no distorted faces, no jumbled fingers, no double arms, no multiple limbs, no twisted anatomy, no extra eyes, no asymmetrical body, no cartoonish skin, no overexposed lighting, no underexposed lighting, no plastic texture, no waxy skin, no airbrush blur, no deformed pupils, no lazy eyes, no misaligned eyes, no stretched faces, no muddy details, no pixelation, no blurry edges, no watermark, no signature, no text overlay, no noise, no glitch, no low-resolution, no compression artifacts, no unrealistic proportions, no fisheye distortion, no fisheye lens, no harsh HDR, no glowing skin, no fantasy glow, no ethereal lighting, no anime style, no comic style, no 3D render, no CGI, no uncanny valley, no AI look, no robotic skin, no smooth plastic look, no overly sharpened details, no garish color grading, no low-quality textures, no flat lighting, no amateur photography look, no unrefined composition, no chaotic background, no strange shadows, no incorrect reflections, no morphing artifacts, no unrefined face, no stretched fabric, no clothing warps, no clipping, no irregular lighting angles, no over-contrasted edges, no desaturated skin tone, no off-tone white balance, no incorrect lens blur, no bad cropping, no framing errors, no unrealistic hair flow, no tangled AI hair, no incorrect fabric folds, no background bleeding, no mismatched depth of field.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
A professional magazine full-body photoshoot of a beautiful blonde with extremely long wet hair. She is wearing a wetsuit with a zipper that has a long strap. the wetsuit is open down to her naval. She has been surfing all day. She is standing next to a hot pink, white and black surfboard. The sun is setting in the background. The surf has giant waves. She is standing on a beach and the orange glow slightly brightens her body and face. The beach stretches out behind her and the ocean is on her right.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
no distorted faces, no jumbled fingers, no double arms, no multiple limbs, no twisted anatomy, no extra eyes, no asymmetrical body, no cartoonish skin, no overexposed lighting, no underexposed lighting, no plastic texture, no waxy skin, no airbrush blur, no deformed pupils, no lazy eyes, no misaligned eyes, no stretched faces, no muddy details, no pixelation, no blurry edges, no watermark, no signature, no text overlay, no noise, no glitch, no low-resolution, no compression artifacts, no unrealistic proportions, no fisheye distortion, no fisheye lens, no harsh HDR, no glowing skin, no fantasy glow, no ethereal lighting, no anime style, no comic style, no 3D render, no CGI, no uncanny valley, no AI look, no robotic skin, no smooth plastic look, no overly sharpened details, no garish color grading, no low-quality textures, no flat lighting, no amateur photography look, no unrefined composition, no chaotic background, no strange shadows, no incorrect reflections, no morphing artifacts, no unrefined face, no stretched fabric, no clothing warps, no clipping, no irregular lighting angles, no over-contrasted edges, no desaturated skin tone, no off-tone white balance, no incorrect lens blur, no bad cropping, no framing errors, no unrealistic hair flow, no tangled AI hair, no incorrect fabric folds, no background bleeding, no mismatched depth of field.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
A professional magazine full-body photoshoot of a beautiful blonde with extremely long wet hair. She is wearing a wetsuit with a zipper that has a long strap. the wetsuit is open down to her naval. She has been surfing all day. She is standing next to a hot pink, white and black surfboard. The sun is setting in the background. The surf has giant waves. She is standing on a beach and the orange glow slightly brightens her body and face. The beach stretches out behind her and the ocean is on her right.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
no distorted faces, no jumbled fingers, no double arms, no multiple limbs, no twisted anatomy, no extra eyes, no asymmetrical body, no cartoonish skin, no overexposed lighting, no underexposed lighting, no plastic texture, no waxy skin, no airbrush blur, no deformed pupils, no lazy eyes, no misaligned eyes, no stretched faces, no muddy details, no pixelation, no blurry edges, no watermark, no signature, no text overlay, no noise, no glitch, no low-resolution, no compression artifacts, no unrealistic proportions, no fisheye distortion, no fisheye lens, no harsh HDR, no glowing skin, no fantasy glow, no ethereal lighting, no anime style, no comic style, no 3D render, no CGI, no uncanny valley, no AI look, no robotic skin, no smooth plastic look, no overly sharpened details, no garish color grading, no low-quality textures, no flat lighting, no amateur photography look, no unrefined composition, no chaotic background, no strange shadows, no incorrect reflections, no morphing artifacts, no unrefined face, no stretched fabric, no clothing warps, no clipping, no irregular lighting angles, no over-contrasted edges, no desaturated skin tone, no off-tone white balance, no incorrect lens blur, no bad cropping, no framing errors, no unrealistic hair flow, no tangled AI hair, no incorrect fabric folds, no background bleeding, no mismatched depth of field.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
A professional magazine full-body photoshoot of a beautiful blonde with extremely long wet hair. She is wearing a wetsuit with a zipper that has a long strap. the wetsuit is open down to her naval. She has been surfing all day. She is standing next to a hot pink, white and black surfboard. The sun is setting in the background. The surf has giant waves. She is standing on a beach and the orange glow slightly brightens her body and face. The beach stretches out behind her and the ocean is on her right.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
no distorted faces, no jumbled fingers, no double arms, no multiple limbs, no twisted anatomy, no extra eyes, no asymmetrical body, no cartoonish skin, no overexposed lighting, no underexposed lighting, no plastic texture, no waxy skin, no airbrush blur, no deformed pupils, no lazy eyes, no misaligned eyes, no stretched faces, no muddy details, no pixelation, no blurry edges, no watermark, no signature, no text overlay, no noise, no glitch, no low-resolution, no compression artifacts, no unrealistic proportions, no fisheye distortion, no fisheye lens, no harsh HDR, no glowing skin, no fantasy glow, no ethereal lighting, no anime style, no comic style, no 3D render, no CGI, no uncanny valley, no AI look, no robotic skin, no smooth plastic look, no overly sharpened details, no garish color grading, no low-quality textures, no flat lighting, no amateur photography look, no unrefined composition, no chaotic background, no strange shadows, no incorrect reflections, no morphing artifacts, no unrefined face, no stretched fabric, no clothing warps, no clipping, no irregular lighting angles, no over-contrasted edges, no desaturated skin tone, no off-tone white balance, no incorrect lens blur, no bad cropping, no framing errors, no unrealistic hair flow, no tangled AI hair, no incorrect fabric folds, no background bleeding, no mismatched depth of field.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
A professional magazine full-body photoshoot of a beautiful blonde with extremely long wet hair. She is wearing a wetsuit with a zipper that has a long strap. the wetsuit is open down to her naval. She has been surfing all day. She is standing next to a hot pink, white and black surfboard. The sun is setting in the background. The surf has giant waves. She is standing on a beach and the orange glow slightly brightens her body and face. The beach stretches out behind her and the ocean is on her right.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
no distorted faces, no jumbled fingers, no double arms, no multiple limbs, no twisted anatomy, no extra eyes, no asymmetrical body, no cartoonish skin, no overexposed lighting, no underexposed lighting, no plastic texture, no waxy skin, no airbrush blur, no deformed pupils, no lazy eyes, no misaligned eyes, no stretched faces, no muddy details, no pixelation, no blurry edges, no watermark, no signature, no text overlay, no noise, no glitch, no low-resolution, no compression artifacts, no unrealistic proportions, no fisheye distortion, no fisheye lens, no harsh HDR, no glowing skin, no fantasy glow, no ethereal lighting, no anime style, no comic style, no 3D render, no CGI, no uncanny valley, no AI look, no robotic skin, no smooth plastic look, no overly sharpened details, no garish color grading, no low-quality textures, no flat lighting, no amateur photography look, no unrefined composition, no chaotic background, no strange shadows, no incorrect reflections, no morphing artifacts, no unrefined face, no stretched fabric, no clothing warps, no clipping, no irregular lighting angles, no over-contrasted edges, no desaturated skin tone, no off-tone white balance, no incorrect lens blur, no bad cropping, no framing errors, no unrealistic hair flow, no tangled AI hair, no incorrect fabric folds, no background bleeding, no mismatched depth of field.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
A professional magazine full-body photoshoot of a beautiful blonde with extremely long wet hair. She is wearing a wetsuit with a zipper that has a long strap. the wetsuit is open down to her naval. She has been surfing all day. She is standing next to a hot pink, white and black surfboard. The sun is setting in the background. The surf has giant waves. She is standing on a beach and the orange glow slightly brightens her body and face. The beach stretches out behind her and the ocean is on her right.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
no distorted faces, no jumbled fingers, no double arms, no multiple limbs, no twisted anatomy, no extra eyes, no asymmetrical body, no cartoonish skin, no overexposed lighting, no underexposed lighting, no plastic texture, no waxy skin, no airbrush blur, no deformed pupils, no lazy eyes, no misaligned eyes, no stretched faces, no muddy details, no pixelation, no blurry edges, no watermark, no signature, no text overlay, no noise, no glitch, no low-resolution, no compression artifacts, no unrealistic proportions, no fisheye distortion, no fisheye lens, no harsh HDR, no glowing skin, no fantasy glow, no ethereal lighting, no anime style, no comic style, no 3D render, no CGI, no uncanny valley, no AI look, no robotic skin, no smooth plastic look, no overly sharpened details, no garish color grading, no low-quality textures, no flat lighting, no amateur photography look, no unrefined composition, no chaotic background, no strange shadows, no incorrect reflections, no morphing artifacts, no unrefined face, no stretched fabric, no clothing warps, no clipping, no irregular lighting angles, no over-contrasted edges, no desaturated skin tone, no off-tone white balance, no incorrect lens blur, no bad cropping, no framing errors, no unrealistic hair flow, no tangled AI hair, no incorrect fabric folds, no background bleeding, no mismatched depth of field.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
A professional magazine full-body photoshoot of a beautiful blonde with extremely long wet hair. She is wearing a wetsuit with a zipper that has a long strap. the wetsuit is open down to her naval. She has been surfing all day. She is standing next to a hot pink, white and black surfboard. The sun is setting in the background. The surf has giant waves. She is standing on a beach and the orange glow slightly brightens her body and face. The beach stretches out behind her and the ocean is on her right.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video