"A haunting 4K depiction of a degraded mangrove swamp, showing the devastating impact of environmental destruction. The once-thriving shoreline is now eroded, with skeletal remains of trees jutting out from the encroaching sea. Palm trees, half-submerged, lean precariously as rising waters consume the land. The village is desolate and abandoned, its wooden huts broken and overtaken by nature. In the murky waters, a few local men in tattered clothing paddle their canoes, desperately fishing in the ruined ecosystem. The atmosphere is grim and overcast, with mist rolling over the water, evoking a sense of loss and struggle. The art style mirrors the raw, cinematic realism of The Revenant, with dramatic lighting, rich earthy textures, and an immersive sense of despair and resilience."
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
Fear the Poison of Unknowing. The warrior known as the Poisoned One stands in the entrance of the evil Death Cave and finally sees before him a wide panorama of the Land of Toxica, a land of great fiery snow capped mountains. Below him is a foul poisonous swamp and (a vast toxic lake with terrifying aquatic monsters:1.9). Epic cinematic dramatic dystopian futuristic scene.
If you're going to try to COPY ME and my work, at least get inspiration from my ideas and learn something, Not just a straight prompt copy me word for word! It's called being creative for a reason. Try to Come up with your own ORIGINAL work or go and do something else that's actually useful rather than try to regurgitate MY WORK or someone else's, which you're failing miserably at btw. "YOU KNOW WHO YOU ARE" For anyone else actually doing original work as i am, keep doing what you're doing cause that's what it's all about, people bringing different creative ideas together and shared art....Keep On Creating
Her days were a relentless cycle of hardship, but Dina refused to yield to despair. With grit and determination, she honed her skills, becoming a master scavenger who could discern the valuable remnants of a bygone era from the detritus of destruction. In the midst of the desolation, she found moments of solace in the quiet solitude, a stark contrast to the chaos that had brought the world to ruin. Dina's unwavering spirit and resourcefulness served as a testament to the resilience of the human spirit in the face of an unforgiving world. depth of field, 3d, unreal engine 5, 3d render with octane render, art style in artstation, anime 3d, 8k, unreal engine --ar 9:16 --niji 5 --style expressive --s 400
On a futuristic distant planet, civilisation is under threat as over exploitation of resources has led to a huge geothermal catastrophe. In the background, a crack has opened in the planet's surface, and (the futuristic city is beginning to crumble:1.9). The city's population is terrified and are starting to leave. The city is the only habitable place on the planet and is surrounded by a hostile desert environment. A polluted river runs through the desert. Toxic chemicals have covered the river in sickly colours. Strange vapours and fires rise from the surface. An ominous cloud of pollution hangs in the sky. A rugged man in a futuristic military uniform is standing on a balcony watching the scene below. (Subtle red and white highlights:.7). (In the style of Joao Ruas:1.9). Epic, cinematic, dramatic, dystopian, futuristic. (Science Fiction style:1.9)
andscape, post-apocalyptic, cyberpunk, of a polar bear, standing on a floating iceberg, in front of the nuclear waste pollution that covers the ground, in the background, abandoned modern cities, cold arctic sky, 4k, hd, dramatic lighting, detailed, hyper-realistic, focused, extreme detail, unreal engine 5
storm,typhon,rock fill river,litter,rianing,rapid river water,Seawater backflow, natural disaster , flood ,landslide, no human characters, Showing the disharmony of nature, crash trees, intricate detail, inspired by in the style of disney animation, Wide Angle, 360 Panorama, high detail.
Create an enigmatic image depicting the Yogdazak, the most poisoned and mutated creatures, in the poisoned years. (The Yogdazak have rusty metallic snake skin covered in wounds:1.1). Outcomes of unrestrained toxicity... Caring for the poisoned and tortured doesn't stop horrible painful mutation. The Yogdazak, are searching for sustenance in the arid deadly environment outside the city. (Two of the Yogdazak creatures are eating a piece of bloody meat with a bone in it:1.9). Epic cinematic dramatic dystopian futuristic.
"A haunting 4K depiction of a degraded mangrove swamp, showing the devastating impact of environmental destruction. The once-thriving shoreline is now eroded, with skeletal remains of trees jutting out from the encroaching sea. Palm trees, half-submerged, lean precariously as rising waters consume the land. The village is desolate and abandoned, its wooden huts broken and overtaken by nature. In the murky waters, a few local men in tattered clothing paddle their canoes, desperately fishing in the ruined ecosystem. The atmosphere is grim and overcast, with mist rolling over the water, evoking a sense of loss and struggle. The art style mirrors the raw, cinematic realism of The Revenant, with dramatic lighting, rich earthy textures, and an immersive sense of despair and resilience."
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
Fear the Poison of Unknowing. The warrior known as the Poisoned One stands in the entrance of the evil Death Cave and finally sees before him a wide panorama of the Land of Toxica, a land of great fiery snow capped mountains. Below him is a foul poisonous swamp and (a vast toxic lake with terrifying aquatic monsters:1.9). Epic cinematic dramatic dystopian futuristic scene.
On a futuristic distant planet, civilisation is under threat as over exploitation of resources has led to a huge geothermal catastrophe. In the background, a crack has opened in the planet's surface, and (the futuristic city is beginning to crumble:1.9). The city's population is terrified and are starting to leave. The city is the only habitable place on the planet and is surrounded by a hostile desert environment. A polluted river runs through the desert. Toxic chemicals have covered the river in sickly colours. Strange vapours and fires rise from the surface. An ominous cloud of pollution hangs in the sky. A rugged man in a futuristic military uniform is standing on a balcony watching the scene below. (Subtle red and white highlights:.7). (In the style of Joao Ruas:1.9). Epic, cinematic, dramatic, dystopian, futuristic. (Science Fiction style:1.9)
andscape, post-apocalyptic, cyberpunk, of a polar bear, standing on a floating iceberg, in front of the nuclear waste pollution that covers the ground, in the background, abandoned modern cities, cold arctic sky, 4k, hd, dramatic lighting, detailed, hyper-realistic, focused, extreme detail, unreal engine 5
storm,typhon,rock fill river,litter,rianing,rapid river water,Seawater backflow, natural disaster , flood ,landslide, no human characters, Showing the disharmony of nature, crash trees, intricate detail, inspired by in the style of disney animation, Wide Angle, 360 Panorama, high detail.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
If you're going to try to COPY ME and my work, at least get inspiration from my ideas and learn something, Not just a straight prompt copy me word for word! It's called being creative for a reason. Try to Come up with your own ORIGINAL work or go and do something else that's actually useful rather than try to regurgitate MY WORK or someone else's, which you're failing miserably at btw. "YOU KNOW WHO YOU ARE" For anyone else actually doing original work as i am, keep doing what you're doing cause that's what it's all about, people bringing different creative ideas together and shared art....Keep On Creating
Her days were a relentless cycle of hardship, but Dina refused to yield to despair. With grit and determination, she honed her skills, becoming a master scavenger who could discern the valuable remnants of a bygone era from the detritus of destruction. In the midst of the desolation, she found moments of solace in the quiet solitude, a stark contrast to the chaos that had brought the world to ruin. Dina's unwavering spirit and resourcefulness served as a testament to the resilience of the human spirit in the face of an unforgiving world. depth of field, 3d, unreal engine 5, 3d render with octane render, art style in artstation, anime 3d, 8k, unreal engine --ar 9:16 --niji 5 --style expressive --s 400
Create an enigmatic image depicting the Yogdazak, the most poisoned and mutated creatures, in the poisoned years. (The Yogdazak have rusty metallic snake skin covered in wounds:1.1). Outcomes of unrestrained toxicity... Caring for the poisoned and tortured doesn't stop horrible painful mutation. The Yogdazak, are searching for sustenance in the arid deadly environment outside the city. (Two of the Yogdazak creatures are eating a piece of bloody meat with a bone in it:1.9). Epic cinematic dramatic dystopian futuristic.
"A haunting 4K depiction of a degraded mangrove swamp, showing the devastating impact of environmental destruction. The once-thriving shoreline is now eroded, with skeletal remains of trees jutting out from the encroaching sea. Palm trees, half-submerged, lean precariously as rising waters consume the land. The village is desolate and abandoned, its wooden huts broken and overtaken by nature. In the murky waters, a few local men in tattered clothing paddle their canoes, desperately fishing in the ruined ecosystem. The atmosphere is grim and overcast, with mist rolling over the water, evoking a sense of loss and struggle. The art style mirrors the raw, cinematic realism of The Revenant, with dramatic lighting, rich earthy textures, and an immersive sense of despair and resilience."
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
Fear the Poison of Unknowing. The warrior known as the Poisoned One stands in the entrance of the evil Death Cave and finally sees before him a wide panorama of the Land of Toxica, a land of great fiery snow capped mountains. Below him is a foul poisonous swamp and (a vast toxic lake with terrifying aquatic monsters:1.9). Epic cinematic dramatic dystopian futuristic scene.
Her days were a relentless cycle of hardship, but Dina refused to yield to despair. With grit and determination, she honed her skills, becoming a master scavenger who could discern the valuable remnants of a bygone era from the detritus of destruction. In the midst of the desolation, she found moments of solace in the quiet solitude, a stark contrast to the chaos that had brought the world to ruin. Dina's unwavering spirit and resourcefulness served as a testament to the resilience of the human spirit in the face of an unforgiving world. depth of field, 3d, unreal engine 5, 3d render with octane render, art style in artstation, anime 3d, 8k, unreal engine --ar 9:16 --niji 5 --style expressive --s 400
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
On a futuristic distant planet, civilisation is under threat as over exploitation of resources has led to a huge geothermal catastrophe. In the background, a crack has opened in the planet's surface, and (the futuristic city is beginning to crumble:1.9). The city's population is terrified and are starting to leave. The city is the only habitable place on the planet and is surrounded by a hostile desert environment. A polluted river runs through the desert. Toxic chemicals have covered the river in sickly colours. Strange vapours and fires rise from the surface. An ominous cloud of pollution hangs in the sky. A rugged man in a futuristic military uniform is standing on a balcony watching the scene below. (Subtle red and white highlights:.7). (In the style of Joao Ruas:1.9). Epic, cinematic, dramatic, dystopian, futuristic. (Science Fiction style:1.9)
storm,typhon,rock fill river,litter,rianing,rapid river water,Seawater backflow, natural disaster , flood ,landslide, no human characters, Showing the disharmony of nature, crash trees, intricate detail, inspired by in the style of disney animation, Wide Angle, 360 Panorama, high detail.
Create an enigmatic image depicting the Yogdazak, the most poisoned and mutated creatures, in the poisoned years. (The Yogdazak have rusty metallic snake skin covered in wounds:1.1). Outcomes of unrestrained toxicity... Caring for the poisoned and tortured doesn't stop horrible painful mutation. The Yogdazak, are searching for sustenance in the arid deadly environment outside the city. (Two of the Yogdazak creatures are eating a piece of bloody meat with a bone in it:1.9). Epic cinematic dramatic dystopian futuristic.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
If you're going to try to COPY ME and my work, at least get inspiration from my ideas and learn something, Not just a straight prompt copy me word for word! It's called being creative for a reason. Try to Come up with your own ORIGINAL work or go and do something else that's actually useful rather than try to regurgitate MY WORK or someone else's, which you're failing miserably at btw. "YOU KNOW WHO YOU ARE" For anyone else actually doing original work as i am, keep doing what you're doing cause that's what it's all about, people bringing different creative ideas together and shared art....Keep On Creating
andscape, post-apocalyptic, cyberpunk, of a polar bear, standing on a floating iceberg, in front of the nuclear waste pollution that covers the ground, in the background, abandoned modern cities, cold arctic sky, 4k, hd, dramatic lighting, detailed, hyper-realistic, focused, extreme detail, unreal engine 5
"A haunting 4K depiction of a degraded mangrove swamp, showing the devastating impact of environmental destruction. The once-thriving shoreline is now eroded, with skeletal remains of trees jutting out from the encroaching sea. Palm trees, half-submerged, lean precariously as rising waters consume the land. The village is desolate and abandoned, its wooden huts broken and overtaken by nature. In the murky waters, a few local men in tattered clothing paddle their canoes, desperately fishing in the ruined ecosystem. The atmosphere is grim and overcast, with mist rolling over the water, evoking a sense of loss and struggle. The art style mirrors the raw, cinematic realism of The Revenant, with dramatic lighting, rich earthy textures, and an immersive sense of despair and resilience."
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
Fear the Poison of Unknowing. The warrior known as the Poisoned One stands in the entrance of the evil Death Cave and finally sees before him a wide panorama of the Land of Toxica, a land of great fiery snow capped mountains. Below him is a foul poisonous swamp and (a vast toxic lake with terrifying aquatic monsters:1.9). Epic cinematic dramatic dystopian futuristic scene.
On a futuristic distant planet, civilisation is under threat as over exploitation of resources has led to a huge geothermal catastrophe. In the background, a crack has opened in the planet's surface, and (the futuristic city is beginning to crumble:1.9). The city's population is terrified and are starting to leave. The city is the only habitable place on the planet and is surrounded by a hostile desert environment. A polluted river runs through the desert. Toxic chemicals have covered the river in sickly colours. Strange vapours and fires rise from the surface. An ominous cloud of pollution hangs in the sky. A rugged man in a futuristic military uniform is standing on a balcony watching the scene below. (Subtle red and white highlights:.7). (In the style of Joao Ruas:1.9). Epic, cinematic, dramatic, dystopian, futuristic. (Science Fiction style:1.9)
andscape, post-apocalyptic, cyberpunk, of a polar bear, standing on a floating iceberg, in front of the nuclear waste pollution that covers the ground, in the background, abandoned modern cities, cold arctic sky, 4k, hd, dramatic lighting, detailed, hyper-realistic, focused, extreme detail, unreal engine 5
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
If you're going to try to COPY ME and my work, at least get inspiration from my ideas and learn something, Not just a straight prompt copy me word for word! It's called being creative for a reason. Try to Come up with your own ORIGINAL work or go and do something else that's actually useful rather than try to regurgitate MY WORK or someone else's, which you're failing miserably at btw. "YOU KNOW WHO YOU ARE" For anyone else actually doing original work as i am, keep doing what you're doing cause that's what it's all about, people bringing different creative ideas together and shared art....Keep On Creating
storm,typhon,rock fill river,litter,rianing,rapid river water,Seawater backflow, natural disaster , flood ,landslide, no human characters, Showing the disharmony of nature, crash trees, intricate detail, inspired by in the style of disney animation, Wide Angle, 360 Panorama, high detail.
Her days were a relentless cycle of hardship, but Dina refused to yield to despair. With grit and determination, she honed her skills, becoming a master scavenger who could discern the valuable remnants of a bygone era from the detritus of destruction. In the midst of the desolation, she found moments of solace in the quiet solitude, a stark contrast to the chaos that had brought the world to ruin. Dina's unwavering spirit and resourcefulness served as a testament to the resilience of the human spirit in the face of an unforgiving world. depth of field, 3d, unreal engine 5, 3d render with octane render, art style in artstation, anime 3d, 8k, unreal engine --ar 9:16 --niji 5 --style expressive --s 400
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
Create an enigmatic image depicting the Yogdazak, the most poisoned and mutated creatures, in the poisoned years. (The Yogdazak have rusty metallic snake skin covered in wounds:1.1). Outcomes of unrestrained toxicity... Caring for the poisoned and tortured doesn't stop horrible painful mutation. The Yogdazak, are searching for sustenance in the arid deadly environment outside the city. (Two of the Yogdazak creatures are eating a piece of bloody meat with a bone in it:1.9). Epic cinematic dramatic dystopian futuristic.
"A haunting 4K depiction of a degraded mangrove swamp, showing the devastating impact of environmental destruction. The once-thriving shoreline is now eroded, with skeletal remains of trees jutting out from the encroaching sea. Palm trees, half-submerged, lean precariously as rising waters consume the land. The village is desolate and abandoned, its wooden huts broken and overtaken by nature. In the murky waters, a few local men in tattered clothing paddle their canoes, desperately fishing in the ruined ecosystem. The atmosphere is grim and overcast, with mist rolling over the water, evoking a sense of loss and struggle. The art style mirrors the raw, cinematic realism of The Revenant, with dramatic lighting, rich earthy textures, and an immersive sense of despair and resilience."
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
If you're going to try to COPY ME and my work, at least get inspiration from my ideas and learn something, Not just a straight prompt copy me word for word! It's called being creative for a reason. Try to Come up with your own ORIGINAL work or go and do something else that's actually useful rather than try to regurgitate MY WORK or someone else's, which you're failing miserably at btw. "YOU KNOW WHO YOU ARE" For anyone else actually doing original work as i am, keep doing what you're doing cause that's what it's all about, people bringing different creative ideas together and shared art....Keep On Creating
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
On a futuristic distant planet, civilisation is under threat as over exploitation of resources has led to a huge geothermal catastrophe. In the background, a crack has opened in the planet's surface, and (the futuristic city is beginning to crumble:1.9). The city's population is terrified and are starting to leave. The city is the only habitable place on the planet and is surrounded by a hostile desert environment. A polluted river runs through the desert. Toxic chemicals have covered the river in sickly colours. Strange vapours and fires rise from the surface. An ominous cloud of pollution hangs in the sky. A rugged man in a futuristic military uniform is standing on a balcony watching the scene below. (Subtle red and white highlights:.7). (In the style of Joao Ruas:1.9). Epic, cinematic, dramatic, dystopian, futuristic. (Science Fiction style:1.9)
Fear the Poison of Unknowing. The warrior known as the Poisoned One stands in the entrance of the evil Death Cave and finally sees before him a wide panorama of the Land of Toxica, a land of great fiery snow capped mountains. Below him is a foul poisonous swamp and (a vast toxic lake with terrifying aquatic monsters:1.9). Epic cinematic dramatic dystopian futuristic scene.
storm,typhon,rock fill river,litter,rianing,rapid river water,Seawater backflow, natural disaster , flood ,landslide, no human characters, Showing the disharmony of nature, crash trees, intricate detail, inspired by in the style of disney animation, Wide Angle, 360 Panorama, high detail.
andscape, post-apocalyptic, cyberpunk, of a polar bear, standing on a floating iceberg, in front of the nuclear waste pollution that covers the ground, in the background, abandoned modern cities, cold arctic sky, 4k, hd, dramatic lighting, detailed, hyper-realistic, focused, extreme detail, unreal engine 5
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
Her days were a relentless cycle of hardship, but Dina refused to yield to despair. With grit and determination, she honed her skills, becoming a master scavenger who could discern the valuable remnants of a bygone era from the detritus of destruction. In the midst of the desolation, she found moments of solace in the quiet solitude, a stark contrast to the chaos that had brought the world to ruin. Dina's unwavering spirit and resourcefulness served as a testament to the resilience of the human spirit in the face of an unforgiving world. depth of field, 3d, unreal engine 5, 3d render with octane render, art style in artstation, anime 3d, 8k, unreal engine --ar 9:16 --niji 5 --style expressive --s 400
Create an enigmatic image depicting the Yogdazak, the most poisoned and mutated creatures, in the poisoned years. (The Yogdazak have rusty metallic snake skin covered in wounds:1.1). Outcomes of unrestrained toxicity... Caring for the poisoned and tortured doesn't stop horrible painful mutation. The Yogdazak, are searching for sustenance in the arid deadly environment outside the city. (Two of the Yogdazak creatures are eating a piece of bloody meat with a bone in it:1.9). Epic cinematic dramatic dystopian futuristic.
"A haunting 4K depiction of a degraded mangrove swamp, showing the devastating impact of environmental destruction. The once-thriving shoreline is now eroded, with skeletal remains of trees jutting out from the encroaching sea. Palm trees, half-submerged, lean precariously as rising waters consume the land. The village is desolate and abandoned, its wooden huts broken and overtaken by nature. In the murky waters, a few local men in tattered clothing paddle their canoes, desperately fishing in the ruined ecosystem. The atmosphere is grim and overcast, with mist rolling over the water, evoking a sense of loss and struggle. The art style mirrors the raw, cinematic realism of The Revenant, with dramatic lighting, rich earthy textures, and an immersive sense of despair and resilience."
If you're going to try to COPY ME and my work, at least get inspiration from my ideas and learn something, Not just a straight prompt copy me word for word! It's called being creative for a reason. Try to Come up with your own ORIGINAL work or go and do something else that's actually useful rather than try to regurgitate MY WORK or someone else's, which you're failing miserably at btw. "YOU KNOW WHO YOU ARE" For anyone else actually doing original work as i am, keep doing what you're doing cause that's what it's all about, people bringing different creative ideas together and shared art....Keep On Creating
Create an enigmatic image depicting the Yogdazak, the most poisoned and mutated creatures, in the poisoned years. (The Yogdazak have rusty metallic snake skin covered in wounds:1.1). Outcomes of unrestrained toxicity... Caring for the poisoned and tortured doesn't stop horrible painful mutation. The Yogdazak, are searching for sustenance in the arid deadly environment outside the city. (Two of the Yogdazak creatures are eating a piece of bloody meat with a bone in it:1.9). Epic cinematic dramatic dystopian futuristic.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
andscape, post-apocalyptic, cyberpunk, of a polar bear, standing on a floating iceberg, in front of the nuclear waste pollution that covers the ground, in the background, abandoned modern cities, cold arctic sky, 4k, hd, dramatic lighting, detailed, hyper-realistic, focused, extreme detail, unreal engine 5
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
Her days were a relentless cycle of hardship, but Dina refused to yield to despair. With grit and determination, she honed her skills, becoming a master scavenger who could discern the valuable remnants of a bygone era from the detritus of destruction. In the midst of the desolation, she found moments of solace in the quiet solitude, a stark contrast to the chaos that had brought the world to ruin. Dina's unwavering spirit and resourcefulness served as a testament to the resilience of the human spirit in the face of an unforgiving world. depth of field, 3d, unreal engine 5, 3d render with octane render, art style in artstation, anime 3d, 8k, unreal engine --ar 9:16 --niji 5 --style expressive --s 400
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
Fear the Poison of Unknowing. The warrior known as the Poisoned One stands in the entrance of the evil Death Cave and finally sees before him a wide panorama of the Land of Toxica, a land of great fiery snow capped mountains. Below him is a foul poisonous swamp and (a vast toxic lake with terrifying aquatic monsters:1.9). Epic cinematic dramatic dystopian futuristic scene.
An immense futuristic megacity built inside a colossal {argument name="structure type" default="circular ring megastructure"} embedded in a {argument name="landscape" default="rocky alien landscape"}. The ring dominates the skyline, thousands of meters tall, covered in intricate industrial panels, docking bays, glowing maintenance lights, and weathered metallic textures. Massive capital spacecraft, carriers, and smaller shuttles drift through storm-filled skies around the structure. In the foreground, a {argument name="foreground subject" default="lone astronaut"} in a detailed hard-surface EVA suit stands on a rain-soaked industrial platform overlooking the city, creating a strong sense of scale. The platform features reflective wet metal, cables, antennas, pipes, illuminated landing pads, and cinematic puddles. The city below is an incredibly dense cyber-industrial metropolis with towering spires, endless buildings, atmospheric haze, smoke plumes, volumetric fog, and millions of tiny lights stretching into the distance. Dramatic overcast sky with towering storm clouds breaking apart to reveal shafts of sunlight piercing through, creating powerful volumetric god rays that illuminate the gigantic ring and city. Cold blue-gray color palette with subtle orange industrial lighting. Hyper-realistic hard-surface science fiction architecture inspired by advanced space civilizations. Massive sense of scale, epic cinematic composition, ultra-detailed greebles, physically based materials, weathering, atmospheric perspective, realistic reflections, depth, high dynamic range lighting. Camera: wide-angle 24mm lens, low elevated viewpoint behind the astronaut, centered composition with the ring framing the city, deep depth of field. Rendering style: photorealistic cinematic concept art, Unreal Engine 5 quality, Octane Render, ray-traced global illumination, volumetric lighting, HDR, physically accurate materials, 16K detail, razor-sharp focus, extreme environmental storytelling, masterpiece, award-winning sci-fi artwork. Negative Prompt: > cartoon, anime, low detail, low poly, blurry, soft focus, oversaturated, flat lighting, simple geometry, empty scene, low resolution, noisy, duplicated ships, distorted architecture, warped perspective, text, logo, watermark, people in foreground besides astronaut.
On a futuristic distant planet, civilisation is under threat as over exploitation of resources has led to a huge geothermal catastrophe. In the background, a crack has opened in the planet's surface, and (the futuristic city is beginning to crumble:1.9). The city's population is terrified and are starting to leave. The city is the only habitable place on the planet and is surrounded by a hostile desert environment. A polluted river runs through the desert. Toxic chemicals have covered the river in sickly colours. Strange vapours and fires rise from the surface. An ominous cloud of pollution hangs in the sky. A rugged man in a futuristic military uniform is standing on a balcony watching the scene below. (Subtle red and white highlights:.7). (In the style of Joao Ruas:1.9). Epic, cinematic, dramatic, dystopian, futuristic. (Science Fiction style:1.9)
storm,typhon,rock fill river,litter,rianing,rapid river water,Seawater backflow, natural disaster , flood ,landslide, no human characters, Showing the disharmony of nature, crash trees, intricate detail, inspired by in the style of disney animation, Wide Angle, 360 Panorama, high detail.