a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, back to back a man, depressed, height 6 ft, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, height 6 ft, 4k octane beautifully detailed render a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward --aspect 3:2 a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad,height 6 ft, facing downward, height 6 ft, in studio Ghibli style, 4K, 8k --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, height 6 ft,elbows on legs, hands on head, very sad, facing downward, in his mind, red background, height 6 ft,semi-real
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop or change the proportion. keep the original design as it is.
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, back to back a man, depressed, height 6 ft, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, height 6 ft, 4k octane beautifully detailed render a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward --aspect 3:2 a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad,height 6 ft, facing downward, height 6 ft, in studio Ghibli style, 4K, 8k --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, height 6 ft,elbows on legs, hands on head, very sad, facing downward, in his mind, red background, height 6 ft,semi-real
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop or change the proportion. keep the original design as it is.
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, back to back a man, depressed, height 6 ft, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, height 6 ft, 4k octane beautifully detailed render a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward --aspect 3:2 a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad,height 6 ft, facing downward, height 6 ft, in studio Ghibli style, 4K, 8k --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, height 6 ft,elbows on legs, hands on head, very sad, facing downward, in his mind, red background, height 6 ft,semi-real
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop or change the proportion. keep the original design as it is.
a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, back to back a man, depressed, height 6 ft, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, height 6 ft, 4k octane beautifully detailed render a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward --aspect 3:2 a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad,height 6 ft, facing downward, height 6 ft, in studio Ghibli style, 4K, 8k --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, height 6 ft,elbows on legs, hands on head, very sad, facing downward, in his mind, red background, height 6 ft,semi-real
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop.
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop or change the proportion. keep the original design as it is.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, back to back a man, depressed, height 6 ft, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, height 6 ft, 4k octane beautifully detailed render a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward --aspect 3:2 a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad,height 6 ft, facing downward, height 6 ft, in studio Ghibli style, 4K, 8k --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, height 6 ft,elbows on legs, hands on head, very sad, facing downward, in his mind, red background, height 6 ft,semi-real
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop.
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop or change the proportion. keep the original design as it is.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, back to back a man, depressed, height 6 ft, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, height 6 ft, 4k octane beautifully detailed render a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward --aspect 3:2 a man, depressed, dark atmosphere, dark room with red tint, height 6 ft, sitting on a gaming chair, elbows on legs, hands on head, very sad, facing downward, --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, elbows on legs, hands on head, very sad,height 6 ft, facing downward, height 6 ft, in studio Ghibli style, 4K, 8k --ar 16:9 a man, depressed, dark atmosphere, dark room with red tint, sitting on a gaming chair, height 6 ft,elbows on legs, hands on head, very sad, facing downward, in his mind, red background, height 6 ft,semi-real
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, loose and falling naturally around her shoulders and face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "natural, relaxed, looking at her phone (not directly at camera) while taking a top‑down selfie", "gaze": "downward toward the phone screen", "makeup": "none, natural look", "visibility": "full face visible, angled slightly downward" }, "body": { "pose": "capturing a selfie from above, holding a smartphone slightly above her face, arm partially visible. The perspective is straight down, showing her face, shoulders, and upper body.", "posture": "relaxed, slightly leaning forward", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection, slightly stretching the white crop top", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "fitted white crop top with subtle ribbed texture, slightly stretched at the bust, and high‑waisted light blue jeans with natural denim texture, soft fading at the thighs, and subtle creases", "top": "white crop top, ribbed texture", "bottom": "light blue high‑waisted jeans, denim texture" }, "accessories": "smartphone held in hand, visible camera module and subtle screen reflections" }, "environment": { "setting": "minimalistic interior", "background": { "description": "soft neutral tones, hint of a bed or sofa underneath, but heavily underexposed due to flash, appearing dark with faint outlines", "lighting": "harsh flash from camera, overpowering any ambient light" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and white clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin, phone screen, and clothing", "overexposed areas on face and body (washed out)", "background dark (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "top‑down selfie, straight down angle", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "subject centered, face and upper body visible, phone visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), authentic snapshot feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "visible phone screen reflections" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft natural daylight", "HDR", "smartphone camera simulation (modern)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "soft natural daylight", "HDR", "smartphone camera" ] }
Enhance the quality of this architectural render to make it more photorealistic while keeping the original design, materials, lighting, colors, and camera angle exactly the same. Do not modify the architecture, furniture, layout, signage and lights in any way. Do not add any extra lighting fixtures on the ceiling Add realistic human figures inside the mall with natural scale and perspective. People should look candid and natural, not posed. Include shoppers walking, standing, talking, and carrying shopping bags. Add a small queue of people waiting in front of the Al Ansari Exchange counter. Add people infront of ATM Machine withdrawing cash with realistic spacing and natural posture. Ensure the people match the indoor lighting conditions and reflections of the scene. There are two escalators in the scene. One escalator is for going up and the other escalator is for going down. Correct the human movement direction accordingly: On the upward escalator, people should be positioned facing upward and moving up. • On the downward escalator, people should be positioned facing downward and moving down. • Do not show people going in the same direction on both escalators. Maintain correct shadows, reflections, and depth so the humans blend seamlessly into the render. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. The final image should look like a real photograph of a busy shopping mall, without altering the original architectural design. Do not crop or change the proportion. keep the original design as it is.
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }