Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — BILLIONAIRE FLOATING IN CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle]. My real facial features must be fully preserved and recognizable — face shape, eyes, nose, lips, and hair structure must remain faithful, only enhanced with natural sunlight and editorial makeup. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs forming structural feminine curves, medium and proportional bust; clearly curvy, not runway-thin. Collarbones are never visible due to pose and lighting. Very fair porcelain skin with a neutral-cool undertone, realistic skin texture with LIGHT NATURAL FRECKLES visible across the nose and cheeks, pores and micro-variations preserved — NO doll-like skin, NO CGI look. SCENE — LUXURY FLOAT IN THE CARIBBEAN SEA: The model floats effortlessly on an EXTREMELY LUXURIOUS float in crystal-clear Caribbean waters. The float is designed to evoke wealth and exclusivity — possibly a large transparent geometric form with gold metal accents, or an elegant white float with satin finish and champagne-gold details, or a translucent ring with an infinity symbol and embedded crystals. It is large and sculptural, supporting her body as she relaxes partially immersed in turquoise water. The float rests on an untouched sandbank, where the water is shallow enough to reveal every detail of the sandy bottom, yet deep enough to float. POSE: She reclines gracefully on the float, body positioned in a soft diagonal. The upper body is slightly elevated and supported by the float, while the lower body is gently submerged. One arm rests elegantly near her head, fingers lightly touching wet hair; the other hand glides through the water, creating soft ripples. Her legs are partially submerged, feet delicately positioned near the surface — perfectly groomed toes subtly breaking through the water, catching sunlight. The pose conveys billionaire leisure: relaxed, confident, effortlessly luxurious. HAIR: She has the same hair as in the uploaded photo, styled as ultra-long jet-black hair, extremely glossy and luminous, FLOATING AND SPREADING AROUND HER on the water surface like a silk fan. Wet strands separate — some floating, others clinging to shoulders and the float — creating an ethereal, mermaid-like effect. The hair captures sunlight with warm reflective highlights dancing across wet strands. (“Apply the hairstyle while preserving the bangs 100% in all cases.”) FACE & MAKEUP: Skin has a radiant champagne glow — luminous and fresh, with soft highlighter on cheekbones, brow bone, nose bridge, and cupid’s bow. Light natural freckles remain visible on the nose and upper cheeks, adding authenticity. Makeup is minimal and waterproof: tinted moisturizer, soft champagne shimmer on eyelids, naturally defined brows, long voluminous waterproof lashes curled upward, cheeks with a subtle peach-pink flush, and lips with a translucent peach-nude gloss. Water droplets cling to her skin, catching light. (“Apply makeup while preserving the face 100% in all cases.”) EXTRA JEWELRY (WATERPROOF LUXURY EDITION): - Delicate choker necklace with iridescent Swarovski crystals (water droplets forming on the crystals) - Gold Cartier watch with diamonds on one wrist - Stacked Cartier bracelets on both wrists, with water flowing over them - Statement gold earrings with diamond drops, visible through wet hair - Stacked thin gold rings on multiple fingers, glistening with water droplets - Delicate gold anklet with small charms, visible just above the waterline - Long coffin-shaped acrylic nails with nude base and micro-crystal details, perfectly visible on hands and feet with water reflections FEET & TOENAILS (FOCUS): Her feet are elegantly positioned near the surface, toes perfectly groomed and peeking above the water. Toenails match the hands — long coffin shape with nude base and micro-crystal detailing, catching sunlight and sparkling through water droplets. Every pedicure detail is pristine, reinforcing the billionaire aesthetic. OUTFIT: Minimal strapless swimsuit in soft white or light turquoise (inspired by Caribbean waters), with subtle texture, nearly blending with skin tone. The swimsuit is partially visible above the water, emphasizing her curves. LIGHTING: Bright natural Caribbean sunlight from above, positioned low enough to create warm golden reflections. Light penetrates the crystal-clear water, producing dancing caustic reflections (shimmering light patterns) across submerged skin and the sandy bottom. Water droplets act like tiny lenses, creating sparkles across skin and jewelry. The float reflects both water and sky tones. BACKGROUND: Infinite turquoise sea extending to the horizon, white sandbank visible beneath the transparent water, soft clouds in a clear blue sky. The water is so clear that every detail of the sand and the gentle movement of her submerged legs is visible. MOOD: An ultra-luxurious billionaire paradise — floating in absolute opulence, where every detail, from the float to the toes, is flawless. Wealth and elegance. The movement of water and hair creates a dynamic, vibrant image.
: (A hyper-realistic, masterpiece-level photograph:1.3) of a woman floating in the cold, dark expanse of space (space environment:1.4). She is wearing a futuristic, sleek spacesuit (spacesuit:1.5), with the suit reflecting soft starlight and the surrounding cosmic glow. Her body is suspended in a weightless pose, as if she is drifting through the void, her legs slightly crossed, and her arms gently extended. The scene is both haunting and serene, with the surrounding atmosphere filled with a cold, ghostly aura (cold and haunting space:1.4). Above and around her are small, glowing stars (glowing stars:1.5), each tethered to floating debris or satellites by thin, delicate chains. These stars are scattered at various depths and distances throughout space, some glowing softly near her, while others float further away, deep into the cosmic void. Their warm yellow light contrasts sharply with the coldness of space, creating dynamic reflections on the woman's spacesuit and the surrounding cosmic dust. The stars and cosmic dust form intricate volumetric beams of light (volumetric lighting in space:1.4), casting reflections and shadows that stretch endlessly into the darkness. The light scatters across the floating debris, interacting with her spacesuit's helmet visor, creating shimmering, surreal patterns. Surrounding her in the distance are floating particles of cosmic debris and dust, glowing with a soft, bioluminescent-like aura (cosmic dust particles:1.4). These particles drift at different distances, enhancing the sense of depth in the vastness of space. Some particles float close to her, while others drift far into the background, adding texture and realism to the scene. The stars' glowing light creates a cinematic, volumetric effect that bounces off the metallic and glass surfaces of her suit, emphasizing the sleek, futuristic design. Air-like particles and space dust (realistic space particles:1.3) drift lazily around her, while her hair floats inside the helmet, mimicking the motionlessness of zero gravity. The overall mood is cold, haunting, and beautifully eerie (cold and haunting space:1.4), with the tethered stars, floating space debris, and glowing cosmic particles creating a surreal yet hyper-realistic otherworldly environment. The scene captures a moment of absolute stillness, making the viewer feel as though they are suspended in an infinite cosmic landscape
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, dozens of small, glowing stars (small floating stars:1.5) float gently in the water, as if from a children’s book. These tiny stars emit a soft, magical light, illuminating the scene with a warm, delicate glow. The stars are scattered around her, gently swaying and drifting in the currents, creating a surreal, dreamlike atmosphere. Their soft, yellow-white light interacts with the dark, cold water, casting dynamic reflections and intricate patterns across her skin, the chiffon fabric, and the sandy bottom beneath her (light reflections:1.3). The floating stars give off a sense of magic, like constellations brought to life in the underwater world. The scene is further enhanced by volumetric beams of light (volumetric lighting:1.4) emanating from the stars, creating a soft, cinematic glow that dances with the water’s gentle ripples. Air bubbles rise from her clothing, adding realism and movement to the stillness of the water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the stars emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A vibrant, colorful floating community city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a floating element
A fine art, hyper-realistic, cinematic image of a nude ghostly woman standing gracefully amidst swirling, ghostly mist. Her form is ethereal and translucent, fading into the mist that surrounds her, her body partially visible but soft and hazy, as though she is only barely present in this world. The volumetric light gently illuminates her from behind, casting soft, delicate shadows across her figure and adding depth to the mist that seems to both surround and blend into her. Her skin, though pale and almost transparent, reflects a subtle, ghostly glow, as though she is illuminated from within. The mist swirls around her, caressing her body, obscuring parts of her figure while leaving other parts faintly visible. Her long, flowing hair, also ghostly and weightless, floats gently as if suspended in the air, adding to the surreal, otherworldly feeling. The setting is a dreamlike, misty void, with only faint hints of an ancient, forgotten world in the distance. Barely visible ruins or broken columns appear as faint silhouettes in the fog, giving a sense of history and mystery to the scene. The ground beneath her is indistinct, as though the mist itself is the floor, with floating particles glinting softly in the ethereal light. The lighting is soft and diffused, with beams of light cutting through the mist, creating a sense of depth and atmosphere. The woman's form is highlighted by this light, her figure partially illuminated while the rest fades into the mist, emphasizing her delicate, ghostly presence. The golden hour glow from some distant light source adds warmth to the otherwise cool tones of the mist, giving the scene an almost divine, surreal quality. Her expression is one of serene contemplation, her eyes soft and distant, as though she is lost in thought, unaware of the world around her. The fine details of her form—her slight curves, the delicate contours of her body—are subtly visible but softened by the mist, giving the image a tasteful, elegant quality that emphasizes her otherworldly beauty rather than explicitness. The entire composition is rendered in fine art, photorealistic detail, with a soft film grain adding texture and a timeless quality to the image. The mist, light, and her ghostly form create a harmonious blend of light and shadow, enhancing the cinematic atmosphere of the scene, while the delicate balance between her visibility and the mist captures her ethereal, transient nature. Key Elements with Weights: (Fine art, hyper-realistic, cinematic lighting:1.5) (Nude ghostly woman, ethereal and translucent:1.5) (Volumetric light, swirling mist:1.5) (Ghostly form fading into the mist:1.5) (Elegant, delicate pose, serene expression:1.5) (Subtle, soft body contours with tasteful fine art emphasis:1.5) (Floating particles, soft glow:1.3) (Film grain, photorealistic textures:1.3) (Dreamlike, mystical atmosphere:1.5)
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
A vibrant, colorful floating city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a mushroom element
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
An abstract, surreal painting of King Arthur, his arm outstretched toward the sky as he triumphantly holds Excalibur high. The sword gleams with ethereal light, its intricate, otherworldly design matching the Excalibur from the 1980s film, with a hilt encrusted in aged, emerald stones and wrapped in intricate golden details. Arthur gazes upward at the sword, his face filled with awe, reverence, and destiny. Around him, the dense, greenish mist of a dragon’s breath swirls like smoke, filling the scene with a sense of ancient power. The mist creates spiraling patterns, blending into the surrounding atmosphere with fiery orange and soft green hues that give the impression of the forest’s mythical presence and the dragon’s looming shadow. The mist interacts with the light from Excalibur, creating volumetric godrays that pierce through the fog in streaks, as if the light is struggling to break through the ancient, enchanted haze. Arthur stands on a rugged stone pedestal, his figure only partially detailed, with loose, painterly brushstrokes emphasizing his powerful stance and the mystical surroundings rather than sharp details. His robes flow in soft, abstract shapes, blending into the mist. Ethereal embers and floating particles fill the air, adding a tangible, magical energy to the scene, with every particle glowing faintly as they float around him, as though touched by Excalibur’s light. The sword’s blade extends high, creating a striking, vertical focal point that contrasts with the swirling, horizontal patterns of mist and energy surrounding him. The whole image feels like a scene from a legend, with abstract shapes and textures forming the background—a mix of muted greens, teal, and hints of gold—capturing the ancient forest around him in a hazy, indistinct way. The composition blends reality with myth, emphasizing motion, light, and surreal energy, creating a sense of awe as Arthur finally holds Excalibur." Key Elements with Weights (Abstract, surreal painting style:1.5) (Arthur holding Excalibur high with arm outstretched:1.6) (Greenish dragon’s breath mist swirling around:1.4) (Volumetric godrays through the mist:1.5) (Excalibur with detailed hilt and ancient design from 1980s film:1.7) (Mystical embers and floating particles in the air:1.3) (Soft, painterly brushstrokes for Arthur’s figure and robes:1.3) (Background with muted green, teal, and gold abstract shapes:1.4)
Great prompt! A clean 3×3 [ratio] storyboard grid with nine equal [ratio] sized panels on [4:5] ratio. Use the reference image as the base product reference. Keep the same product, packaging design, branding, materials, colors, proportions and overall identity across all nine panels exactly as the reference. The product must remain clearly recognizable in every frame. The label, logo and proportions must stay exactly the same. This storyboard is a high-end designer mockup presentation for a branding portfolio. The focus is on form, composition, materiality and visual rhythm rather than realism or lifestyle narrative. The overall look should feel curated, editorial and design-driven. FRAME 1: Front-facing hero shot of the product in a clean studio setup. Neutral background, balanced composition, calm and confident presentation of the product. FRAME 2: Close-up shot with the focus centered on the middle of the product. Focusing on surface texture, materials and print details. FRAME 3: Shows the reference product placed in an environment that naturally fits the brand and product category. Studio setting inspired by the product design elements and colours. FRAME 4: Product shown in use or interaction on a neutral studio background. Hands and interaction elements are minimal and restrained, the look matches the style of the package. FRAME 5: Isometric composition showing multiple products arranged in a precise geometric order from the top isometric angle. All products are placed at the same isometric top angle, evenly spaced, clean, structured and graphic. FRAME 6: Product levitating slightly tilted on a neutral background that matches the reference image color palette. Floating position is angled and intentional, the product is floating naturally in space. FRAME 7: is an extreme close-up focusing on a specific detail of the label, edge, texture or material behavior. FRAME 8: The product in an unexpected yet aesthetically strong setting that feels bold, editorial and visually striking. Unexpected but highly stylized setting. Studio-based, and designer-driven. Bold composition that elevates the brand. FRAME 9: Wide composition showing the product in use, placed within a refined designer setup. Clean props, controlled styling, cohesive with the rest of the series. CAMERA & STYLE: Ultra high-quality studio imagery with a real camera look. Different camera angles and framings across frames. Controlled depth of field, precise lighting, accurate materials and reflections. Lighting logic, color palette, mood and visual language must remain consistent across all nine panels as one cohesive series. OUTPUT: A clean 3×3 grid with no borders, no text, no captions and no watermarks.
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
Rampart female character from Apex legends,(ultra-detailed:1.6), extremely detailed face, masterpiece, (extreme shading:1.0), expressive eyes, (curvy:1.3), (fangs:1.2), (low ponytail:1.3), black hair with blue inner hair, (glowing goggles:1.4), (oversized jacket:1.5), (floating glowing welding machine:1.1), (magical flames:1.5), (baggy shorts:1.4), (floating, typing on glowing holographic welding machine:1.4), (atmospheric perspective:1.3), (cyberpunk dystopian lot:1.3), (neon signs:1.4), streets, vivid colors, atmospheric lighting, (night:1.3)
High-contrast black-and-white photograph of a nude woman floating underwater in a serene, suspended pose. Her legs are slightly crossed, arms gently extended, with her face just beneath the water's surface. Volumetric light penetrates the water, creating dynamic reflections and patterns across her skin and the water around her. The water is calm but shows subtle ripples, with light bouncing off the surface and casting intricate shadows and highlights across her body. Her hair floats freely, adding to the ethereal, weightless feel. The overall mood is surreal, tranquil, yet dramatic, captured with a medium format look that brings out the rich grain, texture, and realism of the scene. The lighting emphasizes the fine details, creating a timeless and cinematic feel
Hyperrealistic top-down view of a serene woman floating on her back in the still waters of a tranquil lake at dawn, her full body visible and delicately positioned amidst a surreal, dreamlike environment. Her body is partially submerged, the water gently caressing her skin, and her long, dark hair fans out around her head, rippling like an inky halo. Her soft, peaceful smile radiates tranquility, her eyes closed as if lost in a serene dream. Her form is modestly adorned by scattered lilypads and blooming water lilies, naturally covering her lower body while enhancing the organic elegance of the scene. The water’s surface is shrouded in a thin, ethereal layer of mist or smoke, drifting lazily and creating a dreamlike, otherworldly atmosphere. Soft ripples emanate outward from her floating body, reflecting the soft pinks, oranges, and blues of the dawn light. Her pale skin glows faintly in the golden light of the rising sun, with water droplets clinging to her arms and legs, catching the light in exquisite detail. Beneath the surface, subtle glimpses of aquatic plants and smooth pebbles add depth and texture, blending seamlessly into the serene composition. Surrounding her, clusters of lilypads and delicate white and pink water lilies float naturally, their surfaces dotted with tiny beads of dew. The interplay of the vivid greens and soft pastel hues creates an enchanting frame around her body. The overall tone is ethereal and dreamlike, with the rising mist, faint reflections, and gentle ripples adding layers of texture and movement. The scene feels alive yet impossibly serene, a perfect harmony between the woman and the natural world.
A hyper-detailed, realistic cinematic photo of a slim athletic hourglass shaped mature woman with enhanced bust. subject is a supreme celestial empress floating, in a graceful, radiating dominance and divine allure on tha vast cosmos. Beneath her legs is floating celestial loutus that she float on. She is holding the Supreme weapon, the heavenly spear in one of her hand. there is universe swirling around on her other hand fingertip. Her physique is stylized and voluptuous with soft, curvy, thick, chubby proportions and a prominently enhanced bust, balanced with smooth, elegant contours. Her expression is calm, confident, and commanding, embodying absolute authority over the cosmos. She wears a highly stylized, bikini inspired divine outfit — a celestial bikini outfit with goddess-like design. The outfit is composed of sculpted golden filigree, luminous accents, and semi-transparent silk elements that partially drape around her body. Flowing, ethereal silk ribbons wrap around her arms, waist, providing movement and a sense of elegance while maintaining a refined, non-explicit aesthetic. Her body is adorned with intricate golden jewelry: layered necklaces, armlets, bracelets, waist chains, and anklets, all glowing softly with divine energy. A majestic, ornate golden crown with delicate filigree rests upon her head, reinforcing her status as a cosmic ruler. There is a tattoo of dragon god as her servant on her thighs. Behind her floats a massive celestial halo backpiece: a complex, multi-tiered aureole of gold and radiant light. It features interlocking flame-like filigree patterns rising into elegant points, with a central circular void resembling a radiant universe. Swirling universal nebula energy radiates outward, while translucent ribbons of light extend and flow like energy. The environment is a vast cosmic divine realm filled with shattered floating heavenly palace and celestial temples ruins suspended in space. The area is surrounded by nebula clouds, stars, meteors, universes, blradiant cosmic light and black hole. The scale is immense, giving a sense of infinite divine dominion. Soft glowing energy constructs resembling abstrac aura extensions hover behind her, made of light and particles rather than physical form. Lighting is dramatic and cinematic: strong golden rim lighting, soft luminous highlights on skin and silk, volumetric light rays, glowing reflections, and deep cosmic contrast. Ultra-detailed, 8K resolution, realism, highly polished, epic divine aesthetic.
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — BILLIONAIRE FLOATING IN CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle]. My real facial features must be fully preserved and recognizable — face shape, eyes, nose, lips, and hair structure must remain faithful, only enhanced with natural sunlight and editorial makeup. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs forming structural feminine curves, medium and proportional bust; clearly curvy, not runway-thin. Collarbones are never visible due to pose and lighting. Very fair porcelain skin with a neutral-cool undertone, realistic skin texture with LIGHT NATURAL FRECKLES visible across the nose and cheeks, pores and micro-variations preserved — NO doll-like skin, NO CGI look. SCENE — LUXURY FLOAT IN THE CARIBBEAN SEA: The model floats effortlessly on an EXTREMELY LUXURIOUS float in crystal-clear Caribbean waters. The float is designed to evoke wealth and exclusivity — possibly a large transparent geometric form with gold metal accents, or an elegant white float with satin finish and champagne-gold details, or a translucent ring with an infinity symbol and embedded crystals. It is large and sculptural, supporting her body as she relaxes partially immersed in turquoise water. The float rests on an untouched sandbank, where the water is shallow enough to reveal every detail of the sandy bottom, yet deep enough to float. POSE: She reclines gracefully on the float, body positioned in a soft diagonal. The upper body is slightly elevated and supported by the float, while the lower body is gently submerged. One arm rests elegantly near her head, fingers lightly touching wet hair; the other hand glides through the water, creating soft ripples. Her legs are partially submerged, feet delicately positioned near the surface — perfectly groomed toes subtly breaking through the water, catching sunlight. The pose conveys billionaire leisure: relaxed, confident, effortlessly luxurious. HAIR: She has the same hair as in the uploaded photo, styled as ultra-long jet-black hair, extremely glossy and luminous, FLOATING AND SPREADING AROUND HER on the water surface like a silk fan. Wet strands separate — some floating, others clinging to shoulders and the float — creating an ethereal, mermaid-like effect. The hair captures sunlight with warm reflective highlights dancing across wet strands. (“Apply the hairstyle while preserving the bangs 100% in all cases.”) FACE & MAKEUP: Skin has a radiant champagne glow — luminous and fresh, with soft highlighter on cheekbones, brow bone, nose bridge, and cupid’s bow. Light natural freckles remain visible on the nose and upper cheeks, adding authenticity. Makeup is minimal and waterproof: tinted moisturizer, soft champagne shimmer on eyelids, naturally defined brows, long voluminous waterproof lashes curled upward, cheeks with a subtle peach-pink flush, and lips with a translucent peach-nude gloss. Water droplets cling to her skin, catching light. (“Apply makeup while preserving the face 100% in all cases.”) EXTRA JEWELRY (WATERPROOF LUXURY EDITION): - Delicate choker necklace with iridescent Swarovski crystals (water droplets forming on the crystals) - Gold Cartier watch with diamonds on one wrist - Stacked Cartier bracelets on both wrists, with water flowing over them - Statement gold earrings with diamond drops, visible through wet hair - Stacked thin gold rings on multiple fingers, glistening with water droplets - Delicate gold anklet with small charms, visible just above the waterline - Long coffin-shaped acrylic nails with nude base and micro-crystal details, perfectly visible on hands and feet with water reflections FEET & TOENAILS (FOCUS): Her feet are elegantly positioned near the surface, toes perfectly groomed and peeking above the water. Toenails match the hands — long coffin shape with nude base and micro-crystal detailing, catching sunlight and sparkling through water droplets. Every pedicure detail is pristine, reinforcing the billionaire aesthetic. OUTFIT: Minimal strapless swimsuit in soft white or light turquoise (inspired by Caribbean waters), with subtle texture, nearly blending with skin tone. The swimsuit is partially visible above the water, emphasizing her curves. LIGHTING: Bright natural Caribbean sunlight from above, positioned low enough to create warm golden reflections. Light penetrates the crystal-clear water, producing dancing caustic reflections (shimmering light patterns) across submerged skin and the sandy bottom. Water droplets act like tiny lenses, creating sparkles across skin and jewelry. The float reflects both water and sky tones. BACKGROUND: Infinite turquoise sea extending to the horizon, white sandbank visible beneath the transparent water, soft clouds in a clear blue sky. The water is so clear that every detail of the sand and the gentle movement of her submerged legs is visible. MOOD: An ultra-luxurious billionaire paradise — floating in absolute opulence, where every detail, from the float to the toes, is flawless. Wealth and elegance. The movement of water and hair creates a dynamic, vibrant image.
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A fine art, hyper-realistic, cinematic image of a nude ghostly woman standing gracefully amidst swirling, ghostly mist. Her form is ethereal and translucent, fading into the mist that surrounds her, her body partially visible but soft and hazy, as though she is only barely present in this world. The volumetric light gently illuminates her from behind, casting soft, delicate shadows across her figure and adding depth to the mist that seems to both surround and blend into her. Her skin, though pale and almost transparent, reflects a subtle, ghostly glow, as though she is illuminated from within. The mist swirls around her, caressing her body, obscuring parts of her figure while leaving other parts faintly visible. Her long, flowing hair, also ghostly and weightless, floats gently as if suspended in the air, adding to the surreal, otherworldly feeling. The setting is a dreamlike, misty void, with only faint hints of an ancient, forgotten world in the distance. Barely visible ruins or broken columns appear as faint silhouettes in the fog, giving a sense of history and mystery to the scene. The ground beneath her is indistinct, as though the mist itself is the floor, with floating particles glinting softly in the ethereal light. The lighting is soft and diffused, with beams of light cutting through the mist, creating a sense of depth and atmosphere. The woman's form is highlighted by this light, her figure partially illuminated while the rest fades into the mist, emphasizing her delicate, ghostly presence. The golden hour glow from some distant light source adds warmth to the otherwise cool tones of the mist, giving the scene an almost divine, surreal quality. Her expression is one of serene contemplation, her eyes soft and distant, as though she is lost in thought, unaware of the world around her. The fine details of her form—her slight curves, the delicate contours of her body—are subtly visible but softened by the mist, giving the image a tasteful, elegant quality that emphasizes her otherworldly beauty rather than explicitness. The entire composition is rendered in fine art, photorealistic detail, with a soft film grain adding texture and a timeless quality to the image. The mist, light, and her ghostly form create a harmonious blend of light and shadow, enhancing the cinematic atmosphere of the scene, while the delicate balance between her visibility and the mist captures her ethereal, transient nature. Key Elements with Weights: (Fine art, hyper-realistic, cinematic lighting:1.5) (Nude ghostly woman, ethereal and translucent:1.5) (Volumetric light, swirling mist:1.5) (Ghostly form fading into the mist:1.5) (Elegant, delicate pose, serene expression:1.5) (Subtle, soft body contours with tasteful fine art emphasis:1.5) (Floating particles, soft glow:1.3) (Film grain, photorealistic textures:1.3) (Dreamlike, mystical atmosphere:1.5)
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
An abstract, surreal painting of King Arthur, his arm outstretched toward the sky as he triumphantly holds Excalibur high. The sword gleams with ethereal light, its intricate, otherworldly design matching the Excalibur from the 1980s film, with a hilt encrusted in aged, emerald stones and wrapped in intricate golden details. Arthur gazes upward at the sword, his face filled with awe, reverence, and destiny. Around him, the dense, greenish mist of a dragon’s breath swirls like smoke, filling the scene with a sense of ancient power. The mist creates spiraling patterns, blending into the surrounding atmosphere with fiery orange and soft green hues that give the impression of the forest’s mythical presence and the dragon’s looming shadow. The mist interacts with the light from Excalibur, creating volumetric godrays that pierce through the fog in streaks, as if the light is struggling to break through the ancient, enchanted haze. Arthur stands on a rugged stone pedestal, his figure only partially detailed, with loose, painterly brushstrokes emphasizing his powerful stance and the mystical surroundings rather than sharp details. His robes flow in soft, abstract shapes, blending into the mist. Ethereal embers and floating particles fill the air, adding a tangible, magical energy to the scene, with every particle glowing faintly as they float around him, as though touched by Excalibur’s light. The sword’s blade extends high, creating a striking, vertical focal point that contrasts with the swirling, horizontal patterns of mist and energy surrounding him. The whole image feels like a scene from a legend, with abstract shapes and textures forming the background—a mix of muted greens, teal, and hints of gold—capturing the ancient forest around him in a hazy, indistinct way. The composition blends reality with myth, emphasizing motion, light, and surreal energy, creating a sense of awe as Arthur finally holds Excalibur." Key Elements with Weights (Abstract, surreal painting style:1.5) (Arthur holding Excalibur high with arm outstretched:1.6) (Greenish dragon’s breath mist swirling around:1.4) (Volumetric godrays through the mist:1.5) (Excalibur with detailed hilt and ancient design from 1980s film:1.7) (Mystical embers and floating particles in the air:1.3) (Soft, painterly brushstrokes for Arthur’s figure and robes:1.3) (Background with muted green, teal, and gold abstract shapes:1.4)
High-contrast black-and-white photograph of a nude woman floating underwater in a serene, suspended pose. Her legs are slightly crossed, arms gently extended, with her face just beneath the water's surface. Volumetric light penetrates the water, creating dynamic reflections and patterns across her skin and the water around her. The water is calm but shows subtle ripples, with light bouncing off the surface and casting intricate shadows and highlights across her body. Her hair floats freely, adding to the ethereal, weightless feel. The overall mood is surreal, tranquil, yet dramatic, captured with a medium format look that brings out the rich grain, texture, and realism of the scene. The lighting emphasizes the fine details, creating a timeless and cinematic feel
Hyperrealistic top-down view of a serene woman floating on her back in the still waters of a tranquil lake at dawn, her full body visible and delicately positioned amidst a surreal, dreamlike environment. Her body is partially submerged, the water gently caressing her skin, and her long, dark hair fans out around her head, rippling like an inky halo. Her soft, peaceful smile radiates tranquility, her eyes closed as if lost in a serene dream. Her form is modestly adorned by scattered lilypads and blooming water lilies, naturally covering her lower body while enhancing the organic elegance of the scene. The water’s surface is shrouded in a thin, ethereal layer of mist or smoke, drifting lazily and creating a dreamlike, otherworldly atmosphere. Soft ripples emanate outward from her floating body, reflecting the soft pinks, oranges, and blues of the dawn light. Her pale skin glows faintly in the golden light of the rising sun, with water droplets clinging to her arms and legs, catching the light in exquisite detail. Beneath the surface, subtle glimpses of aquatic plants and smooth pebbles add depth and texture, blending seamlessly into the serene composition. Surrounding her, clusters of lilypads and delicate white and pink water lilies float naturally, their surfaces dotted with tiny beads of dew. The interplay of the vivid greens and soft pastel hues creates an enchanting frame around her body. The overall tone is ethereal and dreamlike, with the rising mist, faint reflections, and gentle ripples adding layers of texture and movement. The scene feels alive yet impossibly serene, a perfect harmony between the woman and the natural world.
: (A hyper-realistic, masterpiece-level photograph:1.3) of a woman floating in the cold, dark expanse of space (space environment:1.4). She is wearing a futuristic, sleek spacesuit (spacesuit:1.5), with the suit reflecting soft starlight and the surrounding cosmic glow. Her body is suspended in a weightless pose, as if she is drifting through the void, her legs slightly crossed, and her arms gently extended. The scene is both haunting and serene, with the surrounding atmosphere filled with a cold, ghostly aura (cold and haunting space:1.4). Above and around her are small, glowing stars (glowing stars:1.5), each tethered to floating debris or satellites by thin, delicate chains. These stars are scattered at various depths and distances throughout space, some glowing softly near her, while others float further away, deep into the cosmic void. Their warm yellow light contrasts sharply with the coldness of space, creating dynamic reflections on the woman's spacesuit and the surrounding cosmic dust. The stars and cosmic dust form intricate volumetric beams of light (volumetric lighting in space:1.4), casting reflections and shadows that stretch endlessly into the darkness. The light scatters across the floating debris, interacting with her spacesuit's helmet visor, creating shimmering, surreal patterns. Surrounding her in the distance are floating particles of cosmic debris and dust, glowing with a soft, bioluminescent-like aura (cosmic dust particles:1.4). These particles drift at different distances, enhancing the sense of depth in the vastness of space. Some particles float close to her, while others drift far into the background, adding texture and realism to the scene. The stars' glowing light creates a cinematic, volumetric effect that bounces off the metallic and glass surfaces of her suit, emphasizing the sleek, futuristic design. Air-like particles and space dust (realistic space particles:1.3) drift lazily around her, while her hair floats inside the helmet, mimicking the motionlessness of zero gravity. The overall mood is cold, haunting, and beautifully eerie (cold and haunting space:1.4), with the tethered stars, floating space debris, and glowing cosmic particles creating a surreal yet hyper-realistic otherworldly environment. The scene captures a moment of absolute stillness, making the viewer feel as though they are suspended in an infinite cosmic landscape
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, dozens of small, glowing stars (small floating stars:1.5) float gently in the water, as if from a children’s book. These tiny stars emit a soft, magical light, illuminating the scene with a warm, delicate glow. The stars are scattered around her, gently swaying and drifting in the currents, creating a surreal, dreamlike atmosphere. Their soft, yellow-white light interacts with the dark, cold water, casting dynamic reflections and intricate patterns across her skin, the chiffon fabric, and the sandy bottom beneath her (light reflections:1.3). The floating stars give off a sense of magic, like constellations brought to life in the underwater world. The scene is further enhanced by volumetric beams of light (volumetric lighting:1.4) emanating from the stars, creating a soft, cinematic glow that dances with the water’s gentle ripples. Air bubbles rise from her clothing, adding realism and movement to the stillness of the water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the stars emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A vibrant, colorful floating community city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a floating element
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
A vibrant, colorful floating city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a mushroom element
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Great prompt! A clean 3×3 [ratio] storyboard grid with nine equal [ratio] sized panels on [4:5] ratio. Use the reference image as the base product reference. Keep the same product, packaging design, branding, materials, colors, proportions and overall identity across all nine panels exactly as the reference. The product must remain clearly recognizable in every frame. The label, logo and proportions must stay exactly the same. This storyboard is a high-end designer mockup presentation for a branding portfolio. The focus is on form, composition, materiality and visual rhythm rather than realism or lifestyle narrative. The overall look should feel curated, editorial and design-driven. FRAME 1: Front-facing hero shot of the product in a clean studio setup. Neutral background, balanced composition, calm and confident presentation of the product. FRAME 2: Close-up shot with the focus centered on the middle of the product. Focusing on surface texture, materials and print details. FRAME 3: Shows the reference product placed in an environment that naturally fits the brand and product category. Studio setting inspired by the product design elements and colours. FRAME 4: Product shown in use or interaction on a neutral studio background. Hands and interaction elements are minimal and restrained, the look matches the style of the package. FRAME 5: Isometric composition showing multiple products arranged in a precise geometric order from the top isometric angle. All products are placed at the same isometric top angle, evenly spaced, clean, structured and graphic. FRAME 6: Product levitating slightly tilted on a neutral background that matches the reference image color palette. Floating position is angled and intentional, the product is floating naturally in space. FRAME 7: is an extreme close-up focusing on a specific detail of the label, edge, texture or material behavior. FRAME 8: The product in an unexpected yet aesthetically strong setting that feels bold, editorial and visually striking. Unexpected but highly stylized setting. Studio-based, and designer-driven. Bold composition that elevates the brand. FRAME 9: Wide composition showing the product in use, placed within a refined designer setup. Clean props, controlled styling, cohesive with the rest of the series. CAMERA & STYLE: Ultra high-quality studio imagery with a real camera look. Different camera angles and framings across frames. Controlled depth of field, precise lighting, accurate materials and reflections. Lighting logic, color palette, mood and visual language must remain consistent across all nine panels as one cohesive series. OUTPUT: A clean 3×3 grid with no borders, no text, no captions and no watermarks.
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
Rampart female character from Apex legends,(ultra-detailed:1.6), extremely detailed face, masterpiece, (extreme shading:1.0), expressive eyes, (curvy:1.3), (fangs:1.2), (low ponytail:1.3), black hair with blue inner hair, (glowing goggles:1.4), (oversized jacket:1.5), (floating glowing welding machine:1.1), (magical flames:1.5), (baggy shorts:1.4), (floating, typing on glowing holographic welding machine:1.4), (atmospheric perspective:1.3), (cyberpunk dystopian lot:1.3), (neon signs:1.4), streets, vivid colors, atmospheric lighting, (night:1.3)
A hyper-detailed, realistic cinematic photo of a slim athletic hourglass shaped mature woman with enhanced bust. subject is a supreme celestial empress floating, in a graceful, radiating dominance and divine allure on tha vast cosmos. Beneath her legs is floating celestial loutus that she float on. She is holding the Supreme weapon, the heavenly spear in one of her hand. there is universe swirling around on her other hand fingertip. Her physique is stylized and voluptuous with soft, curvy, thick, chubby proportions and a prominently enhanced bust, balanced with smooth, elegant contours. Her expression is calm, confident, and commanding, embodying absolute authority over the cosmos. She wears a highly stylized, bikini inspired divine outfit — a celestial bikini outfit with goddess-like design. The outfit is composed of sculpted golden filigree, luminous accents, and semi-transparent silk elements that partially drape around her body. Flowing, ethereal silk ribbons wrap around her arms, waist, providing movement and a sense of elegance while maintaining a refined, non-explicit aesthetic. Her body is adorned with intricate golden jewelry: layered necklaces, armlets, bracelets, waist chains, and anklets, all glowing softly with divine energy. A majestic, ornate golden crown with delicate filigree rests upon her head, reinforcing her status as a cosmic ruler. There is a tattoo of dragon god as her servant on her thighs. Behind her floats a massive celestial halo backpiece: a complex, multi-tiered aureole of gold and radiant light. It features interlocking flame-like filigree patterns rising into elegant points, with a central circular void resembling a radiant universe. Swirling universal nebula energy radiates outward, while translucent ribbons of light extend and flow like energy. The environment is a vast cosmic divine realm filled with shattered floating heavenly palace and celestial temples ruins suspended in space. The area is surrounded by nebula clouds, stars, meteors, universes, blradiant cosmic light and black hole. The scale is immense, giving a sense of infinite divine dominion. Soft glowing energy constructs resembling abstrac aura extensions hover behind her, made of light and particles rather than physical form. Lighting is dramatic and cinematic: strong golden rim lighting, soft luminous highlights on skin and silk, volumetric light rays, glowing reflections, and deep cosmic contrast. Ultra-detailed, 8K resolution, realism, highly polished, epic divine aesthetic.
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — BILLIONAIRE FLOATING IN CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle]. My real facial features must be fully preserved and recognizable — face shape, eyes, nose, lips, and hair structure must remain faithful, only enhanced with natural sunlight and editorial makeup. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs forming structural feminine curves, medium and proportional bust; clearly curvy, not runway-thin. Collarbones are never visible due to pose and lighting. Very fair porcelain skin with a neutral-cool undertone, realistic skin texture with LIGHT NATURAL FRECKLES visible across the nose and cheeks, pores and micro-variations preserved — NO doll-like skin, NO CGI look. SCENE — LUXURY FLOAT IN THE CARIBBEAN SEA: The model floats effortlessly on an EXTREMELY LUXURIOUS float in crystal-clear Caribbean waters. The float is designed to evoke wealth and exclusivity — possibly a large transparent geometric form with gold metal accents, or an elegant white float with satin finish and champagne-gold details, or a translucent ring with an infinity symbol and embedded crystals. It is large and sculptural, supporting her body as she relaxes partially immersed in turquoise water. The float rests on an untouched sandbank, where the water is shallow enough to reveal every detail of the sandy bottom, yet deep enough to float. POSE: She reclines gracefully on the float, body positioned in a soft diagonal. The upper body is slightly elevated and supported by the float, while the lower body is gently submerged. One arm rests elegantly near her head, fingers lightly touching wet hair; the other hand glides through the water, creating soft ripples. Her legs are partially submerged, feet delicately positioned near the surface — perfectly groomed toes subtly breaking through the water, catching sunlight. The pose conveys billionaire leisure: relaxed, confident, effortlessly luxurious. HAIR: She has the same hair as in the uploaded photo, styled as ultra-long jet-black hair, extremely glossy and luminous, FLOATING AND SPREADING AROUND HER on the water surface like a silk fan. Wet strands separate — some floating, others clinging to shoulders and the float — creating an ethereal, mermaid-like effect. The hair captures sunlight with warm reflective highlights dancing across wet strands. (“Apply the hairstyle while preserving the bangs 100% in all cases.”) FACE & MAKEUP: Skin has a radiant champagne glow — luminous and fresh, with soft highlighter on cheekbones, brow bone, nose bridge, and cupid’s bow. Light natural freckles remain visible on the nose and upper cheeks, adding authenticity. Makeup is minimal and waterproof: tinted moisturizer, soft champagne shimmer on eyelids, naturally defined brows, long voluminous waterproof lashes curled upward, cheeks with a subtle peach-pink flush, and lips with a translucent peach-nude gloss. Water droplets cling to her skin, catching light. (“Apply makeup while preserving the face 100% in all cases.”) EXTRA JEWELRY (WATERPROOF LUXURY EDITION): - Delicate choker necklace with iridescent Swarovski crystals (water droplets forming on the crystals) - Gold Cartier watch with diamonds on one wrist - Stacked Cartier bracelets on both wrists, with water flowing over them - Statement gold earrings with diamond drops, visible through wet hair - Stacked thin gold rings on multiple fingers, glistening with water droplets - Delicate gold anklet with small charms, visible just above the waterline - Long coffin-shaped acrylic nails with nude base and micro-crystal details, perfectly visible on hands and feet with water reflections FEET & TOENAILS (FOCUS): Her feet are elegantly positioned near the surface, toes perfectly groomed and peeking above the water. Toenails match the hands — long coffin shape with nude base and micro-crystal detailing, catching sunlight and sparkling through water droplets. Every pedicure detail is pristine, reinforcing the billionaire aesthetic. OUTFIT: Minimal strapless swimsuit in soft white or light turquoise (inspired by Caribbean waters), with subtle texture, nearly blending with skin tone. The swimsuit is partially visible above the water, emphasizing her curves. LIGHTING: Bright natural Caribbean sunlight from above, positioned low enough to create warm golden reflections. Light penetrates the crystal-clear water, producing dancing caustic reflections (shimmering light patterns) across submerged skin and the sandy bottom. Water droplets act like tiny lenses, creating sparkles across skin and jewelry. The float reflects both water and sky tones. BACKGROUND: Infinite turquoise sea extending to the horizon, white sandbank visible beneath the transparent water, soft clouds in a clear blue sky. The water is so clear that every detail of the sand and the gentle movement of her submerged legs is visible. MOOD: An ultra-luxurious billionaire paradise — floating in absolute opulence, where every detail, from the float to the toes, is flawless. Wealth and elegance. The movement of water and hair creates a dynamic, vibrant image.
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A vibrant, colorful floating community city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a floating element
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Hyperrealistic top-down view of a serene woman floating on her back in the still waters of a tranquil lake at dawn, her full body visible and delicately positioned amidst a surreal, dreamlike environment. Her body is partially submerged, the water gently caressing her skin, and her long, dark hair fans out around her head, rippling like an inky halo. Her soft, peaceful smile radiates tranquility, her eyes closed as if lost in a serene dream. Her form is modestly adorned by scattered lilypads and blooming water lilies, naturally covering her lower body while enhancing the organic elegance of the scene. The water’s surface is shrouded in a thin, ethereal layer of mist or smoke, drifting lazily and creating a dreamlike, otherworldly atmosphere. Soft ripples emanate outward from her floating body, reflecting the soft pinks, oranges, and blues of the dawn light. Her pale skin glows faintly in the golden light of the rising sun, with water droplets clinging to her arms and legs, catching the light in exquisite detail. Beneath the surface, subtle glimpses of aquatic plants and smooth pebbles add depth and texture, blending seamlessly into the serene composition. Surrounding her, clusters of lilypads and delicate white and pink water lilies float naturally, their surfaces dotted with tiny beads of dew. The interplay of the vivid greens and soft pastel hues creates an enchanting frame around her body. The overall tone is ethereal and dreamlike, with the rising mist, faint reflections, and gentle ripples adding layers of texture and movement. The scene feels alive yet impossibly serene, a perfect harmony between the woman and the natural world.
: (A hyper-realistic, masterpiece-level photograph:1.3) of a woman floating in the cold, dark expanse of space (space environment:1.4). She is wearing a futuristic, sleek spacesuit (spacesuit:1.5), with the suit reflecting soft starlight and the surrounding cosmic glow. Her body is suspended in a weightless pose, as if she is drifting through the void, her legs slightly crossed, and her arms gently extended. The scene is both haunting and serene, with the surrounding atmosphere filled with a cold, ghostly aura (cold and haunting space:1.4). Above and around her are small, glowing stars (glowing stars:1.5), each tethered to floating debris or satellites by thin, delicate chains. These stars are scattered at various depths and distances throughout space, some glowing softly near her, while others float further away, deep into the cosmic void. Their warm yellow light contrasts sharply with the coldness of space, creating dynamic reflections on the woman's spacesuit and the surrounding cosmic dust. The stars and cosmic dust form intricate volumetric beams of light (volumetric lighting in space:1.4), casting reflections and shadows that stretch endlessly into the darkness. The light scatters across the floating debris, interacting with her spacesuit's helmet visor, creating shimmering, surreal patterns. Surrounding her in the distance are floating particles of cosmic debris and dust, glowing with a soft, bioluminescent-like aura (cosmic dust particles:1.4). These particles drift at different distances, enhancing the sense of depth in the vastness of space. Some particles float close to her, while others drift far into the background, adding texture and realism to the scene. The stars' glowing light creates a cinematic, volumetric effect that bounces off the metallic and glass surfaces of her suit, emphasizing the sleek, futuristic design. Air-like particles and space dust (realistic space particles:1.3) drift lazily around her, while her hair floats inside the helmet, mimicking the motionlessness of zero gravity. The overall mood is cold, haunting, and beautifully eerie (cold and haunting space:1.4), with the tethered stars, floating space debris, and glowing cosmic particles creating a surreal yet hyper-realistic otherworldly environment. The scene captures a moment of absolute stillness, making the viewer feel as though they are suspended in an infinite cosmic landscape
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A vibrant, colorful floating city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a mushroom element
Great prompt! A clean 3×3 [ratio] storyboard grid with nine equal [ratio] sized panels on [4:5] ratio. Use the reference image as the base product reference. Keep the same product, packaging design, branding, materials, colors, proportions and overall identity across all nine panels exactly as the reference. The product must remain clearly recognizable in every frame. The label, logo and proportions must stay exactly the same. This storyboard is a high-end designer mockup presentation for a branding portfolio. The focus is on form, composition, materiality and visual rhythm rather than realism or lifestyle narrative. The overall look should feel curated, editorial and design-driven. FRAME 1: Front-facing hero shot of the product in a clean studio setup. Neutral background, balanced composition, calm and confident presentation of the product. FRAME 2: Close-up shot with the focus centered on the middle of the product. Focusing on surface texture, materials and print details. FRAME 3: Shows the reference product placed in an environment that naturally fits the brand and product category. Studio setting inspired by the product design elements and colours. FRAME 4: Product shown in use or interaction on a neutral studio background. Hands and interaction elements are minimal and restrained, the look matches the style of the package. FRAME 5: Isometric composition showing multiple products arranged in a precise geometric order from the top isometric angle. All products are placed at the same isometric top angle, evenly spaced, clean, structured and graphic. FRAME 6: Product levitating slightly tilted on a neutral background that matches the reference image color palette. Floating position is angled and intentional, the product is floating naturally in space. FRAME 7: is an extreme close-up focusing on a specific detail of the label, edge, texture or material behavior. FRAME 8: The product in an unexpected yet aesthetically strong setting that feels bold, editorial and visually striking. Unexpected but highly stylized setting. Studio-based, and designer-driven. Bold composition that elevates the brand. FRAME 9: Wide composition showing the product in use, placed within a refined designer setup. Clean props, controlled styling, cohesive with the rest of the series. CAMERA & STYLE: Ultra high-quality studio imagery with a real camera look. Different camera angles and framings across frames. Controlled depth of field, precise lighting, accurate materials and reflections. Lighting logic, color palette, mood and visual language must remain consistent across all nine panels as one cohesive series. OUTPUT: A clean 3×3 grid with no borders, no text, no captions and no watermarks.
Rampart female character from Apex legends,(ultra-detailed:1.6), extremely detailed face, masterpiece, (extreme shading:1.0), expressive eyes, (curvy:1.3), (fangs:1.2), (low ponytail:1.3), black hair with blue inner hair, (glowing goggles:1.4), (oversized jacket:1.5), (floating glowing welding machine:1.1), (magical flames:1.5), (baggy shorts:1.4), (floating, typing on glowing holographic welding machine:1.4), (atmospheric perspective:1.3), (cyberpunk dystopian lot:1.3), (neon signs:1.4), streets, vivid colors, atmospheric lighting, (night:1.3)
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, dozens of small, glowing stars (small floating stars:1.5) float gently in the water, as if from a children’s book. These tiny stars emit a soft, magical light, illuminating the scene with a warm, delicate glow. The stars are scattered around her, gently swaying and drifting in the currents, creating a surreal, dreamlike atmosphere. Their soft, yellow-white light interacts with the dark, cold water, casting dynamic reflections and intricate patterns across her skin, the chiffon fabric, and the sandy bottom beneath her (light reflections:1.3). The floating stars give off a sense of magic, like constellations brought to life in the underwater world. The scene is further enhanced by volumetric beams of light (volumetric lighting:1.4) emanating from the stars, creating a soft, cinematic glow that dances with the water’s gentle ripples. Air bubbles rise from her clothing, adding realism and movement to the stillness of the water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the stars emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A fine art, hyper-realistic, cinematic image of a nude ghostly woman standing gracefully amidst swirling, ghostly mist. Her form is ethereal and translucent, fading into the mist that surrounds her, her body partially visible but soft and hazy, as though she is only barely present in this world. The volumetric light gently illuminates her from behind, casting soft, delicate shadows across her figure and adding depth to the mist that seems to both surround and blend into her. Her skin, though pale and almost transparent, reflects a subtle, ghostly glow, as though she is illuminated from within. The mist swirls around her, caressing her body, obscuring parts of her figure while leaving other parts faintly visible. Her long, flowing hair, also ghostly and weightless, floats gently as if suspended in the air, adding to the surreal, otherworldly feeling. The setting is a dreamlike, misty void, with only faint hints of an ancient, forgotten world in the distance. Barely visible ruins or broken columns appear as faint silhouettes in the fog, giving a sense of history and mystery to the scene. The ground beneath her is indistinct, as though the mist itself is the floor, with floating particles glinting softly in the ethereal light. The lighting is soft and diffused, with beams of light cutting through the mist, creating a sense of depth and atmosphere. The woman's form is highlighted by this light, her figure partially illuminated while the rest fades into the mist, emphasizing her delicate, ghostly presence. The golden hour glow from some distant light source adds warmth to the otherwise cool tones of the mist, giving the scene an almost divine, surreal quality. Her expression is one of serene contemplation, her eyes soft and distant, as though she is lost in thought, unaware of the world around her. The fine details of her form—her slight curves, the delicate contours of her body—are subtly visible but softened by the mist, giving the image a tasteful, elegant quality that emphasizes her otherworldly beauty rather than explicitness. The entire composition is rendered in fine art, photorealistic detail, with a soft film grain adding texture and a timeless quality to the image. The mist, light, and her ghostly form create a harmonious blend of light and shadow, enhancing the cinematic atmosphere of the scene, while the delicate balance between her visibility and the mist captures her ethereal, transient nature. Key Elements with Weights: (Fine art, hyper-realistic, cinematic lighting:1.5) (Nude ghostly woman, ethereal and translucent:1.5) (Volumetric light, swirling mist:1.5) (Ghostly form fading into the mist:1.5) (Elegant, delicate pose, serene expression:1.5) (Subtle, soft body contours with tasteful fine art emphasis:1.5) (Floating particles, soft glow:1.3) (Film grain, photorealistic textures:1.3) (Dreamlike, mystical atmosphere:1.5)
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
An abstract, surreal painting of King Arthur, his arm outstretched toward the sky as he triumphantly holds Excalibur high. The sword gleams with ethereal light, its intricate, otherworldly design matching the Excalibur from the 1980s film, with a hilt encrusted in aged, emerald stones and wrapped in intricate golden details. Arthur gazes upward at the sword, his face filled with awe, reverence, and destiny. Around him, the dense, greenish mist of a dragon’s breath swirls like smoke, filling the scene with a sense of ancient power. The mist creates spiraling patterns, blending into the surrounding atmosphere with fiery orange and soft green hues that give the impression of the forest’s mythical presence and the dragon’s looming shadow. The mist interacts with the light from Excalibur, creating volumetric godrays that pierce through the fog in streaks, as if the light is struggling to break through the ancient, enchanted haze. Arthur stands on a rugged stone pedestal, his figure only partially detailed, with loose, painterly brushstrokes emphasizing his powerful stance and the mystical surroundings rather than sharp details. His robes flow in soft, abstract shapes, blending into the mist. Ethereal embers and floating particles fill the air, adding a tangible, magical energy to the scene, with every particle glowing faintly as they float around him, as though touched by Excalibur’s light. The sword’s blade extends high, creating a striking, vertical focal point that contrasts with the swirling, horizontal patterns of mist and energy surrounding him. The whole image feels like a scene from a legend, with abstract shapes and textures forming the background—a mix of muted greens, teal, and hints of gold—capturing the ancient forest around him in a hazy, indistinct way. The composition blends reality with myth, emphasizing motion, light, and surreal energy, creating a sense of awe as Arthur finally holds Excalibur." Key Elements with Weights (Abstract, surreal painting style:1.5) (Arthur holding Excalibur high with arm outstretched:1.6) (Greenish dragon’s breath mist swirling around:1.4) (Volumetric godrays through the mist:1.5) (Excalibur with detailed hilt and ancient design from 1980s film:1.7) (Mystical embers and floating particles in the air:1.3) (Soft, painterly brushstrokes for Arthur’s figure and robes:1.3) (Background with muted green, teal, and gold abstract shapes:1.4)
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
High-contrast black-and-white photograph of a nude woman floating underwater in a serene, suspended pose. Her legs are slightly crossed, arms gently extended, with her face just beneath the water's surface. Volumetric light penetrates the water, creating dynamic reflections and patterns across her skin and the water around her. The water is calm but shows subtle ripples, with light bouncing off the surface and casting intricate shadows and highlights across her body. Her hair floats freely, adding to the ethereal, weightless feel. The overall mood is surreal, tranquil, yet dramatic, captured with a medium format look that brings out the rich grain, texture, and realism of the scene. The lighting emphasizes the fine details, creating a timeless and cinematic feel
A hyper-detailed, realistic cinematic photo of a slim athletic hourglass shaped mature woman with enhanced bust. subject is a supreme celestial empress floating, in a graceful, radiating dominance and divine allure on tha vast cosmos. Beneath her legs is floating celestial loutus that she float on. She is holding the Supreme weapon, the heavenly spear in one of her hand. there is universe swirling around on her other hand fingertip. Her physique is stylized and voluptuous with soft, curvy, thick, chubby proportions and a prominently enhanced bust, balanced with smooth, elegant contours. Her expression is calm, confident, and commanding, embodying absolute authority over the cosmos. She wears a highly stylized, bikini inspired divine outfit — a celestial bikini outfit with goddess-like design. The outfit is composed of sculpted golden filigree, luminous accents, and semi-transparent silk elements that partially drape around her body. Flowing, ethereal silk ribbons wrap around her arms, waist, providing movement and a sense of elegance while maintaining a refined, non-explicit aesthetic. Her body is adorned with intricate golden jewelry: layered necklaces, armlets, bracelets, waist chains, and anklets, all glowing softly with divine energy. A majestic, ornate golden crown with delicate filigree rests upon her head, reinforcing her status as a cosmic ruler. There is a tattoo of dragon god as her servant on her thighs. Behind her floats a massive celestial halo backpiece: a complex, multi-tiered aureole of gold and radiant light. It features interlocking flame-like filigree patterns rising into elegant points, with a central circular void resembling a radiant universe. Swirling universal nebula energy radiates outward, while translucent ribbons of light extend and flow like energy. The environment is a vast cosmic divine realm filled with shattered floating heavenly palace and celestial temples ruins suspended in space. The area is surrounded by nebula clouds, stars, meteors, universes, blradiant cosmic light and black hole. The scale is immense, giving a sense of infinite divine dominion. Soft glowing energy constructs resembling abstrac aura extensions hover behind her, made of light and particles rather than physical form. Lighting is dramatic and cinematic: strong golden rim lighting, soft luminous highlights on skin and silk, volumetric light rays, glowing reflections, and deep cosmic contrast. Ultra-detailed, 8K resolution, realism, highly polished, epic divine aesthetic.
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — BILLIONAIRE FLOATING IN CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle]. My real facial features must be fully preserved and recognizable — face shape, eyes, nose, lips, and hair structure must remain faithful, only enhanced with natural sunlight and editorial makeup. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs forming structural feminine curves, medium and proportional bust; clearly curvy, not runway-thin. Collarbones are never visible due to pose and lighting. Very fair porcelain skin with a neutral-cool undertone, realistic skin texture with LIGHT NATURAL FRECKLES visible across the nose and cheeks, pores and micro-variations preserved — NO doll-like skin, NO CGI look. SCENE — LUXURY FLOAT IN THE CARIBBEAN SEA: The model floats effortlessly on an EXTREMELY LUXURIOUS float in crystal-clear Caribbean waters. The float is designed to evoke wealth and exclusivity — possibly a large transparent geometric form with gold metal accents, or an elegant white float with satin finish and champagne-gold details, or a translucent ring with an infinity symbol and embedded crystals. It is large and sculptural, supporting her body as she relaxes partially immersed in turquoise water. The float rests on an untouched sandbank, where the water is shallow enough to reveal every detail of the sandy bottom, yet deep enough to float. POSE: She reclines gracefully on the float, body positioned in a soft diagonal. The upper body is slightly elevated and supported by the float, while the lower body is gently submerged. One arm rests elegantly near her head, fingers lightly touching wet hair; the other hand glides through the water, creating soft ripples. Her legs are partially submerged, feet delicately positioned near the surface — perfectly groomed toes subtly breaking through the water, catching sunlight. The pose conveys billionaire leisure: relaxed, confident, effortlessly luxurious. HAIR: She has the same hair as in the uploaded photo, styled as ultra-long jet-black hair, extremely glossy and luminous, FLOATING AND SPREADING AROUND HER on the water surface like a silk fan. Wet strands separate — some floating, others clinging to shoulders and the float — creating an ethereal, mermaid-like effect. The hair captures sunlight with warm reflective highlights dancing across wet strands. (“Apply the hairstyle while preserving the bangs 100% in all cases.”) FACE & MAKEUP: Skin has a radiant champagne glow — luminous and fresh, with soft highlighter on cheekbones, brow bone, nose bridge, and cupid’s bow. Light natural freckles remain visible on the nose and upper cheeks, adding authenticity. Makeup is minimal and waterproof: tinted moisturizer, soft champagne shimmer on eyelids, naturally defined brows, long voluminous waterproof lashes curled upward, cheeks with a subtle peach-pink flush, and lips with a translucent peach-nude gloss. Water droplets cling to her skin, catching light. (“Apply makeup while preserving the face 100% in all cases.”) EXTRA JEWELRY (WATERPROOF LUXURY EDITION): - Delicate choker necklace with iridescent Swarovski crystals (water droplets forming on the crystals) - Gold Cartier watch with diamonds on one wrist - Stacked Cartier bracelets on both wrists, with water flowing over them - Statement gold earrings with diamond drops, visible through wet hair - Stacked thin gold rings on multiple fingers, glistening with water droplets - Delicate gold anklet with small charms, visible just above the waterline - Long coffin-shaped acrylic nails with nude base and micro-crystal details, perfectly visible on hands and feet with water reflections FEET & TOENAILS (FOCUS): Her feet are elegantly positioned near the surface, toes perfectly groomed and peeking above the water. Toenails match the hands — long coffin shape with nude base and micro-crystal detailing, catching sunlight and sparkling through water droplets. Every pedicure detail is pristine, reinforcing the billionaire aesthetic. OUTFIT: Minimal strapless swimsuit in soft white or light turquoise (inspired by Caribbean waters), with subtle texture, nearly blending with skin tone. The swimsuit is partially visible above the water, emphasizing her curves. LIGHTING: Bright natural Caribbean sunlight from above, positioned low enough to create warm golden reflections. Light penetrates the crystal-clear water, producing dancing caustic reflections (shimmering light patterns) across submerged skin and the sandy bottom. Water droplets act like tiny lenses, creating sparkles across skin and jewelry. The float reflects both water and sky tones. BACKGROUND: Infinite turquoise sea extending to the horizon, white sandbank visible beneath the transparent water, soft clouds in a clear blue sky. The water is so clear that every detail of the sand and the gentle movement of her submerged legs is visible. MOOD: An ultra-luxurious billionaire paradise — floating in absolute opulence, where every detail, from the float to the toes, is flawless. Wealth and elegance. The movement of water and hair creates a dynamic, vibrant image.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
Hyperrealistic top-down view of a serene woman floating on her back in the still waters of a tranquil lake at dawn, her full body visible and delicately positioned amidst a surreal, dreamlike environment. Her body is partially submerged, the water gently caressing her skin, and her long, dark hair fans out around her head, rippling like an inky halo. Her soft, peaceful smile radiates tranquility, her eyes closed as if lost in a serene dream. Her form is modestly adorned by scattered lilypads and blooming water lilies, naturally covering her lower body while enhancing the organic elegance of the scene. The water’s surface is shrouded in a thin, ethereal layer of mist or smoke, drifting lazily and creating a dreamlike, otherworldly atmosphere. Soft ripples emanate outward from her floating body, reflecting the soft pinks, oranges, and blues of the dawn light. Her pale skin glows faintly in the golden light of the rising sun, with water droplets clinging to her arms and legs, catching the light in exquisite detail. Beneath the surface, subtle glimpses of aquatic plants and smooth pebbles add depth and texture, blending seamlessly into the serene composition. Surrounding her, clusters of lilypads and delicate white and pink water lilies float naturally, their surfaces dotted with tiny beads of dew. The interplay of the vivid greens and soft pastel hues creates an enchanting frame around her body. The overall tone is ethereal and dreamlike, with the rising mist, faint reflections, and gentle ripples adding layers of texture and movement. The scene feels alive yet impossibly serene, a perfect harmony between the woman and the natural world.
: (A hyper-realistic, masterpiece-level photograph:1.3) of a woman floating in the cold, dark expanse of space (space environment:1.4). She is wearing a futuristic, sleek spacesuit (spacesuit:1.5), with the suit reflecting soft starlight and the surrounding cosmic glow. Her body is suspended in a weightless pose, as if she is drifting through the void, her legs slightly crossed, and her arms gently extended. The scene is both haunting and serene, with the surrounding atmosphere filled with a cold, ghostly aura (cold and haunting space:1.4). Above and around her are small, glowing stars (glowing stars:1.5), each tethered to floating debris or satellites by thin, delicate chains. These stars are scattered at various depths and distances throughout space, some glowing softly near her, while others float further away, deep into the cosmic void. Their warm yellow light contrasts sharply with the coldness of space, creating dynamic reflections on the woman's spacesuit and the surrounding cosmic dust. The stars and cosmic dust form intricate volumetric beams of light (volumetric lighting in space:1.4), casting reflections and shadows that stretch endlessly into the darkness. The light scatters across the floating debris, interacting with her spacesuit's helmet visor, creating shimmering, surreal patterns. Surrounding her in the distance are floating particles of cosmic debris and dust, glowing with a soft, bioluminescent-like aura (cosmic dust particles:1.4). These particles drift at different distances, enhancing the sense of depth in the vastness of space. Some particles float close to her, while others drift far into the background, adding texture and realism to the scene. The stars' glowing light creates a cinematic, volumetric effect that bounces off the metallic and glass surfaces of her suit, emphasizing the sleek, futuristic design. Air-like particles and space dust (realistic space particles:1.3) drift lazily around her, while her hair floats inside the helmet, mimicking the motionlessness of zero gravity. The overall mood is cold, haunting, and beautifully eerie (cold and haunting space:1.4), with the tethered stars, floating space debris, and glowing cosmic particles creating a surreal yet hyper-realistic otherworldly environment. The scene captures a moment of absolute stillness, making the viewer feel as though they are suspended in an infinite cosmic landscape
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, dozens of small, glowing stars (small floating stars:1.5) float gently in the water, as if from a children’s book. These tiny stars emit a soft, magical light, illuminating the scene with a warm, delicate glow. The stars are scattered around her, gently swaying and drifting in the currents, creating a surreal, dreamlike atmosphere. Their soft, yellow-white light interacts with the dark, cold water, casting dynamic reflections and intricate patterns across her skin, the chiffon fabric, and the sandy bottom beneath her (light reflections:1.3). The floating stars give off a sense of magic, like constellations brought to life in the underwater world. The scene is further enhanced by volumetric beams of light (volumetric lighting:1.4) emanating from the stars, creating a soft, cinematic glow that dances with the water’s gentle ripples. Air bubbles rise from her clothing, adding realism and movement to the stillness of the water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the stars emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A vibrant, colorful floating community city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a floating element
A vibrant, colorful floating city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a mushroom element
An abstract, surreal painting of King Arthur, his arm outstretched toward the sky as he triumphantly holds Excalibur high. The sword gleams with ethereal light, its intricate, otherworldly design matching the Excalibur from the 1980s film, with a hilt encrusted in aged, emerald stones and wrapped in intricate golden details. Arthur gazes upward at the sword, his face filled with awe, reverence, and destiny. Around him, the dense, greenish mist of a dragon’s breath swirls like smoke, filling the scene with a sense of ancient power. The mist creates spiraling patterns, blending into the surrounding atmosphere with fiery orange and soft green hues that give the impression of the forest’s mythical presence and the dragon’s looming shadow. The mist interacts with the light from Excalibur, creating volumetric godrays that pierce through the fog in streaks, as if the light is struggling to break through the ancient, enchanted haze. Arthur stands on a rugged stone pedestal, his figure only partially detailed, with loose, painterly brushstrokes emphasizing his powerful stance and the mystical surroundings rather than sharp details. His robes flow in soft, abstract shapes, blending into the mist. Ethereal embers and floating particles fill the air, adding a tangible, magical energy to the scene, with every particle glowing faintly as they float around him, as though touched by Excalibur’s light. The sword’s blade extends high, creating a striking, vertical focal point that contrasts with the swirling, horizontal patterns of mist and energy surrounding him. The whole image feels like a scene from a legend, with abstract shapes and textures forming the background—a mix of muted greens, teal, and hints of gold—capturing the ancient forest around him in a hazy, indistinct way. The composition blends reality with myth, emphasizing motion, light, and surreal energy, creating a sense of awe as Arthur finally holds Excalibur." Key Elements with Weights (Abstract, surreal painting style:1.5) (Arthur holding Excalibur high with arm outstretched:1.6) (Greenish dragon’s breath mist swirling around:1.4) (Volumetric godrays through the mist:1.5) (Excalibur with detailed hilt and ancient design from 1980s film:1.7) (Mystical embers and floating particles in the air:1.3) (Soft, painterly brushstrokes for Arthur’s figure and robes:1.3) (Background with muted green, teal, and gold abstract shapes:1.4)
Rampart female character from Apex legends,(ultra-detailed:1.6), extremely detailed face, masterpiece, (extreme shading:1.0), expressive eyes, (curvy:1.3), (fangs:1.2), (low ponytail:1.3), black hair with blue inner hair, (glowing goggles:1.4), (oversized jacket:1.5), (floating glowing welding machine:1.1), (magical flames:1.5), (baggy shorts:1.4), (floating, typing on glowing holographic welding machine:1.4), (atmospheric perspective:1.3), (cyberpunk dystopian lot:1.3), (neon signs:1.4), streets, vivid colors, atmospheric lighting, (night:1.3)
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A fine art, hyper-realistic, cinematic image of a nude ghostly woman standing gracefully amidst swirling, ghostly mist. Her form is ethereal and translucent, fading into the mist that surrounds her, her body partially visible but soft and hazy, as though she is only barely present in this world. The volumetric light gently illuminates her from behind, casting soft, delicate shadows across her figure and adding depth to the mist that seems to both surround and blend into her. Her skin, though pale and almost transparent, reflects a subtle, ghostly glow, as though she is illuminated from within. The mist swirls around her, caressing her body, obscuring parts of her figure while leaving other parts faintly visible. Her long, flowing hair, also ghostly and weightless, floats gently as if suspended in the air, adding to the surreal, otherworldly feeling. The setting is a dreamlike, misty void, with only faint hints of an ancient, forgotten world in the distance. Barely visible ruins or broken columns appear as faint silhouettes in the fog, giving a sense of history and mystery to the scene. The ground beneath her is indistinct, as though the mist itself is the floor, with floating particles glinting softly in the ethereal light. The lighting is soft and diffused, with beams of light cutting through the mist, creating a sense of depth and atmosphere. The woman's form is highlighted by this light, her figure partially illuminated while the rest fades into the mist, emphasizing her delicate, ghostly presence. The golden hour glow from some distant light source adds warmth to the otherwise cool tones of the mist, giving the scene an almost divine, surreal quality. Her expression is one of serene contemplation, her eyes soft and distant, as though she is lost in thought, unaware of the world around her. The fine details of her form—her slight curves, the delicate contours of her body—are subtly visible but softened by the mist, giving the image a tasteful, elegant quality that emphasizes her otherworldly beauty rather than explicitness. The entire composition is rendered in fine art, photorealistic detail, with a soft film grain adding texture and a timeless quality to the image. The mist, light, and her ghostly form create a harmonious blend of light and shadow, enhancing the cinematic atmosphere of the scene, while the delicate balance between her visibility and the mist captures her ethereal, transient nature. Key Elements with Weights: (Fine art, hyper-realistic, cinematic lighting:1.5) (Nude ghostly woman, ethereal and translucent:1.5) (Volumetric light, swirling mist:1.5) (Ghostly form fading into the mist:1.5) (Elegant, delicate pose, serene expression:1.5) (Subtle, soft body contours with tasteful fine art emphasis:1.5) (Floating particles, soft glow:1.3) (Film grain, photorealistic textures:1.3) (Dreamlike, mystical atmosphere:1.5)
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
Great prompt! A clean 3×3 [ratio] storyboard grid with nine equal [ratio] sized panels on [4:5] ratio. Use the reference image as the base product reference. Keep the same product, packaging design, branding, materials, colors, proportions and overall identity across all nine panels exactly as the reference. The product must remain clearly recognizable in every frame. The label, logo and proportions must stay exactly the same. This storyboard is a high-end designer mockup presentation for a branding portfolio. The focus is on form, composition, materiality and visual rhythm rather than realism or lifestyle narrative. The overall look should feel curated, editorial and design-driven. FRAME 1: Front-facing hero shot of the product in a clean studio setup. Neutral background, balanced composition, calm and confident presentation of the product. FRAME 2: Close-up shot with the focus centered on the middle of the product. Focusing on surface texture, materials and print details. FRAME 3: Shows the reference product placed in an environment that naturally fits the brand and product category. Studio setting inspired by the product design elements and colours. FRAME 4: Product shown in use or interaction on a neutral studio background. Hands and interaction elements are minimal and restrained, the look matches the style of the package. FRAME 5: Isometric composition showing multiple products arranged in a precise geometric order from the top isometric angle. All products are placed at the same isometric top angle, evenly spaced, clean, structured and graphic. FRAME 6: Product levitating slightly tilted on a neutral background that matches the reference image color palette. Floating position is angled and intentional, the product is floating naturally in space. FRAME 7: is an extreme close-up focusing on a specific detail of the label, edge, texture or material behavior. FRAME 8: The product in an unexpected yet aesthetically strong setting that feels bold, editorial and visually striking. Unexpected but highly stylized setting. Studio-based, and designer-driven. Bold composition that elevates the brand. FRAME 9: Wide composition showing the product in use, placed within a refined designer setup. Clean props, controlled styling, cohesive with the rest of the series. CAMERA & STYLE: Ultra high-quality studio imagery with a real camera look. Different camera angles and framings across frames. Controlled depth of field, precise lighting, accurate materials and reflections. Lighting logic, color palette, mood and visual language must remain consistent across all nine panels as one cohesive series. OUTPUT: A clean 3×3 grid with no borders, no text, no captions and no watermarks.
High-contrast black-and-white photograph of a nude woman floating underwater in a serene, suspended pose. Her legs are slightly crossed, arms gently extended, with her face just beneath the water's surface. Volumetric light penetrates the water, creating dynamic reflections and patterns across her skin and the water around her. The water is calm but shows subtle ripples, with light bouncing off the surface and casting intricate shadows and highlights across her body. Her hair floats freely, adding to the ethereal, weightless feel. The overall mood is surreal, tranquil, yet dramatic, captured with a medium format look that brings out the rich grain, texture, and realism of the scene. The lighting emphasizes the fine details, creating a timeless and cinematic feel
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
A hyper-detailed, realistic cinematic photo of a slim athletic hourglass shaped mature woman with enhanced bust. subject is a supreme celestial empress floating, in a graceful, radiating dominance and divine allure on tha vast cosmos. Beneath her legs is floating celestial loutus that she float on. She is holding the Supreme weapon, the heavenly spear in one of her hand. there is universe swirling around on her other hand fingertip. Her physique is stylized and voluptuous with soft, curvy, thick, chubby proportions and a prominently enhanced bust, balanced with smooth, elegant contours. Her expression is calm, confident, and commanding, embodying absolute authority over the cosmos. She wears a highly stylized, bikini inspired divine outfit — a celestial bikini outfit with goddess-like design. The outfit is composed of sculpted golden filigree, luminous accents, and semi-transparent silk elements that partially drape around her body. Flowing, ethereal silk ribbons wrap around her arms, waist, providing movement and a sense of elegance while maintaining a refined, non-explicit aesthetic. Her body is adorned with intricate golden jewelry: layered necklaces, armlets, bracelets, waist chains, and anklets, all glowing softly with divine energy. A majestic, ornate golden crown with delicate filigree rests upon her head, reinforcing her status as a cosmic ruler. There is a tattoo of dragon god as her servant on her thighs. Behind her floats a massive celestial halo backpiece: a complex, multi-tiered aureole of gold and radiant light. It features interlocking flame-like filigree patterns rising into elegant points, with a central circular void resembling a radiant universe. Swirling universal nebula energy radiates outward, while translucent ribbons of light extend and flow like energy. The environment is a vast cosmic divine realm filled with shattered floating heavenly palace and celestial temples ruins suspended in space. The area is surrounded by nebula clouds, stars, meteors, universes, blradiant cosmic light and black hole. The scale is immense, giving a sense of infinite divine dominion. Soft glowing energy constructs resembling abstrac aura extensions hover behind her, made of light and particles rather than physical form. Lighting is dramatic and cinematic: strong golden rim lighting, soft luminous highlights on skin and silk, volumetric light rays, glowing reflections, and deep cosmic contrast. Ultra-detailed, 8K resolution, realism, highly polished, epic divine aesthetic.
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — BILLIONAIRE FLOATING IN CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle]. My real facial features must be fully preserved and recognizable — face shape, eyes, nose, lips, and hair structure must remain faithful, only enhanced with natural sunlight and editorial makeup. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs forming structural feminine curves, medium and proportional bust; clearly curvy, not runway-thin. Collarbones are never visible due to pose and lighting. Very fair porcelain skin with a neutral-cool undertone, realistic skin texture with LIGHT NATURAL FRECKLES visible across the nose and cheeks, pores and micro-variations preserved — NO doll-like skin, NO CGI look. SCENE — LUXURY FLOAT IN THE CARIBBEAN SEA: The model floats effortlessly on an EXTREMELY LUXURIOUS float in crystal-clear Caribbean waters. The float is designed to evoke wealth and exclusivity — possibly a large transparent geometric form with gold metal accents, or an elegant white float with satin finish and champagne-gold details, or a translucent ring with an infinity symbol and embedded crystals. It is large and sculptural, supporting her body as she relaxes partially immersed in turquoise water. The float rests on an untouched sandbank, where the water is shallow enough to reveal every detail of the sandy bottom, yet deep enough to float. POSE: She reclines gracefully on the float, body positioned in a soft diagonal. The upper body is slightly elevated and supported by the float, while the lower body is gently submerged. One arm rests elegantly near her head, fingers lightly touching wet hair; the other hand glides through the water, creating soft ripples. Her legs are partially submerged, feet delicately positioned near the surface — perfectly groomed toes subtly breaking through the water, catching sunlight. The pose conveys billionaire leisure: relaxed, confident, effortlessly luxurious. HAIR: She has the same hair as in the uploaded photo, styled as ultra-long jet-black hair, extremely glossy and luminous, FLOATING AND SPREADING AROUND HER on the water surface like a silk fan. Wet strands separate — some floating, others clinging to shoulders and the float — creating an ethereal, mermaid-like effect. The hair captures sunlight with warm reflective highlights dancing across wet strands. (“Apply the hairstyle while preserving the bangs 100% in all cases.”) FACE & MAKEUP: Skin has a radiant champagne glow — luminous and fresh, with soft highlighter on cheekbones, brow bone, nose bridge, and cupid’s bow. Light natural freckles remain visible on the nose and upper cheeks, adding authenticity. Makeup is minimal and waterproof: tinted moisturizer, soft champagne shimmer on eyelids, naturally defined brows, long voluminous waterproof lashes curled upward, cheeks with a subtle peach-pink flush, and lips with a translucent peach-nude gloss. Water droplets cling to her skin, catching light. (“Apply makeup while preserving the face 100% in all cases.”) EXTRA JEWELRY (WATERPROOF LUXURY EDITION): - Delicate choker necklace with iridescent Swarovski crystals (water droplets forming on the crystals) - Gold Cartier watch with diamonds on one wrist - Stacked Cartier bracelets on both wrists, with water flowing over them - Statement gold earrings with diamond drops, visible through wet hair - Stacked thin gold rings on multiple fingers, glistening with water droplets - Delicate gold anklet with small charms, visible just above the waterline - Long coffin-shaped acrylic nails with nude base and micro-crystal details, perfectly visible on hands and feet with water reflections FEET & TOENAILS (FOCUS): Her feet are elegantly positioned near the surface, toes perfectly groomed and peeking above the water. Toenails match the hands — long coffin shape with nude base and micro-crystal detailing, catching sunlight and sparkling through water droplets. Every pedicure detail is pristine, reinforcing the billionaire aesthetic. OUTFIT: Minimal strapless swimsuit in soft white or light turquoise (inspired by Caribbean waters), with subtle texture, nearly blending with skin tone. The swimsuit is partially visible above the water, emphasizing her curves. LIGHTING: Bright natural Caribbean sunlight from above, positioned low enough to create warm golden reflections. Light penetrates the crystal-clear water, producing dancing caustic reflections (shimmering light patterns) across submerged skin and the sandy bottom. Water droplets act like tiny lenses, creating sparkles across skin and jewelry. The float reflects both water and sky tones. BACKGROUND: Infinite turquoise sea extending to the horizon, white sandbank visible beneath the transparent water, soft clouds in a clear blue sky. The water is so clear that every detail of the sand and the gentle movement of her submerged legs is visible. MOOD: An ultra-luxurious billionaire paradise — floating in absolute opulence, where every detail, from the float to the toes, is flawless. Wealth and elegance. The movement of water and hair creates a dynamic, vibrant image.
A fine art, hyper-realistic, cinematic image of a nude ghostly woman standing gracefully amidst swirling, ghostly mist. Her form is ethereal and translucent, fading into the mist that surrounds her, her body partially visible but soft and hazy, as though she is only barely present in this world. The volumetric light gently illuminates her from behind, casting soft, delicate shadows across her figure and adding depth to the mist that seems to both surround and blend into her. Her skin, though pale and almost transparent, reflects a subtle, ghostly glow, as though she is illuminated from within. The mist swirls around her, caressing her body, obscuring parts of her figure while leaving other parts faintly visible. Her long, flowing hair, also ghostly and weightless, floats gently as if suspended in the air, adding to the surreal, otherworldly feeling. The setting is a dreamlike, misty void, with only faint hints of an ancient, forgotten world in the distance. Barely visible ruins or broken columns appear as faint silhouettes in the fog, giving a sense of history and mystery to the scene. The ground beneath her is indistinct, as though the mist itself is the floor, with floating particles glinting softly in the ethereal light. The lighting is soft and diffused, with beams of light cutting through the mist, creating a sense of depth and atmosphere. The woman's form is highlighted by this light, her figure partially illuminated while the rest fades into the mist, emphasizing her delicate, ghostly presence. The golden hour glow from some distant light source adds warmth to the otherwise cool tones of the mist, giving the scene an almost divine, surreal quality. Her expression is one of serene contemplation, her eyes soft and distant, as though she is lost in thought, unaware of the world around her. The fine details of her form—her slight curves, the delicate contours of her body—are subtly visible but softened by the mist, giving the image a tasteful, elegant quality that emphasizes her otherworldly beauty rather than explicitness. The entire composition is rendered in fine art, photorealistic detail, with a soft film grain adding texture and a timeless quality to the image. The mist, light, and her ghostly form create a harmonious blend of light and shadow, enhancing the cinematic atmosphere of the scene, while the delicate balance between her visibility and the mist captures her ethereal, transient nature. Key Elements with Weights: (Fine art, hyper-realistic, cinematic lighting:1.5) (Nude ghostly woman, ethereal and translucent:1.5) (Volumetric light, swirling mist:1.5) (Ghostly form fading into the mist:1.5) (Elegant, delicate pose, serene expression:1.5) (Subtle, soft body contours with tasteful fine art emphasis:1.5) (Floating particles, soft glow:1.3) (Film grain, photorealistic textures:1.3) (Dreamlike, mystical atmosphere:1.5)
Rampart female character from Apex legends,(ultra-detailed:1.6), extremely detailed face, masterpiece, (extreme shading:1.0), expressive eyes, (curvy:1.3), (fangs:1.2), (low ponytail:1.3), black hair with blue inner hair, (glowing goggles:1.4), (oversized jacket:1.5), (floating glowing welding machine:1.1), (magical flames:1.5), (baggy shorts:1.4), (floating, typing on glowing holographic welding machine:1.4), (atmospheric perspective:1.3), (cyberpunk dystopian lot:1.3), (neon signs:1.4), streets, vivid colors, atmospheric lighting, (night:1.3)
: (A hyper-realistic, masterpiece-level photograph:1.3) of a woman floating in the cold, dark expanse of space (space environment:1.4). She is wearing a futuristic, sleek spacesuit (spacesuit:1.5), with the suit reflecting soft starlight and the surrounding cosmic glow. Her body is suspended in a weightless pose, as if she is drifting through the void, her legs slightly crossed, and her arms gently extended. The scene is both haunting and serene, with the surrounding atmosphere filled with a cold, ghostly aura (cold and haunting space:1.4). Above and around her are small, glowing stars (glowing stars:1.5), each tethered to floating debris or satellites by thin, delicate chains. These stars are scattered at various depths and distances throughout space, some glowing softly near her, while others float further away, deep into the cosmic void. Their warm yellow light contrasts sharply with the coldness of space, creating dynamic reflections on the woman's spacesuit and the surrounding cosmic dust. The stars and cosmic dust form intricate volumetric beams of light (volumetric lighting in space:1.4), casting reflections and shadows that stretch endlessly into the darkness. The light scatters across the floating debris, interacting with her spacesuit's helmet visor, creating shimmering, surreal patterns. Surrounding her in the distance are floating particles of cosmic debris and dust, glowing with a soft, bioluminescent-like aura (cosmic dust particles:1.4). These particles drift at different distances, enhancing the sense of depth in the vastness of space. Some particles float close to her, while others drift far into the background, adding texture and realism to the scene. The stars' glowing light creates a cinematic, volumetric effect that bounces off the metallic and glass surfaces of her suit, emphasizing the sleek, futuristic design. Air-like particles and space dust (realistic space particles:1.3) drift lazily around her, while her hair floats inside the helmet, mimicking the motionlessness of zero gravity. The overall mood is cold, haunting, and beautifully eerie (cold and haunting space:1.4), with the tethered stars, floating space debris, and glowing cosmic particles creating a surreal yet hyper-realistic otherworldly environment. The scene captures a moment of absolute stillness, making the viewer feel as though they are suspended in an infinite cosmic landscape
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A vibrant, colorful floating city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a mushroom element
An abstract, surreal painting of King Arthur, his arm outstretched toward the sky as he triumphantly holds Excalibur high. The sword gleams with ethereal light, its intricate, otherworldly design matching the Excalibur from the 1980s film, with a hilt encrusted in aged, emerald stones and wrapped in intricate golden details. Arthur gazes upward at the sword, his face filled with awe, reverence, and destiny. Around him, the dense, greenish mist of a dragon’s breath swirls like smoke, filling the scene with a sense of ancient power. The mist creates spiraling patterns, blending into the surrounding atmosphere with fiery orange and soft green hues that give the impression of the forest’s mythical presence and the dragon’s looming shadow. The mist interacts with the light from Excalibur, creating volumetric godrays that pierce through the fog in streaks, as if the light is struggling to break through the ancient, enchanted haze. Arthur stands on a rugged stone pedestal, his figure only partially detailed, with loose, painterly brushstrokes emphasizing his powerful stance and the mystical surroundings rather than sharp details. His robes flow in soft, abstract shapes, blending into the mist. Ethereal embers and floating particles fill the air, adding a tangible, magical energy to the scene, with every particle glowing faintly as they float around him, as though touched by Excalibur’s light. The sword’s blade extends high, creating a striking, vertical focal point that contrasts with the swirling, horizontal patterns of mist and energy surrounding him. The whole image feels like a scene from a legend, with abstract shapes and textures forming the background—a mix of muted greens, teal, and hints of gold—capturing the ancient forest around him in a hazy, indistinct way. The composition blends reality with myth, emphasizing motion, light, and surreal energy, creating a sense of awe as Arthur finally holds Excalibur." Key Elements with Weights (Abstract, surreal painting style:1.5) (Arthur holding Excalibur high with arm outstretched:1.6) (Greenish dragon’s breath mist swirling around:1.4) (Volumetric godrays through the mist:1.5) (Excalibur with detailed hilt and ancient design from 1980s film:1.7) (Mystical embers and floating particles in the air:1.3) (Soft, painterly brushstrokes for Arthur’s figure and robes:1.3) (Background with muted green, teal, and gold abstract shapes:1.4)
High-contrast black-and-white photograph of a nude woman floating underwater in a serene, suspended pose. Her legs are slightly crossed, arms gently extended, with her face just beneath the water's surface. Volumetric light penetrates the water, creating dynamic reflections and patterns across her skin and the water around her. The water is calm but shows subtle ripples, with light bouncing off the surface and casting intricate shadows and highlights across her body. Her hair floats freely, adding to the ethereal, weightless feel. The overall mood is surreal, tranquil, yet dramatic, captured with a medium format look that brings out the rich grain, texture, and realism of the scene. The lighting emphasizes the fine details, creating a timeless and cinematic feel
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
A vibrant, colorful floating community city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a floating element
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
Great prompt! A clean 3×3 [ratio] storyboard grid with nine equal [ratio] sized panels on [4:5] ratio. Use the reference image as the base product reference. Keep the same product, packaging design, branding, materials, colors, proportions and overall identity across all nine panels exactly as the reference. The product must remain clearly recognizable in every frame. The label, logo and proportions must stay exactly the same. This storyboard is a high-end designer mockup presentation for a branding portfolio. The focus is on form, composition, materiality and visual rhythm rather than realism or lifestyle narrative. The overall look should feel curated, editorial and design-driven. FRAME 1: Front-facing hero shot of the product in a clean studio setup. Neutral background, balanced composition, calm and confident presentation of the product. FRAME 2: Close-up shot with the focus centered on the middle of the product. Focusing on surface texture, materials and print details. FRAME 3: Shows the reference product placed in an environment that naturally fits the brand and product category. Studio setting inspired by the product design elements and colours. FRAME 4: Product shown in use or interaction on a neutral studio background. Hands and interaction elements are minimal and restrained, the look matches the style of the package. FRAME 5: Isometric composition showing multiple products arranged in a precise geometric order from the top isometric angle. All products are placed at the same isometric top angle, evenly spaced, clean, structured and graphic. FRAME 6: Product levitating slightly tilted on a neutral background that matches the reference image color palette. Floating position is angled and intentional, the product is floating naturally in space. FRAME 7: is an extreme close-up focusing on a specific detail of the label, edge, texture or material behavior. FRAME 8: The product in an unexpected yet aesthetically strong setting that feels bold, editorial and visually striking. Unexpected but highly stylized setting. Studio-based, and designer-driven. Bold composition that elevates the brand. FRAME 9: Wide composition showing the product in use, placed within a refined designer setup. Clean props, controlled styling, cohesive with the rest of the series. CAMERA & STYLE: Ultra high-quality studio imagery with a real camera look. Different camera angles and framings across frames. Controlled depth of field, precise lighting, accurate materials and reflections. Lighting logic, color palette, mood and visual language must remain consistent across all nine panels as one cohesive series. OUTPUT: A clean 3×3 grid with no borders, no text, no captions and no watermarks.
A hyper-detailed, realistic cinematic photo of a slim athletic hourglass shaped mature woman with enhanced bust. subject is a supreme celestial empress floating, in a graceful, radiating dominance and divine allure on tha vast cosmos. Beneath her legs is floating celestial loutus that she float on. She is holding the Supreme weapon, the heavenly spear in one of her hand. there is universe swirling around on her other hand fingertip. Her physique is stylized and voluptuous with soft, curvy, thick, chubby proportions and a prominently enhanced bust, balanced with smooth, elegant contours. Her expression is calm, confident, and commanding, embodying absolute authority over the cosmos. She wears a highly stylized, bikini inspired divine outfit — a celestial bikini outfit with goddess-like design. The outfit is composed of sculpted golden filigree, luminous accents, and semi-transparent silk elements that partially drape around her body. Flowing, ethereal silk ribbons wrap around her arms, waist, providing movement and a sense of elegance while maintaining a refined, non-explicit aesthetic. Her body is adorned with intricate golden jewelry: layered necklaces, armlets, bracelets, waist chains, and anklets, all glowing softly with divine energy. A majestic, ornate golden crown with delicate filigree rests upon her head, reinforcing her status as a cosmic ruler. There is a tattoo of dragon god as her servant on her thighs. Behind her floats a massive celestial halo backpiece: a complex, multi-tiered aureole of gold and radiant light. It features interlocking flame-like filigree patterns rising into elegant points, with a central circular void resembling a radiant universe. Swirling universal nebula energy radiates outward, while translucent ribbons of light extend and flow like energy. The environment is a vast cosmic divine realm filled with shattered floating heavenly palace and celestial temples ruins suspended in space. The area is surrounded by nebula clouds, stars, meteors, universes, blradiant cosmic light and black hole. The scale is immense, giving a sense of infinite divine dominion. Soft glowing energy constructs resembling abstrac aura extensions hover behind her, made of light and particles rather than physical form. Lighting is dramatic and cinematic: strong golden rim lighting, soft luminous highlights on skin and silk, volumetric light rays, glowing reflections, and deep cosmic contrast. Ultra-detailed, 8K resolution, realism, highly polished, epic divine aesthetic.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, dozens of small, glowing stars (small floating stars:1.5) float gently in the water, as if from a children’s book. These tiny stars emit a soft, magical light, illuminating the scene with a warm, delicate glow. The stars are scattered around her, gently swaying and drifting in the currents, creating a surreal, dreamlike atmosphere. Their soft, yellow-white light interacts with the dark, cold water, casting dynamic reflections and intricate patterns across her skin, the chiffon fabric, and the sandy bottom beneath her (light reflections:1.3). The floating stars give off a sense of magic, like constellations brought to life in the underwater world. The scene is further enhanced by volumetric beams of light (volumetric lighting:1.4) emanating from the stars, creating a soft, cinematic glow that dances with the water’s gentle ripples. Air bubbles rise from her clothing, adding realism and movement to the stillness of the water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the stars emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
Hyperrealistic top-down view of a serene woman floating on her back in the still waters of a tranquil lake at dawn, her full body visible and delicately positioned amidst a surreal, dreamlike environment. Her body is partially submerged, the water gently caressing her skin, and her long, dark hair fans out around her head, rippling like an inky halo. Her soft, peaceful smile radiates tranquility, her eyes closed as if lost in a serene dream. Her form is modestly adorned by scattered lilypads and blooming water lilies, naturally covering her lower body while enhancing the organic elegance of the scene. The water’s surface is shrouded in a thin, ethereal layer of mist or smoke, drifting lazily and creating a dreamlike, otherworldly atmosphere. Soft ripples emanate outward from her floating body, reflecting the soft pinks, oranges, and blues of the dawn light. Her pale skin glows faintly in the golden light of the rising sun, with water droplets clinging to her arms and legs, catching the light in exquisite detail. Beneath the surface, subtle glimpses of aquatic plants and smooth pebbles add depth and texture, blending seamlessly into the serene composition. Surrounding her, clusters of lilypads and delicate white and pink water lilies float naturally, their surfaces dotted with tiny beads of dew. The interplay of the vivid greens and soft pastel hues creates an enchanting frame around her body. The overall tone is ethereal and dreamlike, with the rising mist, faint reflections, and gentle ripples adding layers of texture and movement. The scene feels alive yet impossibly serene, a perfect harmony between the woman and the natural world.
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — BILLIONAIRE FLOATING IN CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle]. My real facial features must be fully preserved and recognizable — face shape, eyes, nose, lips, and hair structure must remain faithful, only enhanced with natural sunlight and editorial makeup. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs forming structural feminine curves, medium and proportional bust; clearly curvy, not runway-thin. Collarbones are never visible due to pose and lighting. Very fair porcelain skin with a neutral-cool undertone, realistic skin texture with LIGHT NATURAL FRECKLES visible across the nose and cheeks, pores and micro-variations preserved — NO doll-like skin, NO CGI look. SCENE — LUXURY FLOAT IN THE CARIBBEAN SEA: The model floats effortlessly on an EXTREMELY LUXURIOUS float in crystal-clear Caribbean waters. The float is designed to evoke wealth and exclusivity — possibly a large transparent geometric form with gold metal accents, or an elegant white float with satin finish and champagne-gold details, or a translucent ring with an infinity symbol and embedded crystals. It is large and sculptural, supporting her body as she relaxes partially immersed in turquoise water. The float rests on an untouched sandbank, where the water is shallow enough to reveal every detail of the sandy bottom, yet deep enough to float. POSE: She reclines gracefully on the float, body positioned in a soft diagonal. The upper body is slightly elevated and supported by the float, while the lower body is gently submerged. One arm rests elegantly near her head, fingers lightly touching wet hair; the other hand glides through the water, creating soft ripples. Her legs are partially submerged, feet delicately positioned near the surface — perfectly groomed toes subtly breaking through the water, catching sunlight. The pose conveys billionaire leisure: relaxed, confident, effortlessly luxurious. HAIR: She has the same hair as in the uploaded photo, styled as ultra-long jet-black hair, extremely glossy and luminous, FLOATING AND SPREADING AROUND HER on the water surface like a silk fan. Wet strands separate — some floating, others clinging to shoulders and the float — creating an ethereal, mermaid-like effect. The hair captures sunlight with warm reflective highlights dancing across wet strands. (“Apply the hairstyle while preserving the bangs 100% in all cases.”) FACE & MAKEUP: Skin has a radiant champagne glow — luminous and fresh, with soft highlighter on cheekbones, brow bone, nose bridge, and cupid’s bow. Light natural freckles remain visible on the nose and upper cheeks, adding authenticity. Makeup is minimal and waterproof: tinted moisturizer, soft champagne shimmer on eyelids, naturally defined brows, long voluminous waterproof lashes curled upward, cheeks with a subtle peach-pink flush, and lips with a translucent peach-nude gloss. Water droplets cling to her skin, catching light. (“Apply makeup while preserving the face 100% in all cases.”) EXTRA JEWELRY (WATERPROOF LUXURY EDITION): - Delicate choker necklace with iridescent Swarovski crystals (water droplets forming on the crystals) - Gold Cartier watch with diamonds on one wrist - Stacked Cartier bracelets on both wrists, with water flowing over them - Statement gold earrings with diamond drops, visible through wet hair - Stacked thin gold rings on multiple fingers, glistening with water droplets - Delicate gold anklet with small charms, visible just above the waterline - Long coffin-shaped acrylic nails with nude base and micro-crystal details, perfectly visible on hands and feet with water reflections FEET & TOENAILS (FOCUS): Her feet are elegantly positioned near the surface, toes perfectly groomed and peeking above the water. Toenails match the hands — long coffin shape with nude base and micro-crystal detailing, catching sunlight and sparkling through water droplets. Every pedicure detail is pristine, reinforcing the billionaire aesthetic. OUTFIT: Minimal strapless swimsuit in soft white or light turquoise (inspired by Caribbean waters), with subtle texture, nearly blending with skin tone. The swimsuit is partially visible above the water, emphasizing her curves. LIGHTING: Bright natural Caribbean sunlight from above, positioned low enough to create warm golden reflections. Light penetrates the crystal-clear water, producing dancing caustic reflections (shimmering light patterns) across submerged skin and the sandy bottom. Water droplets act like tiny lenses, creating sparkles across skin and jewelry. The float reflects both water and sky tones. BACKGROUND: Infinite turquoise sea extending to the horizon, white sandbank visible beneath the transparent water, soft clouds in a clear blue sky. The water is so clear that every detail of the sand and the gentle movement of her submerged legs is visible. MOOD: An ultra-luxurious billionaire paradise — floating in absolute opulence, where every detail, from the float to the toes, is flawless. Wealth and elegance. The movement of water and hair creates a dynamic, vibrant image.
An abstract, surreal painting of King Arthur, his arm outstretched toward the sky as he triumphantly holds Excalibur high. The sword gleams with ethereal light, its intricate, otherworldly design matching the Excalibur from the 1980s film, with a hilt encrusted in aged, emerald stones and wrapped in intricate golden details. Arthur gazes upward at the sword, his face filled with awe, reverence, and destiny. Around him, the dense, greenish mist of a dragon’s breath swirls like smoke, filling the scene with a sense of ancient power. The mist creates spiraling patterns, blending into the surrounding atmosphere with fiery orange and soft green hues that give the impression of the forest’s mythical presence and the dragon’s looming shadow. The mist interacts with the light from Excalibur, creating volumetric godrays that pierce through the fog in streaks, as if the light is struggling to break through the ancient, enchanted haze. Arthur stands on a rugged stone pedestal, his figure only partially detailed, with loose, painterly brushstrokes emphasizing his powerful stance and the mystical surroundings rather than sharp details. His robes flow in soft, abstract shapes, blending into the mist. Ethereal embers and floating particles fill the air, adding a tangible, magical energy to the scene, with every particle glowing faintly as they float around him, as though touched by Excalibur’s light. The sword’s blade extends high, creating a striking, vertical focal point that contrasts with the swirling, horizontal patterns of mist and energy surrounding him. The whole image feels like a scene from a legend, with abstract shapes and textures forming the background—a mix of muted greens, teal, and hints of gold—capturing the ancient forest around him in a hazy, indistinct way. The composition blends reality with myth, emphasizing motion, light, and surreal energy, creating a sense of awe as Arthur finally holds Excalibur." Key Elements with Weights (Abstract, surreal painting style:1.5) (Arthur holding Excalibur high with arm outstretched:1.6) (Greenish dragon’s breath mist swirling around:1.4) (Volumetric godrays through the mist:1.5) (Excalibur with detailed hilt and ancient design from 1980s film:1.7) (Mystical embers and floating particles in the air:1.3) (Soft, painterly brushstrokes for Arthur’s figure and robes:1.3) (Background with muted green, teal, and gold abstract shapes:1.4)
High-contrast black-and-white photograph of a nude woman floating underwater in a serene, suspended pose. Her legs are slightly crossed, arms gently extended, with her face just beneath the water's surface. Volumetric light penetrates the water, creating dynamic reflections and patterns across her skin and the water around her. The water is calm but shows subtle ripples, with light bouncing off the surface and casting intricate shadows and highlights across her body. Her hair floats freely, adding to the ethereal, weightless feel. The overall mood is surreal, tranquil, yet dramatic, captured with a medium format look that brings out the rich grain, texture, and realism of the scene. The lighting emphasizes the fine details, creating a timeless and cinematic feel
: (A hyper-realistic, masterpiece-level photograph:1.3) of a woman floating in the cold, dark expanse of space (space environment:1.4). She is wearing a futuristic, sleek spacesuit (spacesuit:1.5), with the suit reflecting soft starlight and the surrounding cosmic glow. Her body is suspended in a weightless pose, as if she is drifting through the void, her legs slightly crossed, and her arms gently extended. The scene is both haunting and serene, with the surrounding atmosphere filled with a cold, ghostly aura (cold and haunting space:1.4). Above and around her are small, glowing stars (glowing stars:1.5), each tethered to floating debris or satellites by thin, delicate chains. These stars are scattered at various depths and distances throughout space, some glowing softly near her, while others float further away, deep into the cosmic void. Their warm yellow light contrasts sharply with the coldness of space, creating dynamic reflections on the woman's spacesuit and the surrounding cosmic dust. The stars and cosmic dust form intricate volumetric beams of light (volumetric lighting in space:1.4), casting reflections and shadows that stretch endlessly into the darkness. The light scatters across the floating debris, interacting with her spacesuit's helmet visor, creating shimmering, surreal patterns. Surrounding her in the distance are floating particles of cosmic debris and dust, glowing with a soft, bioluminescent-like aura (cosmic dust particles:1.4). These particles drift at different distances, enhancing the sense of depth in the vastness of space. Some particles float close to her, while others drift far into the background, adding texture and realism to the scene. The stars' glowing light creates a cinematic, volumetric effect that bounces off the metallic and glass surfaces of her suit, emphasizing the sleek, futuristic design. Air-like particles and space dust (realistic space particles:1.3) drift lazily around her, while her hair floats inside the helmet, mimicking the motionlessness of zero gravity. The overall mood is cold, haunting, and beautifully eerie (cold and haunting space:1.4), with the tethered stars, floating space debris, and glowing cosmic particles creating a surreal yet hyper-realistic otherworldly environment. The scene captures a moment of absolute stillness, making the viewer feel as though they are suspended in an infinite cosmic landscape
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Hyperrealistic top-down view of a serene woman floating on her back in the still waters of a tranquil lake at dawn, her full body visible and delicately positioned amidst a surreal, dreamlike environment. Her body is partially submerged, the water gently caressing her skin, and her long, dark hair fans out around her head, rippling like an inky halo. Her soft, peaceful smile radiates tranquility, her eyes closed as if lost in a serene dream. Her form is modestly adorned by scattered lilypads and blooming water lilies, naturally covering her lower body while enhancing the organic elegance of the scene. The water’s surface is shrouded in a thin, ethereal layer of mist or smoke, drifting lazily and creating a dreamlike, otherworldly atmosphere. Soft ripples emanate outward from her floating body, reflecting the soft pinks, oranges, and blues of the dawn light. Her pale skin glows faintly in the golden light of the rising sun, with water droplets clinging to her arms and legs, catching the light in exquisite detail. Beneath the surface, subtle glimpses of aquatic plants and smooth pebbles add depth and texture, blending seamlessly into the serene composition. Surrounding her, clusters of lilypads and delicate white and pink water lilies float naturally, their surfaces dotted with tiny beads of dew. The interplay of the vivid greens and soft pastel hues creates an enchanting frame around her body. The overall tone is ethereal and dreamlike, with the rising mist, faint reflections, and gentle ripples adding layers of texture and movement. The scene feels alive yet impossibly serene, a perfect harmony between the woman and the natural world.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, several underwater light bulbs float freely (floating bulbs tethered by chains:1.5), suspended in the middle of the water, casting a soft yellow glow. These bulbs are tethered to the sandy bottom by delicate, swaying chains, anchoring them in place while they float and move gently with the water's currents. Their soft yellow light illuminates the scene, creating dynamic volumetric lighting and casting intricate patterns across her skin, the floating chiffon, and the sandy bottom beneath her (light reflections:1.3). The floating bulbs' light interacts with the cold, dark water, producing subtle, shifting highlights and shadows. Volumetric beams of light (volumetric lighting:1.4) create dramatic effects, interacting with the soft ripples in the water, adding a magical, cinematic quality to the scene. Air bubbles rise from her clothing, adding realism and movement to the still water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the bulbs emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
Rampart female character from Apex legends,(ultra-detailed:1.6), extremely detailed face, masterpiece, (extreme shading:1.0), expressive eyes, (curvy:1.3), (fangs:1.2), (low ponytail:1.3), black hair with blue inner hair, (glowing goggles:1.4), (oversized jacket:1.5), (floating glowing welding machine:1.1), (magical flames:1.5), (baggy shorts:1.4), (floating, typing on glowing holographic welding machine:1.4), (atmospheric perspective:1.3), (cyberpunk dystopian lot:1.3), (neon signs:1.4), streets, vivid colors, atmospheric lighting, (night:1.3)
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
Great prompt! A clean 3×3 [ratio] storyboard grid with nine equal [ratio] sized panels on [4:5] ratio. Use the reference image as the base product reference. Keep the same product, packaging design, branding, materials, colors, proportions and overall identity across all nine panels exactly as the reference. The product must remain clearly recognizable in every frame. The label, logo and proportions must stay exactly the same. This storyboard is a high-end designer mockup presentation for a branding portfolio. The focus is on form, composition, materiality and visual rhythm rather than realism or lifestyle narrative. The overall look should feel curated, editorial and design-driven. FRAME 1: Front-facing hero shot of the product in a clean studio setup. Neutral background, balanced composition, calm and confident presentation of the product. FRAME 2: Close-up shot with the focus centered on the middle of the product. Focusing on surface texture, materials and print details. FRAME 3: Shows the reference product placed in an environment that naturally fits the brand and product category. Studio setting inspired by the product design elements and colours. FRAME 4: Product shown in use or interaction on a neutral studio background. Hands and interaction elements are minimal and restrained, the look matches the style of the package. FRAME 5: Isometric composition showing multiple products arranged in a precise geometric order from the top isometric angle. All products are placed at the same isometric top angle, evenly spaced, clean, structured and graphic. FRAME 6: Product levitating slightly tilted on a neutral background that matches the reference image color palette. Floating position is angled and intentional, the product is floating naturally in space. FRAME 7: is an extreme close-up focusing on a specific detail of the label, edge, texture or material behavior. FRAME 8: The product in an unexpected yet aesthetically strong setting that feels bold, editorial and visually striking. Unexpected but highly stylized setting. Studio-based, and designer-driven. Bold composition that elevates the brand. FRAME 9: Wide composition showing the product in use, placed within a refined designer setup. Clean props, controlled styling, cohesive with the rest of the series. CAMERA & STYLE: Ultra high-quality studio imagery with a real camera look. Different camera angles and framings across frames. Controlled depth of field, precise lighting, accurate materials and reflections. Lighting logic, color palette, mood and visual language must remain consistent across all nine panels as one cohesive series. OUTPUT: A clean 3×3 grid with no borders, no text, no captions and no watermarks.
(A hyper-realistic, masterpiece-level color photograph:1.3) of a beautiful woman floating underwater at night (nighttime:1.4), her body suspended in a serene, ethereal pose. She wears a long, flowing chiffon fabric (sheer, weightless chiffon:1.3), nearly transparent, fluttering around her. Her legs are slightly crossed, and her arms are extended gracefully, while her face is submerged two feet beneath the water’s surface. The environment feels cold and ghostly (cold, haunting atmosphere:1.4), with a chilling sense of stillness. Around her, dozens of small, glowing stars (small floating stars:1.5) float gently in the water, as if from a children’s book. These tiny stars emit a soft, magical light, illuminating the scene with a warm, delicate glow. The stars are scattered around her, gently swaying and drifting in the currents, creating a surreal, dreamlike atmosphere. Their soft, yellow-white light interacts with the dark, cold water, casting dynamic reflections and intricate patterns across her skin, the chiffon fabric, and the sandy bottom beneath her (light reflections:1.3). The floating stars give off a sense of magic, like constellations brought to life in the underwater world. The scene is further enhanced by volumetric beams of light (volumetric lighting:1.4) emanating from the stars, creating a soft, cinematic glow that dances with the water’s gentle ripples. Air bubbles rise from her clothing, adding realism and movement to the stillness of the water (realistic air bubbles:1.3). Her hair floats freely, moving with the gentle water currents, enhancing the weightless, ethereal feel. The lighting from the stars emphasizes the fine textures of her skin, the chiffon fabric, and the water, creating a timeless, cinematic look with medium format quality (medium format cinematic look:1.2).
A vibrant, colorful floating community city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a floating element
A vibrant, colorful floating city, clouds above a beautiful, enchanted landscape filled with whimsical flora, enchanted forest landscape, Magical and dreamy woodland with vibrant green foliage and sparkling flowers, Landscape with twisted trees and vines, natural lighting and dark shadows, unique fantastical elements like floating islands and floating orbs, Highly detailed vegetation and foliage, deep contrast and color vibrancy, texture and intricate details in a mushroom element
A hyper-detailed, realistic cinematic photo of a slim athletic hourglass shaped mature woman with enhanced bust. subject is a supreme celestial empress floating, in a graceful, radiating dominance and divine allure on tha vast cosmos. Beneath her legs is floating celestial loutus that she float on. She is holding the Supreme weapon, the heavenly spear in one of her hand. there is universe swirling around on her other hand fingertip. Her physique is stylized and voluptuous with soft, curvy, thick, chubby proportions and a prominently enhanced bust, balanced with smooth, elegant contours. Her expression is calm, confident, and commanding, embodying absolute authority over the cosmos. She wears a highly stylized, bikini inspired divine outfit — a celestial bikini outfit with goddess-like design. The outfit is composed of sculpted golden filigree, luminous accents, and semi-transparent silk elements that partially drape around her body. Flowing, ethereal silk ribbons wrap around her arms, waist, providing movement and a sense of elegance while maintaining a refined, non-explicit aesthetic. Her body is adorned with intricate golden jewelry: layered necklaces, armlets, bracelets, waist chains, and anklets, all glowing softly with divine energy. A majestic, ornate golden crown with delicate filigree rests upon her head, reinforcing her status as a cosmic ruler. There is a tattoo of dragon god as her servant on her thighs. Behind her floats a massive celestial halo backpiece: a complex, multi-tiered aureole of gold and radiant light. It features interlocking flame-like filigree patterns rising into elegant points, with a central circular void resembling a radiant universe. Swirling universal nebula energy radiates outward, while translucent ribbons of light extend and flow like energy. The environment is a vast cosmic divine realm filled with shattered floating heavenly palace and celestial temples ruins suspended in space. The area is surrounded by nebula clouds, stars, meteors, universes, blradiant cosmic light and black hole. The scale is immense, giving a sense of infinite divine dominion. Soft glowing energy constructs resembling abstrac aura extensions hover behind her, made of light and particles rather than physical form. Lighting is dramatic and cinematic: strong golden rim lighting, soft luminous highlights on skin and silk, volumetric light rays, glowing reflections, and deep cosmic contrast. Ultra-detailed, 8K resolution, realism, highly polished, epic divine aesthetic.
A hyper-realistic, cinematic image of a beautiful ghostly woman, her nude form gracefully cloaked in a tattered, sheer nightgown that covers her body modestly, yet dissolves into swirling smoke and mist. The fabric of the gown is thin and translucent, flowing ethereally around her, but carefully obscuring her figure, with delicate, tattered edges that fade into the mist, as though the gown itself is part of her spectral form. Her breasts are modestly covered by the nightgown, and the fabric clings lightly to her body before disappearing into vapor, adding to her haunting, otherworldly presence. Her eyes glow softly, casting a diffused, ethereal light that gently illuminates her face, creating realistic volumetric shadows across her sharp features. The light from her eyes subtly highlights the contours of her face, with the glow wrapping around her cheeks and brow in a soft, eerie radiance. Her dynamic, ghostly pose gives the impression of floating, with one arm extended as if beckoning, while her long, floating hair dances weightlessly around her head, illuminated by the faint, eerie glow. The nightgown itself is a tattered, ghostly fabric, with ragged edges that swirl into the mist, making it difficult to tell where the gown ends and the mist begins. The volumetric godrays filter through the scene, casting delicate, layered shadows that interact with the mist and the floating particles in the air. The greenish-blue tones of the environment enhance the ghostly, haunting aesthetic, giving her an ethereal glow against the shadowy background. Her expression is serene, yet her glowing eyes and floating figure add an unnerving quality, as though she is a spectral being lost between worlds. The background is filled with shadowy ruins and broken structures, barely visible through the thick mist. The soft volumetric lighting from her eyes casts a subtle glow over the environment, blending with the godrays that pierce the mist from above, creating a dreamlike, eerie atmosphere. The mist itself is thick and swirling, with floating particles that catch the light and add depth to the scene. The tattered nightgown she wears dissolves into the air, adding to her ghostly, ethereal form, while maintaining a sense of elegance and modesty. The film grain adds a subtle, gritty texture to the image, enhancing the cinematic, fine art feel of the scene.
A fine art, hyper-realistic, cinematic image of a nude ghostly woman standing gracefully amidst swirling, ghostly mist. Her form is ethereal and translucent, fading into the mist that surrounds her, her body partially visible but soft and hazy, as though she is only barely present in this world. The volumetric light gently illuminates her from behind, casting soft, delicate shadows across her figure and adding depth to the mist that seems to both surround and blend into her. Her skin, though pale and almost transparent, reflects a subtle, ghostly glow, as though she is illuminated from within. The mist swirls around her, caressing her body, obscuring parts of her figure while leaving other parts faintly visible. Her long, flowing hair, also ghostly and weightless, floats gently as if suspended in the air, adding to the surreal, otherworldly feeling. The setting is a dreamlike, misty void, with only faint hints of an ancient, forgotten world in the distance. Barely visible ruins or broken columns appear as faint silhouettes in the fog, giving a sense of history and mystery to the scene. The ground beneath her is indistinct, as though the mist itself is the floor, with floating particles glinting softly in the ethereal light. The lighting is soft and diffused, with beams of light cutting through the mist, creating a sense of depth and atmosphere. The woman's form is highlighted by this light, her figure partially illuminated while the rest fades into the mist, emphasizing her delicate, ghostly presence. The golden hour glow from some distant light source adds warmth to the otherwise cool tones of the mist, giving the scene an almost divine, surreal quality. Her expression is one of serene contemplation, her eyes soft and distant, as though she is lost in thought, unaware of the world around her. The fine details of her form—her slight curves, the delicate contours of her body—are subtly visible but softened by the mist, giving the image a tasteful, elegant quality that emphasizes her otherworldly beauty rather than explicitness. The entire composition is rendered in fine art, photorealistic detail, with a soft film grain adding texture and a timeless quality to the image. The mist, light, and her ghostly form create a harmonious blend of light and shadow, enhancing the cinematic atmosphere of the scene, while the delicate balance between her visibility and the mist captures her ethereal, transient nature. Key Elements with Weights: (Fine art, hyper-realistic, cinematic lighting:1.5) (Nude ghostly woman, ethereal and translucent:1.5) (Volumetric light, swirling mist:1.5) (Ghostly form fading into the mist:1.5) (Elegant, delicate pose, serene expression:1.5) (Subtle, soft body contours with tasteful fine art emphasis:1.5) (Floating particles, soft glow:1.3) (Film grain, photorealistic textures:1.3) (Dreamlike, mystical atmosphere:1.5)
A majestic, ethereal woman, her gown woven from constellations and golden vines, stands in an enchanted cosmic vineyard. **Nine floating pentacles**, each glowing with radiant energy, are suspended in the air around her, forming a celestial pattern of abundance. Celestial birds, made of pure light and amethyst energy, flutter around as she delicately plucks a pentacle from a floating vine. The air shimmers with divine prosperity, her expression serene in self-sufficiency and luxury. Salvador Dalí-inspired, surreal elegance, high detail, dreamlike cosmic vineyard, golden celestial garden, luminous floating pentacles, cinematic 4K masterpiece. --avoid: extra limbs, malformed anatomy, blurry, low-resolution, unrealistic reflections, artificial lighting, bad proportions, cartoonish, low-poly, floating artifacts, watermark, text artifacts.
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress