medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
"subject": { "description": "A young adult woman taking a realistic full-body mirror selfie while sitting on a wooden bedroom floor, with soft refined features, subtle freckles, and a calm intimate presence.", "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "preserve_original": true, "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "hair": { "color": "dark brown", "style": "long loose hair with a soft natural wave and a slightly off-center part", "effect": "lightly tousled, airy around the face, naturally imperfect" }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "top": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet morning or late-morning pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, daylight had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
medium close-up, middle-aged East Asian male, warm smile, short grey hair, clear eyeglasses, tailored neutral-colored shirt, natural lighting, professional photoshoot, harmonious color grading, realistic eyes, balanced facial proportions, natural skin texture, subtle skin tones, soft shadowing, 8K ultra resolution, detailed texture, advanced skin rendering, nuanced skin tones, lifelike reflectivity, ambient occlusion, accurate facial features, soft edge definition, image clarity, accurate shadows, natural color calibration, realistic material behavior, photorealistic shading, natural light reflection, anatomically correct ears, subtle makeup, soft facial features, clear eyes, natural eye color, ambient light adjustment, depth perception, photometric lighting, sub-surface scattering, sophisticated color correction, real-world light attenuation
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her pose is natural, not overly posed. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised thumb.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a clear, strong thumbs‑up gesture: the fist is tightly closed (all four fingers curled inward), the thumb is extended straight upward, vertical, pointing to the sky. The palm is slightly angled toward the camera (approx. 30‑45°), making the gesture clearly readable. The thumb is well‑defined, no blur.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the raised thumb; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, thumb edge, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, peace sign, OK sign, pointing finger)", "deformed hands", "extra fingers", "missing fingers", "blurred thumb", "thumb not vertical" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "pointing finger", "ok gesture", "peace sign", "blurred hands", "bad anatomy", "twisted fingers", "broken thumb", "unnatural pose", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised hand.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a tight closed fist, with the palm side facing the camera so that the curled fingers and the inner part of the hand are clearly visible. The back of the hand is not dominant. The fingers are fully curled, and the fist looks natural, clean, and confident. The thumb is folded over the other fingers (or placed naturally, not extended). No thumbs‑up, no OK sign, no open palm.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the clenched fist; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, fist edges, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, thumbs up, OK sign, peace sign, pointing, back of hand dominant)", "deformed hands", "extra fingers", "missing fingers", "blurred fist", "flat palm", "knuckles emphasized" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "thumbs up", "ok gesture", "peace sign", "pointing", "back of hand facing camera", "unnatural fist", "broken wrist", "blurred hands", "bad anatomy", "twisted fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
medium close-up, middle-aged East Asian male, warm smile, short grey hair, clear eyeglasses, tailored neutral-colored shirt, natural lighting, professional photoshoot, harmonious color grading, realistic eyes, balanced facial proportions, natural skin texture, subtle skin tones, soft shadowing, 8K ultra resolution, detailed texture, advanced skin rendering, nuanced skin tones, lifelike reflectivity, ambient occlusion, accurate facial features, soft edge definition, image clarity, accurate shadows, natural color calibration, realistic material behavior, photorealistic shading, natural light reflection, anatomically correct ears, subtle makeup, soft facial features, clear eyes, natural eye color, ambient light adjustment, depth perception, photometric lighting, sub-surface scattering, sophisticated color correction, real-world light attenuation
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her pose is natural, not overly posed. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised thumb.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a clear, strong thumbs‑up gesture: the fist is tightly closed (all four fingers curled inward), the thumb is extended straight upward, vertical, pointing to the sky. The palm is slightly angled toward the camera (approx. 30‑45°), making the gesture clearly readable. The thumb is well‑defined, no blur.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the raised thumb; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, thumb edge, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, peace sign, OK sign, pointing finger)", "deformed hands", "extra fingers", "missing fingers", "blurred thumb", "thumb not vertical" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "pointing finger", "ok gesture", "peace sign", "blurred hands", "bad anatomy", "twisted fingers", "broken thumb", "unnatural pose", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
"subject": { "description": "A young adult woman taking a realistic full-body mirror selfie while sitting on a wooden bedroom floor, with soft refined features, subtle freckles, and a calm intimate presence.", "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "preserve_original": true, "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "hair": { "color": "dark brown", "style": "long loose hair with a soft natural wave and a slightly off-center part", "effect": "lightly tousled, airy around the face, naturally imperfect" }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "top": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet morning or late-morning pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, daylight had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised hand.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a tight closed fist, with the palm side facing the camera so that the curled fingers and the inner part of the hand are clearly visible. The back of the hand is not dominant. The fingers are fully curled, and the fist looks natural, clean, and confident. The thumb is folded over the other fingers (or placed naturally, not extended). No thumbs‑up, no OK sign, no open palm.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the clenched fist; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, fist edges, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, thumbs up, OK sign, peace sign, pointing, back of hand dominant)", "deformed hands", "extra fingers", "missing fingers", "blurred fist", "flat palm", "knuckles emphasized" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "thumbs up", "ok gesture", "peace sign", "pointing", "back of hand facing camera", "unnatural fist", "broken wrist", "blurred hands", "bad anatomy", "twisted fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
"subject": { "description": "A young adult woman taking a realistic full-body mirror selfie while sitting on a wooden bedroom floor, with soft refined features, subtle freckles, and a calm intimate presence.", "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "preserve_original": true, "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "hair": { "color": "dark brown", "style": "long loose hair with a soft natural wave and a slightly off-center part", "effect": "lightly tousled, airy around the face, naturally imperfect" }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "top": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet morning or late-morning pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, daylight had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
medium close-up, middle-aged East Asian male, warm smile, short grey hair, clear eyeglasses, tailored neutral-colored shirt, natural lighting, professional photoshoot, harmonious color grading, realistic eyes, balanced facial proportions, natural skin texture, subtle skin tones, soft shadowing, 8K ultra resolution, detailed texture, advanced skin rendering, nuanced skin tones, lifelike reflectivity, ambient occlusion, accurate facial features, soft edge definition, image clarity, accurate shadows, natural color calibration, realistic material behavior, photorealistic shading, natural light reflection, anatomically correct ears, subtle makeup, soft facial features, clear eyes, natural eye color, ambient light adjustment, depth perception, photometric lighting, sub-surface scattering, sophisticated color correction, real-world light attenuation
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her pose is natural, not overly posed. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised thumb.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a clear, strong thumbs‑up gesture: the fist is tightly closed (all four fingers curled inward), the thumb is extended straight upward, vertical, pointing to the sky. The palm is slightly angled toward the camera (approx. 30‑45°), making the gesture clearly readable. The thumb is well‑defined, no blur.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the raised thumb; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, thumb edge, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, peace sign, OK sign, pointing finger)", "deformed hands", "extra fingers", "missing fingers", "blurred thumb", "thumb not vertical" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "pointing finger", "ok gesture", "peace sign", "blurred hands", "bad anatomy", "twisted fingers", "broken thumb", "unnatural pose", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised hand.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a tight closed fist, with the palm side facing the camera so that the curled fingers and the inner part of the hand are clearly visible. The back of the hand is not dominant. The fingers are fully curled, and the fist looks natural, clean, and confident. The thumb is folded over the other fingers (or placed naturally, not extended). No thumbs‑up, no OK sign, no open palm.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the clenched fist; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, fist edges, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, thumbs up, OK sign, peace sign, pointing, back of hand dominant)", "deformed hands", "extra fingers", "missing fingers", "blurred fist", "flat palm", "knuckles emphasized" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "thumbs up", "ok gesture", "peace sign", "pointing", "back of hand facing camera", "unnatural fist", "broken wrist", "blurred hands", "bad anatomy", "twisted fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her pose is natural, not overly posed. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised thumb.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a clear, strong thumbs‑up gesture: the fist is tightly closed (all four fingers curled inward), the thumb is extended straight upward, vertical, pointing to the sky. The palm is slightly angled toward the camera (approx. 30‑45°), making the gesture clearly readable. The thumb is well‑defined, no blur.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the raised thumb; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, thumb edge, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, peace sign, OK sign, pointing finger)", "deformed hands", "extra fingers", "missing fingers", "blurred thumb", "thumb not vertical" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "pointing finger", "ok gesture", "peace sign", "blurred hands", "bad anatomy", "twisted fingers", "broken thumb", "unnatural pose", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
"subject": { "description": "A young adult woman taking a realistic full-body mirror selfie while sitting on a wooden bedroom floor, with soft refined features, subtle freckles, and a calm intimate presence.", "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "preserve_original": true, "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "hair": { "color": "dark brown", "style": "long loose hair with a soft natural wave and a slightly off-center part", "effect": "lightly tousled, airy around the face, naturally imperfect" }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "top": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet morning or late-morning pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, daylight had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
medium close-up, middle-aged East Asian male, warm smile, short grey hair, clear eyeglasses, tailored neutral-colored shirt, natural lighting, professional photoshoot, harmonious color grading, realistic eyes, balanced facial proportions, natural skin texture, subtle skin tones, soft shadowing, 8K ultra resolution, detailed texture, advanced skin rendering, nuanced skin tones, lifelike reflectivity, ambient occlusion, accurate facial features, soft edge definition, image clarity, accurate shadows, natural color calibration, realistic material behavior, photorealistic shading, natural light reflection, anatomically correct ears, subtle makeup, soft facial features, clear eyes, natural eye color, ambient light adjustment, depth perception, photometric lighting, sub-surface scattering, sophisticated color correction, real-world light attenuation
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised hand.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a tight closed fist, with the palm side facing the camera so that the curled fingers and the inner part of the hand are clearly visible. The back of the hand is not dominant. The fingers are fully curled, and the fist looks natural, clean, and confident. The thumb is folded over the other fingers (or placed naturally, not extended). No thumbs‑up, no OK sign, no open palm.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the clenched fist; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, fist edges, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, thumbs up, OK sign, peace sign, pointing, back of hand dominant)", "deformed hands", "extra fingers", "missing fingers", "blurred fist", "flat palm", "knuckles emphasized" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "thumbs up", "ok gesture", "peace sign", "pointing", "back of hand facing camera", "unnatural fist", "broken wrist", "blurred hands", "bad anatomy", "twisted fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her pose is natural, not overly posed. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised thumb.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a clear, strong thumbs‑up gesture: the fist is tightly closed (all four fingers curled inward), the thumb is extended straight upward, vertical, pointing to the sky. The palm is slightly angled toward the camera (approx. 30‑45°), making the gesture clearly readable. The thumb is well‑defined, no blur.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the raised thumb; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, thumb edge, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, peace sign, OK sign, pointing finger)", "deformed hands", "extra fingers", "missing fingers", "blurred thumb", "thumb not vertical" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "pointing finger", "ok gesture", "peace sign", "blurred hands", "bad anatomy", "twisted fingers", "broken thumb", "unnatural pose", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised hand.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a tight closed fist, with the palm side facing the camera so that the curled fingers and the inner part of the hand are clearly visible. The back of the hand is not dominant. The fingers are fully curled, and the fist looks natural, clean, and confident. The thumb is folded over the other fingers (or placed naturally, not extended). No thumbs‑up, no OK sign, no open palm.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the clenched fist; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, fist edges, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, thumbs up, OK sign, peace sign, pointing, back of hand dominant)", "deformed hands", "extra fingers", "missing fingers", "blurred fist", "flat palm", "knuckles emphasized" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "thumbs up", "ok gesture", "peace sign", "pointing", "back of hand facing camera", "unnatural fist", "broken wrist", "blurred hands", "bad anatomy", "twisted fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
medium close-up, middle-aged East Asian male, warm smile, short grey hair, clear eyeglasses, tailored neutral-colored shirt, natural lighting, professional photoshoot, harmonious color grading, realistic eyes, balanced facial proportions, natural skin texture, subtle skin tones, soft shadowing, 8K ultra resolution, detailed texture, advanced skin rendering, nuanced skin tones, lifelike reflectivity, ambient occlusion, accurate facial features, soft edge definition, image clarity, accurate shadows, natural color calibration, realistic material behavior, photorealistic shading, natural light reflection, anatomically correct ears, subtle makeup, soft facial features, clear eyes, natural eye color, ambient light adjustment, depth perception, photometric lighting, sub-surface scattering, sophisticated color correction, real-world light attenuation
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
"subject": { "description": "A young adult woman taking a realistic full-body mirror selfie while sitting on a wooden bedroom floor, with soft refined features, subtle freckles, and a calm intimate presence.", "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "preserve_original": true, "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "hair": { "color": "dark brown", "style": "long loose hair with a soft natural wave and a slightly off-center part", "effect": "lightly tousled, airy around the face, naturally imperfect" }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "top": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet morning or late-morning pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, daylight had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid mirror selfie taken with an early digital point‑and‑shoot, not a modern smartphone camera. The flash overpowers all ambient light, creating deep shadows and overexposed highlights, but skin retains visible pores, fine hairs, and natural imperfections.", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { /* без изменений */ }, "eyes": { /* без изменений */ }, "nose": { /* без изменений */ }, "lips": { /* без изменений */ }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks, natural variation in pigmentation (slightly darker around eyes and mouth, lighter on forehead and chin)", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "visible fine pores 0.1–0.3 mm in T‑zone (forehead, nose, chin) with irregular distribution; pores on cheeks are smaller and denser", "micro_roughness": "present, with subtle orange‑peel texture visible under grazing light", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting, especially on cheeks and forehead", "subsurface_scattering": "moderate on nose, cheeks, earlobes, and fingertips (where skin is thin), creating a lifelike translucency with a warm reddish‑orange hue in backlit areas", "vellus_hairs": "delicate translucent vellus hairs (peach fuzz) on jawline, cheekbones, and upper lip, length 0.5–1.5 mm, visible under flash as fine silver strands", "micro_veins": "faintly discernible on temples, back of hands, and inner wrists, appearing as pale blue‑green lines under the thin skin", "specular_highlights": "healthy on forehead, nose, cheekbones, and cupid's bow; subtle oiliness in T‑zone (sebaceous filaments visible on nose), but not greasy", "natural_imperfections": "very faint freckles (barely visible) across the nose and upper cheeks; a few tiny hyperpigmentation spots (age spots) near the cheekbones; one or two micro‑comedones on the chin; invisible under heavy flash but add realism", "skin_details": "subtle expression lines around eyes (crow's feet) and between brows (faint worry lines) when relaxed; lip border shows fine vertical lines; nail beds have half‑moons and subtle cuticle texture" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks, with darker roots (2‑3 cm) showing natural growth", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown due to humidity", "texture": "individual strands visible, anisotropic reflections, slight variation in strand thickness (0.05‑0.08 mm), visible split ends on a few strands, natural volume with subtle body" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18‑20%) with hourglass figure, visible collarbones, slight ribcage outline when breathing, but not emaciated", "neck": "slender, elongated, with subtle horizontal creases (neck lines) that appear when turning head", "clavicles": "prominent, horizontal, with a slight depression above (supraclavicular fossa)", "shoulders": "faint muscle definition with delicate venous network on the deltoids", "curves": "subtle feminine curves with natural waist‑to‑hip ratio approx. 0.7, hips rounded but not exaggerated", "chest": "full bust with natural projection, slight asymmetry (left breast slightly larger), natural ptosis (gravity‑aware shape)" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long straight dark brown hair, natural shine, falling over shoulders, with slight frizz and flyaways near the crown", "texture": "glossy, healthy, individual strands visible, no frizz (but slight flyaways)" }, "face": { "expression": "thoughtful, slightly seductive, soft glam, lips slightly parted (1‑2 mm gap), relaxed eyelids", "gaze": "looking at the smartphone screen (approx. 10‑15° right of camera), not at camera lens, with natural micro‑saccades (eyes not perfectly still)", "makeup": "subtle, natural, glossy nude lips with a faint lip liner, soft contouring on cheeks and jawline, mascara (no false lashes), very light powder to reduce shine but not eliminate it", "visibility": "full face visible, head turned ~15‑20° left, slight tilt right (~5‑10°), chin slightly lowered, creating a subtle double chin shadow" }, "body": { "pose": "standing in front of a mirror, torso rotated ~10‑15° from front, leaning slightly forward (~5°). Right arm bent (70‑90°), hand holding a modern iPhone 17 Pro Max (light‑colored case, screen facing the subject, triple‑camera module visible on the back) at face level, fingers gripping the phone, index finger along the side, natural skin folds at the wrist. Left arm bent (60‑80°), elbow out of frame, hand gently supporting the cheek, fingers relaxed and slightly curled, nails visible with natural white tips and slight lunula. Waist‑up framing (from chest to above head), camera at eye level, distance ~40‑60 cm (typical mirror selfie), centered with slight right offset (due to phone).", "posture": "relaxed, confident, intimate, with a subtle S‑curve in the spine", "anatomy": { "curves": "hourglass figure", "chest": "full bust with natural projection, partially visible through open bathrobe, slight under‑breast crease", "details": "visible collarbones, slender neck, rings on left hand (engagement style with diamond, plus additional ring), faint knuckle creases" }, "skin_texture": "visible fine pores, natural glow, no airbrushing, subsurface scattering on cheeks and nose, subtle oiliness in T‑zone" }, "clothing": { "description": "White terry cloth bathrobe (soft, fluffy, high pile), deep V‑neckline, loose fit, with natural wrinkles and folds from movement. On the left chest area (heart), the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "robe": "white terry bathrobe, deep V, open front, with loose belt hanging" }, "accessories": "engagement ring (diamond) on ring finger of left hand, additional ring on same hand; iPhone 17 Pro Max (light‑colored case, visible camera bump, screen showing mirror reflection with slight fingerprint smudges); nude glossy manicure with natural nail texture" }, "environment": { "setting": "Bathroom or bedroom with minimalist interior. Smooth beige‑cream wall, large mirror reflecting the scene. No visible decor, clean aesthetic.", "background": { "description": "Plain light wall (beige/cream) reflected in the mirror. Due to harsh flash, background appears dark with subtle texture, the flash creates a bright hotspot on the wall directly behind the subject, fading to dark gray at the edges. The mirror frame may be visible but not prominent. A slight reflection of the camera and hand is visible in the mirror (meta‑reflection).", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the only light source. Ambient room light is completely overpowered. Flash creates intense specular highlights on the white terry robe, skin, phone case, and rings. Deep, sharp shadows under chin, neck, and the hand holding the phone. The flash overexposes the central area of the image, creating a typical 90s compact camera 'deer‑in‑headlights' effect." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with extremely high contrast, overexposed highlights on white robe and skin, deep shadows in background and under facial features", "effects": [ "strong flash creating specular highlights on the terry fabric, skin, rings, and phone screen", "overexposed areas on white robe and face (washed out, ethereal glow, but with visible texture due to grain and micro‑details)", "background dark with faint beige wall texture, almost black at edges", "grainy texture characteristic of early compact digital cameras (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale with golden highlights, lips slightly desaturated", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration at image edges (purple/green fringing)", "slight barrel distortion from wide‑angle lens, with visible lens flare (small circular artifacts) near the flash", "slight motion blur from handheld shooting (micro‑jitter)" ], "color_cast": "cool flash white balance (slightly blue), mixed with warm skin tones, creating a neutral‑warm overall cast; white robe appears bright white with slight blue tint in shadows; skin has a natural pinkish‑yellow hue", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, mirror selfie angle, slight right offset", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, f/2.0‑f/2.8, fixed focus or autofocus with slight softness", "framing": "vertical 4:5, waist‑up (from chest to above head), subject centered, headroom ~15‑20%", "focus": "slightly soft, typical of low‑resolution cameras with flash, face relatively sharp, background soft, slight motion blur possible", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), intimate mirror selfie with authentic 90s digital camera feel, captured on a modern iPhone 17 Pro Max but processed to look like a vintage compact camera snapshot, with all skin imperfections and micro‑details preserved." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (pores, vellus hairs, freckles, micro‑creases, oiliness)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion", "slight motion blur", "vignetting", "lens flare", "fingerprint smudges on phone", "slight frizz and flyaways in hair", "natural skin imperfections (freckles, tiny spots, fine lines)" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive makeup", "visible ears (unless naturally covered)", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "natural daylight", "even exposure", "airbrushed skin", "smooth gradients", "wax figure look" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed (beyond intended aesthetic)", "shiny T-zone (excessive)", "glossy skin (unnatural)", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (beyond intentional)", "low detail", "unrealistic proportions", "bad anatomy", "acne (cystic)", "skin imperfections (major scars, large moles)", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "makeup (heavy)", "stylized", "modern digital", "HDR", "soft lighting", "natural light", "even exposure", "balanced lighting", "iPhone camera processing", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features, visible face, clear facial features, attractive look, natural eyes, proportionate teeth, smooth skin texture, correct arm anatomy
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her pose is natural, not overly posed. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised thumb.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a clear, strong thumbs‑up gesture: the fist is tightly closed (all four fingers curled inward), the thumb is extended straight upward, vertical, pointing to the sky. The palm is slightly angled toward the camera (approx. 30‑45°), making the gesture clearly readable. The thumb is well‑defined, no blur.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the raised thumb; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, thumb edge, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, peace sign, OK sign, pointing finger)", "deformed hands", "extra fingers", "missing fingers", "blurred thumb", "thumb not vertical" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "pointing finger", "ok gesture", "peace sign", "blurred hands", "bad anatomy", "twisted fingers", "broken thumb", "unnatural pose", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, young adult female, bright demeanor, long blonde waves, denim jacket, tailored fit, light grey V-neck shirt, pale pink jeans, statement necklace, matching earrings, impeccable makeup, emphasized eyes, natural lip color, radiant smile, warm personality, urban chic background, skin glow, subtle skin texture, casual stylish attire, sharp denim details, bright flattering lighting, professional photoshoot, harmonious color grading, softer makeup, subtle eyebrows, subtle eyeshadow, realistic eyes, natural eye symmetry, natural hair lighting, soft hair texture, correct ear placement, natural ear shape, complete necklace chain, realistic jewelry, three-dimensional clothing texture, natural clothing folds, natural mouth size, proportional teeth, realistic skin tone, natural complexion, balanced facial proportions, appropriate head size, full face visible, normal tooth appearance, even lighting, soft contrast, high dynamic range, lifelike skin texture, subtle skin tones, realistic hair texture, soft facial features, balanced exposure, upbeat demeanor, blonde waves, light grey V-neck, pink jeans, statement jewelry, warm smile, skin texture, denim texture, professional lighting, soft shadows, color depth, fitted denim jacket, genuine smile, casual elegance, photoshoot lighting, bright flattering light, color harmony, full head of hair, detailed eye construction, expressive eyes, photorealistic shading, natural light reflection, anatomically correct ears, detailed neckline, visible clothing textures, 8K ultra resolution, detailed texture, advanced skin rendering, high fidelity colors, natural lighting, subtle shadows, fine hair detail, realistic fabric weave, depth of field, anatomical accuracy, accurate facial features, high dynamic range, nuanced skin tones, balanced saturation, lifelike reflectivity, complex light interplay, ambient occlusion, detailed eyes realism, meticulous makeup, natural contours, precision in jewelry rendering, ambient light adjustment, texture mapping, depth perception, photometric lighting, anatomically correct proportions, sub-surface scattering, soft edge definition, image clarity, accurate shadows, fine detail preservation, natural color calibration, tactile textures, realistic material behavior, gradational toning, delicate skin highlights, sophisticated color correction, real-world light attenuation, precise geometrical detailing, natural skin texture, subtle skin tones, visible skin pores, natural skin glow, even skin coloration, soft complexion, diffused skin reflection, brightly lit eyes, natural eye color, clear eyes, light-reflective eyes, soft shadowing around eyes, striking beauty, captivating eyes, lustrous hair, radiant skin, elegant attire, graceful presence, vibrant complexion, expressive gaze, harmonious features, exquisite makeup, alluring smile, flawless skin tone, artistic lighting, refined elegance, fashionable style, charismatic aura, soft but defined facial contours, subtle yet enhancing makeup, natural but vivid eye color, well-defined but natural eyebrows, gleaming but not overdone highlights on hair, smooth but textured hairstyle, natural-looking eyes, proportionate teeth, rich skin complexion, correct arm placement, natural arm length, clear and focused image, attractive facial features
"subject": { "description": "A young adult woman taking a realistic full-body mirror selfie while sitting on a wooden bedroom floor, with soft refined features, subtle freckles, and a calm intimate presence.", "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "preserve_original": true, "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "hair": { "color": "dark brown", "style": "long loose hair with a soft natural wave and a slightly off-center part", "effect": "lightly tousled, airy around the face, naturally imperfect" }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "top": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet morning or late-morning pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, daylight had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "meta": { "aspect_ratio": "3:4", "resolution": "high_definition", "capture_device": "flagship smartphone (iPhone-style)", "lens_equivalent": "24mm", "style": "natural nighttime lifestyle photography", "priority": "EXACT FACE AND BODY CONSISTENCY" }, "identity_enforcement": { "strictness": "CRITICAL", "instruction": "Use MY EXACT FEMALE MODEL. Facial identity, bone structure, eye shape, nose, lips, jawline, skin texture, height perception, shoulder width, waist-to-hip ratio, and limb proportions must match the model exactly. No face drift, no beautification, no body reshaping.", "locked_traits": [ "exact facial identity", "accurate height and proportions", "natural anatomy", "realistic skin texture", "authentic body ratios" ] }, "scene": { "location": "sandy beach shoreline", "time": "night", "environment": { "foreground": "soft sand with natural footprints", "background": [ "palm trees illuminated by streetlights", "distant city lights along the coast", "dark ocean water with gentle waves" ], "atmosphere": "relaxed tropical night, casual and unposed" } }, "lighting": { "type": "ambient night lighting", "sources": [ "warm streetlights", "diffused city glow" ], "effects": [ "soft highlights on skin", "natural shadow falloff", "realistic low-light contrast" ] }, "camera": { "shot_type": "direct front-facing lifestyle shot", "perspective": "eye-level", "distance": "medium-full body", "framing": "centered subject with environment visible", "stability": "handheld, natural imperfection" }, "subject": { "gender": "female", "age": "adult (21+)", "pose": { "stance": "standing relaxed on sand", "legs": "natural stance, weight evenly balanced", "arms": { "hands": "lightly adjusting waistband in a casual, unposed manner" }, "shoulders": "relaxed", "posture": "upright but natural" }, "expression_and_mood": { "facial_expression": "faint smile, playful and relaxed", "eyes": "looking directly at camera", "emotion": "casual, spontaneous, slightly playful" }, "appearance": { "hair": { "color": "match model exactly (blonde)", "style": "loose, natural, slightly tousled", "movement": "subtle wind interaction" }, "skin": { "tone": "match model exactly", "finish": "natural sheen, visible texture, no smoothing" }, "face": { "details": "exact facial proportions preserved, natural expression" } }, "physique": { "body_type": "fit, natural, athletic-curvy", "waist": "slim and proportional", "hips": "rounded, realistic", "overall": "accurate anatomy without exaggeration" } }, "outfit": { "top": { "type": "simple bikini top", "color": "black", "fit": "natural support, realistic fabric tension" }, "bottom": { "type": "bikini bottom", "color": "black", "fit": "high-cut, natural placement" }, "accessories": [ "clear eyeglasses", "small nose piercing" ] }, "aesthetic": { "vibe": "casual beach night snapshot", "style": "unfiltered, real-life moment", "reference_feel": "spontaneous photo taken during a relaxed night walk" }, "realism_constraints": { "allowed": [ "natural grain from low light", "uneven ambient lighting", "minor shadow noise", "unposed body language" ], "forbidden": [ "face alteration", "identity blending", "beauty filters", "plastic skin", "studio lighting", "exaggerated anatomy" ] }, "negative_prompt": [ "different face", "identity drift", "CGI", "anime", "airbrushed skin", "studio photoshoot", "overly posed stance", "distorted proportions" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
medium close-up, middle-aged East Asian male, warm smile, short grey hair, clear eyeglasses, tailored neutral-colored shirt, natural lighting, professional photoshoot, harmonious color grading, realistic eyes, balanced facial proportions, natural skin texture, subtle skin tones, soft shadowing, 8K ultra resolution, detailed texture, advanced skin rendering, nuanced skin tones, lifelike reflectivity, ambient occlusion, accurate facial features, soft edge definition, image clarity, accurate shadows, natural color calibration, realistic material behavior, photorealistic shading, natural light reflection, anatomically correct ears, subtle makeup, soft facial features, clear eyes, natural eye color, ambient light adjustment, depth perception, photometric lighting, sub-surface scattering, sophisticated color correction, real-world light attenuation
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "iPhone 5 front/back camera aesthetic with harsh on‑camera LED flash, 8MP sensor, grainy texture, moderate compression artifacts, slightly soft details, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited smartphone flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an iPhone 5. The LED flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Skin texture is visible but not overly sharp, with natural pores, fine hairs, and imperfections – typical of 8MP smartphone quality. The composition is slightly tilted, with slight vertical banding noise, a minor lens reflection, and a subtle vignette – all adding authentic iPhone 5 camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow, but with typical smartphone softness. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "iPhone 5 LED FLASH ONLY. The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "harsh flash with high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face. The image has moderate grain and softness typical of 8MP sensor.", "effects": [ "strong, direct LED flash creating hard specular highlights on every sweat droplet and skin texture, but not razor‑sharp", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of iPhone 5 at ISO 400‑800 (heavy grain in shadows, fine grain in highlights, slight chroma noise)", "washed out colors, skin tones pale with a slight blue/green cast from the LED flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding noise visible in the dark sky", "a minor lens reflection (ghosting) in the upper left corner", "subtle vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of iPhone 5 flash. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, iPhone 5 (8MP sensor, f/2.4 lens, LED flash), 33mm equivalent, autofocus with slight softness, shutter speed 1/60s, ISO 400‑800 with visible grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, minor lens reflection.", "focus": "slightly soft, typical of smartphone flash photography, the subject’s face and upper body are relatively sharp but not clinical, background out of focus and very dark.", "visual_fidelity": "grainy, moderate resolution (8MP) aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic iPhone 5 camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens reflection, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs) but not overly sharp", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical sharpness)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR (iPhone 5 had no HDR+ or deep fusion)", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "too much detail", "oversharpened" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone (newer models)", "LED flash (allowed, but only as iPhone 5 LED)", "modern smartphone (iPhone 6 and above)", "daylight", "no flash look", "bright sky", "detailed background", "excessive sharpness", "high megapixel look" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken at the City of Arts and Sciences (Ciudad de las Artes y las Ciencias) in Valencia, Spain, during early evening (golden hour fading), using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background architecture (the futuristic buildings of Santiago Calatrava) is heavily darkened but faintly visible – the white curved structures become pale silhouettes against the darkening sky. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is warm, lively, yet raw and candid, capturing a spontaneous moment in front of iconic Valencian architecture.", "scene": { "location": "City of Arts and Sciences, Valencia, Spain. Early evening, golden hour fading. The background features the iconic futuristic white structures designed by Santiago Calatrava: the Hemisfèric (eye-shaped building), the Museu de les Ciències Príncipe Felipe (whale‑skeleton-like museum), and the Umbracle (garden walkway). The sky is pale blue turning to warm orange near the horizon, but heavily darkened by the flash. Some other tourists are blurred in the background, out of focus. The ground is light stone or pavement, with harsh shadows.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera, slightly off‑center (rule of thirds), with a relaxed, joyful expression – a genuine, candid smile, eyes slightly squinting from the flash. She wears a casual summer outfit: a white linen off‑shoulder top and high‑waisted beige shorts. Her brown hair is slightly wavy, with some strands blown by a light breeze. She holds a straw hat in one hand, the other hand resting on her hip. A small crossbody leather bag is over her shoulder. Her pose is natural, not overly posed – weight on one leg, slight tilt of the head. Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her shoulders, collarbones, and the straw hat. In the background, the Calatrava buildings rise behind her – their curved white surfaces catch faint ambient light but are mostly dark silhouettes." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient dusk/golden hour light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and hat; deep black shadows in the background; overexposed patches on the white linen top and the brightest parts of the face.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture", "background very dark – the Calatrava buildings are barely visible as faint white silhouettes against the sky, other tourists are dark blurry shapes", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hat rim, hair strands, building edges)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The warm sunset tones are completely eliminated, leaving only the raw flash color. The white Calatrava structures appear with a faint cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle, subject off‑center (rule of thirds). Medium shot (from mid‑thighs to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and upper body are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (linen, cotton, leather)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour (overpowered by flash)", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright sky", "detailed background" ] }
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a simple studio with a light gray background, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background, originally light gray, becomes very dark with a bright hotspot behind the subject. Ultra‑realistic skin texture, visible pores, natural imperfections, hair strands, fabric details – all rendered with natural grain and no smoothing. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a spontaneous, friendly energy.", "scene": { "location": "Simple photo studio with a light gray seamless background, but the flash overpowers the ambient light, making the background very dark with a central bright spot. No other props or distractions.", "protagonist": "A young woman (mid‑20s), natural beauty, athletic but feminine build, sun‑kissed skin with slight tan lines. She stands facing the camera with a slight body angle (~10‑15°), shoulders relaxed, head slightly tilted to the right. She has a natural, friendly smile showing teeth, direct eye contact with the camera. Her long straight brown hair falls naturally over her shoulders. She wears a simple black top (cotton or similar, matte). Her skin has visible pores, tiny freckles across the nose and cheeks, and a healthy natural glow. The flash creates specular highlights on her face, shoulders, and the raised hand.", "hands_and_gesture": { "right_hand": "Raised near chest level, elbow slightly bent. The hand forms a tight closed fist, with the palm side facing the camera so that the curled fingers and the inner part of the hand are clearly visible. The back of the hand is not dominant. The fingers are fully curled, and the fist looks natural, clean, and confident. The thumb is folded over the other fingers (or placed naturally, not extended). No thumbs‑up, no OK sign, no open palm.", "left_hand": "Not visible (behind the body or out of frame)." } }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient studio light is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, specular highlights on skin, hair, and the clenched fist; deep black shadows on the side of the face and under the chin; overexposed patches on the forehead, nose, and the black top where the flash hits directly.", "effects": [ "strong, direct flash creating hard specular highlights on every sweat droplet and skin texture, making the skin look slightly washed out", "background very dark – the light gray backdrop appears almost black except for a bright circular hotspot behind the subject", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, skin tones pale with a slight blue/green cast from the flash", "extremely high contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (e.g., hair strands, fist edges, top rim)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark background", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The skin loses its warm undertones, appearing pale. The black top appears deep charcoal with bright reflections.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, slightly low angle (camera at chest level), subject centered but with slight right offset (rule of thirds). Medium shot (from mid‑chest to above head). Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, medium shot, subject slightly right of center, slight tilt (~2‑3°), a small intruding element (a finger or strap) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the subject’s face and right hand are relatively sharp, background out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (pores, freckles, sweat, fine hairs)", "visible fabric texture (cotton top)", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible brand logos", "overly posed expression", "incorrect hand gesture (open hand, thumbs up, OK sign, peace sign, pointing, back of hand dominant)", "deformed hands", "extra fingers", "missing fingers", "blurred fist", "flat palm", "knuckles emphasized" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "incorrect hand gesture", "open hand", "thumbs up", "ok gesture", "peace sign", "pointing", "back of hand facing camera", "unnatural fist", "broken wrist", "blurred hands", "bad anatomy", "twisted fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash", "modern smartphone", "daylight", "no flash look", "bright background", "detailed background", "visible left hand" ] }