictly_forbidden":["AI skin","plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","beauty filter","skin smoothing","skin polishing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","editorial retouch","premium portrait skin","luxury cinematic skin","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","cinematic grade on face skin","beauty lighting on face","healthy skin upgrade","premium realism skin","realistic-beauty conversion","skin texture replaced by engine prior"],"natural_micro_reflectance_not_gloss":{"rule":"Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.","allowed":["source-consistent human micro-reflectance","small physically plausible non-beauty skin dimensionality already coherent with IMAGE1"],"forbidden":["beauty shine","fashion editorial glow","new shine","fake highlights","glossy patches","shiny cheeks","shiny nose bridge","shiny forehead","skin glow","wet commercial look"]},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true,"forehead_texture_must_remain_readable":true,"neck_texture_must_remain_readable_if_visible":true,"hand_texture_must_remain_readable_if_visible":true}},"zonal_skin_truth_map":{"priority":"FATAL_MAXIMUM","forehead":{"preserve":["pores","marks","uneven tone","wrinkles","real texture","age detail"],"forbid":["glossy forehead","plastic shine","smooth forehead","beauty highlight","fake specular band"]},"under_eyes":{"preserve":["texture","fine lines","age detail","natural tiredness","asymmetry"],"forbid":["eye bag cleanup","beauty smoothing","brightened glamour eyes","AI eye polish","under-eye retouch"]},"nose":{"preserve":["nose pores","real skin grain","natural tonal variation","actual nose structure"],"forbid":["shiny plastic nose","fake specular stripe","smoothed bridge","nose reshaping","beauty nose highlight"]},"cheeks":{"preserve":["cheek pores","redness variation","uneven tone","age texture","natural asymmetry"],"forbid":["airbrushed cheeks","commercial cheek polish","beauty blush invention","skin uniformity","plastic cheek sheen"]},"mouth_lips":{"preserve":["natural mouth identity","lip thickness","mature tension","real texture"],"forbid":["glossy lips unless present in IMAGE1","smile beautification","celebrity smile","teeth smile invention","mouth reshaping"]},"beard_root":{"preserve":["beard-root texture","irregular beard density","salt-and-pepper transition","rough edge"],"forbid":["painted beard","clean barber edge","uniform density","beard smoothing","AI groomed beard"]},"neck":{"preserve":["tone continuity","texture continuity","age consistency","natural shadows","jaw shadow transition"],"forbid":["smooth AI neck","wrong neck tone","plastic neck","face-neck mismatch","cutout jaw seam"]},"hands":{"preserve":["natural hand texture","knuckles","creases","age-consistent skin","real contact shadows","subject-consistent color"],"forbid":["plastic hands","rubber hands","smooth AI hands","beautiful AI fingers","wrong hand color","missing hand texture"]}},"face_neck_skin_continuity_lock":{"priority":"FATAL_HIGH","requirements":["face tone and neck tone must be physically coherent","face texture and neck texture must not look like different retouch levels","shadow under jaw must be natural","beard-to-neck transition must remain realistic","no cutout effect between face and neck","no mask seam","no sudden smooth neck under textured face","no scene color cast only on neck"],"reject_if":["face and neck have different color temperature","face has pores but neck is plastic","neck is too smooth","jaw edge looks pasted","beard edge looks composited","lighting discontinuity breaks realism"]},"beard_hair_system":{"source":"IMAGE1_ONLY","priority":"FATAL_HIGH","must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","uneven beard density","beard-root skin texture","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["beard regularization","barber-perfect beard","clean beard edge","painted beard","fake beard","uniform beard density","beard darkening","beard whitening","hair restyle","changed hairline","AI groomed beard","added hair volume"]},"expression_system":{"source":"IMAGE1_DOMINANT","priority":"HIGH","allowed_change":"Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression","commercial smiling portrait","talk-show host expression"]},"body_wardrobe_hands_system":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","body_rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.","wardrobe_rule":"IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.","hands_rule":"Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, and color-consistent with the subject.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"reject_if":["slim body","athletic redesign","wrong body scale","wrong shoulders","wrong neck","wrong torso","automatic IMAGE3 wardrobe replacement","engine-invented clothing","luxury redesign","commercial wardrobe beautification","extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure"]},"hands_objects_and_contact_system":{"source_priority":"IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","human hand texture","hand color consistent with subject skin truth","contact shadows required for touched objects","object scale must match IMAGE3 manifest if present","no hand-object penetration","no floating objects","no invented held object","do not hide bad hands with blur crop shadow or depth of field"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","wrong hand color","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"pose_scene_transfer_system":{"source":"CURRENT_IMAGE3_MANIFEST_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"cinematic_finish_external_only":true,"apply_after_identity_body_skin_locks":true,"cinematic_intensity_cap":0.10,"allowed_domains":["background","environment","visible manifest objects","visible manifest accessories","global scene atmosphere","camera mood","background contrast","scene depth","external non-identity shadows","non-identity color mood"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","forehead","eyes","under-eyes","nose","cheeks","mouth","beard","hair","neck","hands","body mass","hand anatomy"],"rule":"Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.","forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","cinematic grade polishing skin","beauty lighting on face","premium portrait skin","luxury cinematic face","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","healthy skin upgrade","face glow","glamour face contrast"]},"blur_visibility_edges_system":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","neck blur hiding mismatch","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"],"edge_requirements":["no halo","no double contour","no mask trace","no cutout effect","no edge glow","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural face-neck boundary","natural jaw shadow","natural body-environment contact"]},"fatal_vs_allowed_degradation_policy":{"fatal_errors":["identity drift","face generated reconstructed averaged or changed","skin becomes AI plastic glossy smooth polished waxy or beauty-retouched","body mass changes","wardrobe changes without explicit user command","beard or hair pattern changes","face-neck mismatch","bad hands","invented object","object absent in IMAGE3 appears","cinematic grade contaminates face skin neck hands or beard","human viewer detects AI skin or identity drift"],"allowed_degradations":["reduce IMAGE3 pose accuracy to protect identity","reduce cinematic style intensity to protect skin","omit ambiguous near-subject object","simplify distant ambiguous background shape","reduce target angle if face identity would drift","reduce scene lighting effect if it creates shine","reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer"]},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH","LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP","LOCK_IMAGE1_FACE_NECK_CONTINUITY","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","BLOCK_REALISTIC_BEAUTY_CONVERSION","BLOCK_HEALTHY_SKIN_UPGRADE","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"numerical_thresholds":{"identity_similarity_minimum":0.99,"skin_texture_preservation_minimum":0.985,"skin_reflectance_preservation_minimum":0.985,"face_neck_continuity_minimum":0.98,"beard_hair_preservation_minimum":0.98,"body_mass_preservation_minimum":0.96,"body_proportion_preservation_minimum":0.96,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"realistic_beauty_conversion_allowed_score":0.0,"healthy_skin_upgrade_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"fatal_validation_textual_matrix":{"fatal_errors":["identity drift","face looks generated","face looks reconstructed","face looks averaged","face looks younger","face looks prettier","face resembles IMAGE3 identity","celebrity resemblance","skin looks AI","skin looks plastic","skin looks waxy","skin looks glossy","skin looks polished","skin has beauty retouch","realistic result converted into beauty portrait","healthy skin upgrade detected","premium realism skin detected","forehead has fake shine","cheeks are smoothed","nose has plastic specular highlight","under-eyes are cleaned","beard is regularized","hairline changed","face-neck mismatch","neck is smoother than face","body mass changed","body slimmed","wardrobe changed without explicit user command","hands are anatomically wrong","object appears but is absent in current IMAGE3 manifest","hardcoded object from previous case appears","blur hides face skin or hands","cinematic grade contaminates skin","AI signature visible","human viewer detects AI skin or identity drift","human viewer could doubt realism"],"reject_action":"Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.","major_errors":["minor pose mismatch","minor non-identity background mismatch","minor visible object scale mismatch","minor clothing fold inconsistency","minor non-face lighting mismatch"],"allowed_micro_variations":["minor fabric wrinkles","minor seated or pose compression","minor natural contact shadow changes","minor background blur limited to distant environment","minor pose reduction required to protect identity"]},"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.","if_realism_becomes_beauty":"Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.","if_face_neck_conflict":"Preserve face and neck continuity; reject plastic neck or mismatched tone.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable without explanation","IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy","natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy","zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible","face-neck continuity is physically believable","IMAGE2 body mass and scale are preserved","IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer","IMAGE3 contributes only current manifest visible elements","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","hands are anatomical textured color-consistent and physically credible","all visible manifest object contacts are physically credible","cinematic finish does not contaminate identity zones","depth of field does not hide errors","edges are clean and natural","final result looks like a real natural non-idealized human photographed by a real camera"],"reject_if":["human viewer detects AI skin or identity drift","identity drift","face reconstruction","face averaging","IMAGE3 identity contamination","younger face","beautified face","idealized human","realistic beauty conversion","healthy skin upgrade","premium portrait skin","luxury cinematic face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","AI skin","beard regularization","hairline change","face-neck mismatch","body slimming","wrong body scale","invented object","invented accessory","object absent in IMAGE3 manifest appears","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","interpolated face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","idealized human","default attractive male face","premium portrait face","luxury cinematic face","editorial male portrait","social media portrait face","realistic beauty conversion","healthy skin upgrade","premium realism skin","cinematic handsome correction","subtle face improvement","AI skin","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","wrong neck tone","plastic neck","face-neck mismatch","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","smooth AI hands","beautiful AI fingers","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3 manifest","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","mask traces","cutout effect","edge glow","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as the complete terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, or AI-looking result."}
Identity-preserving, photorealistic composite image using the provided input image(s). Preserve the exact facial structure, facial proportions, eye shape, nose, lips, jawline, and overall likeness of both adults. All individuals must be clearly recognizable as the same people from the input image. Identity fidelity is the highest priority. SUBJECTS Adult male from the input image Adult female(s) from the input image Preserve each person’s: face hair color natural body proportions posture and build The lady (ladies) is (are) wearing a string-style outfit of various colors with gold chain details. He is wearing button down pajama set loose fit Keep the man’s hat on There is only one man - do not add men to the image Keep the number of subjects from the input image to the output image SCALE & PROPORTIONS (IMPORTANT) The male subject is 6 feet 2 inches (188 cm) tall The female subject(s) range between 5 feet 0 inches and 5 feet 8 inches (152–173 cm) Scale all subjects accurately relative to each other: Correct head-to-body ratios Correct shoulder height, hip height, and eye level No distortion, stretching, or shrinking Use realistic human proportions and real-world height relationships. COMPOSITION Indoor residential environment with tiled flooring and light-colored walls Natural, believable spacing between subjects Subjects positioned naturally within the same scene Camera at neutral eye-level, straight-on framing No forced perspective or exaggerated angles POSE & INTERACTION The woman/women is/are positioned on top of a white leather couch in a random order The man is lying back on the couch beneath them, partially visible, on the couch The scene appears staged and posed, with close physical proximity between the individuals. Interaction should feel comfortable with intimacy LIGHTING Soft, natural indoor lighting Consistent shadows across both subjects Accurate skin tones with no dramatic highlights STYLE Photorealistic, high-resolution rendering with: realistic anatomy consistent lighting across subjects accurate scale and depth natural color balance clear facial detail Lifestyle / documentary photography aesthetic.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, now enhanced by warm sunset light with a soft golden glow", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, catching warm sunset light", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated, now adorned with a thin delicate gold chain", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed confident with a hint of subtle surprise – lips slightly parted with corners gently lifted, eyes soft and warm but brows faintly raised, creating an inviting, slightly intrigued expression", "gaze": "directed slightly to the side (approx. 10° left of camera), adding intimacy and mystery", "makeup": "none, natural look", "visibility": "full face visible, head tilted approximately 15° to the right, chin slightly lowered" }, "body": { "pose": "sitting sideways on a dark woven rattan outdoor sofa, body rotated approx. 35° toward camera. Right arm raised above head, elbow bent ~100°, right hand in hair, fingers lightly gripping strands. Left arm relaxed, hand resting on sofa with fingers extended forward. Legs: left leg bent with foot resting on the sofa, right leg extended forward with foot on the floor, creating an elegant asymmetry. A thin delicate gold chain rests on the neck, catching the flash.", "posture": "reclined seated, relaxed yet elegant", "anatomy": { "curves": "subtle hourglass curves", "chest": "full bust with natural projection, accentuated by the lilac halter top", "details": "visible collarbones, slender elongated neck with gold chain" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film enhanced by warm golden light, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "Lilac (soft purple) fitted halter top with V‑draped neckline, made of luxurious Italian cotton with a subtle sheen and a soft, slightly plush texture – it hugs the body elegantly. High‑waist white shorts (unchanged). On the left chest area (heart), the text 'vgeux' is printed in small white letters, slightly weathered, clearly visible. Manicure: long almond‑shaped nails with glossy white polish. A ring on the ring finger (left hand)." }, "accessories": "thin delicate gold chain on neck, ring on left ring finger" }, "environment": { "setting": "outdoor balcony, golden hour / sunset. Dark woven rattan sofa with light gray cushions. Added a decorative velvet pillow in a complementary color (e.g., deep purple or burgundy) on the sofa. Background: glass panels, distant ocean view with silhouettes of palm trees and a yacht faintly visible against the warm sunset sky.", "background": { "description": "glass railings, ocean horizon with palm tree and yacht silhouettes, warm sunset sky with soft orange and pink hues. Due to flash, background appears dark but with a warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "combination of on‑camera flash (compact digital camera from early 1990s) and warm ambient sunset light. Flash creates harsh highlights and grain, while sunset adds a golden tint to skin and edges, resulting in a unique warm‑cool contrast." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, but with a warm golden glow on lit areas, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, hair, gold chain, and fabric", "overexposed areas on face and body with a warm golden tint (washed out but warm)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors but with warm sunset tones mixing with cool flash", "unreal contrast, enhanced by halation around bright areas (lens flare effect)", "subtle chromatic aberration at image edges" ], "color_cast": "warm sunset tones (golden, orange) blended with cool flash white balance, creating a unique warm‑cool hybrid", "contrast": "very high" }, "camera_and_technical": { "perspective": "eye level, slight center‑right composition, simulating ultra‑wide angle lens (0.5x iPhone equivalent) with slight barrel distortion, exaggerating perspective but keeping natural proportions", "camera_position": "handheld, compact digital camera from early 1990s, focal length equivalent to ~13mm (ultra‑wide)", "framing": "vertical 4:5, medium shot (head to below knees, feet partially cropped), subject centered with slight right offset, headroom ~8‑10%", "focus": "slightly soft, typical of low‑resolution cameras with flash, with added halation around highlights", "visual_fidelity": "grainy, low resolution aesthetic, warm desaturated colors, flash photography style mixed with sunset ambience, ultra high quality real image, candid luxury lifestyle feel, with subtle chromatic aberration and halation for vintage character" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
}{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }